Adding Color to PNG files?
Is there any easy way to add color to a PNG file? I tried in Photoshop and it's not looking too good. This is just a sample file for bidding purposes and the Client will provide native documents when it goes live. I did use the magic wand tool but still looks blah.
Sorry if I sound ignorant, I usually edit all type and colors in PhotoShop. Any input is greatly appreciated. Thanks in advance.
not sure what you mean margaret. do you mean you have a black and white image you want to colorize? search google for "photoshop colorize tutorial" if so. there's tons. if that's not what you mean, please explain more.
thanks, dave
Similar Messages
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Hi all -
apologies in advance if this has been asked....new to the board.
I have purchased and imported some .png files into my pages ('08) document. They are black....Any way to change the color? All instructions seem to be for Photoshop. Can I resave as a different type of file to enable this?
ThanksThe color model is RGB and the ColorSyne Profile is sRGB IEC61966-2.1......which unfortunately means nothing to me.
The colour model and the colourimetry defined by the ICC profile match (sRGB or Standard RGB is a colour space equivalent to HDTV and specified by Microsoft and Hewlett-Packard in 1996).
In other words, colour management is not part of the problem.
black design with gray background...although the background is transparent in the document
So in Preview the background is transparent and you see only the black design? And in Pages the background is transparent and you see only the black design, too? That is, Preview and Pages agree in relation to what you see? Or?
/hh -
Edit a png file... change colors and text and then export to gif?
First I want to state that I am VERY new to Fireworks and I am trying to figure out how this works! I typically use Photoshop.
I was sent a PNG file (from a friend). The file has many buttons on it that I believe are somehow saved or exported out as gif images to be buttons on her website. All of the buttons are basic rectangles that are gray with black text. She was told she could edit all of the buttons quickly in Fireworks (change their color, font color, etc) and it would change them all together. Then save them all out so we would have the individual gif files for the buttons to save to the directory.
So... I am able to open the png file in Fireworks and I can select each button or all of them, but I cannot see how to change their color and font, etc. I know this must be very simple! Can someone help me?
Thank you!
SharlynHave a look in the ocument Library panel to see if the buttons are Symbols. If yes, then double click on one of the buttons to open it in the symbol editor where you can easily make changes in all of them at once.
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I have over 1000 PNG files that do not have exif 'date taken'. They only have exif 'date created or modified'
The 'date created/modified' is not the actual date that I took the screen shots.
I added the 'date taken' manually in windows explorer. However, it seems that this does not write this data into the exif 'date taken' which remains blank.
When I transfer the PNG file from the PC to IPhone Photo App, it does not appear on the 'date taken' (that I added manually) but appears on the exif 'date created or modified'.
Interestingly, when I do same as above but with JPG file, it does show up correctly based on the 'date taken' (that I added manually in windows explorer).
So I converted the PNG file to JPG using one of the online tools. However, when I do this, the converted file does not retain the 'date taken'.
I can fix the above by:
1. Use Paint to save the PNG file as JPG; this retains the 'date taken' but this is not the solution I am looking for as I would need to do this for each file (there is no bulk 'save as' in Paint)
2. Use a file conversion tool to bulk convert from PNG to JPG; but again this is not solution, as I would have to manually add the 'date taken' in windows explorer to each JPG file
Alternatively, I tried to rename the file name to include the 'date taken' and then use an exif date changer app to set the xhif dates based on file name.
However, I was not able to find any software that would allow me to do this. The software that I have seen only picks up the 'date taken' from file EXIF data. But in my case there is no such data in the file - only the 'date taken' that I manually added in Windows Explorer.
Any advice is appreciated. All I want to do is transfer PNG files from PC to Iphone Photo app and have these files appear in Photo app based on the 'date taken' (the one I manually added in windows - not the date taken in exif data).Have you touched the "More" button (on the iPhone).
then gone to Audio Books.
Are they there?
I had an audio book still on my iphone, it survivedf the iOS5 update.
To get rid of it, I plugged iPhone into Mac,
Go to itunes.
Click on Iphone in iTunes.
Go to Books tab,
Scroll down, there is audio books.
Choose sync selected audio books,
And untick the ones I don;t want.
Dows this work for you? -
Color space support for png files
kindly suggesting :
color space support for png files, requiring the support (read/write) of the chunks: iCCP, cHRM, gAMA, sRGBHi ChrisT,
Thanks for the suggestion. I went to:
http://h10025.www1.hp.com/ewfrf/wc/softwareCategory?os=4063&lc=en&cc=us&dlc=en&sw_lang=&product=4148...
Which is the software update page for my model. I see 10 items under Software Solutions, 8 of which are just video tutorial updates, not actual application updates (and none of those are for the Photo App). The two application updates are:
HP TouchSmart Recipe Box Application Update
HP Support Assistant Application Update
So, are you saying that PNG file types are supported in some versions of the Photo App and I don't have the correct version? Or in other words, what am I missing?
Cheers,
D -
How to Apply Color to Placed .PNG file in AI_CS2 & keep Transparency?
So unfortunately I'm stuck with CS2, but it sure beats not having it at all.
I'm importing a graphic icon that was saved from Photoshop as a .PNG file with transparency into AI_CS2. (I can open the .PNG and resave it with any options or as a different format as suggested.)
Once I import this image, I'd like to apply particular swatches to it. However, I find I can only apply a swatch after I've run LiveTrace. My problem is that after I've done so, I lose the transparency that is essential to this icon.
Can anyone assist me? I'd be much indebted to you!
FYI, ultimately I plan on saving this as a graphic .EPS to import into InDesign CS2.
Thank you! Please let me know if there are any clarifications I can make.
Peace,
Carrie Anne
CS2, MacOSX 10.4For ease of discussion, I'm just going to reveal the graphic here. I really think I ought to be able to color something so simple. I've gone back into Pshop & converted this to grayscale (the original was cut from something with color in it).
