Adobe Ceasing Development of Flash on Mobile Browsers

Here's a headline I thought everyone would be interested in posted last night on ZDNet.
http://www.zdnet.com/blog/perlow/exclusive-adobe-ceases-development-on-mobile-browser-flas h-refocuses-efforts-on-html5/19226

Yes.  I saw that too.  I don't care either way about Flash for Mobile devices.  I think it's been running on borrowed time since Job's damned it on iDevices.   I'm more concerned for the 750 people who lost their jobs on Tuesday.   Not good.
Nancy O.
Alt-Web Design & Publishing
Web | Graphics | Print | Media  Specialists 
http://alt-web.com/
http://twitter.com/altweb

Similar Messages

  • [Killing flash for mobile browsers] Flash Developers of all countries unite!

    As a self-proclaimed member of Flash Platform Society, following saddening events of these days, I feel obliged to write several words to all those willing to hear. It is hard to bear the loss of someone dear, someone we can rely on, but we have to be brave and respond to all the threats by facing the terrible truth:  Our dear Platform, the one we have commited our lives, will never be the same echosystem without the support for the latest mobile browsers.
    But we have to be brave and say it loudly. We have to wear it as a badge of honour, since all other tools and facilites will benefit greatly from this decision as they will treated with greater care by our beloved companies.
    Yes, undoubtedly hard times are about to come for us. We may be mocked by other faiths, their mercenaries, prophets and martyrs (all combinations allowed). They will tell us that all is lost. That whole Platform will collapse along with the mobile browsers. They will ask when we intend to abandon what was already abandoned by all.
    But it has happened before when some influential people has revealed their mistaken beliefs publically. And we have survived! We may be spiritually-persecuted, we may be unpopular, but eventually we will triumph! 
    And for all those who stand with me: If I should fall wrap my body in Flash Platform banners!
    Sursum corda!
    Devoted Developer

    I don't think it's going to die.  Perhaps Adobe's just not updating the Flash Player anymore for mobile browsers.  I mean, what's there to update?  It's stable enough as it is.  Adobe's trying to improve AIR instead to enhance not just its features for developers benefit but to the market as well.
    More power to Flash!!!

  • Flash for mobile browsers

    Hi,
    I want to develop flash applications for netfrontbrowser 3.5 and 4.0.
    currently we are using flash 6 for developing flash applicatins and flash palyer 7 for running compiled flash applications in the netfront 3.4. As we are migrating from netfront 3.4 to 3.5 and 4.0, it is very important to know which versions flash and flash player runtime does netfront 3.5 and 4.0?
    Can some body tell me which version of flash and flash player runtime does netfront browser 3.5 and 4.0 support?
    Any ideas?
    -Shanenarrifield

    I shall wipe a tear from my eye..

  • Is Flash Builder dead? I just found out that adobe has dropped Flash on mobile devices

    I did alot of research on software to develop apps for the mobile market. I liked Flash Builder since it will create apps for all 3 types of mobile devices at once. Downloaded the 30 day trial and have started on the 5 day training course.
    Today I saw an article from sitepoint that abobe has dropped development and support for Flash on mobile devices.
    The end result of Flash Builder gives you a .swf file in an html wrapper thus we are developing flash when adobe has dropped Flash for mobile. Am I wasting my time? Should I go to another software package?
    http://www.sitepoint.com/adobe-abandons-mobile-flash/
    Adobe Abandons Flash on Mobile Devices
    HELP

    the plugin for mobile browsers is the only thing they will not update in the future. The normal desktop browser plugin is very alive
    Everything else is active... they are still continuing to work on exporting to Android,iOS, and rim playbook via AIRapps in both flash builder and flash pro.
    The only difference going forward is mobile websites viewing flash (apps are unchanged). Basically... apple won
    Not a big deal so far, but everywhere you look people are frantic and asking -whats next?
    I like air for ios and android. Im sticking with it

  • Is there any future in doing mobile development in flash CC

    Hello all,
    I was after peoples thoughts on if there is any future in doing mobile development in flash CC?
    Initially I was quite excited but I have just tried to put something together and have hit some hurdles quickly.
    At this stage the cons seem to be outweighing the pros.
    As I see it
    Pros are.
        •    Multi-platform deployment (write once and output to many devices)
        •    Easy to use flash
        •    Large resource of action-script.
        •    Supported by Adobe (I hope..)
    Cons are
        •    Poor multi touch support (no double tap support)
        •    No easy way of getting user input (as in uipicker etc)
        •    Poor performance (not being native code)
        •    Uncertain future of flash  /  flex
        •    Can not use any flash vector
        •    Dependant on if device will keep allowing flex

