Adobe AIR 2.7 has arrived for mobile!
http://tv.adobe.com/watch/flash-platform-in-action/adobe-air-27-faster-app-performance-on- ios/
What program do you use? I know what to do to get started with Flash CS5.5, but I'm less familiar with Flash Builder 4.5.
Hopefully there will be a slicker way to get going, but for now, if you're using Flash CS5.5, go into the application folder and rename the folder "AIR2.6" as "AIR2.6old", and copy the expanded 2.7 SDK folder into the application folder, and rename it "AIR2.6". That's enough for you to build AIR 2.7 apps for iOS or Android.
Similar Messages
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Adobe AIR with Captive Runtime Support for Mobile | ADC Presents | Adobe TV
In this video, Technical Evangelist Andrew Trice covers Adobe AIR with captive runtime support for mobile application development, which will benefit your Flash Builder projects for the Android OS.
http://adobe.ly/wyNYjDWitch version of flash builder is this?
-
Adobe AIR Debug Launcher has stopped working Error on Flash Builder 4.6
Hi,
Maybe you could help me out here as I’ve search the web and Adobe forum but could not find any answer.
I just installed Flash Builder 4.6 (after uninstalling 4.5.1), now when I run my app, the adl.exe crashes (error details below). I thought because I have an app that was created with 4.5, but then I created a new app with this version and it still crash. I have Windows 7 64-bit PC.
Thanks so much. Any help is greatly appreciated.
Error details:
Problem signature:
Problem Event Name: APPCRASH
Application Name: adl.exe
Application Version: 3.1.0.4880
Application Timestamp: 4eb7612e
Fault Module Name: Adobe AIR.dll
Fault Module Version: 3.1.0.4880
Fault Module Timestamp: 4eb75fb9
Exception Code: c0000005
Exception Offset: 000a8a5b
OS Version: 6.1.7600.2.0.0.256.48
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0×0409
If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt
And this is the crash log:
Version=1
EventType=APPCRASH
EventTime=129672424273270780
ReportType=2
Consent=1
ReportIdentifier=3f7d7727-1c55-11e1-a8fc-705ab656b183
IntegratorReportIdentifier=3f7d7726-1c55-11e1-a8fc-705ab656b183
WOW64=1
Response.type=4
Sig[0].Name=Application Name
Sig[0].Value=adl.exe
Sig[1].Name=Application Version
Sig[1].Value=3.1.0.4880
Sig[2].Name=Application Timestamp
Sig[2].Value=4eb7612e
Sig[3].Name=Fault Module Name
Sig[3].Value=Adobe AIR.dll
Sig[4].Name=Fault Module Version
Sig[4].Value=3.1.0.4880
Sig[5].Name=Fault Module Timestamp
Sig[5].Value=4eb75fb9
Sig[6].Name=Exception Code
Sig[6].Value=c0000005
Sig[7].Name=Exception Offset
Sig[7].Value=000a8a5b
DynamicSig[1].Name=OS Version
DynamicSig[1].Value=6.1.7600.2.0.0.256.48
DynamicSig[2].Name=Locale ID
DynamicSig[2].Value=1033
DynamicSig[22].Name=Additional Information 1
DynamicSig[22].Value=0a9e
DynamicSig[23].Name=Additional Information 2
DynamicSig[23].Value=0a9e372d3b4ad19135b953a78882e789
DynamicSig[24].Name=Additional Information 3
DynamicSig[24].Value=0a9e
DynamicSig[25].Name=Additional Information 4
DynamicSig[25].Value=0a9e372d3b4ad19135b953a78882e789
UI[2]=C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0\bin\adl.exe
UI[3]=Adobe AIR Debug Launcher has stopped working
UI[4]=Windows can check online for a solution to the problem.
