AcrobatReader JumpOutReturn problem

Perhaps I'm overlooking the obvious...
AW7, Acrobat Reader 6.
JumpOutReturn("AcroRd32.exe", "
http://www.mysticsailor.com/upload/Work/PDF1.pdf")
launches the reader, but fails to open the document. The
Adobe Reader error is:
"There was an error opening this document. The filename,
directory name, or volume label syntax is incorrect."
However... (there is always a but, right?)
With AcroReader open, if I type in that exact same url in the
File Open dialog, the pdf file opens like it should.
Hints, suggestions, explanations?
I've got a work-around in my hip pocket, but I'd prefer not
to use it. (create a local pdf with links to the web pdf's.)
BTW... the files open with the \\server\share\file.pdf just
fine.
Thanx,
Jeff
Update: The piece launching the Reader is an a7r. Shouldn't
matter though.

I don't know...
But another workaround could be to JOR to an HTML page which
embeds/references the PDF so the user's web browser opens
instead of
Acrobat...?
Any difference if you don't specify AcroRd32.exe and just
leave the
first argument blank?
Or load the IE ActiveX control and have that load an HTML
page that has
links to the PDFs and their http locations, so when the user
clicks
those links Acrobat should be launched...though they may open
in that IE
ActiveX window...
Erik
Jeff Radwill wrote:
> Perhaps I'm overlooking the obvious...
>
> AW7, Acrobat Reader 6.
>
> JumpOutReturn("AcroRd32.exe",
> "
http://www.mysticsailor.com/upload/Work/PDF1.pdf")
> launches the reader, but fails to open the document. The
Adobe Reader error is:
> "There was an error opening this document. The filename,
directory name, or
> volume label syntax is incorrect."
>
> However... (there is always a but, right?)
> With AcroReader open, if I type in that exact same url
in the File Open
> dialog, the pdf file opens like it should.
>
> Hints, suggestions, explanations?
>
> I've got a work-around in my hip pocket, but I'd prefer
not to use it. (create
> a local pdf with links to the web pdf's.)
> BTW... the files open with the \\server\share\file.pdf
just fine.
>
> Thanx,
> Jeff
>
Erik Lord
http://www.capemedia.net
Adobe Community Expert - Authorware
http://www.macromedia.com/support/forums/team_macromedia/
http://www.awaretips.net -
samples, tips, products, faqs, and links!
*Search the A'ware newsgroup archives*
http://groups.google.com/groups?q=macromedia.authorware

Similar Messages

  • Vertical submenu problem with adobe acrobatreader in iframe

    We've a problem that when we have an adobe acrobat file opened in an iframe that the pop-up submenus are appearing behind the adobe pdf.
    It seem the z-index in the CSS doesn't deal with it.
    When we remove the pdf like src="" then the sub-menus (pop-ups) are appearing correctly and with src="somefile.pdf" the submenus again are behind that pdf.
    Did anyone solve this problem?

    SOLVED:
    http://forums.adobe.com/message/2142641
    Current version has a BUG. Version 1.4 works properly.

  • When i try to open docs in mail box  i get an error msg : there is a problem with adobe acrobat/read

    when i try to open docs in mail box  i get an error msg : "there is a problem with adobe acrobat/reader.  If it is running please exit and try again (1014:1014)"

    I have the same problem also but solved with the solution from http://www.brain-cluster.com/blog/orange/2011/03/06/there-problem-adobe-acrobatreader-if-it-running-please-exit-and-try-again

  • "There is a problem with Adobe Acrobat/Reader. If it is running, please exit and try again. (103:103)" error appear when I try to download pdf file when using Adobe Reader X. Any solution?

    Any pdf file I tried to download the error message appear since I installed Adobe Reader X.

    I have the same problem also but solved with the solution from http://www.brain-cluster.com/blog/orange/2011/03/06/there-problem-adobe-acrobatreader-if-it-running-please-exit-and-try-again

  • Error: there is a problem with Adobe Acrobat/Reader   If it is running, please exit and try again.

    I keep getting this message when trying to open a file.
    Error: there is a problem with Adobe Acrobat/Reader   If it is running, please exit and try again.

