Acrobat causes Nvidia driver to stop and recover

I accidentally started this in the Photoshop forum in an nvidia thread - I was told to move it, so here I am.  Apologies.
I am running an EVGA nVidia GeForce 7200GS 512 MB VGA/DVI/TV-out PCI-Express Video Card (model# 512-P2-N430-LR).
Windows 7 (32bit), 2X2.6ghz, 4gb ram, dual monitors.
I'm running Adobe Acrobat 9.0.0 Pro, as a part of Web Premium CS4.
When I run Adobe Acrobat, I see the driver fail and recover - 11 times in the last 30 days.  It's often when I'm using Acrobat in a pretty heavy handed manner, like opening 3 large documents at once (but not always that heavy).  I updated my driver on June 6th and it still happens.
Event viewer details are:
Log Name:      System
Source:        Display
Date:          6/23/2010 12:33:49 PM
Event ID:      4101
Task Category: None
Level:         Warning
Keywords:      Classic
User:          N/A
Computer:     
Description:
Display driver nvlddmkm stopped responding and has successfully recovered.
I'm installing roughly 1GB of updates for CS4 right now, so hopefully the issue will stop.
I realize this is a video card issue, since it is stopping, but I also realize this is a video card stopping only with the help of Acrobat.  Photoshop, Dreamweaver, Fireworks and Flash all have had no trouble from what I can recall.
I have posted a similar issue at the nvidia website, but they have a horrible website and I can't even tell if they support the 7200.
Thanks so much for any help in finding a solution.
Joby

9.3.3 apparently fixed it.  I haven't had it happen since I updated and the usual reproduction doesn't stop the driver.
Thanks for the help!!!