UI[5]=Check online for a solution and close the program
UI[6]=Check online for a solution later and close the program
UI[7]=Close the program
LoadedModule[0]=C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0\bin\adl.exe
LoadedModule[1]=C:\Windows\SysWOW64\ntdll.dll
LoadedModule[2]=C:\Windows\syswow64\kernel32.dll
LoadedModule[3]=C:\Windows\syswow64\KERNELBASE.dll
LoadedModule[4]=C:\Windows\syswow64\USER32.dll
LoadedModule[5]=C:\Windows\syswow64\GDI32.dll
LoadedModule[6]=C:\Windows\syswow64\LPK.dll
LoadedModule[7]=C:\Windows\syswow64\USP10.dll
LoadedModule[8]=C:\Windows\syswow64\msvcrt.dll
LoadedModule[9]=C:\Windows\syswow64\ADVAPI32.dll
LoadedModule[10]=C:\Windows\SysWOW64\sechost.dll
LoadedModule[11]=C:\Windows\syswow64\RPCRT4.dll
LoadedModule[12]=C:\Windows\syswow64\SspiCli.dll
LoadedModule[13]=C:\Windows\syswow64\CRYPTBASE.dll
LoadedModule[14]=C:\Windows\syswow64\SHLWAPI.dll
LoadedModule[15]=C:\Windows\syswow64\SHELL32.dll
LoadedModule[16]=C:\Windows\system32\msi.dll
LoadedModule[17]=C:\Windows\syswow64\ole32.dll
LoadedModule[18]=C:\Windows\system32\IMM32.DLL
LoadedModule[19]=C:\Windows\syswow64\MSCTF.dll
LoadedModule[20]=C:\Windows\syswow64\WS2_32.dll
LoadedModule[21]=C:\Windows\syswow64\NSI.dll
LoadedModule[22]=C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0\runtimes\air\win\Adobe AIR\Versions\1.0\Adobe AIR.dll
LoadedModule[23]=C:\Windows\syswow64\OLEAUT32.dll
LoadedModule[24]=C:\Windows\system32\VERSION.dll
LoadedModule[25]=C:\Windows\system32\WINMM.dll
LoadedModule[26]=C:\Windows\system32\OLEACC.dll
LoadedModule[27]=C:\Windows\syswow64\CRYPT32.dll
LoadedModule[28]=C:\Windows\syswow64\MSASN1.dll
LoadedModule[29]=C:\Windows\system32\MSIMG32.dll
LoadedModule[30]=C:\Windows\syswow64\COMDLG32.dll
LoadedModule[31]=C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_ 5.82.7600.16661_none_ebfb56996c72aefc\COMCTL32.dll
LoadedModule[32]=C:\Windows\syswow64\WININET.dll
LoadedModule[33]=C:\Windows\syswow64\urlmon.dll
LoadedModule[34]=C:\Windows\syswow64\iertutil.dll
LoadedModule[35]=C:\Windows\system32\mscms.dll
LoadedModule[36]=C:\Windows\system32\USERENV.dll
LoadedModule[37]=C:\Windows\system32\profapi.dll
LoadedModule[38]=C:\Windows\system32\Secur32.dll
LoadedModule[39]=C:\Windows\system32\DSOUND.dll
LoadedModule[40]=C:\Windows\system32\POWRPROF.dll
LoadedModule[41]=C:\Windows\syswow64\SETUPAPI.dll
LoadedModule[42]=C:\Windows\syswow64\CFGMGR32.dll
LoadedModule[43]=C:\Windows\syswow64\DEVOBJ.dll
LoadedModule[44]=C:\Windows\system32\IPHLPAPI.DLL
LoadedModule[45]=C:\Windows\system32\WINNSI.DLL
LoadedModule[46]=C:\Windows\system32\DNSAPI.dll
LoadedModule[47]=C:\Windows\system32\WINSPOOL.DRV
LoadedModule[48]=C:\Windows\system32\dbghelp.dll
LoadedModule[49]=C:\Windows\system32\uxtheme.dll
LoadedModule[50]=C:\Program Files (x86)\MMTaskbar\shellhook.dll
LoadedModule[51]=C:\Windows\syswow64\CLBCatQ.DLL
LoadedModule[52]=C:\Windows\system32\mlang.dll
LoadedModule[53]=C:\Windows\system32\dwmapi.dll
LoadedModule[54]=C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_ 6.0.7600.16661_none_420fe3fa2b8113bd\comctl32.dll
LoadedModule[55]=C:\Windows\system32\WindowsCodecs.dll
LoadedModule[56]=C:\Windows\system32\apphelp.dll
LoadedModule[57]=C:\Users\joel.badinas.ENTICENT\AppData\Roaming\Dropbox\bin\DropboxExt.14. dll
LoadedModule[58]=C:\Users\joel.badinas.ENTICENT\AppData\Roaming\Dropbox\bin\MSVCP71.dll
LoadedModule[59]=C:\Users\joel.badinas.ENTICENT\AppData\Roaming\Dropbox\bin\MSVCR71.dll
LoadedModule[60]=C:\Windows\system32\EhStorShell.dll
LoadedModule[61]=C:\Windows\system32\PROPSYS.dll
LoadedModule[62]=C:\Windows\system32\ntshrui.dll
LoadedModule[63]=C:\Windows\system32\srvcli.dll
LoadedModule[64]=C:\Windows\system32\cscapi.dll
LoadedModule[65]=C:\Windows\system32\slc.dll
LoadedModule[66]=C:\Windows\system32\credssp.dll
LoadedModule[67]=C:\Windows\SysWOW64\schannel.dll
FriendlyEventName=Stopped working
ConsentKey=APPCRASH
AppName=Adobe AIR Debug Launcher
AppPath=C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0\bin\adl.exeDear, I had the same problema.