    I have the same problem also but solved with the solution from http://www.brain-cluster.com/blog/orange/2011/03/06/there-problem-adobe-acrobatreader-if-it-running-please-exit-and-try-again

  • Problems with visual basic and acrobat X

    Hello,
    In visual basic (excel), I had written a program in visual basic (excel) to open a pdf file on the local server.
    Before I updated to acrobat pro X, I had acrobat pro 8 on my pc.
    With the 8 I didn't had any problems to open the pdf-file.
    Now with the X version, it only opens the start window of acrobat x pro.
    Did they changed something in Xversion?
    Does anyone has an idea to solve this problem?
    Below you can find my visual basic code.
    Thanks in advanced !!
    Sylvie
    Code:
    Sub OpenPDF(bestand As String)
    Dim retval
    Dim sAdobeReader As String
    sAdobeReader = Chr(34) & "C:\Program Files\Adobe\Acrobat 10.0\Acrobat\Acrobat.exe" & Chr(34)
    'sAdobeReader = "C:\Program Files\Adobe\Acrobat 10.0\Acrobat\Acrobat.exe"
    retval = Shell(sAdobeReader & Chr(34) & bestand & Chr(34), 0)
    End Sub
    Private Sub SelectedPDF()
    OpenPDF ("N:\11276.pdf")
    End Sub

    This is really a user forum, I think you need a developer forum... maybe SDK?
    http://forums.adobe.com/community/acrobat

  • I think I have a flattener problem but not sure and I don't know how to fix the problem

    I downloaded a new font (Lato) and stretched some of the type.  It appears fine on the screen and print preview but is distorted on my printed copy.  I have tried to convert all text to outlines and selected that preset in the pdf dialog box but this still hasn't solved the problem.  I'm not sure if this is even the problem - I would really appreciate help!  thanks so much!

    Ok I found a site that has a free version of this font and Font Agent Pro found nothing wrong wit it so I loaded it. And I then opened it and saved it as a pdf and then printed it from Acrobat with no problems and looks fine in Acrobat and Illustrator.
    I say the font is corrupt I downaoded the font from this address
    http://www.fonts2u.com/font-designers/lukasz-dziedzic.html
    Try replacing the fonts then try both Illustrator and Acrobat

  • I think I have a shared libraries problem - but not sure...

    Ok - when I installed itunes on my computer and pointed it at where I keep my music on my computer, the software asked me something along the lines of "do I want to add all the files from all locations" - to which I said yes.  Unfortunately I didn't realise it would then grab all the music files from every computer on our home network (and my husband has LOADS of stuff I don't want!).
    So anyway -- I have all these tracks in my libraray - is there any way to take them off my libraary without having to go through and delete them all individually?  To effectively remove everything which isn't on *my* pc?
    I hope that makes sense - it is kindof difficult to explain!
    Thanks

    Ok I found a site that has a free version of this font and Font Agent Pro found nothing wrong wit it so I loaded it. And I then opened it and saved it as a pdf and then printed it from Acrobat with no problems and looks fine in Acrobat and Illustrator.
    I say the font is corrupt I downaoded the font from this address
    http://www.fonts2u.com/font-designers/lukasz-dziedzic.html
    Try replacing the fonts then try both Illustrator and Acrobat

  • A problem with threads

    I am trying to implement some kind of a server listening for requests. The listener part of the app, is a daemon thread that listens for connections and instantiates a handling daemon thread once it gets some. However, my problem is that i must be able to kill the listening thread at the user's will (say via a sto button). I have done this via the Sun's proposed way, by testing a boolean flag in the loop, which is set to false when i wish to kill the thread. The problem with this thing is the following...
    Once the thread starts excecuting, it will test the flag, find it true and enter the loop. At some point it will LOCK on the server socket waiting for connection. Unless some client actually connects, it will keep on listening indefinatelly whithought ever bothering to check for the flag again (no matter how many times you set the damn thing to false).
    My question is this: Is there any real, non-theoretical, applied way to stop thread in java safely?
    Thank you in advance,
    Lefty

