About inline function

just tell me how we implement inline function which we are using in c++
in java just send me code

There is no such thing. However, the JVM, esp. the server JVM will automatically inline appropriate and frequently used methods as it determines that that would save time.

Similar Messages

  • Error : The ORDER BY clause is invalid in views, inline functions, derived

    Hi All,
    I am on 11g 6.2, Windows Server 2008, my db SQL server 2008, I am facing the error for the reports in which I am trying to edit one the column formula and do something like 'abc/sum(abc)*100'.
    10058. [NQODBC] [SQL_STATE: HY000] [nQSError: 10058] A general error has occurred. [nQSError: 43113] Message returned from OBIS. [nQSError: 43119] Query Failed: [nQSError: 16001] ODBC error state: 37000 code: 8180 message: [Microsoft][ODBC SQL Server Driver][SQL Server]Statement(s) could not be prepared.. [nQSError: 16001] ODBC error state: 37000 code: 1033 message: [Microsoft][ODBC SQL Server Driver][SQL Server]The ORDER BY clause is invalid in views, inline functions, derived tables, subqueries, and common table expressions, unless TOP or FOR XML is also specified.. [nQSError: 16002] Cannot obtain number of columns for the query result. (HY000)
    One of the solutions to this which I have found is to edit the EXPRESSION_IN_ORDERBY_SUPPORTED feature in the db properties.
    I want to know what does EXPRESSION_IN_ORDERBY_SUPPORTED means?
    When I create a calculations in 11g like abc/sum(abc) in the column formula for a column then i get this error.
    What does this error mean? Does OBIEE 11g doesn't support using these expressions in the report and the fact that it applies the order by clause to the reports, the report fail?
    Could anybody please explain the issue. There is very limited information on this over the web.
    Thanks in advance.
    Ronny

    Thanks svee for the quick response, actually i had resolved the issue by unchecking the EXPRESSION_IN_ORDERBY_SUPPORTED option in the database. I want to understand how does that makes the difference?
    What does EXPRESSION_IN_ORDERBY_SUPPORTED mean? Does it mean that if I give any expression in my answers report and since obiee uses a order by for all the queries, the expression won't be supported?
    Please explain.

  • Documentation about this function module

    ineed Documentation about this function module RP_ANSAL_FROM_PERNR

    Hi Avinash,
    Have a look at the function group program documentation.It gives an idea of what the function module does.
    Short text
    Annual Salary Functionality (ANSAL)
    Description
    This function group contains different functionality for calculating the annual salary, and calculating a period salary from the annual salary.
    The function group evaluates different tables and features:
    Tables
    T503      defines whether an employee is paid on an
              hourly basis or per period
    T510W     defines the time unit
    T511      determines the relevant module from the annual
              salary wage type, rounding, etc.
    T539J     defines the valid wage types for calculating 
              the annual salary
    Features
    ANSAL     defines the annual salary wage type
    PFREQ     number of periods per year
    Old U510F -> use T510F ?
    Thanks
    Lakshman

  • How to create inline function inside a test script

    i ahve a test script. i want to create a inline function that will do some stuff. how can i do it syntatically.
    declare
      -- Local variables here
      i integer;
    begin
      -- Test statements here
      -- have a function spec and body how?
    end;

    Hi,
    You can define a function in the DECLARE section and use it in the BEGIN section, like this:
    declare
      -- Local variables here
      i integer;
         -- Defining successor function
         FUNCTION successor (in_num  IN NUMBER)
         RETURN      NUMBER
         IS
         BEGIN
              RETURN     in_num + 1;
         END     successor;
    begin
         dbms_output.put_line ( successor (1) || ' = successor (1)');
    end;
    /