Was the sandbox from firewall.
I disabled and worked. -
Adobe AIR 13 Runtime Security Bulletin for Windows or Mac
According to 5/13/2014 - Release - AIR 13 Runtime and SDK, the update for Adobe AIR 13 on 5/13/2014 includes fixes and security updates "Security update details can be found here: Security Bulletin (APSB14-14)", we have two questions:
1. Why the Adobe Air 13 runtime for Windows and Mac is not listed in the security bulletin APSB14-14, like APSB14-02?
2. Was the version released before Adobe AIR 13.0.0.111 for Windows Adobe AIR 4.0.0.1390 or Adobe AIR 13.0.0.83?
Thanks!
-TeamOCDMacWorld did a comparative evaluation of the October 2008 MBA with 1.86 GHz processor and the Mid-2009 MBA with 2.13 GHz chip. Their conclusion was that that 1.86 CPU was actually FASTER than the 2.13 in most applications.
http://www.macworld.com/article/141296/2009/06/macbookairmid09.html
They speculated that the 2.13 chip was being throttled by Apple to control heat issues and that's why it tested SLOWER than the (supposedly) slower 1.86 part.
Have to wait for testing of these new MBA units to know if the same thing occurs. But, for the Rev. B and C MBAs, the 1.86 part was actually faster in real world use! -
Adobe AIR Debug Launcher has stopped working in League Of Legends
I am a player of League Of Legends,and I always get the crash with a message of "Adobe AIR Debug Launcher has stopped working" in the game lobby .This is annoying and affect me so much.
As I found ,the LOL client is using the AIR of 3.1.0.4880. i have tried to update the AIR to 3.4 and copy the file to the LOL folder,but it is useless .can someone help me to solve it?I think this thread is talking about the issue you are facing:
http://forums.adobe.com/message/4517944#4517944
Hitomi -
Adobe Air vs HTML5 vs Native in Mobile Development
Just now, I read an article "HTML5 vs. Native: What`s a Mobile Developer to Do?" (http://www.eweek.com/c/a/Application-Development/HTML5-vs-Native-Whats-a-Mobile-Developer- to-Do-648997/), and this make me think of Adobe AIR.
For those of you who have used Adobe AIR to develop mobile apps, how do you think about it's performance, features/functionality (API), and stability as compare with HTM5 done with phonegap?
Please share your experience and opinion here. Thanks.Witch version of flash builder is this?
-
Adobe AIR usage on Devices(other than mobile and TV)
Hi All,
Just want to know that is adobe air is being used on other Devices except mobile and TV?
For e.g. in any machine of Medical Science or automobile etc.If any one is having any idea
then please share.
Thanks in Advance.
with Regards,
ShardulI think you have the wrong community. Unless this is being done online through one of the Acrobat.com subscription PDF packs, you probably meant to have this in the Acrobat Forum (Acrobat). Try reposting the question there.
Sorry I couldn't help!