    This was one solution from the socket programming forum, have you tried this??
    public Thread MyThread extends Thread{
         boolean active = true;          
         public void run(){
              ss.setSoTimeout(90);               
              while (active){                   
                   try{                       
                        serverSocket = ss.accept();
                   catch (SocketTimeoutException ste){
                   // do nothing                   
         // interrupt thread           
         public void deactivate(){               
              active = false;
              // you gotta sleep for a time longer than the               
              // accept() timeout to make sure that timeout is finished.               
              try{
                   sleep(91);               
              }catch (InterruptedException ie){            
              interrupt();
    }

  • A problem with Threads and MMapi

    I am tring to execute a class based on Game canvas.
    The problem begin when I try to Play both a MIDI tone and to run an infinit Thread loop.
    The MIDI tone "Stammers".
    How to over come the problem?
    Thanks in advance
    Kobi
    See Code example below:
    import java.io.IOException;
    import java.io.InputStream;
    import javax.microedition.lcdui.Graphics;
    import javax.microedition.lcdui.Image;
    import javax.microedition.lcdui.game.GameCanvas;
    import javax.microedition.media.Manager;
    import javax.microedition.media.MediaException;
    import javax.microedition.media.Player;
    public class MainScreenCanvas extends GameCanvas implements Runnable {
         private MainMIDlet parent;
         private boolean mTrucking = false;
         Image imgBackgound = null;
         int imgBackgoundX = 0, imgBackgoundY = 0;
         Player player;
         public MainScreenCanvas(MainMIDlet parent)
              super(true);
              this.parent = parent;
              try
                   imgBackgound = Image.createImage("/images/area03_bkg0.png");
                   imgBackgoundX = this.getWidth() - imgBackgound.getWidth();
                   imgBackgoundY = this.getHeight() - imgBackgound.getHeight();
              catch(Exception e)
                   System.out.println(e.getMessage());
          * starts thread
         public void start()
              mTrucking = true;
              Thread t = new Thread(this);
              t.start();
          * stops thread
         public void stop()
              mTrucking = false;
         public void play()
              try
                   InputStream is = getClass().getResourceAsStream("/sounds/scale.mid");
                   player = Manager.createPlayer(is, "audio/midi");
                   player.setLoopCount(-1);
                   player.prefetch();
                   player.start();
              catch(Exception e)
                   System.out.println(e.getMessage());
         public void run()
              Graphics g = getGraphics();
              play();
              while (true)
                   tick();
                   input();
                   render(g);
          * responsible for object movements
         private void tick()
          * response to key input
         private void input()
              int keyStates = getKeyStates();
              if ((keyStates & LEFT_PRESSED) != 0)
                   imgBackgoundX++;
                   if (imgBackgoundX > 0)
                        imgBackgoundX = 0;
              if ((keyStates & RIGHT_PRESSED) != 0)
                   imgBackgoundX--;
                   if (imgBackgoundX < this.getWidth() - imgBackgound.getWidth())
                        imgBackgoundX = this.getWidth() - imgBackgound.getWidth();
          * Responsible for the drawing
          * @param g
         private void render(Graphics g)
              g.drawImage(imgBackgound, imgBackgoundX, imgBackgoundY, Graphics.TOP | Graphics.LEFT);
              this.flushGraphics();
    }

    You can also try to provide a greater Priority to your player thread so that it gains the CPU time when ever it needs it and don't harm the playback.
    However a loop in a Thread and that to an infinite loop is one kind of very bad programming, 'cuz the loop eats up most of your CPU time which in turn adds up more delays of the execution of other tasks (just as in your case it is the playback). By witting codes bit efficiently and planning out the architectural execution flow of the app before start writing the code helps solve these kind of issues.
    You can go through [this simple tutorial|http://oreilly.com/catalog/expjava/excerpt/index.html] about Basics of Java and Threads to know more about threads.
    Regds,
    SD
    N.B. And yes there are more articles and tutorials available but much of them targets the Java SE / EE, but if you want to read them here is [another great one straight from SUN|http://java.sun.com/docs/books/tutorial/essential/concurrency/index.html] .
    Edited by: find_suvro@SDN on 7 Nov, 2008 12:00 PM

