Adding buttons to MSO

Hi,
I have been seen on the forum for some time now for similiar problems and nothing I have found seems to work (only partially). I am new to this  and will try to explain so maybe someone can see my mistake.
I have a photo with mutliple objects and would like to be able to touch in the area of one object and a pop up appear with a description of the item, then tap the description and get back to photo.
I created a description and created an MSO with hidden until triggered activated. I created a button that activated the state and this worked the description appears. I then created another button to tap and go to next state but this does not disappear.
Can anyone help or point me to forum or documentation about this.
Thanks

Here's an article:
http://blogs.adobe.com/indesigndocs/2010/12/hot-spot-button-workaround-for-indesign-dig-pu bs.html
You can also check out the first article in the Advanced Overlays issue of the free DPS Tips app.

Similar Messages

  • Adding Buttons to a ScrollPane??

    Hello Swing people,
    I have had this problem now for quite some time and still have had no luck in getting it right. I am coding an ordering system and on this form is a Jtable displaying product details. Beside the Jtable are category buttons one after the other in a vertical line and there are 18 of them - meaning they cannot fit on the screen!! Therefore i want these buttons to be in some kind of scollpane or list so they can all be viewed.
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    Also the scrollpane with these buttons in apears in a whole new frame being that it is a small test program but does anyone know how to ensure the buttons appear in the scrollpane only and not in a new frame??
    all 25 dukes if someone can sort this long problem out!!!

    Hi guys thanks a lot for your replies, i compiled both of them and they are fine! the first reply is more what i am looking for but there is still a problem, i am finding it difficult to incorporate this piece of code into my order form class.
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         private JPanel panel;
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    salads,cakes,frozen,meat,cheeses,sauces,dry,drinks,soup,cleaning,boxes,cups,cutlery,lids,misc,stick,soup2;
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              panel = new JPanel();
              panel.setLayout( null );
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              model.fillTableModel(result);
              table = new JTable(model);
              for(int i = 0; i < column_count; i++) {          
                   table.getColumnModel().getColumn (i).setPreferredWidth (200);                   
              table.setSelectionForeground( Color.white );
              table.setSelectionBackground( Color.red.darker().darker() );
              pane = new JScrollPane(table);
                  pane.setBounds(190, 230, 440, 200);
                  panel.add(pane);
              combobox = new JComboBox();
              ResultSet shops = rs.getSupplierNames();
              while(shops.next()){  
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    //Hope you can help - cheers

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    You get ClassCastException at JButton button = (JButton) e.getSource(); therefore
    1. Always look if there are any exceptions thrown
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    Here s corrected code
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    import java.awt.*;
    import java.awt.event.*;
    public class Test extends JFrame
                                    implements ActionListener {
        ImageSQPanel imageSQPanel;
        static int frameNumber = -1;
        int delay;
        Thread animatorThread;
        static boolean frozen = false;
        Timer timer;
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        public static void main(String[] args) {
            Image[] waving = new Image[10];
            for (int i = 1; i <= 10; i++) {
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            JFrame f = new JFrame("ImageSequenceTimer");
            f.addWindowListener(new WindowAdapter() {
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
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            controller.buildUI(f.getContentPane(), waving);
            controller.startAnimation();
            f.setSize(new Dimension(350, 350));
            f.setVisible(true);
        //Note: Container must use BorderLayout, which is the
        //default layout manager for content panes.
        void buildUI(Container container, Image[] dukes) {
            int fps = 10;
            //How many milliseconds between frames?
            delay = (fps > 0) ? (1000 / fps) : 100;
            //Set up a timer that calls this object's action handler
            timer = new Timer(delay, this);
            timer.setInitialDelay(0);
            timer.setCoalesce(true);
            JPanel buttonPanel = new JPanel();
            play = new JButton("PLAY"); // <------------------------------------
            play.addActionListener(this);
            stop = new JButton("STOP"); // <------------------------------------
            stop.addActionListener(this);
            JButton restart = new JButton("RESTART");
            JButton back = new JButton("Back");
            imageSQPanel = new ImageSQPanel(dukes);
            container.add(imageSQPanel, BorderLayout.CENTER);
            imageSQPanel.addMouseListener(new MouseAdapter() {
                public void mousePressed(MouseEvent e) {
                    if (frozen) {
                        frozen = false;
                        startAnimation();
                    } else {
                        frozen = true;
                        stopAnimation();
           container.add(buttonPanel, BorderLayout.SOUTH);
           buttonPanel.add(play);
           buttonPanel.add(stop);
           buttonPanel.add(restart);
           buttonPanel.add(back);
        public void start() {
            startAnimation();
        public void stop() {
            stopAnimation();
        public synchronized void startAnimation() {
            if (frozen) {
                //Do nothing.  The user has requested that we
                //stop changing the image.
            } else {
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                    timer.start();
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            //Stop the animating thread.
            if (timer.isRunning()) {
                timer.stop();
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            frameNumber++;
            //Display it.
            imageSQPanel.repaint();
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             { start();
             else if(e.getSource() == stop) // <------------------------------------
             { stop();
        class ImageSQPanel extends JPanel{
            Image dukesWave[];
            public ImageSQPanel(Image[] dukesWave) {
                this.dukesWave = dukesWave;
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            public void paintComponent(Graphics g) {
                super.paintComponent(g); //paint background
                //Paint the frame into the image.
                try {
                    g.drawImage(dukesWave[Test.frameNumber%10],
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                } catch (ArrayIndexOutOfBoundsException e) {
                    //On rare occasions, this method can be called
                    //when frameNumber is still -1.  Do nothing.
                    return;
    }

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