-Alex -
Adobe AIR - is what I need for communication between C++ and Flash?
Hello,
We currently have a C++ desktop application running on Windows and Mac. We want to support web-enabled (launching from the web browser) and moving UI into Flash. I am looking for a communication package that can use with VC++ 6.0 and CodeWarrior 8.0 (Xcode later). This communication package will handle messages between C/C++ app (process) and Flash. The communication need to execute fast (no delay).
I searched online about this and came across LocalConnection class and Adobe AIR but not getting enough info to have an answer. I am hoping posting this message will get more information.
Thanks,
-ThanhThanks Kalisto for a kind offer. We are using old compilers, CodeWarrior 8.0 compiler on the Mac and VC++ 6.0 in Windows. It is nice if I can find a package that will work with both compilers (platforms). Since we want to communicate in realtime, AIR is probably a best option to go for Windows. I am still looking for the answer on the Mac side of how to communicate from C++ to Flash. I'll ask for your help on AIR when time come.
Again, thanks.
-Thanh -
Adobe AIR 1.5.2 Extension for Dreamweaver CS3
I downloaded what I thought to be the updated version of Adobe AIR Extension for Dreamweaver CS3 for the new AIR 1.5.2 release, but it looks like the extension (Adobe_AIR_CS3.mxp) is still the 2008 version (exactly the same file size, and Dreamweaver overwrites the version number I manually input ("1.5.2") in the Adobe AIR configuration file with "1.5".
Attention Dreamweaver and Adobe AIR teams: when will the extension be updated for AIR version 1.5.2?
Thanks!Hum... did u set the Window to transparent???
I don't use Flex, I use flash... here is my code...
In AIR:
//create the init options
var options:NativeWindowInitOptions = new NativeWindowInitOptions();
options.transparent = true; // set to transparent true
options.systemChrome = NativeWindowSystemChrome.NONE;
options.type = NativeWindowType.NORMAL;
//create the window
var newWindow:NativeWindow = new NativeWindow(options);
newWindow.title = "A title";
newWindow.width = 600;
newWindow.height = 400;
newWindow.stage.align = StageAlign.TOP_LEFT;
newWindow.stage.scaleMode = StageScaleMode.NO_SCALE;
// create html loader that will contain the SWF.
var ld:HTMLLoader = new HTMLLoader();
ld.width = newWindow.width;
ld.height = newWindow.height;
newWindow.stage.addChild(ld);
//activate and show the new window
newWindow.activate();
// Load the html file... Case1.html
ld.load(new URLRequest("Case1.html"));
CASE 1.HTML CONTENT
<html>
<body>
<embed src="Case1.swf" quality="high" bgcolor="#ffffff" width="550" wmode="transparent"
height="400" name="Case1" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false"
type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" />
</body>
</html>
I see nothing... Any ideas??? do I need to update my flash plugin ? -
Adobe Air debug launcher has stopped working
Hi htere
I am constantly getting this error "Adove Air debug launcher has stopped working" at times on my League of Legends client. I have updated Adobe Air to the latest version and I even went ahead and made sure everything is ran as administrator.
http://i47.tinypic.com/33usf8i.jpg
Problem signature:
Problem Event Name: APPCRASH
Application Name: LolClient.exe
Application Version: 2.0.2.12610
Application Timestamp: 4c00573a
Fault Module Name: Air.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 511c7eb4
Exception Code: c0000005
Exception Offset: 00002e72
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 3081
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789This thread seems to have a lot of helpful answers: http://forums.adobe.com/message/5359944#5359944
specifically, a video recorded that covers most/all the issues: http://youtu.be/uX0mMgJUyG0
Hope this helps anyone else finding issues! -
MMS Has Arrived For iPhone 3G/3GS
The latest 5.5 Carrier Update has been posted on iTunes. With this carrier update it allows your 3G or 3GS to send and receive MMS. To get the new carrier file connect your phone to your computer, start iTunes and tell iTunes to check for updates for you phone. Some things of note:
This only affects 3G and 3GS iPhones. Apple and AT&T do not support MMS on the 2G (First Generation) iPhone. If you have a 2G and are wanting MMS google is your friend.