  • J2ME problem with threads

    Hi all,
    I would like to ask you for a help. I need to write a small program at my university. I started to write a midlet which function would be to countdown time for sports activities. I woul like to start a new thread - the one that counts down - and at the same time make the main thread sleep. After the "countdown" thread finishes, the main thread wakes up and waits for user input. The problem is that when the "countdown" thread finishes his work, I've got Uncaught exception java/lang/NullPointerException. error and the midlet halts.
    Below you can find the code
    import java.lang.*;
    import java.util.*;
    import javax.microedition.lcdui.*;
    import javax.microedition.midlet.*;
    public class intervals extends MIDlet implements CommandListener
    public Display ekran;
    private SweepCanvas sweeper;
    private Form rundy;
    private TextField round0, round1, round2, round3, round4, round5, round6, round7, round8;
    private long czas,x;
    private Command exitCommand;
    private Command addRound;
    private Command delRound;
    private Command start;
    private TextField repeat;
    private Form odliczanie;
    private Alert ostrz;
    Licznik thread;
    String test;
    StringItem test1;
    int parz,i,j,k;
    static int l;
    int ilrund;
    int ilpowt;
    Item sec;
    long sec1;
    public intervals()
        rundy = new Form("Interwa&#322;y sportowe");
        exitCommand = new Command("Wyj&#347;cie", Command.EXIT, 2);
        addRound = new Command("Dodaj","Dodaj rund&#281;", Command.ITEM,1);
        delRound = new Command("Usu&#324;","Usu&#324; ostatni&#261; rund&#281;", Command.ITEM,1);
        start = new Command("Start", Command.ITEM,1);
        odliczanie = new Form("Odliczanie");
        TextField dodaj(TextField kolej)
            kolej=new TextField("Podaj czas (s) rundy "+parz,null, 4, TextField.NUMERIC);//stworzenie nowej instancji do wybierania czasu trwania rundy
            if(rundy.size()==0)
                rundy.insert(rundy.size(),kolej);
                else
                    rundy.insert(rundy.size()-1, kolej);
            return kolej;
        void odliczanie(TextField round)
            monitor m=new monitor();
            k=Integer.parseInt(round.getString());
            ekran.setCurrent(odliczanie);
            thread=new Licznik(k,odliczanie);
            thread.start();
            ekran.setCurrent(rundy);
    public void startApp()// throws MIDletStateChangeException
        rundy.deleteAll();
        repeat = new TextField("Podaj ilo&#347;&#263; powtórze&#324;",null,1,TextField.NUMERIC);
        rundy.addCommand(addRound);
        rundy.addCommand(exitCommand);
        rundy.setCommandListener(this);
        Canvas obrazek = new MyCanvas();
        ekran = Display.getDisplay(this);
        ekran.setCurrent(obrazek);
        czas=System.currentTimeMillis();
        while (System.currentTimeMillis()<czas+1000)
            continue;
        ekran.setCurrent(rundy);
    public void pauseApp()
    public void destroyApp(boolean unconditional)
        notifyDestroyed();
    public void commandAction(Command c, Displayable s)
        if (c == exitCommand)
            destroyApp(false);
            notifyDestroyed();
        else if(c==addRound)
            if(rundy.size()==0)//Sprawdzenie ilo&#347;ci elementów w celu poprawnego wy&#347;wietlania liczby rund w formie
                parz=1;
                else
                parz=rundy.size();
            switch(parz)
                case 1:
                    round0=dodaj(round0);break;
                case 2:
                    round1=dodaj(round1);break;
                case 3:
                   round2= dodaj(round2);break;
                case 4:
                    round3=dodaj(round3);break;
                case 5:
                    round4=dodaj(round4);break;
                default:
                    ostrz=new Alert("Uwaga","Maksymalna liczba rund wynosi 9", null, AlertType.INFO);
                    ostrz.setTimeout(3000);
                    ekran.setCurrent(ostrz);
            if(rundy.size()==1)
                rundy.append(repeat);
                rundy.addCommand(start);
            rundy.addCommand(delRound);
        else if(c==delRound)
            if(rundy.size()!=0)
                rundy.delete(rundy.size()-2);
                if (rundy.size()==1)
                    rundy.deleteAll();
                if(rundy.size()==0)
                    rundy.removeCommand(delRound);
                    rundy.removeCommand(start);
        else if(c==start)
            ilrund=rundy.size()-1;
            if(this.repeat.size()>0)
                ilpowt=Integer.parseInt(this.repeat.getString());
            ekran = Display.getDisplay(this);
            for (i=1; i<=ilpowt;i++)
                odliczanie= new Form("Odliczanie");
                 for (j=0;j<ilrund;j++)
                    switch(j)
                         case 0:
                             odliczanie(round0);
                             break;
                         case 1:
                             odliczanie(round1);
                             break;
                         case 2:
                             odliczanie(round2);
                             break;
                         case 3:
                             odliczanie(round3);
                             break;
                         case 4:
                             odliczanie(round4);
                             break;
                         case 5:
                             odliczanie(round5);
                             break;
                         case 6:
                             odliczanie(round6);
                             break;
                         case 7:
                             odliczanie(round7);
                             break;
                         case 8:
                             odliczanie(round8);
                             break;
    class Licznik extends Thread
        int czas1,k;
        Form forma;
        monitor m;
        public Licznik(int k,Form formap)
            czas1=k;
            forma=formap;
        public synchronized void run()
            while(czas1>0)
                forma.deleteAll();
                forma.append("Czas pozosta&#322;y (s): "+czas1);
                try{Thread.sleep(1000);} catch(InterruptedException e){e.printStackTrace();}
                czas1--;
            if(czas1<=0)
                m.put();
        }and monitor class
    public class monitor
    boolean busy=false;
    synchronized void get()
        if(!busy)
            try
                wait();
            }catch(InterruptedException e){e.printStackTrace();}
        notify();
    synchronized void put()
        if(busy)
            try
            wait();
            }catch(InterruptedException e){e.printStackTrace();}
        busy=true;
        notify();
    }Can anybody help me with this?