After placing it in AI, I still can't apply a color, and once I run LiveTrace, if I apply a color, it colors the entire bounding box, not just the inside of the path. Same is true even if I choose MagicWand and select the inside area first. What else do I need to do? Is there a path option I need to choose after running LiveTrace? Thanks!
(FYI, I'm inserting a .gif here b/c the .png file appeared with black in the background, and grey fill in the panther. This should be a black panther with a transparent background, if it doesn't work here, hopefully you get the point.) -
I am making color seperations using channels. Can i save my work as a PNG file ?
Hi,
My question is " I am making color seperations using channels. I am not working with layers. Can i save my work in channels, as a PNG file ? "
thank you
nesSeparations, not "seperations". Just remarkabkle how many pros working with separations all the time can't spell the term right.
Check out this discussion:
Color Separation File Format. .Jpeg .Png? - T-Shirt Forums -
Png files referenced in css not displaying in Chrome & Firefox after after PUT
I'm new to dreamweaver but I've got a techy / software background so feel free to speak geek.
I've been tasked to create a simple splash screen for an existing intrenal website for my company.
I've been able to put page together in DW and sucessfully preview in Chrome, Firefox, & IE. After I PUT files on the webserver (under an existing virtual directory in IIS) I'm bumping into a problem where I'm not able to see a the three png files I've got embedded into the .css sytle sheet fro the header, container, and footer sections. Here's a look at the html & css for the page. Any recommendations on how I could code this better or fix the problem? Your help will be very much appreciated.
The site was originally built off a template so the comments in the .css are from the original author of the template.
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Untitled Document</title>
<link href="/CognosSplashScreen/oneColFixCtrHdr.css" rel="stylesheet" type="text/css" />
<style type="text/css">
body {
background-color: #000;
background-image: url(/CognosSplashScreen/bg.jpg);
background-repeat: no-repeat;
</style>
</head>
<body>
<div class="container">
<div class="header">IBM Cognos - Enterprise Business Portal (EBP)</div>
<div class="content">
<h1><img src="/CognosSplashScreen/Wrench Sprocket.png" width="215" height="164" align="left" />EBP is offline</h1>
<p>The IBM Cognos EBP has been taken offline for scheduled maintenance. Services will be restored on Wednesday, May the 2nd at 7:00 AM. </p>
<h3>Maintenance Details</h3>
<p>We're currently in the process of upgrading from IBM Cognos BI version 8.3 to the most current 10.1.1. To take a look at some of the new features you'll experinece we've put together a brief overview you can download by <a href="#">clicking here</a>.</p>
<p>10.1.1 training is available to for all users. Take a look at the list of available courses get yourself, your team, or department enrolled in a class today. <!-- end .content --></p>
</div>
<div class="footer">
<p> </p>
<!-- end .footer --></div>
<!-- end .container --></div>
</body>
</html>
Here's the .css
@charset "utf-8";
body {
font: 100%/1.4 Verdana, Arial, Helvetica, sans-serif;
background: #42413C;
margin: 0;
padding: 0;
color: #000;
/* ~~ Element/tag selectors ~~ */
ul, ol, dl { /* Due to variations between browsers, it's best practices to zero padding and margin on lists. For consistency, you can either specify the amounts you want here, or on the list items (LI, DT, DD) they contain. Remember that what you do here will cascade to the .nav list unless you write a more specific selector. */
padding: 0;
margin: 0;
h1, h2, h3, h4, h5, h6, p {
margin-top: 0; /* removing the top margin gets around an issue where margins can escape from their containing div. The remaining bottom margin will hold it away from any elements that follow. */
padding-right: 45px;
padding-left: 45px; /* adding the padding to the sides of the elements within the divs, instead of the divs themselves, gets rid of any box model math. A nested div with side padding can also be used as an alternate method. */
a img { /* this selector removes the default blue border displayed in some browsers around an image when it is surrounded by a link */
border: none;
/* ~~ Styling for your site's links must remain in this order - including the group of selectors that create the hover effect. ~~ */
a:link {
color: #42413C;
text-decoration: underline; /* unless you style your links to look extremely unique, it's best to provide underlines for quick visual identification */
a:visited {
color: #6E6C64;
text-decoration: underline;
a:hover, a:active, a:focus { /* this group of selectors will give a keyboard navigator the same hover experience as the person using a mouse. */
text-decoration: none;
/* ~~ this fixed width container surrounds the other divs ~~ */
.container {
width: 980px;
margin: 0 auto; /* the auto value on the sides, coupled with the width, centers the layout */
background-image: url(/CognosSplashScreen/PageBodyLight_02.png);
/* ~~ the header is not given a width. It will extend the full width of your layout. It contains an image placeholder that should be replaced with your own linked logo ~~ */
.header {
background-image: url(/CognosSplashScreen/HeaderBubbles_02.png);
padding-top: 57px;
color: #CCC;
font-weight: bold;
padding-left: 97px;
padding-bottom: 30px;
/* ~~ This is the layout information. ~~
1) Padding is only placed on the top and/or bottom of the div. The elements within this div have padding on their sides. This saves you from any "box model math". Keep in mind, if you add any side padding or border to the div itself, it will be added to the width you define to create the *total* width. You may also choose to remove the padding on the element in the div and place a second div within it with no width and the padding necessary for your design.
.content {
padding: 10px 0;
/* ~~ The footer ~~ */
.footer {
background-image: url(/CognosSplashScreen/footer_02.png);
padding-top: 5px;
/* ~~ miscellaneous float/clear classes ~~ */
.fltrt { /* this class can be used to float an element right in your page. The floated element must precede the element it should be next to on the page. */
float: right;
margin-left: 8px;
.fltlft { /* this class can be used to float an element left in your page. The floated element must precede the element it should be next to on the page. */
float: left;
margin-right: 8px;
.clearfloat { /* this class can be placed on a <br /> or empty div as the final element following the last floated div (within the #container) if the #footer is removed or taken out of the #container */
clear:both;
height:0;
font-size: 1px;
line-height: 0px;CSS for images coded on the Web page itself is pathed relative to that Web page. CSS for images used by the external CSS file is pathed relative to the CSS file location.