After downloading and installing the new carrier file turn off your phone. When it is completely powered off turn it back on. This will allow the changes to take effect.
In order to get the 5.5 carrier file your phone MUST be running the 3.1 OS. If you are stilll using 3.0, 3.0.1 OS or your phone is Jailbroken DO NOT upgrade until the dev team says you can. There are other means to enable MMS on your Jailbroken or even Non Jailbroken 3G and 3GS. Once again google is your friend.
MMS is included in your text messaging plan. There will be no additional costs for sending and receiving MMS if you have a texting plan.No, because I use a Mophie Juice Pack Air.
Gosh, I would never suspect that you are an agent for Xpal! You seem so sincere in your statement that you can't find any information on the XPAL IPOWER FOR IPHONE 3G/3GS PROTECTIVE CASE WITH BATTERY CHARGER.
Sorry pal. It's REALLY obvious since the internet is flooded with you product's information.
Seriously folks. I DO use a Mophie Juice Pack Air and it's awesome and offers more protection than the other battery cases out there. Looks way better too. -
I have a question about Adobe Flash Player 10.1 Beta for Mobile.
Hi everyone. I'm newbie at forum , if I opened this topic to the wrong place ; please , excuse me I'm an HTC HD2 user. And I noticed that ; Flash 10.1 support to the Android OS had come to HTC Google Nexus One , with "Froyo" update. I watched some videos at Youtube , about "Open Screen Project" (that Adobe leads) . And Adrian Ludwig(at Flash team) was using HTC HD2 and showing the Flash 10.1 at phone. I'm thinking that , if he used Flash at HTC HD2 , then there must be a release for phone too. I'm not sure , it's very important for me. Thank you , for your answers. Have a nice day.
Whoops, my bad. Didn't note that HD2 is WinMo.
As I understand it (and I am just a consumer, not official in any way) - the intention is to get 10.1 on every device possible, including the iPlatform if Apple ever decides to change their mind (HA!).
As for the status of WinMo currently, I am not sure about that. I know 10.1 is being tested on Blackberry, Palm, and Android for sure, but I don't know what Microsoft has been up to, considering they have their own competing tech at stake here too...
If I had to take a guess (and it would be a guess) I would say that the highest probability is 10.1 on WinMo7 devices, though I have no information to back that up, its just a guess. -
Adobe Muse CC 2014 - Sizing/Layout for Mobile Devices
I have designed previous sites with Adobe Muse and have never had any issues designing or sizing for any of the three devices whether desktop, tablet, or phone versions. However, due to the most recent updates I decided to design a site through Adobe Muse CC 2014 (www.movemoreheadforward). I went ahead and designed tablet and phone versions of the desktop site as well but unfortunately I ran into the problem below.
The first image is what the phone site comes up as and the second image is what I would like it to look like. I didn't touch the page width so I'm confused as to why the site comes up so small. Would this have anything to do with the new 100% page width option?
The same goes for the tablet version however I do not have images to give as an example at this time. Does anyone know why this issue may be happening and how to go about fixing it? Thanks!You have an object to the right of your page. (blue block), that's what's making your page smaller.
-
I included the iOS 8 beta sdk and I have an app that is using the adobe gaming sdk's Game Center ANE, but Game Center isn't authenticating when I test the app. Is this a bug? Will it be fixed? I don't have two iOS 7 devices and I can't downgrade to iOS 7 so I'm stuck not testing my new app. My IDE is flash professional CS6.
This may be related to this bug https://bugbase.adobe.com/index.cfm?event=selectBug&CFGRIDKEY=3694360
-
Triggering an event when the new AIR application installation has done for first time in machine
I am installing AIR application from web page by using a badge.Is it possible to call a function once the installation of AIR app was finished[once we click finish button in the installer] to update the AIR application version dynamically inside our code.If so please share. Any suggestion would be appreciated.
Hi Rizwana,
So as you said that you had created a event linkage between change document object and Business object you can now switch on the event trace SWELS and go to the particular transaction by which the event of this Business Object gets triggered ( the event you mentioned in SWEC). Switch of the event trace (SWELS) and check the Business object that had triggered in SWEL transaction.
Hope this would help you.
Any clarification.. then please revert back.
Good luck
Narin
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