70% cpu usage by my game, using 5 animated textures on screen

Hi.
i have just developed a game having 5 or 6 animated textures on screen. i render these textures using GLSprite sample code. now when i check its performance form terminal(using top) it consume upto 70% of cpu...
so i want to ask is this okey on simulator???
if not then any suggestion to bring it down..
Muhammad Usman Aleem

I had exactly the same issue after updating to OS X 10.5.7 which was released yesterday.
Updating X11 to 2.3.3 available from xquartz.macosforge.org solved my problem. (Yay!)

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