If this is the link to the css file from the Web page... go to "CognosSplashScreen" subfolder and get the "oneColFixCtrHdr.css"
<link href="/CognosSplashScreen/oneColFixCtrHdr.css" rel="stylesheet" type="text/css" />
.... and you don't need the leading "/" by the way.
then relative to that css file, which is already in the "CognosSplashScreen" subfolder, the path to the "HeaderBubbles_02.png" is just
background-image: url(HeaderBubbles_02.png);
not:
background-image: url(/CognosSplashScreen/HeaderBubbles_02.png);
and so forth for other image paths.
Best wishes,
Adninjastrator -
How to fix black borders around transparent PNG files?
Hello,
Recently, iMovie has started putting black borders around transparent PNGs. How can I fix this?
http://img19.imageshack.us/img19/4668/picture9bt.pnggndagnor wrote:
Any way to fix the alpha transparency when importing PNG files to iMovie 09?
I just know the two options - wrong (8bit) png or that plugin, which in an older version destroyed transparency..
what also make transparent-to-black is, when you 'manipulate' the imported png, esp. adding a *KenBurns Effect* - that kills transparency instantly.
for test purposes:
• create a new project
• create a new png with some traansparency
• add new png to new project - same result?
and just to avoid EVERY problem: your sys preferences/Monitor is set to 'million colors'? -
Hello,
I created png file in Corel Draw (its simple logo in two colors) and save it with some transparency. What I want to do is: load it in java and put it into my program. Easy. But the problem is, that the transparency doesn't work.
I'm using this code:
private void init() {
try {
img = ImageIO.read(getClass().getResource(source));
} catch (IOException exc) {
JOptionPane.showMessageDialog(null,exc.getMessage());
* Default paint method for this component.
public void paint(Graphics g) {
g.drawImage(img,0,0,null,this);
}Where source is "/logo.png"
It is simple "component" which I'm simply adding it to ContentPane in my applet.
Any ideas? Thanks.
A. J.Well,
in that case I don't understand where is problem. As I mentioned above I've created image in Corel Draw. After that I exported it to .png file. During exporting I set the white color to be transparent. After I saved it I checked the image in Gimp, where that color was transparent. So I'm presuming that the image is all right.
I've read something about alpha value in pictures. I'm not sure if I don't confusing this two things together...? So I'd like to explain what I'm trying to do.
I have picture (logo) with two colors, blue and white. I wan to to draw it in my applet as only blue logo onto background.
Here's my code:
public class Logo extends JComponent {
private BufferedImage img;
private String source = "/logo.png";
* This method initializes this component.
private void init() {
try {
img = ImageIO.read(getClass().getResource(source));
} catch (IOException exc) {
JOptionPane.showMessageDialog(null,exc.getMessage());
public void paintComponent(Graphics g) {
g.drawImage(img,0,0,null,this);
* Default constructor.
public Logo() {
init();
public Logo(String source)
this.source = source;
init();
}After that I want to put this logo into my applet. I'm using this code:
* This is the default constructor
public Java_applet() {
super();
* This method initializes this
* @return void
public void init() {
this.setSize(670, 500);
this.setContentPane(getJContentPane());
private JPanel getJContentPane() {
if (jContentPane == null) {
jContentPane = new JPanel();
jContentPane.setLayout(null);
jContentPane.add(getLogo(),null);
return jContentPane;
private Logo getLogo() {
if (logo == null)
logo = new Logo();
logo.setLocation(new java.awt.Point(0,0));
logo.setSize(new java.awt.Dimension(670,50));
return logo;
}I hope now it's more clear what I'm trying. Thanks for any ideas.
A. J. -
Problem in using PNG files....
Hi everybody...
Whenever i use ImageIo.read(filename) function to read a PNG file....it returns a bufferedImage with Type = 0....
and i cannot use this type of image to perform convolution operations....
how can i solve this??....
Another problem is that whenever i save it using the write method....the size of the new file is way too large than original image.
( ex - 250 kb(source image) - 1.5Mb(saved image))
how can i solve this??
plzz someone help me...
itz urgent!!I'm making educated guesses here but I suspect you may be loading a palettised (ie <16M color) file and convolution probably requires true color - you can convert by creating a new image and rendering into it.
As for writing out, you can adjust the write settings by tailoring the relevant ImageWriteParams... there should be plenty of info around if you Google. -
How to create a swatch library from multiple png files?
Illustrator CC
I am having a difficult time trying to create a new swatch libray of patterns from multiple png files. The way I am doing this is very slow and repetitive and seems silly for a tool as advanced as the latest CC suite including illustrator.
What it seems I must do is open all the png files in Illustrator, creating multiple workspaces, drag one png file into the swatch window, then save that window as a library, close the existing window to reveal the next png file, open the user library I just created, drag the next image into the currently active swatch window, then drag the previous swatch/s from the user library into the current active swatch window, resave and replace the user defined swatch library (now with two images in there)fromthe updated current active swatch panel/window, close the existing workspace to reveal the next image file, and then repeat the process again, slowly building the user defined swatch library up by adding one image at a time and then adding back into the Swatch panel the previously built up library of swatches again one at at time. (you can select all from the existing user defined library and drag over into swatch panel, but this creates at least one duplicate on each cycle for as soon as you click on the first swatch in the library, it adds itto the current swatch panel and then when you select all swatches to drag across it includes the first swatch and copies it again)
This is a very slow process to build up a swatch library. For some reason you cannot drag swatches directly into the user defined library you have created, only into the active swatch window for each workspace. I searched the web and forums for answers but could find none. There must be an easier way, just can't find it.