Similar Messages

  • Graphics driver has stopped and recovered

    While playing Max Payne 3, Bf3, Far Cry 3 and War Thunder I encounter crashes (After around 40-60 min) with the "Display driver stopped responding and has recovered" message. I have been monitoring the temps of my motherboard, gpu and cpu and none are exceeding excessive temperatures. My GPU temps maxes out at 75 c under full load 60 min ingame.
    It only seems to crash when playing DX10/1X games. Been palying Arma 2 for hours and hours online and never had any problems. Same with source games.
    Now the strange strange part. When I play the games in Windowed mode I never encounter these problems.
    Anyone had this fixed?
    Attached specs:
    Summary
          Operating System
             Microsoft Windows 7 Home Premium 64-bit SP1
          CPU
             Intel Core i7 2600 @ 3.40GHz   41 °C
             Sandy Bridge 32nm Technology
          RAM
             8,00 GB Dual-Channel DDR3 @ 661MHz (9-9-9-24)
          Motherboard
             ASUSTeK COMPUTER INC. P8H67-I DELUXE (LGA1155)   45 °C
          Graphics
             2243W (1920x1080@60Hz)
             1279MB GeForce GTX 570 (MSI)   54 °C
          Hard Drives
             466GB SAMSUNG HD502HJ ATA Device (SATA)   38 °C
          Optical Drives
             TSSTcorp CDDVDW SH-222AB ATA Device
          Audio
             Realtek High Definition Audio
    CPU
          Intel Core i7 2600
             Cores   4
             Threads   8
             Name   Intel Core i7 2600
             Code Name   Sandy Bridge
             Package   Socket 1155 LGA
             Technology   32nm
             Specification   Intel Core i7-2600 CPU @ 3.40GHz
             Family   6
             Extended Family   6
             Model   A
             Extended Model   2A
             Stepping   7
             Revision   D2
             Instructions   MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, Intel 64
             Virtualization   Supported, Enabled
             Hyperthreading   Supported, Enabled
             Fan Speed   1505 RPM
             Bus Speed   99,8 MHz
             Stock Core Speed   3400 MHz
             Stock Bus Speed   100 MHz
             Average Temperature   41 °C
                Caches
                   L1 Data Cache Size   4 x 32 KBytes
                   L1 Instructions Cache Size   4 x 32 KBytes
                   L2 Unified Cache Size   4 x 256 KBytes
                   L3 Unified Cache Size   8192 KBytes
                Core 0
                   Core Speed   2394,4 MHz
                   Multiplier   x 24,0
                   Bus Speed   99,8 MHz
                   Temperature   44 °C
                      Thread 1
                         APIC ID   0
                      Thread 2
                         APIC ID   1
                Core 1
                   Core Speed   2394,4 MHz
                   Multiplier   x 24,0
                   Bus Speed   99,8 MHz
                   Temperature   42 °C
                      Thread 1
                         APIC ID   2
                      Thread 2
                         APIC ID   3
                Core 2
                   Core Speed   2394,4 MHz
                   Multiplier   x 24,0
                   Bus Speed   99,8 MHz
                   Temperature   40 °C
                      Thread 1
                         APIC ID   4
                      Thread 2
                         APIC ID   5
                Core 3
                   Core Speed   1596,2 MHz
                   Multiplier   x 16,0
                   Bus Speed   99,8 MHz
                   Temperature   38 °C
                      Thread 1
                         APIC ID   6
                      Thread 2
                         APIC ID   7
    RAM
          Memory slots
             Total memory slots   2
             Used memory slots   2
             Free memory slots   0
          Memory
             Type   DDR3
             Size   8192 MBytes
             Channels #   Dual
             DRAM Frequency   665,1 MHz
             CAS# Latency (CL)   9 clocks
             RAS# to CAS# Delay (tRCD)   9 clocks
             RAS# Precharge (tRP)   9 clocks
             Cycle Time (tRAS)   24 clocks
             Command Rate (CR)   1T
          Physical Memory
             Memory Usage   33 %
             Total Physical   7,98 GB
             Available Physical   5,32 GB
             Total Virtual   16 GB
             Available Virtual   13 GB
          SPD
             Number Of SPD Modules   2
                Slot #1
                   Type   DDR3
                   Size   4096 MBytes
                   Manufacturer   Kingston
                   Max Bandwidth   PC3-10700 (667 MHz)
                   Part Number   9905428-043.A01G
                   Serial Number   703AAE68
                   Week/year   26 / 11
                   SPD Ext.   EPP
                      JEDEC #5
                         Frequency   685,7 MHz
                         CAS# Latency   9,0
                         RAS# To CAS#   9
                         RAS# Precharge   9
                         tRAS   25
                         tRC   34
                         Voltage   1,500 V
                      JEDEC #4
                         Frequency   609,5 MHz
                         CAS# Latency   8,0
                         RAS# To CAS#   8
                         RAS# Precharge   8
                         tRAS   22
                         tRC   30
                         Voltage   1,500 V
                      JEDEC #3
                         Frequency   533,3 MHz
                         CAS# Latency   7,0
                         RAS# To CAS#   7
                         RAS# Precharge   7
                         tRAS   20
                         tRC   27
                         Voltage   1,500 V
                      JEDEC #2
                         Frequency   457,1 MHz
                         CAS# Latency   6,0
                         RAS# To CAS#   6
                         RAS# Precharge   6
                         tRAS   17
                         tRC   23
                         Voltage   1,500 V
                      JEDEC #1
                         Frequency   381,0 MHz
                         CAS# Latency   5,0
                         RAS# To CAS#   5
                         RAS# Precharge   5
                         tRAS   14
                         tRC   19
                         Voltage   1,500 V
                Slot #2
                   Type   DDR3
                   Size   4096 MBytes
                   Manufacturer   Kingston
                   Max Bandwidth   PC3-10700 (667 MHz)
                   Part Number   9905428-043.A01G
                   Serial Number   533A1737
                   Week/year   26 / 11
                   SPD Ext.   EPP
                      JEDEC #5
                         Frequency   685,7 MHz
                         CAS# Latency   9,0
                         RAS# To CAS#   9
                         RAS# Precharge   9
                         tRAS   25
                         tRC   34
                         Voltage   1,500 V
                      JEDEC #4
                         Frequency   609,5 MHz
                         CAS# Latency   8,0
                         RAS# To CAS#   8
                         RAS# Precharge   8
                         tRAS   22
                         tRC   30
                         Voltage   1,500 V
                      JEDEC #3
                         Frequency   533,3 MHz
                         CAS# Latency   7,0
                         RAS# To CAS#   7
                         RAS# Precharge   7
                         tRAS   20
                         tRC   27
                         Voltage   1,500 V
