About object artucture ( plz help me )

hello friends plz give me your help ....
what is DESIGN INFORMATION OF OBJECT

http://www.google.com/search?q=+DESIGN+INFORMATION+OF+OBJECT

Similar Messages

  • How to change transport request to local object again--plz help

    Hi all,
    By mistake I saved my FM in transport request.It is not released yet.I want it to be back in local object.Issue is that,when i deleted subrequest and that object from se09,package is not getting changed because the Function group is SAP standard,and not allowing changes.
    Plz help.....I am in real problem..
    Thanks in advance
    Meena

    Hi,
    Goto SE01,
    enter the TR number
    DISPLAY
    Expand the TR object list
    Place cursor on the object & right click & select DELETE object
    You will get a popup asking the object is locked..do u want to proceed.. say YES
    This will remove the object from the TR..
    Now you can delete the TR if it doesnt hv any other objects. If you delete the TR then object wud authomatically come under local objects.
    else...
    Open the object & goto attributes.. change the class & save.
    Best regards,
    Prashant

  • Applet doesn't work with object tags--PLZ HELP!

    <NOEMBED>
    </NOEMBED>
    </EMBED>
    </COMMENT>
    </OBJECT>

    ooops! The applet is not displayed with object tags generated by HtmlConverter utility, The applet is supposed to display a JTable and connect to Oracle DB using JDBC. The web server is Tomcat 4.1.29
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        <PARAM NAME = CODE VALUE = "cbhtolApplet.class" >
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        <PARAM NAME = NAME VALUE = "Edit Trunks" >
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            <EMBED
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               pluginspage = "http://java.sun.com/products/plugin/index.html#download">
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  • Quick Question About My iPOD Plz Help!

    Hey i have the 30gig ipod vid and it was working fine and still is. The thing is i sync the files from my pc to the ipod and everything is okay, but then once i listen or watch the podcasts and stuff and it shows it has been played (blue dot beside new unplayed file is gone) and then after I try to sync again and the files that have been played will not show on the ipod again until i go and click marked as unplayed again and then update and it will show there again.
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    got it to work no worries

  • About locale problem Plz help me

    Who knows how solve this problem?
    which file to edit can solve??
    Help~~
    thanks...........
    Last edited by zqyking (2010-05-19 17:11:31)

    the root home dir is:
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    drwxr-xr-x 21 root root 4096 May 19 04:15 ..
    -rw------- 1 root root 151 May 20 00:32 .Xauthority
    drwx------ 3 root root 4096 May 19 15:44 .adobe
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    drwxr-xr-x 3 root root 4096 May 19 15:22 .cache
    drwxr-xr-x 6 root root 4096 May 19 20:09 .config
    drwx------ 3 root root 4096 May 19 14:35 .dbus
    -rw------- 1 root root 26 May 19 14:35 .dmrc
    drwxr-xr-x 3 root root 4096 May 19 14:04 .emacs.d
    drwx------ 3 root root 4096 May 20 00:32 .gconf
    drwx------ 2 root root 4096 May 20 01:44 .gconfd
    drwx------ 3 root root 4096 May 19 20:54 .gftp
    drwx------ 3 root root 4096 May 19 14:35 .gnupg
    drwxr-xr-x 2 root root 4096 May 19 14:35 .gstreamer-0.10
    drwx------ 6 root root 4096 May 19 14:46 .kde4
    drwxr-xr-x 3 root root 4096 May 19 14:35 .local
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    drwx------ 4 root root 4096 May 19 15:24 .mozilla
    drwxr-xr-x 2 root root 4096 May 19 20:09 .mplayer
    drwx------ 4 root root 4096 May 19 21:08 .thumbnails
    -rw------- 1 root root 602382 May 20 02:08 .xsession-errors
    drwxr-xr-x 2 root root 4096 May 19 15:25 Desktop
    drwxr-xr-x 2 root root 4096 May 19 17:52 down
    -rw-r--r-- 1 root root 42136 May 20 00:44 erro.png
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    -rw-r--r-- 1 root root 435 May 19 16:40 name.c
    -rw-r--r-- 1 root root 66 May 19 16:33 name.pl
    -rw-r--r-- 1 root root 66 May 19 16:31 name.py
    and flow the bash --verbose:
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    # /etc/bash.bashrc
    # This file is the systemwide bashrc file. While most of the
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    # the PS[1-4] variables, aliases and functions are reset.
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    # - source /etc/bash.bashrc.local
    PS1='[\u@\h \W]\$ '
    PS2='> '
    PS3='> '
    PS4='+ '
    export PS1 PS2 PS3 PS4
    if test "$TERM" = "xterm" -o \
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    "$TERM" = "xterm-256color" -o \
    "$TERM" = "rxvt" -o \
    "$TERM" = "rxvt-unicode" -o \
    "$TERM" = "xterm-xfree86"; then
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    fi
    [ -r /etc/bash_completion ] && . /etc/bash_completion
    [ -r /etc/bash.bashrc.local ] && . /etc/bash.bashrc.local
    echo -ne "\033]0;${USER}@${HOSTNAME%%.*}:${PWD/$HOME/~}\007"
    is also /etc/bash.bashrc

  • I know nothing about XML-RPC-Plz help

    First of all let me tell you that I am fairly new to XML and XML-RPC and how to parse and manipulate it in java.
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             </param>
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  • Problems with installing ANT, plz HELP me!!

