A problem with Threads and MMapi

I am tring to execute a class based on Game canvas.
The problem begin when I try to Play both a MIDI tone and to run an infinit Thread loop.
The MIDI tone "Stammers".
How to over come the problem?
Thanks in advance
Kobi
See Code example below:
import java.io.IOException;
import java.io.InputStream;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.media.Manager;
import javax.microedition.media.MediaException;
import javax.microedition.media.Player;
public class MainScreenCanvas extends GameCanvas implements Runnable {
     private MainMIDlet parent;
     private boolean mTrucking = false;
     Image imgBackgound = null;
     int imgBackgoundX = 0, imgBackgoundY = 0;
     Player player;
     public MainScreenCanvas(MainMIDlet parent)
          super(true);
          this.parent = parent;
          try
               imgBackgound = Image.createImage("/images/area03_bkg0.png");
               imgBackgoundX = this.getWidth() - imgBackgound.getWidth();
               imgBackgoundY = this.getHeight() - imgBackgound.getHeight();
          catch(Exception e)
               System.out.println(e.getMessage());
      * starts thread
     public void start()
          mTrucking = true;
          Thread t = new Thread(this);
          t.start();
      * stops thread
     public void stop()
          mTrucking = false;
     public void play()
          try
               InputStream is = getClass().getResourceAsStream("/sounds/scale.mid");
               player = Manager.createPlayer(is, "audio/midi");
               player.setLoopCount(-1);
               player.prefetch();
               player.start();
          catch(Exception e)
               System.out.println(e.getMessage());
     public void run()
          Graphics g = getGraphics();
          play();
          while (true)
               tick();
               input();
               render(g);
      * responsible for object movements
     private void tick()
      * response to key input
     private void input()
          int keyStates = getKeyStates();
          if ((keyStates & LEFT_PRESSED) != 0)
               imgBackgoundX++;
               if (imgBackgoundX > 0)
                    imgBackgoundX = 0;
          if ((keyStates & RIGHT_PRESSED) != 0)
               imgBackgoundX--;
               if (imgBackgoundX < this.getWidth() - imgBackgound.getWidth())
                    imgBackgoundX = this.getWidth() - imgBackgound.getWidth();
      * Responsible for the drawing
      * @param g
     private void render(Graphics g)
          g.drawImage(imgBackgound, imgBackgoundX, imgBackgoundY, Graphics.TOP | Graphics.LEFT);
          this.flushGraphics();
}

You can also try to provide a greater Priority to your player thread so that it gains the CPU time when ever it needs it and don't harm the playback.
However a loop in a Thread and that to an infinite loop is one kind of very bad programming, 'cuz the loop eats up most of your CPU time which in turn adds up more delays of the execution of other tasks (just as in your case it is the playback). By witting codes bit efficiently and planning out the architectural execution flow of the app before start writing the code helps solve these kind of issues.
You can go through [this simple tutorial|http://oreilly.com/catalog/expjava/excerpt/index.html] about Basics of Java and Threads to know more about threads.
Regds,
SD
N.B. And yes there are more articles and tutorials available but much of them targets the Java SE / EE, but if you want to read them here is [another great one straight from SUN|http://java.sun.com/docs/books/tutorial/essential/concurrency/index.html] .
Edited by: find_suvro@SDN on 7 Nov, 2008 12:00 PM

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    SD
    N.B. And yes there are more articles and tutorials available but much of them targets the Java SE / EE, but if you want to read them here is [another great one straight from SUN|http://java.sun.com/docs/books/tutorial/essential/concurrency/index.html] .
    Edited by: find_suvro@SDN on 7 Nov, 2008 12:00 PM

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