                      JEDEC #2
                         Frequency   457,1 MHz
                         CAS# Latency   6,0
                         RAS# To CAS#   6
                         RAS# Precharge   6
                         tRAS   17
                         tRC   23
                         Voltage   1,500 V
                      JEDEC #1
                         Frequency   381,0 MHz
                         CAS# Latency   5,0
                         RAS# To CAS#   5
                         RAS# Precharge   5
                         tRAS   14
                         tRC   19
                         Voltage   1,500 V
    Motherboard
       Manufacturer   ASUSTeK COMPUTER INC.
       Model   P8H67-I DELUXE (LGA1155)
       Chipset Vendor   Intel
       Chipset Model   Sandy Bridge
       Chipset Revision   09
       Southbridge Vendor   Intel
       Southbridge Model   H67
       Southbridge Revision   B3
       System Temperature   45 °C
          BIOS
             Brand   American Megatrends Inc.
             Version   0606
             Date   21-11-2011
          Voltage
             CPU CORE   0,968 V
             MEMORY CONTROLLER   1,000 V
             AVCC   3,296 V
             3VCC   3,280 V
             VIN4   1,000 V
             VIN6   0,344 V
          PCI Data
                Slot PCI-E
                   Slot Type   PCI-E
                   Slot Usage   In Use
                   Bus Width   32 bit
                   Slot Designation   PCIEX16_1
                   Slot Number   0
    Graphics
          Monitor
             Name   2243W on NVIDIA GeForce GTX 570
             Current Resolution   1920x1080 pixels
             Work Resolution   1920x1036 pixels
             State   enabled, primary
             Monitor Width   1920
             Monitor Height   1080
             Monitor BPP   32 bits per pixel
             Monitor Frequency   60 Hz
             Device   \\.\DISPLAY1\Monitor0
          GeForce GTX 570
             GPU   GF110
             Device ID   10DE-1086
             Revision   A2
             Subvendor   MSI (1462)
             Series   GeForce GTX 500
             Current Performance Level   Level 3
             Current GPU Clock   770 MHz
             Current Memory Clock   2000 MHz
             Current Shader Clock   1540 MHz
             Voltage   0,950 V
             Technology   41 nm
             Die Size   520 mm²
             Release Date   Dec 07, 2010
             DirectX Support   11.0
             OpenGL Support   5.0
             Bus Interface   PCI Express x16
             Temperature   54 °C
             Driver version   9.18.13.1061
             BIOS Version   70.10.27.00.01
             ROPs   40
             Shaders   512 unified
             Memory Type   GDDR5
             Physical Memory   1279 MB
             Virtual Memory   1024 MB
             Bus Width   64x5 (320 bit)
             Filtering Modes   16x Anisotropic
             Noise Level   Moderate
             Max Power Draw   219 Watts
                Count of performance levels : 3
                      Level 1 - "Default"
                         GPU Clock   50 MHz
                         Memory Clock   135 MHz
                         Shader Clock   101 MHz
                      Level 2 - "2D Desktop"
                         GPU Clock   405 MHz
                         Memory Clock   324 MHz
                         Shader Clock   810 MHz
                      Level 3 - "3D Applications"
                         GPU Clock   770 MHz
                         Memory Clock   2000 MHz
                         Shader Clock   1540 MHz
          OpenGL
             Version   4.3.0
             Vendor   NVIDIA Corporation
             Renderer   GeForce GTX 570/PCIe/SSE2
             GLU Version   1.2.2.0 Microsoft Corporation
                Values
                   GL_MAX_LIGHTS   8
                   GL_MAX_TEXTURE_SIZE   16384
                   GL_MAX_TEXTURE_STACK_DEPTH   10
                GL Extensions
                   GL_AMD_multi_draw_indirect
                   GL_ARB_arrays_of_arrays
                   GL_ARB_base_instance
                   GL_ARB_blend_func_extended
                   GL_ARB_clear_buffer_object
                   GL_ARB_color_buffer_float
                   GL_ARB_compatibility
                   GL_ARB_compressed_texture_pixel_storage
                   GL_ARB_conservative_depth
                   GL_ARB_compute_shader
                   GL_ARB_copy_buffer
                   GL_ARB_copy_image
                   GL_ARB_debug_output
                   GL_ARB_depth_buffer_float
                   GL_ARB_depth_clamp
                   GL_ARB_depth_texture
                   GL_ARB_draw_buffers
                   GL_ARB_draw_buffers_blend
                   GL_ARB_draw_indirect
                   GL_ARB_draw_elements_base_vertex
                   GL_ARB_draw_instanced
                   GL_ARB_ES2_compatibility
                   GL_ARB_ES3_compatibility
                   GL_ARB_explicit_attrib_location
                   GL_ARB_explicit_uniform_location
                   GL_ARB_fragment_coord_conventions
                   GL_ARB_fragment_layer_viewport
                   GL_ARB_fragment_program
                   GL_ARB_fragment_program_shadow
                   GL_ARB_fragment_shader
                   GL_ARB_framebuffer_no_attachments
                   GL_ARB_framebuffer_object
                   GL_ARB_framebuffer_sRGB
                   GL_ARB_geometry_shader4
                   GL_ARB_get_program_binary
                   GL_ARB_gpu_shader5
                   GL_ARB_gpu_shader_fp64
                   GL_ARB_half_float_pixel
                   GL_ARB_half_float_vertex
                   GL_ARB_imaging
                   GL_ARB_instanced_arrays
                   GL_ARB_internalformat_query
                   GL_ARB_internalformat_query2
                   GL_ARB_invalidate_subdata
                   GL_ARB_map_buffer_alignment
                   GL_ARB_map_buffer_range
                   GL_ARB_multi_draw_indirect
                   GL_ARB_multisample
                   GL_ARB_multitexture
                   GL_ARB_occlusion_query
                   GL_ARB_occlusion_query2
                   GL_ARB_pixel_buffer_object
                   GL_ARB_point_parameters
                   GL_ARB_point_sprite
                   GL_ARB_program_interface_query
                   GL_ARB_provoking_vertex
                   GL_ARB_robust_buffer_access_behavior
                   GL_ARB_robustness
                   GL_ARB_sample_shading
                   GL_ARB_sampler_objects
                   GL_ARB_seamless_cube_map
                   GL_ARB_separate_shader_objects
                   GL_ARB_shader_atomic_counters
                   GL_ARB_shader_bit_encoding
                   GL_ARB_shader_image_load_store
                   GL_ARB_shader_image_size
                   GL_ARB_shader_objects
                   GL_ARB_shader_precision
                   GL_ARB_shader_storage_buffer_object
                   GL_ARB_shader_subroutine
                   GL_ARB_shader_texture_lod
                   GL_ARB_shading_language_100
                   GL_ARB_shading_language_420pack
                   GL_ARB_shading_language_include
                   GL_ARB_shading_language_packing
                   GL_ARB_shadow
                   GL_ARB_stencil_texturing
                   GL_ARB_sync
                   GL_ARB_tessellation_shader
                   GL_ARB_texture_border_clamp
                   GL_ARB_texture_buffer_object
                   GL_ARB_texture_buffer_object_rgb32
                   GL_ARB_texture_buffer_range
                   GL_ARB_texture_compression
                   GL_ARB_texture_compression_bptc
                   GL_ARB_texture_compression_rgtc