    Groovemaker,
    Your Licznik class has a member m of type monitor, which has not been instantiated (in other words is null) hence, when calling m.put() you get NullPointerException. Please also mind, that using Thread.sleep(1000) is not an accurate way of measuring time.
    If I may, please use recommended for Java class naming conventions - some of your names use lower case, while other don't which is confusing to the reader.
    Daniel

  • Problem with threads within applet

    Hello,
    I got an applet, inside this applet I have a singleton, inside this singleton I have a thread.
    this thread is running in endless loop.
    he is doing something and go to sleep on and on.
    the problem is,
    when I refresh my IE6 browser I see more than 1 thread.
    for debug matter, I did the following things:
    inside the thread, sysout every time he goes to sleep.
    sysout in the singleton constructor.
    sysout in the singleton destructor.
    the output goes like this:
    when refresh the page, the singleton constructor loading but not every refresh, sometimes I see the constructor output and sometimes I dont.
    The thread inside the singleton is giving me the same output, sometime I see more than one thread at a time and sometimes I dont.
    The destructor never works (no output there).
    I don't understand what is going on.
    someone can please shed some light?
    thanks.
    btw. I am working with JRE 1.1
    this is very old and big applet and I can't convert it to something new.

    Ooops. sorry!
    I did.
         public void start() {
         public void stop() {
         public void destroy() {
              try {
                   resetAll();
                   Configuration.closeConnection();
                   QuoteItem.closeConnection();
              } finally {
                   try {
                        super.finalize();
                   } catch (Throwable e) {
                        e.printStackTrace();
         }