    I have a problem when I install ANT. I can do the build process but I can't do the install process, I got this msg in the cmd:
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    Buildfile: build.xml
    init:
    prepare:
    build:
    BUILD SUCCESSFUL
    Total time: 0 seconds
    C:\Program\jwsdp-1_0_01-tutorial\jwsdp-1_0_01\docs\tutorial\examples\gs>ant install
    Buildfile: build.xml
    init:
    prepare:
    build:
    install:
    BUILD FAILED
    Total time: 1 second
    C:\Program\jwsdp-1_0_01-tutorial\jwsdp-1_0_01\docs\tutorial\examples\gs\build.xm
    l:82: java.io.IOException: Server returned HTTP response code: 401 for URL: http
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    p-1_0_01%2Fdocs%2Ftutorial%2Fexamples%2FGSApp%2Fbuild
    Any1 know about this problem, PLZ help me!!
    /Thomas

    I think you need to create the build.properties file, as documented in:
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    Regards,
    Dale Green

  • Which is the best for me?plz help me .I've more confusing about my Career.

    I've done B.E Computer Science and Engineering year of 2013. Currently i'm doing IT-Support Engineer job. I've only 7 months experience. But i know how to install,Mounting of the blade server.but i don't know about windows servers.but i can install server
    OS.i have lot of confusion and fear also,about my career.which is suitable for me?plz help me.frnds. 

    Hi, Ravi.
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    Here is the MCSA: Windows Server 2012 certification title description:
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    As you can see, it will require you to pass three exams. Here they are:
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    http://www.microsoft.com/learning/en-us/exam-70-410.aspx
    70-411 Administering Windows Server 2012
    http://www.microsoft.com/learning/en-us/exam-70-411.aspx
    70-412 Configuring Advanced Windows Server 2012 Services
    http://www.microsoft.com/learning/en-us/exam-70-412.aspx
    Microsoft offers free online training through different web sites. Consider these as a few of the many resources you can use to study for these exams.
    TechNet
    http://technet.microsoft.com/en-US/
    Microsoft Virtual Academy
    http://www.microsoftvirtualacademy.com/
    By the way - if you are still in school and prefer a more entry-level certification, you can also consider the MTA certification track designed for college students:
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    Good luck!
    Best wishes, Davin Mickelson

  • DMS-Object link to business partner (ISU-Module) required. Plz help.

    Hi all,
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    What should i do? is there any other setting required, or the table which i have found is wrong. Plz help.
    Regards
    Tushar.

    Hi,
    Have you solved your issue? I want to have the same link. If you have please give me a step by step description.
    I saw the screen number for general business partner is 1249, maybe you can use this.
    Regards Camilla

  • Hii i m frm BGD. I m using iphone 5. My carrier BGD ROBI AXIATA. When it was ios 6 it works better . But i recently upgrade to ios 7 and i facing the little problem. One of the ussd call. Plz help or suggest ir doing better about itz as soon as possible.

    Hii i m frm BGD. I m using iphone 5. My carrier BGD ROBI AXIATA. When it was ios 6 it works better . But i recently upgrade to ios 7 and i facing the little problem. One of the ussd call. Plz help or suggest ir doing better about itz as soon as possible.

    I'm not trying to minimize your issues, but I have an iPhone 5S and find that I have not had these types of problems on AT&T. I'm wonding if something has gotten stuck in a loop that is continually trying to use data. If you make a good backup of your phone, try restoring it as new, and do not add anything to the phone right away. Let the device run like this for a little while and see what kind of usage you have. You report you phone is showing usage of 21GB. Did you rese this setting on the phone to begin at your billing period? The reason I ask this is some people believe this setting resets on its own with your billing period, it does not. This has to be manually reset by the user, so it might not be that accurate depending on the last time that you reset it.
    If the phone seems to not use so much extra data during the period the device does not have extra apps on it, then try restoring from your backup and see what happens. If this increases your data usage quite fast again, then there is probably something corrupt in the backup that is causing this issue.

  • I m a new user plz give me icloud account bt previous owner she dead and i dont know about this information this phone. plz Help me icloud account as early as possible

    i m a new user plz give me icloud account bt previous owner she dead and i dont know about this information this phone. plz Help me icloud account as early as possible

    Apple is not here and will NOT give you the information. Contact the relatives of the "dead" owner.