  • Inline functions in C, gcc optimization and floating point arithmetic issues

    For several days I really have become a fan of Alchemy. But after intensive testing I have found several issues which I'd like to solve but I can't without any help.
    So...I'm porting an old game console emulator written by me in ANSI C. The code is working on both gcc and VisualStudio without any modification or crosscompile macros. The only platform code is the audio and video output which is out of scope, because I have ported audio and video witin AS3.
    Here are the issues:
    1. Inline functions - Having only a single inline function makes the code working incorrectly (although not crashing) even if any optimization is enabled or not (-O0 or O3). My current workarround is converting the inline functions to macros which achieves the same effect. Any ideas why inline functions break the code?
    2. Compiler optimizations - well, my project consists of many C files one of which is called flash.c and it contains the main and exported functions. I build the project as follows:
    gcc -c flash.c -O0 -o flash.o     //Please note the -O0 option!!!
    gcc -c file1.c -O3 -o file1.o
    gcc -c file2.c -O3 -o file2.o
    ... and so on
    gcc *.o -swc -O0 -o emu.swc   //Please note the -O0 option again!!!
    mxmlc.exe -library-path+=emu.swc --target-player=10.0.0 Emu.as
    or file in $( ls *.o ) //Removes the obj files
        do
            rm $file
        done
    If I define any option different from -O0 in gcc -c flash.c -O0 -o flash.o the program stops working correctly exactly as in the inline funtions code (but still does not crash or prints any errors in debug). flash has 4 static functions to be exported to AS3 and the main function. Do you know why?
    If I define any option different from -O0 in gcc *.o -swc -O0 -o emu.swc  the program stops working correctly exactly as above, but if I specify -O1, -O2 or O3 the SWC file gets smaller up to 2x for O3. Why? Is there a method to optimize all the obj files except flash.o because I suspect a similar issue as when compilling it?
    3. Flating point issues - this is the worst one. My code is mainly based on integer arithmetic but on 1-2 places it requires flating point arithmetic. One of them is the conversion of 16-bit 44.1 Khz sound buffer to a float buffer with same sample rate but with samples in the range from -1.0 to 1.0.
    My code:
    void audio_prepare_as()
        uint32 i;
        for(i=0;i<audioSamples;i+=2)
            audiobuffer[i] = (float)snd.buffer[i]/32768;
            audiobuffer[i+1] = (float)snd.buffer[i+1]/32768;
    My audio playback is working perfectly. But not if using the above conversion and I have inspected the float numbers - all incorrect and invalid. I tried other code with simple floats - same story. As if alchemy refuses to work with floats. What is wrong? I have another lace whre I must resize the framebuffer and there I have a float involved - same crap. Please help me?
    Found the floating point problem: audiobuffer is written to a ByteArray and then used in AS. But C floats are obviously not the same as those in AS3. Now the floating point is resolved.
    The optimization issues remain! I really need to speed up my code.
    Thank you in advice!