    I'd have to adjust that list of cons a bit, going point by point:
    ...no double tap support
    While it's true that not every gesture has been coded in AIR, you can always implement them yourself. In fact the ones you tend not to see are the easiest to implement. Double tab can easily be duplicated by a single object.
    In a view you wish to utilize it you can simply use a single object to store the last object tapped and the getTimer() it was tapped. Adding one more line of code to see if the last time it was tapped was "quickly enough", you'll know if the user double tapped.
    Yes, it's not ideal that they didn't wrap under a dozen lines of code for you, but I wouldn't say it lacks support unless it was either incredibly difficult to implement yourself, or impossible.
    ...as in uipicker etc
    There are (as you said) substantial resources out there for all sorts of Flash based components. They can all be used in your project, just as on the web. You'd be smart to stick to anything GPU accelerated, like FeathersUI.
    That said I'd say there's a LOT more components already developed of all sorts for Flash than any native SDK.
    Poor performance (not being native code)
    Stage3D performs quite amazingly. About as close to native (or better) as you can get, depending on what you're doing. The only difference is you have the power of a familiar multimedia engine wrapped around it so you're not stuck ripping apart native SDK components until they don't look like themselves (otherwise the app looks slapped together).
    I suggest you try the previously linked GPU controls before you think the performance is actually poor.
    Uncertain future of flash  /  flex
    Can't comment here, the roadmap is as unpredictable as the mobile landscape itself. Flash has a ton of uses outside mobile apps or website video/banners. It's used to make kiosks, top tier presentations, learning tools for students new to programming, sophisticated/interactive animations and 3d, etc.
    Flex is completely different.
    Can not use any flash vector
    I'm not sure what you mean by this. I use plenty of them. I typically use the graphics system to draw dytnamic interface elements and then raster them into bitmaps for presentation in Stage3D.
    Dependant on if device will keep allowing flex
    The device doesn't "allow" SWF or Flex. It is compiled down to ARMv7 compatible code. It has no idea what created the code. C++, Obj-c, Java, Perl, Python, Ruby or even LOLScript could be ported as long as the target is ARMv7 compatible code (soon to be ARMv8 64bit, Apple opening that door).
    That all aside, I've definitely been scorched by the differences between implementations of Android and iOS with AIRs limitations. While you're using the majority (hopefully) of your code base for both targets, you will definitely have differences to conform to the platforms needs.
    In the end, having had plenty of experience with the pitfalls of both, I see 2 things, which has already been living amongst us the entire time.
    1) AIR is being used where there is a need that no other runtime fills quite so nicely.
    With Adobe Native Extensions and a sophisticated 2D/3D GPU leveraging multimedia engine behind you, it's hard to find any other authoring environment more desirable.
    Even though Phonegap has native extensions, I think we can all pick out a webpage-as-an-app easily. AIR is far more difficult to spot because your imagination is the limit.
    That said, much like in the beginning, Flash was utilized to solve all our video/audio codec and font problems. We abused and over used it until technology matured so we could properly handle these issues. That leads to:
    2) The web is maturing the requirements of browsers to the point they're becoming multimedia engines or hosts themselves. Requiring them to implement 2D Canvas, WebGL and standardized JavaScript and CSS specification, we're maturing the web enough to replace AIR.
    Now that browsers allow JavaScript to power single application pages (SAP), apps will probably start to fall off in usage, much like the abuse of Flash. Apps only solve a current problem, lack of acceess to capability. Soon we probably won't need Phonegap and native extensions as the only way of developing a truely sophisticated device site.
    I imagine users would rather just use their browser to load a web address which can store everything necessary to operate with offline storage, rather than lurking through a sea of hundreds of thousands (or millions+) apps. And once again people will return to the matured web with little to no need for everything to be AIR, native code or some variant.
    Change is constant..

  • Dropping development for Flash Player on mobiles entirely?

