About SWFVISU

Hello gurus!
I have a question about the parameters that can be managed in SWFVISU. We have two visualization parameters: ID, in which we send the PCD of the iview we want to attach to the task and DYNPARAM, in which we call the WI ID of the task with the parameter value "WI_ID=${item.externalId}". The problem is that we need to call another value, but if we want to set another DYNPARAM visualization parameter, the system says that there is already an entry with the same key, so I want to know how to call this value.
Regards IA

Not sure how to do it in SWFVISU. I have in similar cases directly modified the XML configuration file, where you can do almost whatever you want.
Regards,
Karri

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    **SDN Forum Moderator:
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    **SDN Universal Worklist Wiki:
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    Method A() now invokes method D().
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    for memory objects to free.
    Now, even though we have returned out of method C() we have starting
    invoking
    methods. This causes us to use re-use portions of the C++ stack used to
    maintain the history of method invocation and space for local variables.
    There is some probability that the reference to the 'temporary' TextData
    will now be visible to the memory manager because it was not overwritten
    by the invocation of D() or anything invoked by method D().
    This example answers questions of the form: Why does setting a local
    variable to
    NIL and returning and then invoking task.Part.Os.RecoverMemory not
    cause the
    object referenced by the local variable to be freed?
    In most cases these effects cause memory utilization to be slightly
    higher
    than expected (in well behaved cases it's less than 5%.) This is a small
    price to pay for the advantages of automatic memory management.
    An object-oriented programming style supported by automatic memory
    management makes it
    easy to extended existing objects or sets of objects by composition.
    For example:
    Method A() calls method B() to get the next record from the
    database. Method B()
    is used because we always get records, objects, of a certain
    type from
    method B() so that we can reuse code.
    Method A() enters each row into a hash table so that it can
    implement a cache
    of the last N records seen.
    Method A() returns the record to its caller.
    With manual memory management there would have to be some interface
    that allows
    Method A() and/or the caller of A() to free the record. This
    requires
    that the programmer have a lot more knowledge about the
    various projects
    and classes that make up the application. If freeing doesn'
    happen you
    have a memory leak, if you free something while its still
    being used the
    results are unpredictable and most often fatal.
    With automatic memory management, method A() can 'free' its
    reference by removing
    the reference from the hash table. The caller can 'free' its
    reference by
    either setting the reference to NIL or getting another
    record and referring
    to the new record instead of the old record.
    Unfortunately, this convenience and power doesn't come for free. Consider
    the following,
    which comes from the Forte' run-time system:
    A Window-class object is a very complex beast. It is composed of two
    primary parts:
    the UserWindow object which contains the variables declared by the
    user, and the
    Window object which contains the object representation of the window
    created in
    the window workshop. The UserWindow and the Window reference each
    other. The Window
    references the Menu and each Widget placed on the Window directly. A
    compound Window
    object, like a Panel, can also have objects place in itself. These
    are typically
    called the children. Each of the children also has to know the
    identity of it's
    Mom so they refer to there parent object. It should be reasonably
    obvious that
    starting from any object that make up the window any other object
    can be found.
    This means that if the memory manager finds a reference to any
    object in the Window
    it can also find all other objects in the window. Now if a reference
    to any object
    in the Window can be found on the program stack, all objects in the
    window can
    also be found. Since there are so many objects and the work involved
    in displaying
    a window can be very complicated (I.E. the automatic geometry
    management that
    layouts the window when it is first opened or resized.) there are
    potentially many
    different reference that would cause the same problem. This leads to
    a higher than
    normal probability that a reference exists that can cause the whole
    set of Window
    objects to not be freed.
    We solved this problem in the following fashion:
    Added a new Method called RecycleMemory() on UserWindow.
    Documented that when a window is not going to be used again
    that it is
    preferably that RecycleMemory() is invoked instead
    of Close().
    The RecycleMemory() method basically sets all references
    from parent to
    child to NIL and sets all references from child to
    parent to NIL.
    Thus all objects are isolated from other objects
    that make up
    the window.
    Changed a few methods on UserWindow, like Open(), to check
    if the caller
    is trying to open a recycled window and throw an
    exception.
    This was feasible because the code to traverse the parent/child
    relationship
    ready existed and was being used at close time to perform other
    bookkeeping
    operations on each of the Widgets.
    To summarize:
    Automatic memory management is less error prone and more productive but
    doesn't come totally for free.
    There are things that the programmer can do that assists the memory
    manager:
    o Set object reference to NIL when known to be correct (this
    is the
    way the memory is deallocated in an automatic system.)
    o Use methods like Clear() on Array and SetAllocatedSize()
    on TextData to
    that allow these objects to set their internal
    references to NIL
    when known to be correct.
    o Use the RecycleMemory() method on windows, especially very
    complicated
    windows.
    o Build similar type of methods into your own objects when
    needed.
    o If you build highly connected structures that are very
    large in the
    number of object involved think that how it might be
    broken
    apart gracefully (it defeats some of the purpose of
    automatic
    management to go to great lengths to deal with the
    problem.)
    o Since program stacks are the source of the 'noise'
    references, try
    and do things with less tasks (this was one of the
    reasons that
    we implemented event handlers so that a single task
    can control
    many different windows.)
    Even after doing all this its easy to still have a problem.
    Internally we have
    access to special tools that can help point at the problem so that
    it can be
    solved. We are attempting to give users UNSUPPORTED access to these
    tools for
    Release 3. This should allow users to more easily diagnose problems.
    It also
    tends to enlighten one about how things are structured and/or point out
    inconsistencies that are the source of known/unknown bugs.
    Derek
    Derek Frankforth [email protected]
    Forte Software Inc. [email protected]
    1800 Harrison St. +510.869.3407
    Oakland CA, 94612

    I beleive he means to reformat it like a floppy disk.
    Go into My Computer, Locate the drive letter associated with your iPod(normally says iPod in it, and shows under removable storage).
    Right click on it and choose format - make sure to not have the "quick format" option checked. Then let it format.
    If that doesnt work, There are steps somewhere in the 5th gen forum( dont have the link off hand) to try to use the usbstor.sys to update the USB drivers for the Nano/5th gen.

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