                   GL_ARB_texture_cube_map
                   GL_ARB_texture_cube_map_array
                   GL_ARB_texture_env_add
                   GL_ARB_texture_env_combine
                   GL_ARB_texture_env_crossbar
                   GL_ARB_texture_env_dot3
                   GL_ARB_texture_float
                   GL_ARB_texture_gather
                   GL_ARB_texture_mirrored_repeat
                   GL_ARB_texture_multisample
                   GL_ARB_texture_non_power_of_two
                   GL_ARB_texture_query_levels
                   GL_ARB_texture_query_lod
                   GL_ARB_texture_rectangle
                   GL_ARB_texture_rg
                   GL_ARB_texture_rgb10_a2ui
                   GL_ARB_texture_storage
                   GL_ARB_texture_storage_multisample
                   GL_ARB_texture_swizzle
                   GL_ARB_texture_view
                   GL_ARB_timer_query
                   GL_ARB_transform_feedback2
                   GL_ARB_transform_feedback3
                   GL_ARB_transform_feedback_instanced
                   GL_ARB_transpose_matrix
                   GL_ARB_uniform_buffer_object
                   GL_ARB_vertex_array_bgra
                   GL_ARB_vertex_array_object
                   GL_ARB_vertex_attrib_64bit
                   GL_ARB_vertex_attrib_binding
                   GL_ARB_vertex_buffer_object
                   GL_ARB_vertex_program
                   GL_ARB_vertex_shader
                   GL_ARB_vertex_type_2_10_10_10_rev
                   GL_ARB_viewport_array
                   GL_ARB_window_pos
                   GL_ATI_draw_buffers
                   GL_ATI_texture_float
                   GL_ATI_texture_mirror_once
                   GL_S3_s3tc
                   GL_EXT_texture_env_add
                   GL_EXT_abgr
                   GL_EXT_bgra
                   GL_EXT_bindable_uniform
                   GL_EXT_blend_color
                   GL_EXT_blend_equation_separate
                   GL_EXT_blend_func_separate
                   GL_EXT_blend_minmax
                   GL_EXT_blend_subtract
                   GL_EXT_compiled_vertex_array
                   GL_EXT_Cg_shader
                   GL_EXT_depth_bounds_test
                   GL_EXT_direct_state_access
                   GL_EXT_draw_buffers2
                   GL_EXT_draw_instanced
                   GL_EXT_draw_range_elements
                   GL_EXT_fog_coord
                   GL_EXT_framebuffer_blit
                   GL_EXT_framebuffer_multisample
                   GL_EXTX_framebuffer_mixed_formats
                   GL_EXT_framebuffer_multisample_blit_sca led
                   GL_EXT_framebuffer_object
                   GL_EXT_framebuffer_sRGB
                   GL_EXT_geometry_shader4
                   GL_EXT_gpu_program_parameters
                   GL_EXT_gpu_shader4
                   GL_EXT_multi_draw_arrays
                   GL_EXT_packed_depth_stencil
                   GL_EXT_packed_float
                   GL_EXT_packed_pixels
                   GL_EXT_pixel_buffer_object
                   GL_EXT_point_parameters
                   GL_EXT_provoking_vertex
                   GL_EXT_rescale_normal
                   GL_EXT_secondary_color
                   GL_EXT_separate_shader_objects
                   GL_EXT_separate_specular_color
                   GL_EXT_shader_image_load_store
                   GL_EXT_shadow_funcs
                   GL_EXT_stencil_two_side
                   GL_EXT_stencil_wrap
                   GL_EXT_texture3D
                   GL_EXT_texture_array
                   GL_EXT_texture_buffer_object
                   GL_EXT_texture_compression_dxt1
                   GL_EXT_texture_compression_latc
                   GL_EXT_texture_compression_rgtc
                   GL_EXT_texture_compression_s3tc
                   GL_EXT_texture_cube_map
                   GL_EXT_texture_edge_clamp
                   GL_EXT_texture_env_combine
                   GL_EXT_texture_env_dot3
                   GL_EXT_texture_filter_anisotropic
                   GL_EXT_texture_format_BGRA8888
                   GL_EXT_texture_integer
                   GL_EXT_texture_lod
                   GL_EXT_texture_lod_bias
                   GL_EXT_texture_mirror_clamp
                   GL_EXT_texture_object
                   GL_EXT_texture_shared_exponent
                   GL_EXT_texture_sRGB
                   GL_EXT_texture_sRGB_decode
                   GL_EXT_texture_storage
                   GL_EXT_texture_swizzle
                   GL_EXT_texture_type_2_10_10_10_REV
                   GL_EXT_timer_query
                   GL_EXT_transform_feedback2
                   GL_EXT_vertex_array
                   GL_EXT_vertex_array_bgra
                   GL_EXT_vertex_attrib_64bit
                   GL_EXT_import_sync_object
                   GL_IBM_rasterpos_clip
                   GL_IBM_texture_mirrored_repeat
                   GL_KHR_debug
                   GL_KTX_buffer_region
                   GL_NV_alpha_test
                   GL_NV_blend_minmax
                   GL_NV_blend_square
                   GL_NV_complex_primitives
                   GL_NV_compute_program5
                   GL_NV_conditional_render
                   GL_NV_copy_depth_to_color
                   GL_NV_copy_image
                   GL_NV_depth_buffer_float
                   GL_NV_depth_clamp
                   GL_NV_draw_texture
                   GL_NV_ES1_1_compatibility
                   GL_NV_explicit_multisample
                   GL_NV_fbo_color_attachments
                   GL_NV_fence
                   GL_NV_float_buffer
                   GL_NV_fog_distance
                   GL_NV_fragdepth
                   GL_NV_fragment_program
                   GL_NV_fragment_program_option
                   GL_NV_fragment_program2
                   GL_NV_framebuffer_multisample_coverage
                   GL_NV_geometry_shader4
                   GL_NV_gpu_program4
                   GL_NV_gpu_program4_1
                   GL_NV_gpu_program5
                   GL_NV_gpu_program_fp64
                   GL_NV_gpu_shader5
                   GL_NV_half_float
                   GL_NV_light_max_exponent
                   GL_NV_multisample_coverage
                   GL_NV_multisample_filter_hint
                   GL_NV_occlusion_query
                   GL_NV_packed_depth_stencil
                   GL_NV_parameter_buffer_object
                   GL_NV_parameter_buffer_object2
                   GL_NV_path_rendering
                   GL_NV_pixel_data_range
                   GL_NV_point_sprite
                   GL_NV_primitive_restart
                   GL_NV_register_combiners
                   GL_NV_register_combiners2
                   GL_NV_shader_atomic_counters
                   GL_NV_shader_atomic_float
                   GL_NV_shader_buffer_load
                   GL_NV_shader_storage_buffer_object
                   GL_NV_texgen_reflection
                   GL_NV_texture_barrier
                   GL_NV_texture_compression_vtc
                   GL_NV_texture_env_combine4
                   GL_NV_texture_expand_normal
                   GL_NV_texture_lod_clamp
                   GL_NV_texture_multisample
                   GL_NV_texture_rectangle
                   GL_NV_texture_shader
                   GL_NV_texture_shader2
                   GL_NV_texture_shader3
                   GL_NV_transform_feedback
                   GL_NV_transform_feedback2
                   GL_NV_vertex_array_range
                   GL_NV_vertex_array_range2
                   GL_NV_vertex_attrib_integer_64bit
                   GL_NV_vertex_buffer_unified_memory
                   GL_NV_vertex_program