Ideally, the best option would be a swatch window option that allows the import directly from a list of selected files in the finder.
Any ideas out there?Monika,
Thank you for responding, however I am not exactly clear on what you mean by "libraries are plain AI files". For example, I cannot find a file with the same name as my user defined library name that I have created. I can find the preinstalled swatches listed under Adobe Application Support... Library... Swatches, but a user defined folder is not present and the library sets that I have already created are not visible. I have tried searcing my Mac for a (name).ase file and still no luck (at least for the name I was looking for). I can open the user defined library from the Swatch library icon on the bottom left of the Swatch panel, but when I open this I cannot drag and drop add new swatches directly to this library. As stated above, I have to add each pattern, one at at time to the normal swatch panel, then add back the previous ones I have saved from the user defined library to the swatch panel and then save threm all as an updated user defined library. Thus by repeating this process, it builds up the user defined library one at a time.
I am using Illustrator CC if this makes a difference. -
Indesign CS5 with PNG file exporting as a PDF file but the text is random bold
Hello,
I am looking for help to teach me how to solve this problem.
I use Indesign CS5 to make a proposal. I set the page marker and sub title in the master page.
Of course, there are including dozens of pages and some pictures here.
And one of these page, I place a PNG file and type some text.
When I export this file as a PDF file, one page, which is including PNG file, the text becomes random bold.
Therefore, I have used PSD file to cover the PNG file. But finally getting the same problem.
So does anyone can help me how to solve this problem?
Thanks so much for your help.This sounds like a known issue with transparency on the page. When transparency is introduced ID uses a differnt method, apparently, of rendering text on that page and it appears bolder on screen and can print that way on low resolution devices like desktop printers. It usually is not a problem on press output.
The only way to mainatian consistency would be to introduce transparency on all pages, perhaps by adding a transparent object to your master page. -
Best Practice for Many Complex Elements In One PNG File
I use Fireworks all the time, but I'm still embarrasingly ignorant on how to do some things property.
For instance, when I do mockups of a new customers homepage, there may be many small or medium sized complex objects on the page. By "objects" I mean like lots of modules advertising their different services, and each module has its own graphics, text, backgrounds, etc all with lots of different effects applied.
Should all of these things reside in one large png file, or does Fireworks offer some way for me to create some of these as separate png files and just drop an "instance" of them into the main file? I read something about adding files to the Common Library, but I will only need these files for one single customer so that may be overkill.
Or do I even need to worry about separating them at all and should just continue having everything for a single customer in one big single png file?
Please let me know if my question is not clear.In reading a bit further, it looks like a good option for me might be to just select everything that makes up a specific module and just "group" it. That way I can move it around and turn it off and on easier.
So I'm thinking that unless theres something Im going to reusing more than once in a document (which in this case I'm not) then its fine to have everything all in one png? And the only time I use the Common/Document Library is when i'm reusing things?
I'm just trying to wrap my head around what all my options are in Fireworks, as so far my experience is limited to just dragging around rectangles and shapes and stuff on one single canvas to create website mockups. -
Photoshop CC 2014 Crashes When Opening or Saving PNG Files
I'm having an issue where opening or saving PNG files causes my copy of Photoshop CC 2014 to crash.
I've updated to the latest version, restarted my computer and have no plugins installed. I have also re-installed the program from the Creative Cloud application, although I haven't tried a full uninstall/reinstall sequence.
I'm running an x64 version of Windows and have tried both the 64 and 32 bit versions of Photoshop - neither works.
Other file formats don't appear to cause any issue - the problem is specific to PNG files (does Adobe Photoshop depend on any PNG library like LibPNG? Perhaps an older version has been installed by a different application?)
This issue seems to have occured in the past on the Adobe forums, but there is no clear resolution.Part of the information is missing but your running CC 14.1.2 not CC 2014, and14.1.2 needs to be updated to 14.2.1. I also can not see the date of you video drivers. Here is what my CC 2014 and my 14.2.1 looks like
Adobe Photoshop Version: 2014.0.0 20140508.r.58 2014/05/08:23:59:59 x64
Operating System: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family:6, Model:13, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
Physical processor count: 12
Logical processor count: 24
Processor speed: 1995 MHz
Built-in memory: 40886 MB
Free memory: 32498 MB
Memory available to Photoshop: 37132 MB
Memory used by Photoshop: 70 %
3D Multitone Printing: Disabled.
Touch Gestures: Disabled.
Windows 2x UI: Disabled.
