Access to property AddressType in BPAddresses object

Why I can't access to property AddressType in BPAddresses object? In SDK 2004 help there is sugestion that this property is avalible.
Sorry my english.
//First version
SAPbobsCOM.BusinessPartners MySyncBP;
MySyncBP=((SAPbobsCOM.BusinessPartners)(SBO_Company.GetBusinessObject(SAPbobsCOM.BoObjectTypes.oBusinessPartners)));
MySyncBP.Addresses.AddressName = ...
etc
//Second verision
SAPbobsCOM.BPAddresses MyBPAddress;
MyBPAddress.AddressName = ...
MyBPAddress.Block =
MyBPAddress.City =
etc

Per SDK Helpcenter "BPAddresses is a child object of the BusinessPartners and represents the Ship To addresses list of the business partner. This object is part of the Business Partner module."
You cannot use the child object directly - that's why the "second version" can never work!
You always work with the business object - and from there acces the  child object...
I strongly recommend that you get trained through the E-learning and/or try to work with the code samples in the SDK Helpcenter.
E-learning:
https://www.sdn.sap.com/irj/sdn/developerareas/businessone?rid=/webcontent/uuid/cfd9075e-0501-0010-009b-a5d31e6ba899 [original link is broken]
Working with Business Objects:
https://www.sdn.sap.com/irj/servlet/prt/portal/prtroot/docs/library/uuid/d4f9bdf9-0901-0010-d798-ac79d485348e
(The E-learnings are put into a somewhat better structure on SAP Servicemarketplace (Education area in the SMB-Portal = http://service.sap.com/smb) though...)
Please note that the SAP Business One 2005 SP01 "SDK package" now comes with C# samples too!
Even though some objects or functions are not available in B1 2004 it will surely help you to work with the C# samples...

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    Hi guys:)
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              if(event.keyCode==Keyboard.SPACE)
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    I really would appreciate some help because I am trying now since 5 days to solve the problem without success.
    Many thanks in advance

    Hi Ned
    many thanks for the reply.
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Use the Text > Font Embedding command to embed fonts.[SWF] Game%20copy%202.swf - 191091 bytes after decompressionTypeError: Error #1009: Cannot access a property or method of a null object reference.     at Gamecopy2_fla::MainTimeline/axtloop()[Gamecopy2_fla.MainTimeline::frame1:213]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at 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Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at 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Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at 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Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Bullet/update()[/Users/sonjacerny/Desktop/Platform Game/Bullet.as:30]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23]TypeError: Error #1009: Cannot access a property or method of a null object reference.     at Coin/update()[/Users/sonjacerny/Desktop/Platform Game/Coin.as:23][UnloadSWF] Game%20copy%202.swfTest Movie terminated.Debug session terminated.
    Could you help me solve the problem? Would mean a lot to me. Spend a lot of time and on that code and I am just not capable of solving the problem by myself:(
    Date: Tue, 22 Apr 2014 10:37:26 -0700
    From: [email protected]
    To: [email protected]
    Subject: cannot access a property of a null object reference
        Re: cannot access a property of a null object reference
        created by Ned Murphy in ActionScript 3 - View the full discussion
    The 1009 error indicates that one of the objects being targeted by your code is out of scope.  This could mean that the object....
    - is declared but not instantiated
    - doesn't have an instance name (or the instance name is mispelled)
    - does not exist in the frame where that code is trying to talk to it
    - is animated into place but is not assigned instance names in every keyframe for it
    - is one of two or more consecutive keyframes of the same objects with no name assigned in the preceding frame(s)
    - is an object that was removed but code is still trying to target it
    If you go into your Publish Settings Flash section and select the option to Permit debugging, your error message should have a line number following the frame number which will help you isolate which object is involved.
         Please note that the Adobe Forums do not accept email attachments. If you want to embed a screen image in your message please visit the thread in the forum to embed the image at http://forums.adobe.com/message/6320249#6320249
         Replies to this message go to everyone subscribed to this thread, not directly to the person who posted the message. To post a reply, either reply to this email or visit the message page: http://forums.adobe.com/message/6320249#6320249
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  • TypeError: Error #1009: Cannot access a property or method of a null object reference.

    Hi all,
    I am new to ActionScript and Flash, and I am getting this error: TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at jessicaclucas_fla::MainTimeline/stopResumescroll()
    I have several different clips in one movie that have scrolling content. When I click a button to move to a different clip that doesn’t have a certain scroll, it gives me this error. I cannot figure out how to fix this. You can see the site I am working on: http://www.jessicaclucas.com. I would really appreciate some help! Thank you in advance. Here is the code:
    //Import TweenMax and the plugin for the blur filter
    import gs.TweenMax;
    import gs.plugins.BlurFilterPlugin;
    //Save the content’s and mask’s height.