    Dear Bernd,
    I am still unable to run the optimizations and turn on the inline functions. None of the inline functions contain any stdli function just pure asignments, reads, simple arithmetic and bitwise operations.
    In fact, the file containing the main function and those functions for export in AS3 did have memset and memcpy. I tried your suggestion and put the code above the functions calling memset and memcpy. It did not work soe I put the code in a header which is included topmost in each C file. The only system header I use is malloc.h and it is included topmost. In other C file I use pow, sin and log10 from math.h but I removed it and made the same thing:
    //shared.h
    #ifndef _SHARED_H_
    #define _SHARED_H_
    #include <malloc.h>
    static void * custom_memmove( void * destination, const void * source, unsigned int num ) {
      void *result; 
      __asm__("%0 memmove(%1, %2, %3)\n" : "=r"(result) : "r"(destination), "r"(source), "r"(num)); 
      return result; 
    static void * custom_memcpy ( void * destination, const void * source, unsigned int num ) { 
      void *result; 
      __asm__("%0 memcpy(%1, %2, %3)\n" : "=r"(result) : "r"(destination), "r"(source), "r"(num)); 
      return result; 
    static void * custom_memset ( void * ptr, int value, unsigned int num ) { 
      void *result; 
      __asm__("%0 memset(%1, %2, %3)\n" : "=r"(result) : "r"(ptr), "r"(value), "r"(num)); 
      return result; 
    static float custom_pow(float x, int y) {
        float result;
      __asm__("%0 pow(%1, %2)\n" : "=r"(result) : "r"(x), "r"(y));
      return result;
    static double custom_sin(double x) {
        double result;
      __asm__("%0 sin(%1)\n" : "=r"(result) : "r"(x));
      return result;
    static double custom_log10(double x) {
        double result;
      __asm__("%0 log10(%1)\n" : "=r"(result) : "r"(x));
      return result;
    #define memmove custom_memmove
    #define memcpy custom_memcpy
    #define memset custom_memset
    #define pow custom_pow
    #define sin custom_sin
    #define log10 custom_log10 
    #include "types.h"
    #include "macros.h"
    #include "m68k.h"
    #include "z80.h"
    #include "genesis.h"
    #include "vdp.h"
    #include "render.h"
    #include "mem68k.h"
    #include "memz80.h"
    #include "membnk.h"
    #include "memvdp.h"
    #include "system.h"
    #include "loadrom.h"
    #include "input.h"
    #include "io.h"
    #include "sound.h"
    #include "fm.h"
    #include "sn76496.h" 
    #endif /* _SHARED_H_ */ 
    It still behave the same way as if nothing was changed (works incorrectly - displays jerk which does not move, whereby the image is supposed to move)
    As I am porting an emulator (Sega Mega Drive) I use manu arrays of function pointers for implementing the opcodes of the CPU's. Could this be an issue?
    I did a workaround for the floating point problem but processing is very slow so I hear only bzzt bzzt but this is for now out of scope. The emulator compiled with gcc runs at 300 fps on a 1.3 GHz machine, whereby my non optimized AVM2 code compiled by alchemy produces 14 fps. The pure rendering is super fast and the problem lies in the computational power of AVM. The frame buffer and the enulation are generated in the C code and only the pixels are copied to AS3, where they are plotted in a BitmapData. On 2.0 GHz Dual core I achieved only 21 fps. Goal is 60 fps to have smooth audio and video. But this is offtopic. After all everything works (slow) without optimization, and I would somehow turn it on. Suggestions?
    Here is the file with the main function:
    #include "shared.h"
    #include "AS3.h"
    #define FRAMEBUFFER_LENGTH    (320*240*4)
    static uint8* framebuffer;
    static uint32  audioSamples;
    AS3_Val sega_rom(void* self, AS3_Val args)
        int size, offset, i;
        uint8 hardware;
        uint8 country;
        uint8 header[0x200];
        uint8 *ptr;
        AS3_Val length;
        AS3_Val ba;
        AS3_ArrayValue(args, "AS3ValType", &ba);
        country = 0;
        offset = 0;
        length = AS3_GetS(ba, "length");
        size = AS3_IntValue(length);
        ptr = (uint8*)malloc(size);
        AS3_SetS(ba, "position", AS3_Int(0));
        AS3_ByteArray_readBytes(ptr, ba, size);
        //FILE* f = fopen("boris_dump.bin", "wb");
        //fwrite(ptr, size, 1, f);
        //fclose(f);
        if((size / 512) & 1)
            size -= 512;
            offset += 512;
            memcpy(header, ptr, 512);
            for(i = 0; i < (size / 0x4000); i += 1)
                deinterleave_block(ptr + offset + (i * 0x4000));
        memset(cart_rom, 0, 0x400000);
        if(size > 0x400000) size = 0x400000;
        memcpy(cart_rom, ptr + offset, size);
        /* Free allocated file data */
        free(ptr);
        hardware = 0;
        for (i = 0x1f0; i < 0x1ff; i++)
            switch (cart_rom[i]) {
         case 'U':