  • Problem with Threads and a static variable

    I have a problem with the code below. I am yet to make sure that I understand the problem. Correct me if I am wrong please.
    Code functionality:
    A timer calls SetState every second. It sets the state and sets boolean variable "changed" to true. Then notifies a main process thread to check if the state changed to send a message.
    The problem as far I understand is:
    Assume the timer Thread calls SetState twice before the main process Thread runs. As a result, "changed" is set to true twice. However, since the main process is blocked twice during the two calls to SetState, when it runs it would have the two SetState timer threads blocked on its synchronized body. It will pass the first one, send the message and set "changed" to false since it was true. Now, it will pass the second thread, but here is the problem, "changed" is already set to false. As a result, it won't send the message even though it is supposed to.
    Would you please let me know if my understanding is correct? If so, what would you propose to resolve the problem? Should I call wait some other or should I notify in a different way?
    Thanks,
    B.D.
    Code:
    private static volatile boolean bChanged = false;
    private static Thread objMainProcess;
       protected static void Init(){
            objMainProcess = new Thread() {
                public void run() {
                    while( objMainProcess == Thread.currentThread() ) {
                       GetState();
            objMainProcess.setDaemon( true );
            objMainProcess.start();
        public static void initStatusTimer(){
            if(objTimer == null)
                 objTimer = new javax.swing.Timer( 1000, new java.awt.event.ActionListener(){
                    public void actionPerformed( java.awt.event.ActionEvent evt){
                              SetState();
        private static void SetState(){
            if( objMainProcess == null ) return;
            synchronized( objMainProcess ) {
                bChanged = true;
                try{
                    objMainProcess.notify();
                }catch( IllegalMonitorStateException e ) {}
        private static boolean GetState() {
            if( objMainProcess == null ) return false;
            synchronized( objMainProcess ) {
                if( bChanged) {
                    SendMessage();
                    bChanged = false;
                    return true;
                try {
                    objMainProcess.wait();
                }catch( InterruptedException e ) {}
                return false;
        }

    Thanks DrClap for your reply. Everything you said is right. It is not easy to make them alternate since SetState() could be called from different places where the state could be anything else but a status message. Like a GREETING message for example. It is a handshaking message but not a status message.
    Again as you said, There is a reason I can't call sendMessage() inside setState().
    The only way I was able to do it is by having a counter of the number of notifies that have been called. Every time notify() is called a counter is incremented. Now instead of just checking if "changed" flag is true, I also check if notify counter is greater than zero. If both true, I send the message. If "changed" flag is false, I check again if the notify counter is greater than zero, I send the message. This way it works, but it is kind of a patch than a good design fix. I am yet to find a good solution.
    Thanks,
    B.D.

  • Problem with threads running javaw

    Hi,
    Having a problem with multi thread programming using client server sockets. The program works find when starting the the application in a console using java muti.java , but when using javaw multi.java the program doesnt die and have to kill it in the task manager. The program doesnt display any of my gui error messages either when the server disconnect the client. all works find in a console. any advice on this as I havent been able to understand why this is happening? any comment would be appreciated.
    troy.

