About blending modes

This question was posted in response to the following article: http://help.adobe.com/en_US/photoshopelements/using/WS287f927bd30d4b1f71abaa0b12e28aec742- 7ffc.html

That can be easily done.
Here's the original image:
Use the Smart Brush tool as I described, with the "Reverse Effects...Reverse Black and White" mode and the "Inverse" box checked.  Switch back and forth between the "Add" and "Subtract" modes to get a good selection.  You can also switch to the Detail Smart Brush tool with the same options to precisely paint the image in problematic areas.  When you're finished, the image will look like this:
Depending on what you mean by wanting the lantern to be "paler", you'll use a Hue/Saturation adjustment layer and adjust the Saturation and Lightness sliders to suit.  I used a Saturation of -37, and a Lightness of +26.
The layers wind up like this:
And the final result:
Ken

Similar Messages

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    I have a video clip of a guy in front of a white screen (originally it was a green screen but I replaced the background with a white wall). I want to add a graphic behind him and I am not sure which blend mode to use. The graphic is also based on a white background. Would it be easier if I just had an alpha channel? Can you even export a video clip out of FCP with an alpha channel?

    But if you're keying in FCP, why not create the Motion project with the proper aspect ratio, or adjust it once you bring it into FCP?
    You're not gonna get there with blend modes...
    Patrick

  • CS5.5 Blending Modes Won't Work?

    Being an avid user of AfterEffects CS4, the transition to CS5.5 was painless.. Except for the fact that the blending modes don't work. This has halted all my projects.
    What happens is that when I select a blending mode, nothing happens. It shows that I set the layer to 'add', but absolutely nothing happens. I just got CS5.5 yesterday, so I haven't changed any settings that could mess it up (That I know of).
    Any help would be appreciated!!!

    I'm confused. Blending modes require two or more layers. They work to blend one layer with the layer beneath it. But you only have one layer. How are you determining that blending modes aren't working?
    See this for basic information about blending modes.

  • Question about using blending modes when cloning

    Hi I want to clone on a blank layer above the background layer. I have the tool set to curent and below and the blank layer is set to normal blending mode.  I want the cloning to be in darken blending mode. I change the blending mode of the clone stamp tool to darken. Will that work on a blank layer that is set to normal or is it necessary to also change the blending mode for the blank layer to darken as well? Thanks for your help.

    Well thanks. It's not just a portion of the image that I want to clone on using different blend modes, but the entire image. I didn't want to duplicate the background to clone on as it adds a lot in size to the image and its harder to edit out incase I make a mistake. Guess I will have to have two layers, one set to lighten and one to darken. I wish that Adobe would make photoshop work in the next version so that you could just change the blending mode of the clone stamp tool in the tool bar. Wasn't it like this in versions before CS5?
    So I have another question for you. Can I use the healing brush on lighten and darken blending modes on a blank layer set to normal with sample current and below selected? Or do I have to switch between two separate layers, one set to lighten, one set to darken?
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  • Question about stacked objects using blend modes

    Say there are three stacked objects. The two topmost have a blend mode.
    In the area where all 3 intersect, the bottom object interacts with the transparency. Is there a way to limit how many levels the transparency affects? If you could limit it to two levels, then in the area where all three intersect the bottom object wouldn't participate in the blending. But in the areas where it overlaps only one of the topmost objects, it would participate.
    I know this can be achieved by creating another object, or using the Pathfinder, I'd just like to know if there is a simpler method to use.

    The attached PDF explains this better. Page 1 - the yellow and magenta are multiplied on top. But the cyan in not participating in the area where all 3 overlap. But in the areas with only 2 levels, it does participate, so there are the green and blue overlaps.
    Since the cyan is negated from the one area, the result is red – yellow and magenta multiplying
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    It would be nice if the blend modes included some sort of level limit. Default would be unlimited, but you could change it to 2 or whatever number you want. In this case if the level was 2, no hole in the cyan would be required.
    As far as I know Adobe has not added to transparency capabilities for a long time. You have the 16 bend modes, and opacities. And knock out group and isolate blending, which are good features. But maybe it's time to expand on this and add more points of control.

  • How to change blending mode on multiple layers at the same time

    I'm using CS5. I have a document with about 70 layers. I would like to change the blending mode to "lighten" for each layer. Is there an easy way to do this?