Image tile size: 1024K
Image cache levels: 4
Font Preview: Huge
TextComposer: Latin
Display: 1
Display Bounds: top=0, left=0, bottom=1080, right=1920
Display: 2
Display Bounds: top=0, left=-1360, bottom=768, right=0
OpenGL Drawing: Enabled.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
AIFCoreInitialized=1
AIFOGLInitialized=1
OGLContextCreated=1
glgpu[0].GLVersion="3.0"
glgpu[0].GLMemoryMB=2048
glgpu[0].GLName="Quadro 4000/PCIe/SSE2"
glgpu[0].GLVendor="NVIDIA Corporation"
glgpu[0].GLVendorID=4318
glgpu[0].GLDriverVersion="9.18.13.3311"
glgpu[0].GLRectTextureSize=16384
glgpu[0].GLRenderer="Quadro 4000/PCIe/SSE2"
glgpu[0].GLRendererID=1757
glgpu[0].HasGLNPOTSupport=1
glgpu[0].GLDriver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
glgpu[0].GLDriverDate="20140429000000.000000-000"
glgpu[0].CanCompileProgramGLSL=1
glgpu[0].GLFrameBufferOK=1
glgpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40 NVIDIA via Cg compiler"
glgpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[6553 6]
glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
glgpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
glgpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
glgpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
glgpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
glgpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
clgpu[0].CLPlatformVersion="1.1"
clgpu[0].CLDeviceVersion="1.1 CUDA"
clgpu[0].CLMemoryMB=2048
clgpu[0].CLName="Quadro 4000"
clgpu[0].CLVendor="NVIDIA Corporation"
clgpu[0].CLVendorID=4318
clgpu[0].CLDriverVersion="333.11"
clgpu[0].CUDASupported=1
clgpu[0].CUDAVersion="6.0.1"
clgpu[0].CLBandwidth=7.48731e+010
clgpu[0].CLCompute=185.366
License Type: Subscription
Serial number: 96040035116912554961
Application folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\
Temporary file path: C:\Users\JOHNJM~1\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
F:\, 465.2G, 171.9G free
C:\, 224.2G, 103.8G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Required\Plug-Ins\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Plug-ins\
Installed components:
A3DLIBS.dll A3DLIB Dynamic Link Library 9.2.0.112
ACE.dll ACE 2014/04/14-23:42:44 79.554120 79.554120
adbeape.dll Adobe APE 2013/02/04-09:52:32 0.1160850 0.1160850
AdbePM.dll PatchMatch 2014/04/23-10:46:55 79.554276 79.554276
AdobeLinguistic.dll Adobe Linguisitc Library 8.0.0
AdobeOwl.dll Adobe Owl 2014/03/05-14:49:37 5.0.33 79.552883
AdobePDFL.dll PDFL 2014/03/04-00:39:42 79.510482 79.510482
AdobePIP.dll Adobe Product Improvement Program 7.2.1.3399
AdobeXMP.dll Adobe XMP Core 2014/01/13-19:44:00 79.155772 79.155772
AdobeXMPFiles.dll Adobe XMP Files 2014/01/13-19:44:00 79.155772 79.155772
AdobeXMPScript.dll Adobe XMP Script 2014/01/13-19:44:00 79.155772 79.155772
adobe_caps.dll Adobe CAPS 8,0,0,7
AGM.dll AGM 2014/04/14-23:42:44 79.554120 79.554120
ahclient.dll AdobeHelp Dynamic Link Library 1,8,0,31
amtlib.dll AMTLib (64 Bit) 8.0.0.45 BuildVersion: 8.0; BuildDate: Fri Mar 28 2014 20:28:30) 1.000000
ARE.dll ARE 2014/04/14-23:42:44 79.554120 79.554120
AXE8SharedExpat.dll AXE8SharedExpat 2013/12/20-21:40:29 79.551013 79.551013
AXEDOMCore.dll AXEDOMCore 2013/12/20-21:40:29 79.551013 79.551013
Bib.dll BIB 2014/04/14-23:42:44 79.554120 79.554120
BIBUtils.dll BIBUtils 2014/04/14-23:42:44 79.554120 79.554120
boost_date_time.dll photoshopdva 8.0.0
boost_signals.dll photoshopdva 8.0.0
boost_system.dll photoshopdva 8.0.0
boost_threads.dll photoshopdva 8.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.2.6.32411 2.2.6.32411
CITThreading.dll Adobe CITThreading 2.2.6.32411 2.2.6.32411
CoolType.dll CoolType 2014/04/14-23:42:44 79.554120 79.554120
dvaaudiodevice.dll photoshopdva 8.0.0
dvacore.dll photoshopdva 8.0.0
dvamarshal.dll photoshopdva 8.0.0
dvamediatypes.dll photoshopdva 8.0.0
dvametadata.dll photoshopdva 8.0.0
dvametadataapi.dll photoshopdva 8.0.0
dvametadataui.dll photoshopdva 8.0.0
dvaplayer.dll photoshopdva 8.0.0
dvatransport.dll photoshopdva 8.0.0
dvaui.dll photoshopdva 8.0.0
dvaunittesting.dll photoshopdva 8.0.0
dynamiclink.dll photoshopdva 8.0.0
ExtendScript.dll ExtendScript 2014/01/21-23:58:55 79.551519 79.551519
icucnv40.dll International Components for Unicode 2013/02/25-15:59:15 Build gtlib_4.0.19090
icudt40.dll International Components for Unicode 2013/02/25-15:59:15 Build gtlib_4.0.19090
imslib.dll IMSLib DLL 7.0.0.145
JP2KLib.dll JP2KLib 2014/03/12-08:53:44 79.252744 79.252744
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libiomp5md.dll Intel(R) OpenMP* Runtime Library 5.0
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
LogSession.dll LogSession 7.2.1.3399
mediacoreif.dll photoshopdva 8.0.0