    //Assign your own content height here!!
    var RESUMECONTENT_HEIGHT:Number = 1500;
    var RESUME_HEIGHT:Number = 450;
    //We want to know what was the previous y coordinate of the content (for the animation)
    var oldResumeY:Number = myResumecontent.y;
    //Position the content on the top left corner of the mask
    myResumecontent.x = myResume.x;
    myResumecontent.y = myResume.y;
    //Set the mask to our content
    myResumecontent.mask = myResume;
    //Create a rectangle that will act as the Resumebounds to the scrollMC.
    //This way the scrollMC can only be dragged along the line.
    var Resumebounds:Rectangle = new Rectangle(resumescrollMC.x,resumescrollMC.y,0,450);
    //We want to know when the user is Resumescrolling
    var Resumescrolling:Boolean = false;
    //Listen when the user is holding the mouse down on the scrollMC
    resumescrollMC.addEventListener(MouseEvent.MOUSE_DOWN, startResumescroll);
    //Listen when the user releases the mouse button
    stage.addEventListener(MouseEvent.MOUSE_UP, stopResumescroll);
    //This function is called when the user is dragging the scrollMC
    function startResumescroll(e:Event):void {
    //Set Resumescrolling to true
    Resumescrolling = true;
    //Start dragging the scrollMC
    resumescrollMC.startDrag(false,Resumebounds);
    //This function is called when the user stops dragging the scrollMC
    function stopResumescroll(e:Event):void {
    //Set Resumescrolling to false
    Resumescrolling = false;
    //Stop the drag
    resumescrollMC.stopDrag();
    //Add ENTER_FRAME to animate the scroll
    addEventListener(Event.ENTER_FRAME, enterResumeHandler);
    //This function is called in each frame
    function enterResumeHandler(e:Event):void {
    //Check if we are Resumescrolling
    if (Resumescrolling == true) {
    //Calculate the distance how far the scrollMC is from the top
    var distance:Number = Math.round(resumescrollMC.y - Resumebounds.y);
    //Calculate the percentage of the distance from the line height.
    //So when the scrollMC is on top, percentage is 0 and when its
    //at the bottom the percentage is 1.
    var percentage:Number = distance / RESUME_HEIGHT;
    //Save the old y coordinate
    oldResumeY = myResumecontent.y;
    //Calculate a new y target coordinate for the content.
    //We subtract the mask’s height from the contentHeight.
    //Otherwise the content would move too far up when we scroll down.
    //Remove the subraction to see for yourself!
    var targetY:Number = -((RESUMECONTENT_HEIGHT - RESUME_HEIGHT) * percentage) + myResume.y;
    //We only want to animate the scroll if the old y is different from the new y.
    //In our movie we animate the scroll if the difference is bigger than 5 pixels.
    if (Math.abs(oldResumeY - targetY) > 5) {
    //Tween the content to the new location.
    //Call the function ResumetweenFinished() when the tween is complete.
    TweenMax.to(myResumecontent, 0.3, {y: targetY, blurFilter:{blurX:22, blurY:22}, onComplete: ResumetweenFinished});
    //This function is called when the tween is finished
    function ResumetweenFinished():void {
    //Tween the content back to “normal” (= remove blur)
    TweenMax.to(myResumecontent, 0.3, {blurFilter:{blurX:0, blurY:0}});

    Hi again,
    Thank you for helping. I really appreciate it! Would it be easier to say, if resumescrollMC exists, then execute these functions? I was not able to figure out the null statement from your post. Here is what I am trying (though I am not sure it is possible). I declared the var resumescrollMC, and then I tried to put pretty much the entire code into an if (resumescrollMC == true) since this code only needs to be completed when resumescrollMC is on the stage. It is not working the way I have tried, but I am assuming I am setting up the code incorrectly. Or, an if statement is not supposed to be issued to an object:
    //Import TweenMax and the plugin for the blur filter
    import gs.TweenMax2;
    import gs.plugins.BlurFilterPlugin2;
    //Save the content's and mask's height.
    //Assign your own content height here!!
    var RESUMECONTENT_HEIGHT:Number = 1500;
    var RESUME_HEIGHT:Number = 450;
    var resumescrollMC:MovieClip;
    if (resumescrollMC == true) {
    //We want to know what was the previous y coordinate of the content (for the animation)
    var oldResumeY:Number = myResumecontent.y;
    //Position the content on the top left corner of the mask
    myResumecontent.x = myResume.x;
    myResumecontent.y = myResume.y;
    //Set the mask to our content
    myResumecontent.mask = myResume;
    //Create a rectangle that will act as the Resumebounds to the scrollMC.