             hardware |= 4;
             break;
         case 'J':
             hardware |= 1;
             break;
         case 'E':
             hardware |= 8;
             break;
        if (cart_rom[0x1f0] >= '1' && cart_rom[0x1f0] <= '9') {
            hardware = cart_rom[0x1f0] - '0';
        } else if (cart_rom[0x1f0] >= 'A' && cart_rom[0x1f0] <= 'F') {
            hardware = cart_rom[0x1f0] - 'A' + 10;
        if (country) hardware=country; //simple autodetect override
        //From PicoDrive
        if (hardware&8)        
            hw=0xc0; vdp_pal=1;
        } // Europe
        else if (hardware&4)    
            hw=0x80; vdp_pal=0;
        } // USA
        else if (hardware&2)    
            hw=0x40; vdp_pal=1;
        } // Japan PAL
        else if (hardware&1)      
            hw=0x00; vdp_pal=0;
        } // Japan NTSC
        else
            hw=0x80; // USA
        if (vdp_pal) {
            vdp_rate = 50;
            lines_per_frame = 312;
        } else {
            vdp_rate = 60;
            lines_per_frame = 262;
        /*SRAM*/   
        if(cart_rom[0x1b1] == 'A' && cart_rom[0x1b0] == 'R')
            save_start = cart_rom[0x1b4] << 24 | cart_rom[0x1b5] << 16 |
                cart_rom[0x1b6] << 8  | cart_rom[0x1b7] << 0;
            save_len = cart_rom[0x1b8] << 24 | cart_rom[0x1b9] << 16 |
                cart_rom[0x1ba] << 8  | cart_rom[0x1bb] << 0;
            // Make sure start is even, end is odd, for alignment
            // A ROM that I came across had the start and end bytes of
            // the save ram the same and wouldn't work.  Fix this as seen
            // fit, I know it could probably use some work. [PKH]
            if(save_start != save_len)
                if(save_start & 1) --save_start;
                if(!(save_len & 1)) ++save_len;
                save_len -= (save_start - 1);
                saveram = (unsigned char*)malloc(save_len);
                // If save RAM does not overlap main ROM, set it active by default since
                // a few games can't manage to properly switch it on/off.
                if(save_start >= (unsigned)size)
                    save_active = 1;
            else
                save_start = save_len = 0;
                saveram = NULL;
        else
            save_start = save_len = 0;
            saveram = NULL;
        return AS3_Int(0);
    AS3_Val sega_init(void* self, AS3_Val args)
        system_init();
        audioSamples = (44100 / vdp_rate)*2;
        framebuffer = (uint8*)malloc(FRAMEBUFFER_LENGTH);
        return AS3_Int(vdp_rate);
    AS3_Val sega_reset(void* self, AS3_Val args)
        system_reset();
        return AS3_Int(0);
    AS3_Val sega_frame(void* self, AS3_Val args)
        uint32 width;
        uint32 height;
        uint32 x, y;
        uint32 di, si, r;
        uint16 p;
        AS3_Val fb_ba;
        AS3_ArrayValue(args, "AS3ValType", &fb_ba);
        system_frame(0);
        AS3_SetS(fb_ba, "position", AS3_Int(0));
        width = (reg[12] & 1) ? 320 : 256;
        height = (reg[1] & 8) ? 240 : 224;
        for(y=0;y<240;y++)
            for(x=0;x<320;x++)
                di = 1280*y + x<<2;
                si = (y << 10) + ((x + bitmap.viewport.x) << 1);
                p = *((uint16*)(bitmap.data + si));
                framebuffer[di + 3] = (uint8)((p & 0x1f) << 3);
                framebuffer[di + 2] = (uint8)(((p >> 5) & 0x1f) << 3);
                framebuffer[di + 1] = (uint8)(((p >> 10) & 0x1f) << 3);
        AS3_ByteArray_writeBytes(fb_ba, framebuffer, FRAMEBUFFER_LENGTH);
        AS3_SetS(fb_ba, "position", AS3_Int(0));
        r = (width << 16) | height;
        return AS3_Int(r);
    AS3_Val sega_audio(void* self, AS3_Val args)
        AS3_Val ab_ba;
        AS3_ArrayValue(args, "AS3ValType", &ab_ba);
        AS3_SetS(ab_ba, "position", AS3_Int(0));
        AS3_ByteArray_writeBytes(ab_ba, snd.buffer, audioSamples*sizeof(int16));
        AS3_SetS(ab_ba, "position", AS3_Int(0));
        return AS3_Int(0);
    int main()
        AS3_Val romMethod = AS3_Function(NULL, sega_rom);
        AS3_Val initMethod = AS3_Function(NULL, sega_init);
        AS3_Val resetMethod = AS3_Function(NULL, sega_reset);
        AS3_Val frameMethod = AS3_Function(NULL, sega_frame);
        AS3_Val audioMethod = AS3_Function(NULL, sega_audio);
        // construct an object that holds references to the functions
        AS3_Val result = AS3_Object("sega_rom: AS3ValType, sega_init: AS3ValType, sega_reset: AS3ValType, sega_frame: AS3ValType, sega_audio: AS3ValType",
            romMethod, initMethod, resetMethod, frameMethod, audioMethod);
        // Release
        AS3_Release(romMethod);
        AS3_Release(initMethod);
        AS3_Release(resetMethod);
        AS3_Release(frameMethod);
        AS3_Release(audioMethod);
        // notify that we initialized -- THIS DOES NOT RETURN!
        AS3_LibInit(result);
        // should never get here!
        return 0;