  • Problm with tiledlayer object not showing on screen!! plz help

    im making a small chess game my chess board is made of Tiledlayer and my chess elements are also Tiledlayer wheneever a move is made i have to make changes to my chess elements cells. but i make changes and they appear on my tiledlayer object but dont show on screen...
    when during game when i press FIRE_KEY first time my code goes to a thread and starts a rectangle which blinks and when i press fire again the tiled_layer is updated such that my chess element is moved from selected position to desired position.... but i dont c the change on screen....
    here is the complete code of chess board class...
    * @(#)ChessCanvas.java
    * @author Aaqib
    * @version 1.00 1007/9/19
    import javax.microedition.lcdui.*;
    import javax.microedition.lcdui.game.*;
    public class ChessCanvas extends GameCanvas implements Runnable{
         private  final int SCREEN_X = getWidth();
         private  final int SCREEN_Y = getHeight();
         private int boardSize = 128;
         // starting point of our chess game
         private int startX = (SCREEN_X - boardSize)/2;
         private int startY = (SCREEN_Y - boardSize)/2;
         // create bounding rectangle to know the end of chess board;
         private int endX = startX + boardSize;
         private int endY = startY + boardSize;
         private static final byte BOARD_COLUMN = 8;
         private static final byte BOARD_ROWS = 8;
         private static final byte TILE_DIMENSION = 16;
         // current X, Y position of cursor
         private byte currentCursorRow;
         private byte currentCursorColumn;
         // the row column which r selected
         private byte selectedRow;
         private byte selectedColumn;
         // the current pixel lcoations
         private int currentPixelX;
         private int currentPixelY;     
         // check if selected. convert curser to red
         private boolean selected = false;
         // background color
         private int white = 0xFCFCFC;
         // the chess board tiled Layer
         private TiledLayer tiledLayer;
         // the chess elements
         private TiledLayer chessElements;
         // layer Manager to add tiles and sprites;
         private LayerManager layerManager;
         // the cursor which selects and moves the objects
         private Sprite cursor;
         // matrix representing the chess board;
         private final byte chkBoard[][] ={
                                       {2,1,2,1,2,1,2,1},
                                       {1,2,1,2,1,2,1,2},
                                       {2,1,2,1,2,1,2,1},
                                       {1,2,1,2,1,2,1,2},
                                       {2,1,2,1,2,1,2,1},
                                       {1,2,1,2,1,2,1,2},
                                       {2,1,2,1,2,1,2,1},
                                       {1,2,1,2,1,2,1,2},
         private final byte elements[][] = {
                                              {6,2,5,4,3,5,2,6},
                                              {1,1,1,1,1,1,1,1},
                                              {0,0,0,0,0,0,0,0},
                                              {0,0,0,0,0,0,0,0},     
                                              {0,0,0,0,0,0,0,0},
                                              {0,0,0,0,0,0,0,0},
                                              {7,7,7,7,7,7,7,7},
                                              {12,8,11,10,9,11,8,12}          
         private Graphics g;
         // main constructor
        public ChessCanvas() {
             super(true);
                  setFullScreenMode(true);
                  init();
         * Initialize all GUI components
        public void init(){
          try{
                 Image spriteImg = Image.createImage("/cursor.png");
                 cursor = new Sprite(spriteImg,15,15);
                 cursor.setRefPixelPosition(startX - TILE_DIMENSION, startY - TILE_DIMENSION);
                Image img = Image.createImage("/board.png");
                Image elmt = Image.createImage("/chess.png");
                tiledLayer = new TiledLayer(BOARD_COLUMN, BOARD_ROWS, img, TILE_DIMENSION, TILE_DIMENSION);
                chessElements = new TiledLayer(BOARD_COLUMN, BOARD_ROWS, elmt,16,16);
                layerManager = new LayerManager();           
                currentCursorRow = 5;
                currentCursorColumn = 6;
                for (int y = 0; y < BOARD_COLUMN; y++){
                     for (int x = 0; x < BOARD_ROWS; x++){
                          int grid = chkBoard[y][x];
                          int data = elements[y][x];
                          tiledLayer.setCell(x,y, grid);
                          chessElements.setCell(x,y,data);
                g = getGraphics();
                // sets the position of chess board in center
                tiledLayer.move(startX, startY);
                chessElements.move(startX,startY);
                layerManager.append(cursor);
                layerManager.append(chessElements);
                layerManager.append(tiledLayer);
                moveCursor(currentCursorColumn * TILE_DIMENSION, currentCursorRow * TILE_DIMENSION );
          catch(Exception exception ){
                 System.out.println("exception in init method  --  "+exception.toString() );
        public void start(){
             Thread thread = new Thread(this);
             thread.start();         
        public void run(){
             while (true){
                  // check game state;
                  //checkState();
                  // check the userinput
                  checkUserInput();              
                  updateScreen(g);
                  flushGraphics();
                  try{
                       Thread.currentThread().sleep(300);
                  }catch(Exception exception){}
        private void checkUserInput(){
             int keyState = getKeyStates();
             switch(keyState){