    //This way the scrollMC can only be dragged along the line.
    var Resumebounds:Rectangle = new Rectangle(resumescrollMC.x,resumescrollMC.y,0,450);
    //We want to know when the user is Resumescrolling
    var Resumescrolling:Boolean = false;
    //Listen when the user is holding the mouse down on the scrollMC
    resumescrollMC.addEventListener(MouseEvent.MOUSE_DOWN, startResumescroll);
    //Listen when the user releases the mouse button
    stage.addEventListener(MouseEvent.MOUSE_UP, stopResumescroll);
    //This function is called when the user is dragging the scrollMC
    function startResumescroll(e:Event):void {
    //Set Resumescrolling to true
    Resumescrolling = true;
    //Start dragging the scrollMC
    resumescrollMC.startDrag(false,Resumebounds);
    //This function is called when the user stops dragging the scrollMC
    function stopResumescroll(e:Event):void {
    //Set Resumescrolling to false
    Resumescrolling = false;
    //Stop the drag
    resumescrollMC.stopDrag();
    //Add ENTER_FRAME to animate the scroll
    addEventListener(Event.ENTER_FRAME, enterResumeHandler);
    //This function is called in each frame
    function enterResumeHandler(e:Event):void {
    //Check if we are Resumescrolling
    if (Resumescrolling == true) {
    //Calculate the distance how far the scrollMC is from the top
    var distance:Number = Math.round(resumescrollMC.y - Resumebounds.y);
    //Calculate the percentage of the distance from the line height.
    //So when the scrollMC is on top, percentage is 0 and when its
    //at the bottom the percentage is 1.
    var percentage:Number = distance / RESUME_HEIGHT;
    //Save the old y coordinate
    oldResumeY = myResumecontent.y;
    //Calculate a new y target coordinate for the content.
    //We subtract the mask's height from the contentHeight.
    //Otherwise the content would move too far up when we scroll down.
    //Remove the subraction to see for yourself!
    var targetY:Number = -((RESUMECONTENT_HEIGHT - RESUME_HEIGHT) * percentage) + myResume.y;
    //We only want to animate the scroll if the old y is different from the new y.
    //In our movie we animate the scroll if the difference is bigger than 5 pixels.
    if (Math.abs(oldResumeY - targetY) > 5) {
    //Tween the content to the new location.
    //Call the function ResumetweenFinished() when the tween is complete.
    TweenMax.to(myResumecontent, 0.3, {y: targetY, blurFilter:{blurX:22, blurY:22}, onComplete: ResumetweenFinished});
    //This function is called when the tween is finished
    function ResumetweenFinished():void {
    //Tween the content back to "normal" (= remove blur)
    TweenMax.to(myResumecontent, 0.3, {blurFilter:{blurX:0, blurY:0}});

  • TypeError: Error #1009: Cannot access a property or method of a null object reference.      at FC_Home_A

    Dear Sir,
    I really need your valuable assistance i was about to finish a project but at very last moment i am stuck. Here is the explanation below...
    I have two files called "holder.swf" and "slide.swf" i want to improt the "slide.swf" using this action below
    var myLoader:Loader = new Loader();
    var url:URLRequest = new URLRequest("slide.swf");
    myLoader.load(url);
    addChild(myLoader);
    myLoader.x = 2;
    myLoader.y = 2;
    Also i have attached the flash file of "holder.swf". My concern is the moment i am calling the "slide.swf" inside the "holder.swf" it is showing the following error...
    " TypeError: Error #1009: Cannot access a property or method of a null object reference.
              at FC_Home_Ads_Holder_v2_fla::MainTimeline() "
    Here are the files uploaded for your reference, please download this file http://www.touchpixl.com/ForumsAdobecom.zip
    This error is being occured from "MainTimeline.as" file here is the code been use inside of this file below....
    package FC_Home_Ads_Holder_v2_fla
        import __AS3__.vec.*;
        import adobe.utils.*;
        import com.danehansen.*;
        import com.greensock.*;
        import com.greensock.easing.*;
        import com.greensock.plugins.*;
        import flash.accessibility.*;
        import flash.desktop.*;
        import flash.display.*;
        import flash.errors.*;
        import flash.events.*;
        import flash.external.*;
        import flash.filters.*;
        import flash.geom.*;
        import flash.globalization.*;
        import flash.media.*;
        import flash.net.*;
        import flash.net.drm.*;
        import flash.printing.*;
        import flash.profiler.*;
        import flash.sampler.*;
        import flash.sensors.*;
        import flash.system.*;
        import flash.text.*;
        import flash.text.engine.*;
        import flash.text.ime.*;
        import flash.ui.*;
        import flash.utils.*;
        import flash.xml.*;
        public dynamic class MainTimeline extends flash.display.MovieClip
            public function MainTimeline()
                new Vector.<String>(6)[0] = "Productivity";
                new Vector.<String>(6)[1] = "Leadership";
                new Vector.<String>(6)[2] = "Execution";
                new Vector.<String>(6)[3] = "Education";
                new Vector.<String>(6)[4] = "Speed of Trust";
                new Vector.<String>(6)[5] = "Sales";
                super();
                addFrameScript(0, this.frame1);
                return;
            public function init():void
                var loc1:*=null;
                com.greensock.plugins.TweenPlugin.activate([com.greensock.plugins.Aut oAlphaPlugin]);
                loc1 = new flash.net.URLLoader(new flash.net.URLRequest(this.XML_LOC));
                var loc2:*;
                this.next_mc.buttonMode = loc2 = true;
                this.prev_mc.buttonMode = loc2;
                stage.scaleMode = flash.display.StageScaleMode.NO_SCALE;
                stage.align = flash.display.StageAlign.TOP_LEFT;
                loc1.addEventListener(flash.events.Event.COMPLETE, this.xmlLoaded, false, 0, true);
                this.prev_mc.addEventListener(flash.events.MouseEvent.CLICK, this.minusClick, false, 0, true);
                this.next_mc.addEventListener(flash.events.MouseEvent.CLICK, this.plusClick, false, 0, true);
                return;