                   GL_NV_vertex_program1_1
                   GL_NV_vertex_program2
                   GL_NV_vertex_program2_option
                   GL_NV_vertex_program3
                   GL_NVX_conditional_render
                   GL_NVX_gpu_memory_info
                   GL_OES_compressed_paletted_texture
                   GL_OES_depth24
                   GL_OES_depth32
                   GL_OES_depth_texture
                   GL_OES_element_index_uint
                   GL_OES_fbo_render_mipmap
                   GL_OES_get_program_binary
                   GL_OES_mapbuffer
                   GL_OES_packed_depth_stencil
                   GL_OES_point_size_array
                   GL_OES_point_sprite
                   GL_OES_rgb8_rgba8
                   GL_OES_read_format
                   GL_OES_standard_derivatives
                   GL_OES_texture_3D
                   GL_OES_texture_float
                   GL_OES_texture_float_linear
                   GL_OES_texture_half_float
                   GL_OES_texture_half_float_linear
                   GL_OES_texture_npot
                   GL_OES_vertex_array_object
                   GL_OES_vertex_half_float
                   GL_SGIS_generate_mipmap
                   GL_SGIS_texture_lod
                   GL_SGIX_depth_texture
                   GL_SGIX_shadow
                   GL_SUN_slice_accum
                   GL_WIN_swap_hint
                   WGL_EXT_swap_control
                   GL_EXT_bgra
    Hard Drives
          SAMSUNG HD502HJ ATA Device
             Manufacturer   SAMSUNG
             Business Unit/Brand   Desktop
             Model Capacity For This Specific Drive   500GB
             Heads   16
             Cylinders   16.383
             SATA type   SATA-II 3.0Gb/s
             Device type   Fixed
             ATA Standard   ATA8-ACS
             Serial Number   S20BJ9FB901409
             LBA Size   48-bit LBA
             Power On Count   619 times
             Power On Time   112,8 days
             Speed, Expressed in Revolutions Per Minute (rpm)   7200
             Features   S.M.A.R.T., APM, AAM, NCQ
             Transfer Mode   SATA II
             Interface   SATA
             Capacity   466GB
             Real size   500.107.862.016 bytes
             RAID Type   None
                S.M.A.R.T
                   01 Read Error Rate   100 (100 worst) Data 0000000000
                   02 Throughput Performance   252 (252) Data 0000000000
                   03 Spin-Up Time   082 (081) Data 00000015D7
                   04 Start/Stop Count   100 (100) Data 000000026F
                   05 Reallocated Sectors Count   252 (252) Data 0000000000
                   07 Seek Error Rate   252 (252) Data 0000000000
                   08 Seek Time Performance   252 (252) Data 0000000000
                   09 Power-On Hours (POH)   100 (100) Data 0000000A92
                   0A Spin Retry Count   252 (252) Data 0000000000
                   0B Recalibration Retries   252 (252) Data 0000000000
                   0C Device Power Cycle Count   100 (100) Data 000000026B
                   BF G-sense error rate   252 (252) Data 0000000000
                   C0 Power-off Retract Count   252 (252) Data 0000000000
                   C2 Temperature   061 (045) Data 00000F0027
                   C3 Hardware ECC Recovered   100 (100) Data 0000000000
                   C4 Reallocation Event Count   252 (252) Data 0000000000
                   C5 Current Pending Sector Count   252 (252) Data 0000000000
                   C6 Uncorrectable Sector Count   252 (252) Data 0000000000
                   C7 UltraDMA CRC Error Count   200 (200) Data 0000000000
                   C8 Write Error Rate / Multi-Zone Error Rate   100 (100) Data 0000000000
                   DF Load/Unload Retry Count   252 (252) Data 0000000000
                   E1 Load/Unload Cycle Count   100 (100) Data 000000026F
                   Temperature   38 °C
                   Temperature Range   ok (less than 50 °C)
                   Status   Good
                Partition 0
                   Partition ID   Disk #0, Partition #0
                   Size   100 MB
                Partition 1
                   Partition ID   Disk #0, Partition #1
                   Disk Letter   C:
                   File System   NTFS
                   Volume Serial Number   ECE9E9D2
                   Size   466GB
                   Used Space   427GB (92%)
                   Free Space   39,2GB (8%)
    Optical Drives
          TSSTcorp CDDVDW SH-222AB ATA Device
             Media Type   DVD Writer
             Name   TSSTcorp CDDVDW SH-222AB ATA Device
             Availability   Running/Full Power
             Capabilities   Random Access, Supports Writing, Supports Removable Media
             Config Manager Error Code   Device is working properly
             Config Manager User Config   FALSE
             Drive   D:
             Media Loaded   FALSE
             SCSI Bus   1
             SCSI Logical Unit   0
             SCSI Port   1
             SCSI Target Id   1
             Status   OK
    Audio
          Sound Cards
             NVIDIA High Definition Audio
             Bluetooth Audio Device
             NVIDIA High Definition Audio
             NVIDIA High Definition Audio
             NVIDIA High Definition Audio
             Realtek High Definition Audio
          Playback Devices
             Højttalere (Realtek High Definition Audio)   (default)
             Realtek Digital Output (Realtek High Definition Audio)
             Realtek Digital Output(Optical) (Realtek High Definition Audio)
          Recording Device
             Mikrofon (Realtek High Definition Audio)
          Speaker Configuration
             Speaker type   Stereo
    Peripherals
          HID-tastaturenhed
             Device Kind   Keyboard
             Device Name   HID-tastaturenhed
             Vendor   Apple Computer Inc
             Location   USB-inputenhed
                Driver
                   Date   6-21-2006
                   Version   6.1.7601.17514
                   File   C:\Windows\system32\DRIVERS\kbdhid.sys
                   File   C:\Windows\system32\DRIVERS\kbdclass.sys
          HID-kompatibel mus
             Device Kind   Mouse
             Device Name   HID-kompatibel mus
             Vendor   AMP,
             Location   USB-inputenhed
                Driver
                   Date   6-21-2006
                   Version   6.1.7600.16385
                   File   C:\Windows\system32\DRIVERS\mouhid.sys
                   File   C:\Windows\system32\DRIVERS\mouclass.sys
          Printers
                Fax
                   Printer Port   SHRFAX:
                   Print Processor   winprint
                   Availability   Always
                   Priority   1
                   Duplex   None
                   Print Quality   200 * 200 dpi Monochrome
                   Status   Unknown
                      Driver
                         Driver Name   Microsoft Shared Fax Driver (v4.00)
                         Driver Path   C:\Windows\system32\spool\DRIVERS\x64\3\FXSDRV.DLL
                Microsoft XPS Document Writer (Default Printer)
                   Printer Port   XPSPort:
                   Print Processor   winprint
                   Availability   Always
                   Priority   1
                   Duplex   None
                   Print Quality   600 * 600 dpi Color
                   Status   Unknown
                      Driver
                         Driver Name   Microsoft XPS Document Writer (v6.00)
                         Driver Path   C:\Windows\system32\spool\DRIVERS\x64\3\mxdwdrv.dll
    The GPU is N570GTX Twin Frozr III Power Edition OC
    Cannot show afterburner screen because of linking policies (It seems)

