Access function from a loaded external SWF

So I have 2 swfs, one is mainly used to loading the other.
The problem I have is that I'd like to use a "onClickPause" function from the embeded swf after pressing a button.
Unfortunately I'm getting this error:
ReferenceError: Error #1069: Property onClickButtonPause not found on dk.game.main.Main and there is no default value.
Which is understandable since the function is located in: dk.game.view.AppView
Here's the code:
var loader: Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete);
loader.load(new URLRequest('myApp.swf'));
function onLoadComplete(e: Event): void {
    var loaderInfo: LoaderInfo = e.target as LoaderInfo;
    addChild(e.target.content);
    var swf: Object = loaderInfo.content;
    button_2.addEventListener(MouseEvent.CLICK, fl_Click);
    function fl_Click(event: MouseEvent): void {
        swf.onClickPause();
Now how do I go about it from here?

Your best bet is to make the swf you are loading implement an Interface. The reason I recommend doing this is you can then cast your loaderInfo.content to that Interface and be sure the method is available. The reason I did not suggest just casting to the Document Class itself is if you do, the entire Document Class definition will get compiled into the loading swf, which presumably is part of what you're trying to avoid by loading it separately.
The code would then look something like this:
function onLoadComplete(e: Event): void {
    var loaderInfo: LoaderInfo = e.target as LoaderInfo;
    addChild(e.target.content);
    var swf:IYourInterface = loaderInfo.content as IYourInteface;
    if (swf) {
         button_2.addEventListener(MouseEvent.CLICK, fl_Click);
         function fl_Click(event: MouseEvent): void {
             swf.onClickPause();
     } else {
          trace('loaded MC does not implement IYourInterface');

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    I really need to resolve this. ANY HELP APPRECIATED.
    Marcus

    Thanks for the reply!
    Here's basically what my code looks like (note: I cut some stuff out that wasn't relevant for the sake of clarity).
    private var swfLoader:Loader = null;
    public function MySwfContainer()  
        stage.scaleMode = StageScaleMode.EXACT_FIT;
        stage.align = StageAlign.TOP_LEFT;
        var request:URLRequest = new URLRequest(swfUrl);
        swfLoader = new Loader();
        swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,SWFLoader_Complete);
        swfLoader.load(request);       
    private function SWFLoader_Complete(event:Event):void
        addChild(swfLoader);
    What I am observing is that if a swf larger than the stage area is loaded it clips it rather than scale it down and make it fit.
    Marcus

  • Load external SWF's help

    I am using this thumbnail gallery attached but instead of loading images through the xml I want to load external SWF'S. I also want to be able to control each SWF loaded in individually apparently in order to do that I need to give the container different instance names..however I don't know how to extend the code inorder to achieve this..can anyone help?

    Hello Kglad,
    Thank you for the swift reply, I don't know how to apply this to my code. At the moment it loads in images but it will load in external SWF's I pressume this is the section of code relevant;
    function thumbnailer(k){
    total_thumbs = _global.total;
    var container = thumbnail_mc.createEmptyMovieClip("th"+k,thumbnail_mc.getNextHighestDepth());
    container._visible=false;
    container._alpha=0;
    var image = container.createEmptyMovieClip("img", container.getNextHighestDepth());
    tlistener = new Object();
    tlistener.onLoadInit = function(target_mc) {
      target_mc.pictureValue = k;
      target_mc.onRollOver = function() {
       this._alpha = 50;
      target_mc.onRollOut = function() {
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    image_mcl = new MovieClipLoader();
    image_mcl.addListener(tlistener);
    image_mcl.loadClip(thumbnails[k], "thumbnail_mc.th"+k+".img");

  • Loading external .swf files issue...

    Hi,
    I'm working on a simple example of loading external swf files with some ActionScript.
    I've placed an instance of List Component and gave it an instance name of loadList. Using Component Inspector, I assigned data for 4 external files as below:
    Next, I've added a UILoader component (instance name - loadWindow). The code that is supposed to load the content into UILoader is this:
    loadList.addEventListener(Event.CHANGE, selectItem);
    function selectItem(e:Event):void
        loadWindow.source = e.target.selectedItem.data;
    When I run it in a FlashPlayer, it only loads the first 2 swf files....  (I checked the files and all files are fine).
    I hope to get some light on the issue so any help will be appreciated.

    Try tracing e.target.selectedItem.data to make sure it's what you expect.
    Also, have you tried using the load() method instead of the source property?

  • Error 2044 when loading external swf into my site

    Ok what i have is a site made from 1 flash file where i am loading external swf files for my picture galleries. now what is happening is in Flash, dreamweaver and when i test the site, everything is working perfectly, the problem is coming when i go into internet explorer go to the site and click on the flash button to go to the picture gallery, that is when it is giving me a Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.
    does anyone know why this is happening and a possible way to fix it? thanks

    See if the following link helps at all...
    http://www.gotoandlearnforum.com/viewtopic.php?f=29&t=20453

  • Loading External SWF - Problem

    Hi,
    Using MovieClipLoader I want to load external SWFs - and it
    is working fine
    if external swf doesn't have anything outside it's stage,
    otherwise it shows
    everything - that's the problem.
    For example, external swf's stage dimensions are 100x150, but
    it has some
    timeline animation (some objects scrolling through the stage,
    some bouncing
    text animation that sometimes goes off-stage, etc..).
    So when I load this external movie (banner.swf), I can see
    all these objects
    that were bouncing outside this 100x150 area (the stage of
    banner). Even
    more - the size of loaded movie is larger than 100x150px
    (because of these
    off-stage objects that are now visible). This way I'm getting
    positioning
    problems, too.
    var mcl:MovieClipLoader = new MovieClipLoader();
    mcl.loadClip("banner.swf", holder);
    mcl.addListener(listener);
    holder._x = Stage.width/2 - holder._width/2;
    holder._y = Stage.height/2 - holder._height/2;
    Thanks in advance,
    B.

    Hi kglad,
    Does doing that takes only into account width and height of the stage, or also considers off stage items (as in the initial question)?
    I am also looking at this issue and we can't have all the content providers modify their pre-existing flash applications to be displayed in the appropiate scale. We are looking to any of the following:
    find a way to get adobe air/flash to not consider the off stage elements on the width/height we set to the movie.
    find a way to get the stage size from the external movie and use that to auto calculate the resize needed.
    any other alternative that allows to have the same end result, which is loading up the external content at the size we specify and displaying well. We can actually hide content outside the stage, but we still need to know the appropiate scale / size to apply to the movie so what's visible matches the are where we want to show the content.

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