MPS.dll MPS 2014/03/25-23:41:34 79.553444 79.553444
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CC 2014 15.0
Plugin.dll Adobe Photoshop CC 2014 15.0
PlugPlugExternalObject.dll Adobe(R) CEP PlugPlugExternalObject Standard Dll (64 bit) 5.0.0
PlugPlugOwl.dll Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit) 5.0.0.74
PSArt.dll Adobe Photoshop CC 2014 15.0
PSViews.dll Adobe Photoshop CC 2014 15.0
SCCore.dll ScCore 2014/01/21-23:58:55 79.551519 79.551519
ScriptUIFlex.dll ScriptUIFlex 2014/01/20-22:42:05 79.550992 79.550992
svml_dispmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
tbb.dll Intel(R) Threading Building Blocks for Windows 4, 2, 2013, 1114
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 4, 2, 2013, 1114
TfFontMgr.dll FontMgr 9.3.0.113
TfKernel.dll Kernel 9.3.0.113
TFKGEOM.dll Kernel Geom 9.3.0.113
TFUGEOM.dll Adobe, UGeom© 9.3.0.113
updaternotifications.dll Adobe Updater Notifications Library 7.0.1.102 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 7.0.1.102
VulcanControl.dll Vulcan Application Control Library 5.0.0.82
VulcanMessage5.dll Vulcan Message Library 5.0.0.82
WRServices.dll WRServices Fri Mar 07 2014 15:33:10 Build 0.20204 0.20204
wu3d.dll U3D Writer 9.3.0.113
Required plug-ins:
3D Studio 15.0 (2014.0.0 x001)
Accented Edges 15.0
Adaptive Wide Angle 15.0
Angled Strokes 15.0
Average 15.0 (2014.0.0 x001)
Bas Relief 15.0
BMP 15.0
Camera Raw 8.5
Camera Raw Filter 8.5
Chalk & Charcoal 15.0
Charcoal 15.0
Chrome 15.0
Cineon 15.0 (2014.0.0 x001)
Clouds 15.0 (2014.0.0 x001)
Collada 15.0 (2014.0.0 x001)
Color Halftone 15.0
Colored Pencil 15.0
CompuServe GIF 15.0
Conté Crayon 15.0
Craquelure 15.0
Crop and Straighten Photos 15.0 (2014.0.0 x001)
Crop and Straighten Photos Filter 15.0
Crosshatch 15.0
Crystallize 15.0
Cutout 15.0
Dark Strokes 15.0
De-Interlace 15.0
Dicom 15.0
Difference Clouds 15.0 (2014.0.0 x001)
Diffuse Glow 15.0
Displace 15.0
Dry Brush 15.0
Eazel Acquire 15.0 (2014.0.0 x001)
Embed Watermark 4.0
Entropy 15.0 (2014.0.0 x001)
Export Color Lookup NO VERSION
Extrude 15.0
FastCore Routines 15.0 (2014.0.0 x001)
Fibers 15.0
Film Grain 15.0
Filter Gallery 15.0
Flash 3D 15.0 (2014.0.0 x001)
Fresco 15.0
Glass 15.0
Glowing Edges 15.0
Google Earth 4 15.0 (2014.0.0 x001)
Grain 15.0
Graphic Pen 15.0
Halftone Pattern 15.0
HDRMergeUI 15.0
IFF Format 15.0
Ink Outlines 15.0
JPEG 2000 15.0
Kurtosis 15.0 (2014.0.0 x001)
Lens Blur 15.0
Lens Correction 15.0
Lens Flare 15.0
Liquify 15.0
Matlab Operation 15.0 (2014.0.0 x001)
Maximum 15.0 (2014.0.0 x001)
Mean 15.0 (2014.0.0 x001)
Measurement Core 15.0 (2014.0.0 x001)
Median 15.0 (2014.0.0 x001)
Mezzotint 15.0
Minimum 15.0 (2014.0.0 x001)
MMXCore Routines 15.0 (2014.0.0 x001)
Mosaic Tiles 15.0
Multiprocessor Support 15.0 (2014.0.0 x001)
Neon Glow 15.0
Note Paper 15.0
NTSC Colors 15.0 (2014.0.0 x001)
Ocean Ripple 15.0
OpenEXR 15.0
Paint Daubs 15.0
Palette Knife 15.0
Patchwork 15.0
Paths to Illustrator 15.0
PCX 15.0 (2014.0.0 x001)
Photocopy 15.0
Photoshop 3D Engine 15.0 (2014.0.0 x001)
Photoshop Touch 14.0
Picture Package Filter 15.0 (2014.0.0 x001)
Pinch 15.0
Pixar 15.0 (2014.0.0 x001)
Plaster 15.0
Plastic Wrap 15.0
PNG 15.0
Pointillize 15.0
Polar Coordinates 15.0
Portable Bit Map 15.0 (2014.0.0 x001)
Poster Edges 15.0
Radial Blur 15.0
Radiance 15.0 (2014.0.0 x001)
Range 15.0 (2014.0.0 x001)
Read Watermark 4.0
Render Color Lookup Grid NO VERSION
Reticulation 15.0
Ripple 15.0
Rough Pastels 15.0
Save for Web 15.0
ScriptingSupport 15.0
Shake Reduction 15.0
Shear 15.0
Skewness 15.0 (2014.0.0 x001)
Smart Blur 15.0
Smudge Stick 15.0
Solarize 15.0 (2014.0.0 x001)
Spatter 15.0
Spherize 15.0
Sponge 15.0
Sprayed Strokes 15.0
Stained Glass 15.0
Stamp 15.0
Standard Deviation 15.0 (2014.0.0 x001)
STL 15.0 (2014.0.0 x001)
Sumi-e 15.0
Summation 15.0 (2014.0.0 x001)
Targa 15.0
Texturizer 15.0
Tiles 15.0
Torn Edges 15.0
Twirl 15.0
Underpainting 15.0
Vanishing Point 15.0
Variance 15.0 (2014.0.0 x001)
Water Paper 15.0
Watercolor 15.0
Wave 15.0
Wavefront|OBJ 15.0 (2014.0.0 x001)
WIA Support 15.0 (2014.0.0 x001)
Wind 15.0
Wireless Bitmap 15.0 (2014.0.0 x001)
ZigZag 15.0
Optional and third party plug-ins:
CUR (Windows Cursor) NO VERSION
GREYCstoration NO VERSION
ICO (Windows Icon) NO VERSION
Reduce Noise 7.0.0.0
ScriptListener 13.0
StarFilter Pro 3 3.0.3.0
SuperPNG 2.0
Plug-ins that failed to load: NONE
Flash:
Adobe Kuler
Installed TWAIN devices: NONE
========================================================================================== ==========================
Adobe Photoshop Version: 14.2.1 (14.2.1 20140207.r.570 2014/02/07:23:00:00) x64
Operating System: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family:6, Model:13, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