  • The ORDER BY clause is invalid in views, inline functions, derived tables..

    State: HY000. Code: 10058. [NQODBC] [SQL_STATE: HY000] [nQSError: 10058] A general error has occurred. [nQSError: 43113] Message returned from OBIS. [nQSError: 43119] Query Failed: [nQSError: 16001] ODBC error state: 37000 code: 8180 message: [Microsoft][ODBC SQL Server Driver][SQL Server]Statement(s) could not be prepared.. [nQSError: 16001] ODBC error state: 37000 code: 1033 message: [Microsoft][ODBC SQL Server Driver][SQL Server]The ORDER BY clause is invalid in views, inline functions, derived tables, subqueries, and common table expressions, unless TOP or FOR XML is also specified.. [nQSError: 16002] Cannot obtain number of columns for the query result. (HY000)
    I have already tried to follow this thread below, but no change.
    HI
    In this specific report ran above the offending sql uses a CTE.
    I am on 11.1.1.6.1, Windows Server 2008
    Currently in testing phase in migration from 10g.
    I know what the error means, just not how to resolve it or what setting may be causing this.

    In Physical layer, go to specific database(Physical layer's) properties, database features tab -> Un check the EXPRESSION_IN_ORDERBY_SUPPORTED.
    For that failed report, go to Answers-> advance tab-> Look for 'Advanced SQL Clauses'
    Check this box to issue an explicit Select Distinct
    Let me know updates
    If helps Pls mark correct or helpful

  • NEED INFORMATION ABOUT "MAX_TEST" FUNCTION MODULE

    HI ABAPERS,
                      I need information about "MAX_TEST" function module . this function module is used in 4.6 version , now system have been shifted to 6.0.....here in 6.0 version this function module is not prasent.can any one tell me which new function module we can use in place of this function module, without changing the functionality........
             Thanks in advance
    regards,
    SUNIL

    The module is not very sophisticated. Profficiency in Java or ABAP will be a great bonus here. There are plenty of good materials regarding XI on SDN. I suggest to start with step-by-step guides and master all basic integration scenarios
    http://wiki.sdn.sap.com/wiki/display/XI/Step-by-Step+Guides
    Opportunities in industry are not bad also, cause PI is rather popular among customers. The best thing is that it fits any type of customer's business. Integration is demanded almost everywhere.

  • About CallByteMethodA Function

    Hi you all:
    I have some problem about CallByteMethodA function.
    This is what my java code looks like:
    public void setDS_INFO_mac(byte[] mac) {
    for( int i = 0; i < mac.length; ++i ) {
    this.ds_info.mac[i] = mac;
    This is what my c code looks like:
    jobject objref;
    jclass cls = NULL;
    jfieldID fid = NULL;
    jmethodID mid = NULL;
    jbyte dsMac[6];
    jbyteArray returnArray = 0;
    /* code not pertaining to this question snipped. */
    mid = env->GetMethodID(cls, "setDS_INFO_mac", "([B)V" );
      for( int j = 0; j < 6; ++j ) {
          dsMac[j] = search_Info[i].ds_info.mac[j];
    returnArray = env->NewByteArray(6);
    if( returnArray != NULL ) {
    env->SetByteArrayRegion(returnArray, 0, 6, (jbyte*)dsMac);
    env->CallByteMethodA(objref, mid, (jvalue*)returnArray);
    env->DeleteLocalRef(returnArray);
    This is not working.
    and, some about run time exception as follows:
    Exception in thread "main" java.lang.NullPointerException
    at CFGINFO.setDS_INFO_mac(DSCIStructure.java:97)
    at DSCIJNInterface.dsc_EnumSearch(Native Method)
    at MainApp.searching(MainApp.java:105)
    at MainApp.main(MainApp.java:46)
    Any idea what I'm doing wrong?

    You are missing error checking code. Many calls to the JNI interface require that you check the method return value. Many calls also require that java exceptions must be checked for after the call.

