Abrupt fade in

I'm fading a track in using volume keyframes. When I play it (even after exporting it), it starts out silent then "snaps" up to full volume at the final keyframe.
Weird thing is, if I start the playhead somewhere in the middle of the fade, it starts playing at that lower volume then still snaps up to full volume; wherever in the fade I start playing it, it exhibits this behavior.

Well, it does ease in and out of the time changes, but if you have a substantial change it can seem a little abrupt. However, I do not see a way to adjust how long the easing lasts as we had in FCP 7.

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  • Get with the program

    Hi.
    Man, what a difference between iMovie '04 and '08. I'm getting stuck everywhere but still clunking along. I'm trying to use iMovie for animated slide shows from still images. There's not a lot of help out there on this application of iMovie. I've imported 60 or 70 images from iPhoto and added a ripple transition between each image. Ive added two songs from iTunes, but I cant get the ending right. There's about 3 or 4 seconds of song left unheard/unplayed after the last image shows.The whole thing comes to a rather abrupt fade. What I'd like to do is time things so that the last image plays, fades to black, the audio fades out, and the show is over.I'v been messing with the "manually fade audio"
    box, with no luck. I also can't change the last transition from ripple to fade to black. I don't know what I'm doing wrong. Ideas anyone?

    Do you have an hour to spend watching and actively using the on line tutorials?
    I was kind of lost at first too, but by utilizing the tutorials on line (over 25 if I am not mistaken) I was able to cut my first project in a few minutes.
    Here is the direct link to the Apple Tutorials:
    http://www.apple.com/ilife/tutorials/#imovie
    This is the list of the tutorials you can click on:
    One Place for All Your Video:
    Importing from a Camcorder
    Import from iMovie HD
    Other Ways to Import Video
    Introduction to the Video Library
    Reorganizing Your Video Library
    Enjoy and Rediscover Your Video:
    Skimming Video
    Trimming Video
    Rating Video
    Making Movies:
    Creating a Movie
    Adding Music
    Adding Sound Effects
    Adding Voiceover
    Adjusting Color
    Adding Titles
    Cropping and Rotating Images
    Sharing Your Movies:
    Sharing to iPod, iPhone, and Apple TV
    Sharing to MobileMe Gallery
    Sharing to YouTube™
    Advanced Techniques:
    Working with Audio Clips
    Working with Background Audio
    Advanced Color Techniques
    Advanced Editing Techniques
    Using the Edit Tool in Advanced Mode
    Marking Video in Advanced Mode
    Tagging and Filtering with Keywords
    Message was edited by: dontwhine
    Message was edited by: dontwhine
    Message was edited by: dontwhine

  • Adobe, please stop running from this issue! (GPU vs CPU anomalies / fades)

    Adobe,
    I have tried to bring this issue to light many times, and your own users have argued it ad finem, but to no avail! I am TIRED of getting terrible alpha blending (and opacity curve) results with GPU acceleration enabled, vs CPU. In fact, it is SO BAD that I NEVER work with GPU acceleration any more.
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    I have seen in various other threads that your response has been along the lines of: "That's just the way it is". But unless your name is Bruce Hornsby, this response is unacceptable! You cannot advertise a "great feature" of your products (in this case, GPU/MPE), yet when people try to use it and see odd results, simply tell us: "oh by the way, yeah, it does not work in a few scenarios, like fading, but otherwise you are good to go!" The way I see it: cross-fades (even fades in general) as well as opacity/blending are some of the most common, if not THE most common techniques used in video projects! Having an anomaly of this nature showing a DISTINCT difference in quality output when one of your fantastic "features" is enabled is just poor form. What is evern poorer is your responses (or lack thereof) related to the issue. Especially seeing as this problem has been present since CS5, and now we are STILL seeing it in CC!
    Here is a thread which documents the issue well (even shows examples, and other details someone prepared for you to apparently ignore):
    http://forums.adobe.com/thread/773441
    ...it was never addressed there.
    Another issue which details it going back as far as CS 5.5:
    http://forums.adobe.com/thread/987306
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    Now I am using CC, latest version, up-to-date, a fast i7 processor, a CUDA supported card, and all of those go to waste because I have to have GPU and the mercury playback engine disabled to yield decent quality results.
    I implore you, not just for myself, but on behalf of everybody here who has already addressed this issue, but has had their pleas fall on deaf ears: PLEASE FIX THIS PROBLEM. Telling us simply that: "This is the way GPU cards choose to render" is NOT ACCEPTABLE. It's just like me saying when I drive my car on the wrong side of the road: "that's just the way I drive!". Doesn't mean it is acceptable!
    You may have won people over since Final Cut Pro screwed the pooch with version X... but I can guarantee if this does not get resolved soon, the issue won't just be isolated to the forums here. Expect to read about it in MANY online publications that I am sure your competitors will ENJOY watching!
    Mat.