    Quote
    I' unsure to see where the Serial Number is to be found and I'm not ready to remove the card do to the possibility of warranty issues.
    Without S/N no help can be provided.
    Serial Number Illustration

  • T510 Nvidia Display stopped and recovered

    Hi Everyone,
    I'm experiencing some problem with my 4month old T510 laptop. Today, while I was using my laptop, the screen went black for one second and came back on again, with a little notice at the bottom (near the time setting) saying something like the Nvidia display has stopped and recovered.
    It has happenend about 3 times since I received the laptop, does anyone have the same problem, im using a windows 7 system, it is a serious problem, or should I not worry about it. I've never had any trouble with my older Thinkpads, but this one seems to cause me problems. Any suggestions?
    Thanks,
    JO

    I am having the same issues on my T510, with Nvidia NVS3100 graphic card.
    Occasionally the driver will stop respond, and thus recover. There is not a specific way of replicating the problem, it just randomly occurs.
    About my installation, its a clean Win7 installation - no preload (hate preloads)
    3 days ago I reinstalled my Win7, for troubleshooting purposes with a slow boot to Windows 7. So I have the newest drivers from Lenovo right now, and yesterday it happened again, sadly.
    Current driver installed on my system:
    8.17.12.5738  (Graphics)
    1.0.15.0      (Audio)
    I dont think it is a hardware failure, think its a driver issue - so Im hoping a new version will be released that fixes it. Untill then, I am just happy that it doesnt occur often for me.

  • Satellite M300 - display driver stopped and recovered keeps popping up

    Hi
    I am new to this forum took me half hour to find how to post this.
    If any one knows a fix please help

    Hi
    As I understood your very short posting: you got an message that the display driver stopped or crashed and recovered again.
    Right?
    Maybe an new display driver installation would help to sort of this issue.?
    I would recommend you to uninstall the previous driver.
    Clean the system using CCLeaner (or other 3rd party tool)
    Reboot the unit, download and finally install the newest version of display driver released for your notebook model. Reboot the unit.
    Voila

  • Movies skip in drive/like stop-and-go motion; transcoded FFmpeg do same!?

    Hi folks. I have been ripping some DVDs as of late and I am in the midst of transfering them to Apple TV on my network. However I seem to have run into a problem.
    Today I went to rip a DVD and then loaded into iTunes and trans to Apple TV. I was noticing that it was skipping a bit on my TV - not smooth playing in other words.
    So I went back to my Macbook and started playing a disk in the Macbook DVD player and notices that when I play the movie stops and goes. Will play a second or two then stop then play then stop, almost like arecord skipping without missing any music. The drive seems to be a little noisier now too - making churning or turning noise as it reads and plays (skips).
    What could this be from? This wasnt happening yesterday - I was able to rip a couple that didnt have this problem. Is the superdrive bad now? is it a software issue? Do I need ot reset PRAM?
    Come to think of it I also was using FFMpeg to transcode some .avi movies into Apple TV compatible files and they didnt come out very well either, had to trash them. Since this is software based and not drive based, coul dmy issue be some setting or PRAM on Macbook itself rather than the drive?
    OK I'm confused now!
    Your help would be greatly appreciated!! as always...
    Jason

    So I dloaded VLC to play the movies before I rip them and I am getting the following errors for 2 different movies:
    main: decoder is leaking pictures, resetting the heap
    and
    main: INPUTCONTROL_SET_POSITION(OFFSET) 11.2% failed
    What do you think? Since I am not versed in this very wekk, is this a hardware or software issue? And how to remedy?
    Thanks
    Jason

  • Nvidia driver crashes X and freezes system

    I've installed Arch Linux last night and the nvidia driver I installed crashes X a few seconds after I start it.
    At the moment I'm using Nouveau without a problem but I'm not satisfied with the performance so I'd like to use the official nvidia driver. So far I tried the one in the package database (270), the beta one from the AUR (280) and two older ones, (250 & 260). Neither of the latter would install, I'm guessing because of old kernel version?
    So basically the problem is that whenever I start X it works for a couple of seconds (less than 10) and then my system freezes to a black screen. When I boot gdm the same thing happens, everything works including input and sound but shortly after seeing the login screen the black screen appears again.
    Here's an X error log: http://pastie.org/2248178
    So any ideas?