            public function xmlLoaded(arg1:flash.events.Event):void
                var loc1:*=null;
                var loc2:*=0;
                this.xmlData = new XML(arg1.target.data);
                loc2 = 0;
                while (loc2 < this.LABELS.length)
                    loc1 = new Btn(this.LABELS[loc2], loc2);
                    this.btnHolder_mc.addChild(loc1);
                    this.BTNS.push(loc1);
                    trace(this.LABELS[loc2]);
                    ++loc2;
                this.current = uint(this.xmlData.@firstPick);
                trace("-----width-----");
                trace(this.contentMask.width);
                var loc3:*=this.contentMask.width / this.LABELS.length;
                trace(loc3);
                loc2 = 0;
                while (loc2 < this.BTNS.length)
                    this.BTNS[loc2].width = loc3;
                    this.BTNS[loc2].x = loc3 * loc2;
                    ++loc2;
                this.btnHolder_mc.addEventListener(flash.events.MouseEvent.CLICK, this.numClick, false, 0, true);
                this.selectMovie();
                return;
            public function numClick(arg1:flash.events.MouseEvent):void
                this.killTimer();
                this.current = arg1.target.i;
                this.selectMovie();
                return;
            public function killTimer():void
                this.timerGoing = false;
                if (this.timer)
                    this.timer.reset();
                    this.timer.addEventListener(flash.events.TimerEvent.TIMER, this.plusClick, false, 0, true);
                    this.timer = null;
                return;
            public function selectMovie():void
                if (this.timerGoing)
                    this.timer = new flash.utils.Timer(uint(this.xmlData.ad[com.danehansen.MyMath.modulo(t his.current, this.xmlData.ad.length())].@delay), 1);
                    this.timer.start();
                    this.timer.addEventListener(flash.events.TimerEvent.TIMER, this.plusClick, false, 0, true);
                while (this.holder_mc.numChildren > 0)
                    this.holder_mc.removeChild(this.holder_mc.getChildAt(0));
                var loc1:*=new flash.display.Loader();
                loc1.load(new flash.net.URLRequest(this.xmlData.ad[com.danehansen.MyMath.modulo(thi s.current, this.xmlData.ad.length())].@loc));
                this.holder_mc.addChild(loc1);
                var loc2:*=0;
                while (loc2 < this.BTNS.length)
                    this.BTNS[loc2].deselect();
                    ++loc2;
                this.BTNS[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())].select();
                var loc3:*=this.BTNS[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())].x + this.BTNS[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())].width / 2 + this.btnHolder_mc.x;
                trace("addLength:" + this.xmlData.ad.length());
                trace(loc3, com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length()));
                com.greensock.TweenLite.to(this.indicator_mc, 0.3, {"x":loc3, "ease":com.greensock.easing.Cubic.easeOut});
                loc1.contentLoaderInfo.addEventListener(flash.events.Event.COMPLETE, this.adLoaded, false, 0, true);
                return;
            public function adLoaded(arg1:flash.events.Event):void
                var evt:flash.events.Event;
                var loc1:*;
                evt = arg1;
                try
                    evt.target.content.xmlData = this.xmlData.ad[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())];
                catch (er:Error)
                return;
            public function minusClick(arg1:flash.events.MouseEvent):void
                this.killTimer();
                var loc1:*;
                var loc2:*=((loc1 = this).current - 1);
                loc1.current = loc2;
                this.selectMovie();
                return;
            public function plusClick(arg1:flash.events.Event):void
                if (arg1.type != "timer")
                    this.killTimer();
                var loc1:*;
                var loc2:*=((loc1 = this).current + 1);
                loc1.current = loc2;
                this.selectMovie();
                trace("next");
                return;
            public function ENDED(arg1:flash.events.Event):void
                if (arg1.type != "timer")
                    this.killTimer();
                var loc1:*;
                var loc2:*=((loc1 = this).current + 1);
                loc1.current = loc2;
                this.selectMovie();
                trace("next");
                return;
            public function STARTED(arg1:flash.events.Event):void
                this.killTimer();
                return;
            function frame1():*
                this.timerGoing = true;
                addEventListener("endNow", this.ENDED, false, 0, true);
                addEventListener("startNow", this.STARTED, false, 0, true);
                this.init();
                return;
            public const XML_LOC:String=stage.loaderInfo.parameters.xmlLoc ? stage.loaderInfo.parameters.xmlLoc : "home_ads.xml";
            public const LABELS:__AS3__.vec.Vector.<String>=new Vector.<String>(6);
            public const BTNS:__AS3__.vec.Vector.<Btn>=new Vector.<Btn>();
            public const TRANSITION_TIME:Number=0.2;
            public var contentMask:flash.display.MovieClip;
            public var btnHolder_mc:flash.display.MovieClip;
            public var holder_mc:flash.display.MovieClip;
            public var indicator_mc:flash.display.MovieClip;
            public var prev_mc:flash.display.MovieClip;
            public var next_mc:flash.display.MovieClip;
            public var current:int;
            public var xmlData:XML;
            public var timer:flash.utils.Timer;
            public var timerGoing:Boolean;
    Here is the folder uploaded on the server for you to get clear picture, please click on this link to download the entire folder. http://www.touchpixl.com/ForumsAdobecom.zip
    I am not being able to resolve the issue, it needs a master to get the proper solution. I would request you to help me.