    Photoshop doesn't allow multiple layer editing. That's why the styles are grayed out. Only 1 layer at a time.
    What version are you talking about?
    CS5 definitely let’s one apply a Style to multiple Layers.
    rfcommagere, I don’t know how to make it much clearer:
    • set the Blending Mode on one Layer
    • with that Layer selected create a Style with »Include Layer Blending Options« checked
    • select all other Layers that should have that Blending Mode
    • click the Style in the Styles Panel

  • Hue Blend Mode Confusion

    Hello,
      In reading about the Hue blend mode, I have come to understand (perhaps erroneously) that given two layers (T)op and (B)ottom, that if the Blend Mode of T is set to Hue, then the hue information in T will be blended with the saturation and luminosity in B, which essentially means that the hue information in B is replaced by the hue information in T. However, in running some experiments, I've noticed that when dealing with a very simple document comprised of two layers only, that setting the Blend Mode to Hue also changes the saturation and brightness.
    Here are the steps to duplicate the observed phenomena using two regular layers:
    Create a new blank document.
    Fill with the color that corresponds to the HSB values (0, 70, 50).
    Add a new layer above the existing layer (blend mode Normal).
    Fill the topmost layer with the color that corresponds to the HSB values (230, 70, 50).
    Using the Info panel, the HSB values for the document should read as (230, 70, 50).
    Change the Blend Mode of the topmost layer to Hue.
    Using the Info panel, the HSB values for the document should read as (230, 70, 50), but instead read as (230, 66, 53).
    And here are the steps to duplicate the observed phenomena using a regular layer and an adjustment layer:
    Create a new blank document.
    Fill with the color that corresponds to the HSB values (0, 70, 50).
    Add a Hue/Saturation adjustment layer (blend mode Normal).
    Adjust the Hue value in the Properties panel for the Hue/Saturation adjustment layer to be -130.
    Using the Info panel, the HSB values for the document should read as (230, 70, 50).
    Change the Blend Mode for the Hue/Saturation layer to be Hue.
    Using the Info panel, the HSB values for the document should read as (230, 70, 50), but instead read as (230, 66, 53).
    The results in both (for me) are identical. Am I misunderstanding the Hue blend mode?
    Thanks,
    Matt
    Photoshop Info:     13.0.1 x64 Extended
    OS:                        Windows 7 64-bit
    CPU:                      Dual Xeon E5440
    RAM:                     16 GB
    Video:                    Nvidia GeForce GTX-580

    Hi Chris,
      Thanks very much for your straightforward and helpful answer. So, it would appear that my simplistic understanding of the Hue blend mode as 'replacing' the hue of the underlying layer(s) is incorrect. Would a fair rendering of what the Hue blend mode actually does be as follows?
    "The Hue blend mode will perform a direct replacement of the hue in the underlying layer(s). The brightness and saturation of the underlying layer(s) will not be affected *unless* the resultant hue, saturation, and brightness 3-tuple would result in an illegal HSL combination, in which case the saturation and brightness of the resultant pixels will be altered to bring the HSL values into compliance."
    Also, is there a way for the Info panel to display HSL values?
    Thanks again,
    Matt

  • How do I mask a path with a blending mode so that if only effects the groups below?

    I am working on a logo but have run into what seems like a simple problem but nothing about masks that I have found seems to work. I have
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    Here is the project against white:
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    However upon exporting it I noticed that the layers with opacity that where invisable agaist the white where now visable. I ussumed this would eb a simple fix as I am used to this problem with After Effects. Illistrator is not my forte and I am not used to how the masks work.
    After two hours of messing around and searching on the internet for answers I have given up. This must be a common thing to pop up but I couldn't find the answer so here I am. Please can someone help me remove the unwanted white circles.
    Thanks,
    Ben.

    Thank you for replying Monika,
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    Thanks,
    Ben.

  • Blending Modes

    Hi All,
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    I've tried Googling and reading up about the Blend modes, it says something about changing the option in Edit > Transparency Blend Space
    I changed it to RGB and now the white space has gone but the article I found did not explain too much about what this means changing it and how it works when printing the finished artwork.
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    Always appreciated
    Regards
    James

    I've tried Googling and reading up about the Blend modes, it says something about changing the option in Edit > Transparency Blend Space
    When you use Screen for the blend mode your black background has to be absolute black for to be completely transparent. If you want to keep your Transparency Blend Space as CMYK and your logo is a CMYK object, the black background has to be absolute CMYK black (100|100|100|100 and not 0|0|0|100):

  • I can't set a layer blend mode to "Screen"

    Hello, I'm new to Photoshop as of an hour ago (I've been using GIMP for 2 years).
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    http://i1289.photobucket.com/albums/b504/thomasbowe34/ps_zpsc5e055f5.png

    Took me a few second to figure out whats wrong. But the answer is, you're in the 32 bit mode. Changing the mode to 16 or 8 { (Image>Mode>8Bits/Channel) or (Image>Mode>16Bits/Channel) } will make it available.