    Well the new driver changes the way the GPU throttles. Accoding to Nvidia's update notes, it will throttle up or down allot faster based on load. I have also noticed the DPC latency has significantly dropped on those hardware changes as well and along with the repeated interrupts for state change requests. Did you uninstall the previous drivers first?
    Eric
    ADK

  • Nvidia driver with KMS and fbset?

    I read several wiki articles and wanted to try KMS with my nvidia driver so I renamed /etc/X11/xorg.conf to something else and rebooted.  My terminal seems to be running in a rather low resolution.  When I query with fbset, I get:
    $ fbset
    open /dev/fb0: No such file or directory
    Are KMS and nvidia incompatible at this point in time or is there something I'm not setting up properly?

    jskier wrote:
    karol wrote:What do you want, graysky? High resolution - use 'vga=' on the kernel line.
    This is not advisable for KMS (which the NVIDIA driver does not support anyway).
    Per the wiki, if using KMS and you are having resolution problems, use "fbset" which is found in the extra repo.
    I'm using nvidia-173xx and fbset returns "open /dev/fb0: No such file or directory".
    Does it work for you?

  • GTX 560 Ti Twin Frozr II OC - Display driver has stopped responding & recovered

    I'm having a with a problem with my new MSI GTX 560 Ti twin frozr II/OC.  About once a day (sometimes more) my display either crashes and goes dark or the display fills up with small squares and then goes dark.  After about 10 seconds the display comes back and I get the error message: "Display driver stopped responding & has recovered.  Display driver NVIDIA Windows Kernel Mode Driver, Version xxx.xx stopped responding and has successfully recovered."
    I am not much of a technical troubleshooter but is this a driver issue or a problem with the card itself?  Some forums out there are saying that I need to increase the GPU voltage, etc.  Being somewhat of a noob, I am looking for the easiest explanation/solution that even someone like me can handle...thanks.

    OS: MS Win 7 Home Premium 64-bit SP1
    CPU: Intel i5 2500k
    RAM: Corsair Vengeance 8G DDR3 1600
    Motherboard: MSI P67A-GD65
    HDD: WD Caviar Black 1TB SATA III 6 Gb/s 7200 RPM 64MG CACHE
    PSU: Antec High Current Gamer 750W (+12V~40A, +5V~25A, +3.3V~25A)
    GPU: MSI GTX 560 Ti Twin Frozr II 1G
    Optical Drive: HP DVD Writer 1270d ATA Device

  • Windows 8 bootup crash, cause NVIDIA Driver.

    Hello people, it's me again. I just used bootcamp assistant on OS X 10.9.1 and installed Windows 8.1 Pro. I installed the BootCamp 5 drivers and it said to restart, and I did so, but when it restarted back into windows it shows the windows bootup screen and fades to black, but when it fades to black the screen shuts off and it restarts with the chime, and goes back through the same loop. I tried uninstalling every driver through safe mode until I found out it was the NVIDIA GeForce 9400m driver. I tried downloading the driver from the NVIDIA website, Windows update, BootCamp 5 drivers, BootCamp 4 drivers, the disk that came with my Mac but it ends up the same outcome. Could someone please help me, or if someone has the same problem but fixed it could tell me.
    -JP

    While we all have MacBooks in this forum not all of us use BootCamp. There's a BootCamp Support Community where everybody uses BootCamp. You should also post this question there to increase your chances of getting an answer.
    https://discussions.apple.com/community/windows_software/boot_camp

  • Version 5 of firefox causes my drive to grind and the program won't close without force quitting

    I reinstalled program but problem still occurs. When I start Firefox my disk drive continues to work very hard and doesn't slow down. When I try to quit Firefox it won't and I have to use force quit

    I found out what was wrong. It's an ad-on. SoThink Web Video Downloader Not that it is faulty or not compatible, it just keeps a cache of EVERYTHING you visit that is flash. Not just the flash that you download, but any flash on any site you visit. Mine was huge, I emptied it, and the problem stopped.

  • How to have a runtime error or failure cause all executions to stop and cleanup

    I am using batch parallel mode.  It's easy enough to terminate or abort all executions from SequenceFilePostStepRuntimeError using IEngine.TerminateAll() and .AbortAll(), but I would like to be able to set an error on all my running executions and cause them to run cleanup when I encounter an error on ANY of the test socket executions.
    Anyone have an example of how I might do this?
    Thanks,
    Jake

    I did something like this for a failure handler once... and looking through my code I think the biggest headache is to realize that one execution socket has no easy way of seeing the execution references for other sockets.  These things are kept by the process model's top level execution... which you also don't have a super easy time accessing without tweaking some logic in your Model file.
    (1)Somehow or another you want to get access to the "TestUUTs"/"SinglePass"  Fileglobals.TestSocketExecutions[] array and make use of it in your classic RuntimeError callback.  The easiest solution (but not the most elegant) would be to edit your model to copy/clone the file global into someplace more convenient... ie "TestUUTs - TestSocketEntrypoint".
    (2) in your error callback, handle your error as usual i.e. tell top level sequence to go to cleanup etc. but also loop through the other execution references and do some variation on GetSequenceContext() and setting Runstate.sequenceErrorCode and the rest.  The example api calls below are probably overkill...
    Locals.currentExeContext=Locals.currentexecution.AsExecution.GetThread(0).GetSequenceContext(0, Nothing) 
    Locals.currentExeContext.AsSequenceContext.SequenceErrorCode=Locals.RecievedError.Code,
    Locals.currentExeContext.AsSequenceContext.SequenceErroroccurred=Locals.RecievedError.Occurred,
    Locals.currentExeContext.AsSequenceContext.SequenceErrorMessage=Locals.RecievedError.Msg,
    Locals.currentExeContext.AsSequenceContext.ErrorReported =True, Locals.currentExeContext.AsSequenceContext.GotoCleanup =True
    I'm using "Locals.RecievedError" as my error buffer in this case because it made sense to me to modifiy the error text to include which socket actually had the error (since now it's propigated to all sockets).
    Locals.RecievedError.Msg=Parameters.Step.Result.error.msg+" Occurred on Socket#"+Str(RunState.TestSockets.MyIndex)
    or something like that...
    Was this what you were looking for?  If you're really stumped and can tell me what version of TS you're using, I'll try and extract an example from my old code that you can use, but hopefully this helps.
    Cheers,
    Elaine R.
    www.bloomy.com