    Thanks & Regards
    Sanjib Das

    Here is the entire code of MainTimeline.as below, please correct it.
    package FC_Home_Ads_Holder_v2_fla
        import __AS3__.vec.*;
        import adobe.utils.*;
        import com.danehansen.*;
        import com.greensock.*;
        import com.greensock.easing.*;
        import com.greensock.plugins.*;
        import flash.accessibility.*;
        import flash.desktop.*;
        import flash.display.*;
        import flash.errors.*;
        import flash.events.*;
        import flash.external.*;
        import flash.filters.*;
        import flash.geom.*;
        import flash.globalization.*;
        import flash.media.*;
        import flash.net.*;
        import flash.net.drm.*;
        import flash.printing.*;
        import flash.profiler.*;
        import flash.sampler.*;
        import flash.sensors.*;
        import flash.system.*;
        import flash.text.*;
        import flash.text.engine.*;
        import flash.text.ime.*;
        import flash.ui.*;
        import flash.utils.*;
        import flash.xml.*;
        public dynamic class MainTimeline extends flash.display.MovieClip
            public function MainTimeline()
                new Vector.<String>(6)[0] = "Productivity";
                new Vector.<String>(6)[1] = "Leadership";
                new Vector.<String>(6)[2] = "Execution";
                new Vector.<String>(6)[3] = "Education";
                new Vector.<String>(6)[4] = "Speed of Trust";
                new Vector.<String>(6)[5] = "Sales";
                super();
                addFrameScript(0, this.frame1);
                return;
            public function init():void
                var loc1:*=null;
                com.greensock.plugins.TweenPlugin.activate([com.greensock.plugins.AutoAlphaPlugin]);
                loc1 = new flash.net.URLLoader(new flash.net.URLRequest(this.XML_LOC));
                var loc2:*;
                this.next_mc.buttonMode = loc2 = true;
                this.prev_mc.buttonMode = loc2 = true;
                stage.scaleMode = flash.display.StageScaleMode.NO_SCALE;
                stage.align = flash.display.StageAlign.TOP_LEFT;
                loc1.addEventListener(flash.events.Event.COMPLETE, this.xmlLoaded, false, 0, true);
                this.prev_mc.addEventListener(flash.events.MouseEvent.CLICK, this.minusClick, false, 0, true);
                this.next_mc.addEventListener(flash.events.MouseEvent.CLICK, this.plusClick, false, 0, true);
                return;
            public function xmlLoaded(arg1:flash.events.Event):void
                var loc1:*=null;
                var loc2:*=0;
                this.xmlData = new XML(arg1.target.data);
                loc2 = 0;
                while (loc2 < this.LABELS.length)
                    loc1 = new Btn(this.LABELS[loc2], loc2);
                    this.btnHolder_mc.addChild(loc1);
                    this.BTNS.push(loc1);
                    trace(this.LABELS[loc2]);
                    ++loc2;
                this.current = uint(this.xmlData.@firstPick);
                trace("-----width-----");
                trace(this.contentMask.width);
                var loc3:*=this.contentMask.width / this.LABELS.length;
                trace(loc3);
                loc2 = 0;
                while (loc2 < this.BTNS.length)
                    this.BTNS[loc2].width = loc3;
                    this.BTNS[loc2].x = loc3 * loc2;
                    ++loc2;
                this.btnHolder_mc.addEventListener(flash.events.MouseEvent.CLICK, this.numClick, false, 0, true);
                this.selectMovie();
                return;
            public function numClick(arg1:flash.events.MouseEvent):void
                this.killTimer();
                this.current = arg1.target.i;
                this.selectMovie();
                return;
            public function killTimer():void
                this.timerGoing = false;
                if (this.timer)
                    this.timer.reset();
                    this.timer.addEventListener(flash.events.TimerEvent.TIMER, this.plusClick, false, 0, true);
                    this.timer = null;
                return;
            public function selectMovie():void
                if (this.timerGoing)
                    this.timer = new flash.utils.Timer(uint(this.xmlData.ad[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())].@delay), 1);
                    this.timer.start();
                    this.timer.addEventListener(flash.events.TimerEvent.TIMER, this.plusClick, false, 0, true);
                while (this.holder_mc.numChildren > 0)
                    this.holder_mc.removeChild(this.holder_mc.getChildAt(0));
                var loc1:*=new flash.display.Loader();
                loc1.load(new flash.net.URLRequest(this.xmlData.ad[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())].@loc));
                this.holder_mc.addChild(loc1);
                var loc2:*=0;
                while (loc2 < this.BTNS.length)
                    this.BTNS[loc2].deselect();
                    ++loc2;
                this.BTNS[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())].select();
                var loc3:*=this.BTNS[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())].x + this.BTNS[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())].width / 2 + this.btnHolder_mc.x;
                trace("addLength:" + this.xmlData.ad.length());
                trace(loc3, com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length()));
                com.greensock.TweenLite.to(this.indicator_mc, 0.3, {"x":loc3, "ease":com.greensock.easing.Cubic.easeOut});
                loc1.contentLoaderInfo.addEventListener(flash.events.Event.COMPLETE, this.adLoaded, false, 0, true);
                return;
            public function adLoaded(arg1:flash.events.Event):void