    troy,
    Try and post a minimum code sample of your app which
    does not work.
    When using javaw, make sure you redirect the standard
    error and standard output streams to file.
    Graeme.Hi Graeme,
    I dont understand what you mean by redirection to file? some of my code below.
    The code works fine under a console, code is supposed to exit when the client (the other server )disconnects. the problem is that but the clientworker side of the code still works. which under console it doesnt.
    public class Server{
    ServerSocket aServerSocket;
    Socket dianosticsSocket;
    Socket nPortExpress;
    ClientListener aClientListener;
    LinkedList queue = new LinkedList();
    int port = 0;
    int clientPort = 0;
    String clientName = null;
    boolean serverAlive = true;
    * Server constructor generates a server
    * Socket and then starts a client threads.
    * @param aPort      socket port of local machine.
    public Server(int aPort, String aClientName, int aClientPort){
    port = aPort;
    clientName = aClientName;
    clientPort = aClientPort;
    try{
    // create a new thread
    aServerSocket = new ServerSocket(port) ;
    // connect to the nPortExpress
    aClientListener = new ClientListener(InetAddress.getByName(clientName), clientPort, queue,this);
    // aClientListener.setDaemon(true);
    aClientListener.start();
    // start a dianostic port
    DiagnosticsServer aDiagnosticsServer = new DiagnosticsServer(port,queue,aClientListener);
    // System.out.println("Server is running on port " + port + "...");
    // System.out.println("Connect to nPort");
    catch(Exception e)
    // System.out.println("ERROR: Server port " + port + " not available");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Server port " + port + " not available", JOptionPane.ERROR_MESSAGE);
    serverAlive = false;
    System.exit(1);
    while(serverAlive&&aClientListener.hostSocket.isConnected()){
    try{
    // connect the client
    Socket aClient = aServerSocket.accept();
    //System.out.println("open client connection");
    //System.out.println("client local: "+ aClient.getLocalAddress().toString());
    // System.out.println("client localport: "+ aClient.getLocalPort());
    // System.out.println("client : "+ aClient.getInetAddress().toString());
    // System.out.println("client port: "+ aClient.getLocalPort());
    // make a new client thread
    ClientWorker clientThread = new ClientWorker(aClient, queue, aClientListener, false);
    // start thread
    clientThread.start();
    catch(Exception e)
    //System.out.println("ERROR: Client connection failure");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Client connection failure", JOptionPane.ERROR_MESSAGE);
    }// end while
    } // end constructor Server
    void serverExit(){
         JOptionPane.showMessageDialog(null, "Server ","ERROR: nPort Failure", JOptionPane.ERROR_MESSAGE);
         System.exit(1);
    }// end class Server
    *** connect to another server
    public class ClientListener extends Thread{
    InetAddress hostName;
    int hostPort;
    Socket hostSocket;
    BufferedReader in;
    PrintWriter out;
    boolean loggedIn;
    LinkedList queue;      // reference to Server queue
    Server serverRef; // reference to main server
    * ClientListener connects to the host server.
    * @param aHostName is the name of the host eg server name or IP address.
    * @param aHostPort is a port number of the host.
    * @param aLoginName is the users login name.
    public ClientListener(InetAddress aHostName, int aHostPort,LinkedList aQueue,Server aServer)      // reference to Server queue)
    hostName = aHostName;
    hostPort = aHostPort;
    queue = aQueue;
    serverRef = aServer;      
    // connect to the server
    try{
    hostSocket = new Socket(hostName, hostPort);
    catch(IOException e){
    //System.out.println("ERROR: Connection Host Failed");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Connection to nPort Failed", JOptionPane.ERROR_MESSAGE);     
    System.exit(0);
    } // end constructor ClientListener
    ** multi client connection server
    ClientWorker(Socket aSocket,LinkedList aQueue, ClientListener aClientListener, boolean diagnostics){
    queue = aQueue;
    addToQueue(this);
    client = aSocket;
    clientRef = aClientListener;
    aDiagnostic = diagnostics;
    } // end constructor ClientWorker
    * run method is the main loop of the server program
    * in change of handle new client connection as well
    * as handle all messages and errors.
    public void run(){
    boolean alive = true;
    String aSubString = "";
    in = null;
    out = null;
    loginName = "";
    loggedIn = false;
    while (alive && client.isConnected()&& clientRef.hostSocket.isConnected()){
    try{
    in = new BufferedReader(new InputStreamReader(client.getInputStream()));
    out = new PrintWriter(new OutputStreamWriter(client.getOutputStream()));
    if(aDiagnostic){
    out.println("WELCOME to diagnostics");
    broadCastDia("Connect : diagnostics "+client.getInetAddress().toString());
    out.flush();
    else {       
    out.println("WELCOME to Troy's Server");
    broadCastDia("Connect : client "+client.getInetAddress().toString());
         out.flush();
    String line;
    while(((line = in.readLine())!= null)){
    StringTokenizer aStringToken = new StringTokenizer(line, " ");
    if(!aDiagnostic){
    broadCastDia(line);
    clientRef.sendMessage(line); // send mesage out to netExpress
    out.println(line);
    out.flush();
    else{
    if(line.equals("GETIPS"))
    getIPs();
    else{
    clientRef.sendMessage(line); // send mesage out to netExpress
    out.println(line);
    out.flush();
    } // end while
    catch(Exception e){
    // System.out.println("ERROR:Client Connection reset");
                             JOptionPane.showMessageDialog(null, (e.toString()),"ERROR:Client Connection reset", JOptionPane.ERROR_MESSAGE);     
    try{
    if(aDiagnostic){
    broadCastDia("Disconnect : diagnostics "+client.getInetAddress().toString());
    out.flush();
    else {       
    broadCastDia("Disconnect : client "+client.getInetAddress().toString());
         out.flush();
    // close the buffers and connection;
    in.close();
    out.close();
    client.close();
    // System.out.println("out");
    // remove from list
    removeThreadQueue(this);
    alive = false;
    catch(Exception e){
    // System.out.println("ERROR: Client Connection reset failure");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Client Connection reset failure", JOptionPane.ERROR_MESSAGE);     
    }// end while
    } // end method run
    * method run - Generates io stream for communicating with the server and
    * starts the client gui. Run also parses the input commands from the server.
    public void run(){
    boolean alive = true;
    try{
    // begin to life the gui
    // aGuiClient = new ClientGui(hostName.getHostName(), hostPort, loginName, this);
    // aGuiClient.show();
    in = new BufferedReader(new InputStreamReader(hostSocket.getInputStream()));
    out = new PrintWriter(new OutputStreamWriter(hostSocket.getOutputStream()));
    while (alive && hostSocket.isConnected()){
    String line;
    while(((line = in.readLine())!= null)){
    System.out.println(line);
    broadCast(line);
    } // end while
    } // end while
    catch(Exception e){
    //     System.out.println("ERRORa Connection to host reset");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Connection to nPort reset", JOptionPane.ERROR_MESSAGE);
    try{
    hostSocket.close();
         }catch(Exception a){
         JOptionPane.showMessageDialog(null, (a.toString()),"ERROR: Exception", JOptionPane.ERROR_MESSAGE);
    alive = false;
    System.exit(1);
    } // end method run