  • Nvidia display driver has stopped responding and has recovered

    Hello,
    I'm fairly new to the boards.  I recently purchased my first laptop, the t510.  I have noticed on 2 occasions, about a month apart where the screen flickered and received the nvidia display driver message above.  On the first occasion, I was running Google Earth.  On the second occasion, I was playing a demo of a game.  The power settings were on low in both instances.  Is the problem that the video card was not receiving enough power or am I looking at imminent hardware failure.  I have the 3 year depot warranty so I can certainly send it in for repair if necessary but I wanted to make sure it wasn't just a power setting.  Any information you could provide would be much appreciated. 
    Regards,
    Chad

    Look at this thread:
    http://forums.lenovo.com/t5/T400-T500-and-newer-T-series/T510-Nvidia-Display-stopped-and-recovered/m...
    You are not the only one with this problem scout929.
    Its not the best idea to do a direct comparison with the W510 thread, since that model doesnt use the same graphic processor as the T510 - but its a guideline to the driver being faulty nevertheless. So I guess we just have to wait for a driver that works better...

  • When trying to login to iTunes I receive a message iTunes has stopped working, a problem caused the program to stop working and then iTunes is automatically closed

    When trying to login to iTunes I receive a message iTunes has stopped working. A problem caused the program to stop and iTunes automatically closes.

    For general advice see Troubleshooting issues with iTunes for Windows updates.
    The steps in the second box are a guide to removing everything related to iTunes and then rebuilding it which is often a good starting point unless the symptoms indicate a more specific approach. Review the other boxes and the list of support documents further down page in case one of them applies.
    Your library should be unaffected by these steps but there is backup and recovery advice elsewhere in the user tip.
    tt2

  • Y510p and problem with Update Nvidia Driver

    Hi everyonei have problem with updating my y510p lenovo laptop nvidia driver ,my current nvidia driver version is 327.62 which i download from lenovo website,Now for better performance in new games like gta v and witcher3 ,i decide to updating nvidia driver,first remove my nvidia graphic driver from add or remove then download nvidia ver 350 from nvidia official web site , which nvidia website confirm it support my graphic card which is Gt755m , then i install new ver and during install i check clean install , after successful install , restart laptop , then there was problem . when i try to open nvidia control panel it wont running and an error showed up and said "You are not currently using a display attached to an NVIDIA GPU" .i try to open a game , game running in really low fps and i find out game run on hd graphic of my laptop and my nvidia graphic wont run .The only way to repair was i install my last nvidia driver 327.62 and run a system restore .guys what is your suggestion and how i can update my y510p nvidia driver ?Thanks   

    Hi Y510Man,
         The video graphics installation order is important. You need to install the Intel Graphics first, and then do the Nvidia. IIRC you should un-install the Nvidia driver, then re-install (or upgrade) the Intel HD Graphics driver. Reboot, and install the new Nvidia driver.
         I don't know why, but every time I upgraded my Y470 Nvidia driver, I had to use this procedure. First install, or re-install, the Intel driver, then install the Nvidia. You can't just upgrade the Nvidia driver without a re-install of the Intel. I think it has to do with the Optimus setting, and the automatic switching.
        Let us know how it goes.
    Cheers
    DragonRider

  • Display drivers have failed and recovered.

     First off I have a k450e that i bought in August. I started receiving the message "Display driver has failed and recovered" yesterday when trying to play several games. It will freeze just after starting a game revert to the windows screen and display that message. It was working fine the night before, no updates were applied that i'm aware of. I have tried a clean installation of drivers, rolling back drivers and have even recovered my system to how it was when I bought it. I have only had this PC for 3 months and have never encountered anything like this, especially in such a short amount of time of owning a system. Please help

    Its only a driver issue
    use a program called driver sweep to remove your gfx card drivers then reinstall the drivers
    anything could cause a problem with the drivers for a program being install or uninstalled
    Thx dave
    yoga 2, lenovo b540
    3 custom gaming pc systems

Maybe you are looking for

  • Cisco ASA 5505 site to site Multiple subnet.

    Hi. I need some help configuring my cisco asa 5505. I've set up a VPN tunnel between two ASA 5505 Site 1: Subnet 192.168.77.0 Site 2: Have multiple vlans and now the tunnel goes to vlan400 - 192.168.1.0 What I need help with: From site 1 i need to be

  • Envy 7640 only prints in black and white

    New ENVY 7640 all-in-one is only printing in black and white.  Test page prints in full color. When clicking on a file to print, the image turns to black and white even before printing. Have removed Airprint. Thanks for any help! This question was so

  • I got problem with Xcode 5

    My source //  ViewController.m //  Calculator //  Created by APPLE on 4/6/14. //  Copyright (c) 2014 DinhXuanVu. All rights reserved. #import "ViewController.h" @interface ViewController () @end @implementation ViewController -(IBAction)Number1:(id)s

  • Apple logos comin n goin and it wont turn on

    hey! i had a problem with a few songs on my nano. a point woul come where my nano couldnt play the song any further and jumped to the next song unless i fast forward the song, so i decided to format the nano. but unfotunately whike it was fromating,

  • I want to reactivate my account

    I had an account "[email protected]" and I want to reactivate"[email protected]" can you help me abut how to get access? I think i lost my password.