Physical processor count: 12
Logical processor count: 24
Processor speed: 1995 MHz
Built-in memory: 40886 MB
Free memory: 34153 MB
Memory available to Photoshop: 37150 MB
Memory used by Photoshop: 90 %
Image tile size: 1028K
Image cache levels: 4
Font Preview: Extra Large
TextComposer: Latin
Display: 1
Display Bounds: top=0, left=0, bottom=1080, right=1920
Display: 2
Display Bounds: top=0, left=-1360, bottom=768, right=0
OpenGL Drawing: Enabled.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
AIFCoreInitialized=1
AIFOGLInitialized=1
OGLContextCreated=1
NumGPUs=1
gpu[0].OGLVersion="3.0"
gpu[0].MemoryMB=2048
gpu[0].RectTextureSize=16384
gpu[0].Renderer="Quadro 4000/PCIe/SSE2"
gpu[0].RendererID=1757
gpu[0].Vendor="NVIDIA Corporation"
gpu[0].VendorID=4318
gpu[0].HasNPOTSupport=1
gpu[0].DriverVersion="9.18.13.3311"
gpu[0].Driver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
gpu[0].DriverDate="20140429000000.000000-000"
gpu[0].CompileProgramGLSL=1
gpu[0].TestFrameBuffer=1
gpu[0].OCLPresent=1
gpu[0].OCLVersion="1.1"
gpu[0].CUDASupported=1
gpu[0].CUDAVersion="6.0.1"
gpu[0].OCLBandwidth=7.47664e+010
gpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40 NVIDIA via Cg compiler"
gpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[65536]
gpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
gpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
gpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
gpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
gpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
gpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
gpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
gpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
gpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
License Type: Subscription
Serial number: 96040035116912554961
Application folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\
Temporary file path: C:\Users\JOHNJM~1\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
E:\, 3.64T, 3.22T free
F:\, 465.2G, 171.9G free
C:\, 224.2G, 104.4G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Required\Plug-Ins\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Plug-ins\
Installed components:
ACE.dll ACE 2013/10/29-11:47:16 79.548223 79.548223
adbeape.dll Adobe APE 2013/02/04-09:52:32 0.1160850 0.1160850
AdobeLinguistic.dll Adobe Linguisitc Library 7.0.0
AdobeOwl.dll Adobe Owl 2013/10/25-12:15:59 5.0.24 79.547804
AdobePDFL.dll PDFL 2013/10/29-11:47:16 79.508720 79.508720
AdobePIP.dll Adobe Product Improvement Program 7.0.0.1786
AdobeXMP.dll Adobe XMP Core 2013/10/29-11:47:16 79.154911 79.154911
AdobeXMPFiles.dll Adobe XMP Files 2013/10/29-11:47:16 79.154911 79.154911
AdobeXMPScript.dll Adobe XMP Script 2013/10/29-11:47:16 79.154911 79.154911
adobe_caps.dll Adobe CAPS 7,0,0,21
AGM.dll AGM 2013/10/29-11:47:16 79.548223 79.548223
ahclient.dll AdobeHelp Dynamic Link Library 1,8,0,31
aif_core.dll AIF 5.0 79.534508
aif_ocl.dll AIF 5.0 79.534508
aif_ogl.dll AIF 5.0 79.534508
amtlib.dll AMTLib (64 Bit) 7.0.0.249 BuildVersion: 7.0; BuildDate: Thu Nov 14 2013 15:55:50) 1.000000
ARE.dll ARE 2013/10/29-11:47:16 79.548223 79.548223
AXE8SharedExpat.dll AXE8SharedExpat 2011/12/16-15:10:49 66.26830 66.26830
AXEDOMCore.dll AXEDOMCore 2011/12/16-15:10:49 66.26830 66.26830
Bib.dll BIB 2013/10/29-11:47:16 79.548223 79.548223
BIBUtils.dll BIBUtils 2013/10/29-11:47:16 79.548223 79.548223
boost_date_time.dll DVA Product 7.0.0
boost_signals.dll DVA Product 7.0.0
boost_system.dll DVA Product 7.0.0
boost_threads.dll DVA Product 7.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.1.6.30929 2.1.6.30929
CITThreading.dll Adobe CITThreading 2.1.6.30929 2.1.6.30929
CoolType.dll CoolType 2013/10/29-11:47:16 79.548223 79.548223
dvaaudiodevice.dll DVA Product 7.0.0
dvacore.dll DVA Product 7.0.0
dvamarshal.dll DVA Product 7.0.0
dvamediatypes.dll DVA Product 7.0.0
dvaplayer.dll DVA Product 7.0.0
dvatransport.dll DVA Product 7.0.0
dvaunittesting.dll DVA Product 7.0.0
dynamiclink.dll DVA Product 7.0.0
ExtendScript.dll ExtendScript 2013/10/30-13:12:12 79.546835 79.546835
FileInfo.dll Adobe XMP FileInfo 2013/10/25-03:51:33 79.154511 79.154511
filter_graph.dll AIF 5.0 79.534508
icucnv40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
icudt40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
imslib.dll IMSLib DLL 7.0.0.145
JP2KLib.dll JP2KLib 2013/10/29-11:47:16 79.248139 79.248139
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libiomp5md.dll Intel(R) OMP Runtime Library 5.0
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
LogSession.dll LogSession 2.1.2.1785
mediacoreif.dll DVA Product 7.0.0
MPS.dll MPS 2013/10/29-11:47:16 79.535029 79.535029