                var evt:flash.events.Event;
                var loc1:*;
                evt = arg1;
                try
                    evt.target.content.xmlData = this.xmlData.ad[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())];
                catch (er:Error)
                return;
            public function minusClick(arg1:flash.events.MouseEvent):void
                this.killTimer();
                var loc1:*;
                var loc2:*=((loc1 = this).current - 1);
                loc1.current = loc2;
                this.selectMovie();
                return;
            public function plusClick(arg1:flash.events.Event):void
                if (arg1.type != "timer")
                    this.killTimer();
                var loc1:*;
                var loc2:*=((loc1 = this).current + 1);
                loc1.current = loc2;
                this.selectMovie();
                trace("next");
                return;
            public function ENDED(arg1:flash.events.Event):void
                if (arg1.type != "timer")
                    this.killTimer();
                var loc1:*;
                var loc2:*=((loc1 = this).current + 1);
                loc1.current = loc2;
                this.selectMovie();
                trace("next");
                return;
            public function STARTED(arg1:flash.events.Event):void
                this.killTimer();
                return;
            function frame1():*
                this.timerGoing = true;
                addEventListener("endNow", this.ENDED, false, 0, true);
                addEventListener("startNow", this.STARTED, false, 0, true);
                this.init();
                return;
            public const XML_LOC:String=stage.loaderInfo.parameters.xmlLoc ? stage.loaderInfo.parameters.xmlLoc : "home_ads.xml";
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    package {
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        import flash.filters.*;
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        import flash.net.*;
        import flash.events.*;
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        import caurina.transitions.*;
        public class Polaroids extends MovieClip {
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            private var _thumbStr:Number;
            private var _stageHeight:Number;
            private var _stageWidth:Number;
            private var _count:Number;
            private var _initBGHeight:Number;
            private var _initBGWidth:Number;
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            private var _backgroundImageArr:Array;
            private var _imageURLArr:Array;
            private var _imageCaptionArr:Array;
            private var _imagesArr:Array;
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            private var _image:Bitmap;
            private var _backgroundImage:Bitmap;
            private var _bitmap:BitmapData;
            private var _backgroundBitmap:BitmapData;
            //XML
            private var _xmlLoader:URLLoader;
            private var _imageXML:XML;
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                _imageURLArr=new Array;
                _imageCaptionArr=new Array;
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                _stageWidth=stage.stageWidth;
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                stageContainer = new MovieClip();
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            private function init():void {
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                stage.scaleMode = StageScaleMode.NO_SCALE;
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            private function processXML(e:Event):void {
                _imageXML=new XML(e.target.data);
                _backgroundImageArr[0] = _imageXML.@backgroundImage;
                for (var i:int=0; i < _imageXML.*.length(); i++) {
                    _imageURLArr[i]=_imageXML.image[i].@url;
                    _imageCaptionArr[i]=_imageXML.image[i].@caption;
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            private function loadBackgroundImage():void {
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                _backgroundBitmap=_image.bitmapData;
                _backgroundImage.smoothing = true;
                _backgroundImageHolder.addChild(_backgroundImage);
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                _initBGWidth = backgroundImageLoader.contentLoaderInfo.width;
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                    _backgroundImageHolder.width =  _backgroundImageHolder.height * _initBGWidth / _initBGHeight;
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                    _backgroundImageHolder.width = stage.stageWidth;
                    _backgroundImageHolder.height= _backgroundImageHolder.width * _initBGHeight / _initBGWidth;
            Load Images
            private function loadImages():void {
                for (var i:int=0; i < _imageURLArr.length; i++) {
                    var imageLoader:Loader=new Loader;
                    imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,addImage);
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            private function addImage(e:Event):void {
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                _image.smoothing = true;
                _imageContainer = new ImageContainer();
                _imageContainer.falseBtn.buttonMode = true;
                _imageContainer.falseBtn.doubleClickEnabled = true;
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                _image.x = _imageContainer.width/2 - (_image.width/2 + 15);
                _image.y = _imageContainer.height/2 - (_image.height/2 + 80) ;
                _imageContainer.imageCaption.text = _imageCaptionArr[_count];
