3d text flickers more in FCP5

why is it, that everytime there is an upgrade, they ruin something else?
in FCP3, there was a 3rd party filter called "edge blur" that took the flicker away from most TV safe text perfectly, when fcp4 came out, that plugin wasnt compatible, the next best thing was "flicker filter" set to "max", wasnt as good but worked okay, now in FCP5, the flicker filter doesnt do the same job, i use impact all the time( a very TV friendly font), it used to look great at size 30 with flicker filter, now it flickers more than ever, does anyone know how to stop this flicker problem, obviously apple is not concerned with their text flicker issue, the deflicker on the 3d text parameter does absolutely nothing to the flicker.
time to downgrade to 4.5 again, losing too much money....

the problem is that this wasnt an issue in 4.5, i did not have to fine tune the numbers, i just used the "+" and the numbers were always weird with decimal points, as long as i put a flicker filter on, it fixed it (the best it could). im using IMPACT font which is a great font for TV monitors, too! as far opacity, i always use like 75-80%, i do this 20 times a week, in my opinion, fcp5 changed other features. its that same old story with FCP, when they upgrade, they also downgrade but forget to check it, or tell us.
not to get off the subject, but fcp5 is also more sluggish when shuttling (for most ive talked to), and i just noticed today, when i copied a rendered text generator, it was unrendered when pasted, if i remember correctly, even text generators kept their renders when copied.
just venting, i should have stayed on 4.5 till more bugs were addressed.
PS-im one of those guys that all the weird stuff happens to, but never happens to anybody else on the discussions, so im usually figuring it out on my own, ha ha ha!
thanks anyway jerry, if you have any other suggestions, im all ears!

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