  • How to Apply adjustment layers to multiple layers that have different blending modes ...

    How to Apply adjustment layers to multiple layers that have different blending modes  and keep the colours the same as the adjusment done?
    I work in Animation painting Backgrounds.  My files are sometimes upwards to 200+ layers.
    I will use adjustment layers to quickly balance colours and constrast on top of those many many layers.
    The only way that I know of how to apply adjustment layers it to every single layer  ( by applying I mean I need to get rid of the adjustment layers because we cant use them in production but i need the new colours be applied to all layers underneath ) in a psd is to manually do it By duplicating the adjusment layer 200+ times and  then merging each layer to one of those adjustment layers so that that layer can take the adjustment layers effect permanently.
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    HEres an example of a simple File.  to show what i mean.
    https://dl.dropboxusercontent.com/u/3408266/ball%20layers.jpg
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    I have 2 adjustment layers up top.  I need to get rid of them by applying them to each layer! I cannot merge any of the layers. We need all those layers for production.
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    How can i apply my adjustment layers to a file like this with some layers being set to multiply while keeping the layers exactly the same configuration  and The new colour taking efffect exactly how i looks before i apply the adjustment layers?
    Now the simple solution is to merge the multiply layers to the layer that it affects HOWEVER I NEED those multiply layers to be seperate! 
    I'm assuming what I want to do is impossible? Hope this isnt confusing.  As far as i know its impossible to do what I want it to do.  but just wanted to ask and see.
    I would REALLY REALLY love to talk to a adobe programmer/ technician/pro working at adobe about this.  Theres just no way to get in touch with anyone... =(
    any thoughts ?

    Sure... if you want to put it that way. Either way its not the desirable outcome. 
    its just frustrating that theres no way to apply adjustment layers to hundreds of layers while keeping them in the same configuration ( blendmodes,  layer order ,  without merging)  while keeping the same end result.
    works great if all your layers are set to normal though..    But I really need to keep shadow layers seperately and be able to adjust on the fly aswell as apply those adjusment to all my layers.
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  • Layer group blending modes

    There was some discussion about defaulting layer groups blending mode being normal by default instead of pass through. While I do use a lot of smart objects as "normal" containers (albeit mostly to filter rather than blend), I'm interested in techniques which would make normal a more useful default. Any thoughts?

    OK... Here's my 2 cents. I use layer sets (layer groups) often in color correction work. Some times to get color where you want it, you may need to use 2 or 3 adjustment layers. For instance a Hue Saturation layer and a Curve layer. rather tan masking both of them, I put them into a layer set, and make one mask at the set level. This is helpful if later you need to extend the correction to include additional areas... all you need to do is modify one mask. In this situation, the layer set has to be set to pass through in order to affect pixels below it.
    Now, lets say I grabbed a head from a different image, to add a person to the image I started with. If the head requires brightening and color adjustments to make it match the existing image, I find it a little neater to place the head layer in a layer set, then all the adjustment layers can go inside the set with it. But I need the blend mode of this set to be normal, so that the effects of the adjustment layers within it do not continue past the set level. Make sense?
    I realize that you can link the adjustments to the layer you intend to affect, but I find the method I described to just be a little neater as far as layer management. AND if I then need to paint in hair for the head layer and paint in some eye enhancements, I can do each on its own layer inside the set. Sometimes I'll make the blend mode of the layer set for the head (just to stick with the same example) normal then put all my color adjustment layers inside a sub set with a blend mode of pass through. Then I can mask the CC layer set to only CC the eyes let's say, and I can mask the head layer set separately to blend it into the scene.
    I hope all that helps. :^)

  • Are FW blending modes preserved

    I have a colored gradient bitmap image in "heat" mode over a
    neutral black/gray image with white highlights, the latter of which
    I want to stand out. In FW it looks great... Can I export these to
    FL and expect the blending modes to remain intact?