                  case FIRE_PRESSED:
                       if (selected){
                            selected = false;
                            // make the move
                            logging ("selected >>  row  "+selectedRow+"  column   >>  "+selectedColumn +"\n");
                            logging ("current >>  row   "+currentCursorRow+"  column   >>  "+currentCursorColumn +"\n");
                             int selectedItem = chessElements.getCell(selectedRow,selectedColumn);
                             logging("selected item  >>  "+selectedItem+"\n");
                             chessElements.setCell(currentCursorRow,currentCursorColumn,selectedItem);
                             chessElements.setCell(selectedRow,selectedColumn,0);
                             chessElements.setCell(6,6,7);
                             logging ("selected >>  row  "+selectedRow+"  column   >>  "+selectedColumn +"\n");
                            moveCursor(0,0);
                       }else{
                            selected = true;
                            selectedRow = currentCursorRow;
                            selectedColumn = currentCursorColumn;
                            chessElements.setCell(6,6,7);
                       animateSelectedItem();
                  break;
                  case UP_PRESSED:
                       if (!cursor.isVisible())
                            cursor.setVisible(true);          
                       if (currentCursorRow == 1){
                            if (currentCursorColumn == 8){
                                 currentCursorColumn =1;
                                 currentCursorRow = 8;
                                 currentPixelX = -112;
                                 currentPixelY = 112;
                                 //moveCursor(-112,112);
                            }else{
                                 currentCursorColumn++;
                                 currentCursorRow = 8;
                                 currentPixelX = TILE_DIMENSION;
                                 currentPixelY = 112;
                                 //moveCursor(TILE_DIMENSION,112);
                       else{
                            currentCursorRow--;
                            currentPixelX = 0;
                            currentPixelY = -TILE_DIMENSION;
                            //moveCursor(0,-TILE_DIMENSION);
                       moveCursor(currentPixelX,currentPixelY);
                  break;
                  case DOWN_PRESSED:
                       if (!cursor.isVisible())
                            cursor.setVisible(true);
                       if (currentCursorRow == 8){
                            if (currentCursorColumn == 8){
                                 currentCursorColumn =1;
                                 currentCursorRow = 1;
                                 currentPixelX = -112;
                                 currentPixelY = -112;
                                 //moveCursor(-112,-112);
                            }else{
                                 currentCursorColumn++;
                                 currentCursorRow = 1;
                                 currentPixelX = TILE_DIMENSION;
                                 currentPixelY = -112;
                                 //moveCursor(TILE_DIMENSION,-112);
                       else{
                            currentCursorRow++;
                            currentPixelX = 0;
                            currentPixelY = TILE_DIMENSION;
                            //moveCursor(0,TILE_DIMENSION);
                       moveCursor(currentPixelX, currentPixelY);
                  break;
                  case LEFT_PRESSED:
                       if (!cursor.isVisible())
                           cursor.setVisible(true);
                       if (currentCursorColumn == 1){
                            if (currentCursorRow == 1){
                                 currentCursorColumn =8;
                                 currentCursorRow = 8;
                                 currentPixelX = 112;
                                 currentPixelY = 112;
                                 //moveCursor(112,112);
                            }else{
                                 currentCursorColumn = 8;
                                 currentCursorRow--;
                                 currentPixelX = 112;
                                 currentPixelY = -TILE_DIMENSION;                       
                                 //moveCursor(112,-TILE_DIMENSION);
                       else{
                            currentCursorColumn--;
                            currentPixelX = -TILE_DIMENSION;
                            currentPixelY = 0;
                            //moveCursor(-TILE_DIMENSION,0);
                            moveCursor(currentPixelX, currentPixelY);
                  break;
                  case RIGHT_PRESSED:
                       if (!cursor.isVisible())
                           cursor.setVisible(true);
                       if (currentCursorColumn == 8){
                            if (currentCursorRow == 8){
                                 currentCursorColumn =1;
                                 currentCursorRow = 1;
                                 currentPixelX = -112;
                                 currentPixelY = -112;
                                 //moveCursor(-112,-112);
                            }else{
                                 currentCursorColumn = 1;
                                 currentCursorRow++;
                                 currentPixelX = -112;
                                 currentPixelY = TILE_DIMENSION;
                                 //moveCursor(-112,TILE_DIMENSION);
                       else{
                            currentCursorColumn++;
                            currentPixelX = TILE_DIMENSION;
                            currentPixelY = 0;
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