                _imageContainer.scaleX = _thumbStr;
                _imageContainer.scaleY = _thumbStr;
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                _imageContainer.oldY = _imageContainer.newY;
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            private function dragImage(e:MouseEvent) {
                if (e.currentTarget != _activeImage) {
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                    if (_activeImage == null) {
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            private function dropImage(e:MouseEvent) {
                if (e.currentTarget != _activeImage) {
                    e.currentTarget.stopDrag();
                    e.currentTarget.oldX = e.currentTarget.x;
                    e.currentTarget.oldY = e.currentTarget.y;
            onResize Handler
            private function onResize(e:Event):void {
                for (var i:int = 0; i<_imagesArr.length; i++) {
                    if (_imagesArr[i] != _activeImage) {
                        _imagesArr[i].x = Math.round(stage.stageWidth * (_imagesArr[i].x/_stageWidth));
                        _imagesArr[i].y = Math.round(stage.stageHeight * (_imagesArr[i].y/_stageHeight));
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                        _activeImage.x = stage.stageWidth/2;
                        _activeImage.y = stage.stageHeight/2;
                    _imagesArr[i].oldX = Math.round(stage.stageWidth * (_imagesArr[i].oldX/_stageWidth));
                    _imagesArr[i].oldY = Math.round(stage.stageHeight * (_imagesArr[i].oldY/_stageHeight));
                    _imagesArr[i].newX = Math.round(stage.stageWidth * (_imagesArr[i].newX/_stageWidth));
                    _imagesArr[i].newY = Math.round(stage.stageHeight * (_imagesArr[i].newY/_stageHeight));
                    _imagesArr[i].startX = Math.round(stage.stageWidth * (_imagesArr[i].startX/_stageWidth));
                    _imagesArr[i].startY = Math.round(stage.stageHeight * (_imagesArr[i].startY/_stageHeight));
                //Background Resizer
                if ((_initBGWidth/_initBGHeight) > (stage.stageWidth/stage.stageHeight)) {
                    _backgroundImageHolder.height = stage.stageHeight;
                    _backgroundImageHolder.width =  _backgroundImageHolder.height * _initBGWidth / _initBGHeight;
                } else {
                    _backgroundImageHolder.width = stage.stageWidth;
                    _backgroundImageHolder.height= _backgroundImageHolder.width * _initBGHeight / _initBGWidth;
                _stageWidth = stage.stageWidth;
                _stageHeight = stage.stageHeight;
            Handle Selected Image
            private function zoomImage():void {
                stageContainer.setChildIndex(_activeImage, stageContainer.numChildren-1);
                Tweener.addTween(_activeImage,{scaleX: 1, scaleY: 1, rotation: 0, x: _stageWidth/2 , y: _stageHeight/2, time: 1});
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            private function returnImage():void {
                stageContainer.setChildIndex(_previousActiveImage, stageContainer.numChildren-2);
                Tweener.addTween(_previousActiveImage,{scaleX: .3, scaleY: .3, rotation: _previousActiveImage.oldRotation, x: _previousActiveImage.oldX , y: _previousActiveImage.oldY, time: 1});
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                _previousActiveImage.previousBtn.visible = false;
            private function setup_activeImage(e:Event):void {
                if ((_activeImage == null) && (_previousActiveImage == null)) {
                    _activeImage = e.currentTarget.parent;
                    zoomImage();
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                    _previousActiveImage = _activeImage;
                    _activeImage = e.currentTarget.parent;
                    zoomImage();
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                    _activeImage.previousBtn.visible = false;
                    _activeImage = null;
                    _previousActiveImage = null;
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            private function nextImage(e:MouseEvent):void {
                var imageID = int(e.currentTarget.parent.id);
                if (imageID < _imagesArr.length - 1) {
                    _previousActiveImage = e.currentTarget.parent;
                    _activeImage = _imagesArr[imageID+1];
                    zoomImage();
                    returnImage();
                } else {
                    _previousActiveImage = e.currentTarget.parent;
                    _activeImage = _imagesArr[0];
                    zoomImage();
                    returnImage();
            private function previousImage(e:MouseEvent):void {
                var imageID = int(e.currentTarget.parent.id);
                if (imageID != 0) {
                    _previousActiveImage = e.currentTarget.parent;
                    _activeImage = _imagesArr[imageID-1];
                    zoomImage();
                    returnImage();
                } else {
                    _previousActiveImage = e.currentTarget.parent;
                    _activeImage = _imagesArr[_imagesArr.length-1];
                    zoomImage();
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    Raymond,
    The error is at line 55....when I debug
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
        at Polaroids$iinit()[/Volumes/Herman's Passport/Music Rocka/RockaGallery/Polaroids.as:55]
    So i'm looking in the code.....

  • Error 1009 - TypeError: Error #1009: Cannot access a property or method of a null object reference.

    hello,
    I am trying to load a menu as an external file ....  and getting this :  TypeError: Error #1009: Cannot access a property or method of a null object reference.