  • Sun Studio cc includes unused static inline functions in object file

    While trying to compile some code originally compiled with GCC I run into a linking problem. My problem seems to be caused by that GCC does not include unused static inline functions in the object files while cc does. The following simple example can be used for illustrating this:
    void foo();
    static inline void bar()
      foo();
    int main()
    }This program compiles and links without any problems using GCC and Sun Studio 12 CC (the C++ compiler) but fails to link using Sun Studio 12 cc:
    khepri%> cc staticinline.c
    Undefined first referenced
    symbol in file
    foo staticinline.o
    ld: fatal: Symbol referencing errors. No output written to a.out
    It is probably fine of cc to include foo() in the object file (although not necessary?). My questions are:
    1. Are there any reasons for why cc includes unused static inline functions in the object file while CC does not?
    2. Are there any ways or options to tell cc to not include unused static inline functions in the object file?
    In the example above this is easy to fix by just removing or #ifdef away the code but the original code where I have this problem is not maintained by me and the static inline functions are in header files that get included in multiple C files and in some of these the functions are used.
    Thanks,
    Olav

    olavsa wrote:
    1. Are there any reasons for why cc includes unused static inline functions in the object file while CC does not?
    2. Are there any ways or options to tell cc to not include unused static inline functions in the object file?Removing dead code is an optimization, so you need at least -xO1 for that.

  • Description about a function module O2_LANGUAGE_EXIT_FUNCTION

    Hi All,
    i want to know the description about the function module 'O2_LANGUAGE_EXIT_FUNCTION'. Please explain what is the functionality of this function module clearly.
    Thanks & Regards,
    Nagarjuna.

    hi,
    send me ur mail id ,
    i will send the pay roll related function moduls.
    and document relataed to pay roll.
    ramesh

  • System table that stores info about any function module

    Hi All,
    I know that table TFDIR stores primary information about any function module.
    Could anyone tell me where the code of that function module gets stored in?
    Also.. If I want to write an ABAP code to read the function module code then what is the best possible solution?
    I want to read a function module code if that contains specific string.
    Can anyone help me  with that?
    Thanks in advace and any answer will be appreciated.
    Regards
    Jignesh
    Edited by: Jignesh Patel on Jun 12, 2008 12:22 PM

    Hi Jignseh,
    The codes are not stored in any table, they are stored as cluster.
    To read the code, you can use READ REPORT.
    But there you must provide the Include Name
    For Example , If you want to read the code of READ_TEXT,
    READ REPORT 'LSTXDU01'.
    You can get this include name inside include LSTXDUXX
    Use "GET_INCLUDES" to get all include names
    Edited by: Swastik Bharati on Jun 12, 2008 12:28 PM

  • Can anybody tell me about SD Functionality and the main tables used in SD

    Hi,
    Can anybody tell me about SD Functionality and the main tables used in SD.
    Thanks,
    bsv.

    Hi
    SD FLOW
    SD Flow Cycle:
    INQUIRY ( VA11)
    |
    QUOTATION (VA21)
    |
    PURCHASE ORDER (ME21)
    |
    ORDER CONFIRMATION (VA01)
    |
    PICKING LIST – (VL36)
    |
    PACKING LIST - (VL02, VL01)
    |
    SHIPPING – (VT01)
    |
    INVOICE – (VF21, VF01)
    |
    AR
    Enquiry - Customer enquires about the Products services that were sold by a company - VA11
    Quotation - Company Gives a Quotation for the products and Services to a Customer
    Sales Order - Customer gives a Purchase order to the company agaionst which a Sales order will be raised to Customer in SAP.
    VBAK: Sales Document(Header Data) (VBELN)
    VBAP: Sales Document(Item Data) (VBELN,POSNR,MATNR,ARKTX,CHARG)
          Enquiry, Quotation, Sales Order are differentiated based on Doc.
          Type(VBTYP field) in VBAK,VBAP Tables( for Enquiry VBTYP = A,
          for Quotation 'B' & for Order it is 'C'.)
    Delivery(Picking, Packing, Post Goods Issue and Shipment)->
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    http://www.sap-basis-abap.com/sapsd.htm
    http://www.sap-img.com/sap-sd.htm
    http://www.sapgenie.com/abap/tables_sd.htm
    http://searchsap.techtarget.com/featuredTopic/0,290042,sid21_gci961718,00.html
    http://www.sapbrain.com/TUTORIALS/FUNCTIONAL/SD_tutorial.html
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