msvcm80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcm90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcp100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcp80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcp90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcr100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcr80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcr90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
PatchMatch.dll PatchMatch 2013/10/29-11:47:16 79.542390 79.542390
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CC CC
Plugin.dll Adobe Photoshop CC CC
PlugPlugOwl.dll Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit) 4.2.0.36
PSArt.dll Adobe Photoshop CC CC
PSViews.dll Adobe Photoshop CC CC
SCCore.dll ScCore 2013/10/30-13:12:12 79.546835 79.546835
ScriptUIFlex.dll ScriptUIFlex 2013/10/30-13:12:12 79.546835 79.546835
svml_dispmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
tbb.dll Intel(R) Threading Building Blocks for Windows 4, 1, 2012, 1003
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 4, 1, 2012, 1003
updaternotifications.dll Adobe Updater Notifications Library 7.0.1.102 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 7.0.1.102
WRServices.dll WRServices Mon Feb 25 2013 16:09:10 Build 0.19078 0.19078
Required plug-ins:
3D Studio 14.2.1 (14.2.1 x001)
Accented Edges 14.2.1
Adaptive Wide Angle 14.2.1
Angled Strokes 14.2.1
Average 14.2.1 (14.2.1 x001)
Bas Relief 14.2.1
BMP 14.2.1
Camera Raw 8.5
Camera Raw Filter 8.5
Chalk & Charcoal 14.2.1
Charcoal 14.2.1
Chrome 14.2.1
Cineon 14.2.1 (14.2.1 x001)
Clouds 14.2.1 (14.2.1 x001)
Collada 14.2.1 (14.2.1 x001)
Color Halftone 14.2.1
Colored Pencil 14.2.1
CompuServe GIF 14.2.1
Conté Crayon 14.2.1
Craquelure 14.2.1
Crop and Straighten Photos 14.2.1 (14.2.1 x001)
Crop and Straighten Photos Filter 14.2.1
Crosshatch 14.2.1
Crystallize 14.2.1
Cutout 14.2.1
Dark Strokes 14.2.1
De-Interlace 14.2.1
Dicom 14.2.1
Difference Clouds 14.2.1 (14.2.1 x001)
Diffuse Glow 14.2.1
Displace 14.2.1
Dry Brush 14.2.1
Eazel Acquire 14.2.1 (14.2.1 x001)
Embed Watermark 4.0
Entropy 14.2.1 (14.2.1 x001)
Extrude 14.2.1
FastCore Routines 14.2.1 (14.2.1 x001)
Fibers 14.2.1
Film Grain 14.2.1
Filter Gallery 14.2.1
Flash 3D 14.2.1 (14.2.1 x001)
Fresco 14.2.1
Glass 14.2.1
Glowing Edges 14.2.1
Google Earth 4 14.2.1 (14.2.1 x001)
Grain 14.2.1
Graphic Pen 14.2.1
Halftone Pattern 14.2.1
HDRMergeUI 14.2.1
IFF Format 14.2.1
Ink Outlines 14.2.1
JPEG 2000 14.2.1
Kurtosis 14.2.1 (14.2.1 x001)
Lens Blur 14.2.1
Lens Correction 14.2.1
Lens Flare 14.2.1
Liquify 14.2.1
Matlab Operation 14.2.1 (14.2.1 x001)
Maximum 14.2.1 (14.2.1 x001)
Mean 14.2.1 (14.2.1 x001)
Measurement Core 14.2.1 (14.2.1 x001)
Median 14.2.1 (14.2.1 x001)
Mezzotint 14.2.1
Minimum 14.2.1 (14.2.1 x001)
MMXCore Routines 14.2.1 (14.2.1 x001)
Mosaic Tiles 14.2.1
Multiprocessor Support 14.2.1 (14.2.1 x001)
Neon Glow 14.2.1
Note Paper 14.2.1
NTSC Colors 14.2.1 (14.2.1 x001)
Ocean Ripple 14.2.1
Oil Paint 14.2.1
OpenEXR 14.2.1
Paint Daubs 14.2.1
Palette Knife 14.2.1
Patchwork 14.2.1
Paths to Illustrator 14.2.1
PCX 14.2.1 (14.2.1 x001)
Photocopy 14.2.1
Photoshop 3D Engine 14.2.1 (14.2.1 x001)
Photoshop Touch 14.0
Picture Package Filter 14.2.1 (14.2.1 x001)
Pinch 14.2.1
Pixar 14.2.1 (14.2.1 x001)
Plaster 14.2.1
Plastic Wrap 14.2.1
PNG 14.2.1
Pointillize 14.2.1
Polar Coordinates 14.2.1
Portable Bit Map 14.2.1 (14.2.1 x001)
Poster Edges 14.2.1
Radial Blur 14.2.1
Radiance 14.2.1 (14.2.1 x001)
Range 14.2.1 (14.2.1 x001)
Read Watermark 4.0
Reticulation 14.2.1
Ripple 14.2.1
Rough Pastels 14.2.1
Save for Web 14.2.1
ScriptingSupport 14.2.1
Shake Reduction 14.2.1
Shear 14.2.1
Skewness 14.2.1 (14.2.1 x001)
Smart Blur 14.2.1
Smudge Stick 14.2.1
Solarize 14.2.1 (14.2.1 x001)
Spatter 14.2.1
Spherize 14.2.1
Sponge 14.2.1
Sprayed Strokes 14.2.1
Stained Glass 14.2.1
Stamp 14.2.1
Standard Deviation 14.2.1 (14.2.1 x001)
STL 14.2.1 (14.2.1 x001)
Sumi-e 14.2.1
Summation 14.2.1 (14.2.1 x001)
Targa 14.2.1
Texturizer 14.2.1
Tiles 14.2.1
Torn Edges 14.2.1
Twirl 14.2.1
Underpainting 14.2.1
Vanishing Point 14.2.1
Variance 14.2.1 (14.2.1 x001)
Variations 14.2.1 (14.2.1 x001)
Water Paper 14.2.1
Watercolor 14.2.1
Wave 14.2.1
Wavefront|OBJ 14.2.1 (14.2.1 x001)
WIA Support 14.2.1 (14.2.1 x001)
Wind 14.2.1
Wireless Bitmap 14.2.1 (14.2.1 x001)
ZigZag 14.2.1
Optional and third party plug-ins:
CUR (Windows Cursor) NO VERSION
GREYCstoration NO VERSION
ICO (Windows Icon) NO VERSION
Reduce Noise 7.0.0.0
ScriptListener 13.0
StarFilter Pro 3 3.0.3.0
SuperPNG 2.0
Plug-ins that failed to load: NONE
Flash:
Mini Bridge
Adobe Exchange
Kuler
Installed TWAIN devices: NONE
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