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    here is my code:
    if(!menuLoader){   
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    menuLoader.y = 50;
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  • Module Chart component Error #1009: Cannot access a property or method of a null object reference

    Is there a known bug when displaying a chart component that is defined in a module. When attempting to display a chart component defined in a module it crashes indicating Error #1009: Cannot access a property or method of a null object reference.
    It crashes at the following location in ChartBase.as. Somehow when loading the chart the  styleManager.getStyleDeclaration("mx.charts.chartClasses.ChartBase"); returns null so when using the setStyle methods the exception occurs.
    private function initStyles():Boolean
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      var chartBaseStyle:CSSStyleDeclaration = styleManager.getStyleDeclaration("mx.charts.chartClasses.ChartBase");
      chartBaseStyle.setStyle("chartSeriesStyles", HaloDefaults.chartBaseChartSeriesStyles);
      chartBaseStyle.setStyle("fill", new SolidColor(0xFFFFFF, 0));
      chartBaseStyle.setStyle("calloutStroke", new SolidColorStroke(0x888888,2));
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    protected function preinitializeHandler(event:FlexEvent):void
       var styleObjects:Array = FlexGlobals.topLevelApplication.styleManager.selectors;
       for each(var styleObj:String in styleObjects)  {
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        styleManager.setStyleDeclaration(styleObj, style, true);   
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at mx.charts.chartClasses::ChartBase/initStyles()[E:\dev\4.y\frameworks\projects\charts\src\ mx\charts\chartClasses\ChartBase.as:1862]
    at mx.charts.chartClasses::ChartBase/set moduleFactory()[E:\dev\4.y\frameworks\projects\charts\src\mx\charts\chartClasses\ChartBas e.as:1894]
    at mx.charts.chartClasses::PolarChart/set moduleFactory()[E:\dev\4.y\frameworks\projects\charts\src\mx\charts\chartClasses\PolarCha rt.as:223]
    at mx.charts::PieChart/set moduleFactory()[E:\dev\4.y\frameworks\projects\charts\src\mx\charts\PieChart.as:203]
    at spark.components::Group/http://www.adobe.com/2006/flex/mx/internal::elementAdded()[E:\dev\4.y\frameworks\projects\spark\src\spark\components\Group.as:1590]
    at spark.components::Group/addElementAt()[E:\dev\4.y\frameworks\projects\spark\src\spark\com ponents\Group.as:1387]
    at spark.components::SkinnableContainer/addElementAt()[E:\dev\4.y\frameworks\projects\spark\ src\spark\components\SkinnableContainer.as:775]
    at mx.states::AddItems/addItemsToContentHolder()[E:\dev\4.y\frameworks\projects\framework\sr c\mx\states\AddItems.as:782]
    at mx.states::AddItems/apply()[E:\dev\4.y\frameworks\projects\framework\src\mx\states\AddIte ms.as:563]
    at mx.core::UIComponent/applyState()[E:\dev\4.y\frameworks\projects\framework\src\mx\core\UI Component.as:10741]
    at mx.core::UIComponent/commitCurrentState()[E:\dev\4.y\frameworks\projects\framework\src\mx \core\UIComponent.as:10487]
    at mx.core::UIComponent/setCurrentState()[E:\dev\4.y\frameworks\projects\framework\src\mx\co re\UIComponent.as:10323]
    at mx.core::UIComponent/set currentState()[E:\dev\4.y\frameworks\projects\framework\src\mx\core\UIComponent.as:6425]
    at BloodPressure/bloodpressureDg_selectionChangeHandler()[C:\Users\Mark\Adobe Flash Builder 4.7\BiometricsFlexProject\src\BloodPressure.mxml:311]
    at BloodPressure/__bloodpressureDg_selectionChange()[C:\Users\Mark\Adobe Flash Builder 4.7\BiometricsFlexProject\src\BloodPressure.mxml:41]
    at flash.events::EventDispatcher/dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at mx.core::UIComponent/dispatchEvent()[E:\dev\4.y\frameworks\projects\framework\src\mx\core \UIComponent.as:13152]
    at spark.components::DataGrid/commitInteractiveSelection()[E:\dev\4.y\frameworks\projects\sp ark\src\spark\components\DataGrid.as:3634]
    at spark.components::DataGrid/setSelectionAnchorCaret()[E:\dev\4.y\frameworks\projects\spark \src\spark\components\DataGrid.as:4210]
    at spark.components::DataGrid/grid_mouseDownHandler()[E:\dev\4.y\frameworks\projects\spark\s rc\spark\components\DataGrid.as:4679]
    at flash.events::EventDispatcher/dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at mx.core::UIComponent/dispatchEvent()[E:\dev\4.y\frameworks\projects\framework\src\mx\core \UIComponent.as:13152]
    at spark.components::Grid/dispatchGridEvent()[E:\dev\4.y\frameworks\projects\spark\src\spark \components\Grid.as:4038]
    at spark.components::Grid/grid_mouseDownDragUpHandler()[E:\dev\4.y\frameworks\projects\spark \src\spark\components\Grid.as:3883]
    at Function/<anonymous>()[E:\dev\4.y\frameworks\projects\spark\src\spark\utils\MouseEventUti l.as:84]
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