  • Problem with Threads and "plase wait..."-Window

    Hi everyone,
    I have a problem that I'm not able to solve in any way... I have a time-consuming task (a file decryption) which I execute in a separate thread; I've used the SwingWorker class, like suggested by sun-tutorial, and it works right. The problem is that I have to wait that the decryption have finished before continuing with program-execution. Therefore I would like to display a "please wait"-window while the task runs. I've tryed all the possible ways I know but the problem is always the same: the waitWindow is displayed empty, the bounds are painted but the contents no; it's only painted when the decrypt-task has finished. Please help me, I have no more resources....
    decrypt-file code:
    public class DecryptFile {
      private String cryptedFileNameAndPath;
      private ByteArrayInputStream resultStream = null;
      // need for progress
      private int lengthOfTask;
      private int current = -1;
      private String statMessage;
      public DecryptFile(String encZipFileNameAndPath) {
        cryptedFileNameAndPath = encZipFileNameAndPath;
        //Compute length of task...
        // 0 for indeterminate
        lengthOfTask = 0;
      public ByteArrayInputStream getDecryptedInputStream() {
        return this.resultStream;
       * Called from ProgressBarDemo to start the task.
      public void go() {
        current = -1;
        final SwingWorker worker = new SwingWorker() {
          public Object construct() {
            return new ActualTask();
        worker.start();
       * Called from ProgressBarDemo to find out how much work needs
       * to be done.
      public int getLengthOfTask() {
        return lengthOfTask;
       * Called from ProgressBarDemo to find out how much has been done.
      public int getCurrent() {
        return current;
      public void stop() {
        current = lengthOfTask;
       * Called from ProgressBarDemo to find out if the task has completed.
      public boolean done() {
        if (current >= lengthOfTask)
          return true;
        else
          return false;
      public String getMessage() {
        return statMessage;
       * The actual long running task.  This runs in a SwingWorker thread.
      class ActualTask {
        ActualTask () {
          current = -1;
          statMessage = "";
          resultStream = AIUtil.getInputStreamFromEncZip(cryptedFileNameAndPath); //here the decryption happens
          current = 0;
          statMessage = "";
      }The code that calls decryption and displays waitWindow
          final WaitSplash wS = new WaitSplash("Please wait...");
          final DecryptFile cryptedTemplate = new DecryptFile (this.templateFile);
          cryptedTemplate.go();
          while (! cryptedTemplate.done()) {
            try {
              wait();
            } catch (Exception e) { }
          this.templateInputStream = cryptedTemplate.getDecryptedInputStream();
          wS.close();Thanks, thanks, thanks in advance!
    Edoardo

    Maybe you can try setting the priority of the long-running thread to be lower? so that the UI will be more responsive...

Maybe you are looking for