Adl.exe eating up 100% CPU (CS5, Windows)

Hi,
In Flash Professional CS5 on Windows 7 (64bit), whenever I test a movie (ctrl+enter) targeted at AIR, the adl.exe process starts eating up 100% of the cpu at intervals, that is:
- adl.exe eats up 100% of the cpu for several seconds
- then back to normal for several seconds
- then eats up 100% of the CPU again for several seconds
and so on.
I see it in the task manager that the process eating up all CPU is adl.exe; obviously the application being tested (and the whole computer) becomes almost unresponsive on CPU peaks.
If I publish the very same test app as an air package, install and run it, it runs fine, with near to 0% cpu consumption, which is normal.
The raise in CPU consumption does not coincide with anything significant happening, it seems just a random (though almost regular in intervals) oscillation, with no apparent cause.
My swf is not very cpu greedy, it is almost idle. I do ctrl+enter and then don't touch anything, just leave it running (which does almost nothing) and the CPU usage goes up and down. I repeat, this does NOT happen if I publish, install and run the AIR application without the ADL debug launcher.
Has anybody run into the same problem?
Is there any fix?
thanks
m.

Hi ,
Would you mind help me with following questions :
1. What is your AIR version? Could you please  have a try on our latest AIR build(http://get.adobe.com/air/?promoid=BUIGQ)
2. In Which running mode you encounter this performance issue? In an IDE , or installing it? According to the  prior post, matteosistisette met this issue when running it on Flash CS5 with ctrl+enter NOT by installing it after packaging it as an AIR file
3. I tried with winxp on some  machines (such as; dell OPTIPLEX 760 and laptop thinkpad :T400) , using adl to launch it .
   Set it to the front application ,and do nothing, the cpu is 20% - 23%
   Minimize the application, and the cup is 0% – 2%
   Do some operations on the app , it is 30% - 70%
   So have you tried on other machines, such as : winxp on PC instead of na Imac, ,and what's the  CPU usage? and relevant PC processor and memory info
4.A little confused about the following info  you mentioned:
"I speak of the screen following
the name entry, once all transitions have finished and the puzzle has
exploded it's pieces and the main menu is simply sitting idle"
that the main menu sit idle is the expected result/designed by your app, right?
thanks
Alisa

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    Please remember to click “Mark as Answer” on the post that helps you, and to click “Unmark as Answer” if a marked post does not actually answer your question. This can be beneficial to other community members reading the thread.

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