    Paevo Kelley wrote:
    > I have a colored gradient bitmap image in "heat" mode
    over a neutral
    > black/gray image with white highlights, the latter of
    which I want to stand
    > out. In FW it looks great... Can I export these to FL
    and expect the blending
    > modes to remain intact?
    >
    I'm not sure about CS3, but as of Flash 8, these FW blend
    modes were
    supported:
    Darken
    Multiply
    Lighten
    Screen
    Overlay
    Hard light
    Add
    Subtract
    Difference
    Invert
    Erase
    I didn't hear much about the blend modes when CS3 came out,
    so chances
    are they are still the same. You can quickly check by Opening
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    seeing if the mode you want is there. Generally, if the blend
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    exists, it should work. Another option is to create a
    flattened copy of
    the blended image.
    Jim Babbage - .:Community MX:. & .:Adobe Community
    Expert:.
    http://www.communityMX.com/
    CommunityMX - Free Resources:
    http://www.communitymx.com/free.cfm
    .:Adobe Community Expert for Fireworks:.
    Adobe Community Expert
    http://tinyurl.com/2a7dyp
    See my work on Flickr
    http://www.flickr.com/photos/jim_babbage/

  • Learning blending modes

    I've learned most of what I know about PSE from a certain magazine from England.  But in their step by step instructions, you are told to use this or that blending mode, but not why.
    Are there any threads on here that expalin what the different modes do and when to use what?  I've tried to do search but didn't work.
    Thanks
    Ricih

    http://www.ronbigelow.com/articles/blend1/blend1.htm
    The above is a set of tutorials that includes tables listing practical uses of blend modes for photographers.
    His examples are done using photoshop but the blend modes are the same in both Photoshop and Photoshop Elements. Layer masking is used to constrain the blend mode effects to portions of the photos. With elements, you will need to use an adjustment layer so you can hijack the mask. If you are just going to blend the image with itself, create a levels adjustment layer...leave it at the default setting and click ok to accept. Adjust the levels adjustment layer's blend mode and opacity if desired.  This will act just as if you were working on a duplicate of the image...and you have a mask.
    If blending two different images, use a clipping mask/group. Here's a link on info about using clipping masks/clipping groups...same thing different name.
    http://www.photokaboom.com/photography/learn/Photoshop_Elements/layers/layer_groups_clippi ng_masks/1_layer_groups_clipping_masks.htm
    Other tutorials that cover blend modes...
    http://www.northlite.net/ps/blend.htm
    http://www.photoshopessentials.com/photo-editing/layer-blend-modes/
    http://www.photoshoptut.com/photoshops-blend-modes/
    http://www.psdtop.com/blog/basic/understanding-blending-modes/
    Still one more...don't read #20 as it covers advanced masking (Blend If) that isn't available in Photoshop Elements.
    http://www.teamphotoshop.com/articles-The-Techniques-Layer-Blend-Modes-Explained!-5,8,65a. html
    Edit: That last link you'll have to copy and paste it into your browser to get it to work. It's not linking correctly.

  • Blending modes help?

    Hi, I loaded a picture up and placed a white square with opacity "10%" to act as a "watermark". I merged it down and duplicated that square with the same opacity. Then I changed the second square to "subtract". They should cancel eachother out and I should be left with the original image, correct? But the result is a grayish/desaturated square. No values reached 255, so there shouldn't be any data loss. Can someone explain this? And how would I go about cancelling out the first square I made if this is not how to do it?

    It's the best solution so far, as it seems to be the closest to cancelling out the square. But it's nothing I haven't tried already. I've tried every blending mode on the second layer with both white and black squares. They all leave a desaturated (not completely desaturated, but less than the original) looking artifact.
    I just tried with an even simpler set up. I opened a 10x10 document, and filled it with the color (123,164,93). then i added a new layer of white, turned opacity to 20% and merged.Then I added another layer of white, turned the opacity to 20%, selected "subtract", and merged. The final image should be a 10x10 square that's (123,164, 93) but instead it's (119, 146, 100). And I just checked and that doesn't even return the same brightness value.
    I tried different blending modes for the second layer and even tried putting the first white layer on "linear dodge (add)" thiking "well, since add is the opposite of subtract, it should work". Still, I never get the original color.
    Is this a bug in just my software??? Have you tried doing this experiment yourself and it works on your end??? Is there a setting somewhere that I can adjust that should be adjusted??? Or is this a bug or issue that Adobe hasn't worked out? Maybe they need another blending mode called "super simple subtract"?? lol please help because I think this should be sooo freakin easy. The programming for it would childsplay! R - R, G - G, B - B... that's how "subtract" should work

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