    Indeed. Yes Adobe, please explain.
    And here is an example of what I am talking about:
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    GPU (MPE and GPU ENABLED - Linear Color ON - as per default):
    This provides identical image quality/blending results as the CPU only benchmark. However, the fades are very abrupt, as per the original problem...
    GPU (MPE and GPU ENABLED - Linear Color OFF, as per your recommendation):
    This is your recommended solution. The fades are as smooth as they are in the CPU version. But as you can see the color, alpha and blending are VASTLY different. Actually, it looks HORRIBLE! The BG text is barely visible, and the foreground text appears to be more prevalent over the top of the back layer, making its fade-up quite disjointed and selective.
    ...So as you can see, the "solution" you provided seems to create more problems and/or inconsistencies in the overall output. Now we have no idea what is the "standard"!
    I personally find these inconsistency's very concerning. And I am sure I'm not the only one. Please tell me there is actually a logic to this "solution" and it wasn't a simple duct-tape fix that nobody there at Adobe actually looked deeper into to see exactly how it would effect overall image quality! It sure appears that way!
    I appreciate that you, Kevin, are not directly responsible for this issue, and you are indeed a representative trying to help. But please realize that for many of us here, we are LONG time Premiere users, with years of experience and influence in this industry, and this definitely isn't our first rodeo! When we flag these issues we do so out of a REAL need, which means the consequences Adobe faces as a result of not addressing these issues are equally as REAL! As such; I encourage you to expedite the process of resolving this issue, because it has been prevalent since CS5.5, and the fact that it is not been resolved and/or has been addressed poorly does not bode well for your overall reputation. Especially when you are trying to make Premiere the industry standard. Like I said, I would hate to have to look at alternatives, so give me a solution, because if I decide to move on from using Premiere, I won't be the last. And no, I am not being melodramatic here. If a piece of software cannot seem to get something as simple as fades and blend modes right (or at least CONSISTENT), how can the software be trusted to handle high-end workflows? Food for thought.
    Mat.

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    Is there a way to fade music in iMovie for iPad2? I am making a short presentation using photos - not video. The music soundtrack ends abruptly. Is there a way to have it fade out?

    It shouldn't crash but it could be that your library has some user-agent detection that's going awry when running in an unknown browser. 
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    Best,
    Pete

    I added a few more traces.  Here's the new main page:
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              trace(" ");
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    Getting here with level at 30                  <---- this is on first visiting the page where the listener object initializes and asks it to ramp the audio from its
    asking to set it to 30 in 1 second(s).             current level to the same level (probably because the video is buffering or rewinding and that counts as a state change).
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    Getting here with level at 111                <---- this is a second triggering of the function (probably because the video is STOPPED and that counts as a
    asking to set it to 30 in 1 second(s).            state change after buffering).  As of yet the video hasn't been asked to play.
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    Getting here with level at 3765               <---- This is what happens when the video is asked to play; since it is asking to leave the level at 30 I'm guessing it is buffering
    asking to set it to 30 in 1 second(s).              again but not playing yet, which is why it's still being asked to set the background to 30 instead of 0.
    Leaving with sound at 3765
    Getting here with level at 3765                <---- NOW the video is actually playing, so it asks to set the background audio to 0.
    asking to set it to 0 in 1 second(s).
    Leaving with sound at 3765
    Getting here with level at -41740             <---- ... and I hit STOP, which generates a request to bring the background audio back to 30.
    asking to set it to 30 in 1 second(s).
    Leaving with sound at -41740
    I should probably replace the if/else on the video player page with a switch/case so the function ONLY gets called when playback actually stops and starts, and doesn't get triggered for every state change.  But I think I still have an error in here someplace...
    Many thanks to kglad for your help!
    Pete

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