    "Even though Adobe just mentioned it was planning to invest further in HTML5 after restructuring, a rumor from ZDNet suggests the changes could go even further by dropping development for Flash Player on mobiles entirely. According to an email reportedly received by the company's partners, its future work on Flash for cellphones and tablets will focus on enabling developers to "package apps with Adobe AIR for all the major app stores." After years of battling with Apple and Steve Jobs over the place of Flash on mobiles it appears the company is ready to lay down its sword, with existing platforms like Android receiving only security updates going forward. If the rumors are true, we'll probably hear an official announcement later today, along with a few huge belly laughs from the folks in Cupertino."
    this info from Engadget.

    Confirmed
    Flash to Focus on PC Browsing and Mobile Apps; Adobe to More Aggressively Contribute to HTML5
    Posted by Danny Winokur, Vice President & General Manager, Interactive Development at Adobe in Business Professionals, Creative Professionals, Developers, Video
    Adobe is all about enabling designers and developers to create the most expressive content possible, regardless of platform or technology. For more than a decade, Flash has enabled the richest content to be created and deployed on the web by reaching beyond what browsers could do. It has repeatedly served as a blueprint for standardizing new technologies in HTML.  Over the past two years, we’ve delivered Flash Player for mobile browsers and brought the full expressiveness of the web to many mobile devices.
    However, HTML5 is now universally supported on major mobile devices, in some cases exclusively.  This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms. We are excited about this, and will continue our work with key players in the HTML community, including Google, Apple, Microsoft and RIM, to drive HTML5 innovation they can use to advance their mobile browsers.
    Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores.  We will no longer continue to develop Flash Player in the browser to work with new mobile device configurations (chipset, browser, OS version, etc.) following the upcoming release of Flash Player 11.1 for Android and BlackBerry PlayBook.  We will of course continue to provide critical bug fixes and security updates for existing device configurations.  We will also allow our source code licensees to continue working on and release their own implementations.
    These changes will allow us to increase investment in HTML5 and innovate with Flash where it can have most impact for the industry, including advanced gaming and premium video.  Flash Player 11 for PC browsers just introduced dozens of new features, including hardware accelerated 3D graphics for console-quality gaming and premium HD video with content protection.  Flash developers can take advantage of these features, and all that our Flash tooling has to offer, to reach more than a billion PCs through their browsers and to package native apps with AIR that run on hundreds of millions of mobile devices through all the popular app stores, including the iTunes App Store, Android Market, Amazon Appstore for Android and BlackBerry App World.
    We are already working on Flash Player 12 and a new round of exciting features which we expect to again advance what is possible for delivering high definition entertainment experiences.  We will continue to leverage our experience with Flash to accelerate our work with the W3C and WebKit to bring similar capabilities to HTML5 as quickly as possible, just as we have done with CSS Shaders.  And, we will design new features in Flash for a smooth transition to HTML5 as the standards evolve so developers can confidently invest knowing their skills will continue to be leveraged.
    We are super excited about the next generations of HTML5 and Flash.  Together they offer developers and content publishers great options for delivering compelling web and application experiences across PCs and devices.  There is already amazing work being done that is pushing the newest boundaries, and we can’t wait to see what is still yet to come!

  • Flex iPad Application : Run code before application enters background  Application Type: Flex Mobile Application Target Platform: iPad AIR Version: 4.0 Development Environment: Flash builder 4.6  I want to run some code just before iphone application goes

    Application Type: Flex Mobile Application
    Target Platform: iPad
    AIR Version: 4.0
    Development Environment: Flash builder 4.6
    I want to run some code just before iphone application goes into background. I need function similar to didEnterBackground
    of native xcode app
    (https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIApplicationDelegat e_Protocol/Reference/Reference.h
    tml#//apple_ref/occ/intfm/UIApplicationDelegate/applicationDidEnterBackground:)
    I tried using devactivated function of flash.display.STAGE.
    I used following addEventListener:
    STAGE = this.parent.stage;
    STAGE.addEventListener(Event.DEACTIVATE, onAppDeactivated);
    It worked for me but only when device is connected to development environment in debug mode. When I create my release build
    it is not working.
    So how can I make sure that my code runs before application goes into background.

    Even I am facing almost same issue
    Problem installing Adhoc version to iPhone and iPad - Development Environment Is - Adobe Flash CS6

  • Adobe web photo gallery - flash gallery 2

    I'm using the adobe web photo gallery, flash gallery 2 and I
    want to slow down the time it takes for each photo to fade in. I'm
    referring to the part that after the image preloader is done and
    when the image is transitioning from white into the full image.
    I've gone through the code but to no avail. Can someone help me
    with this? Thanks!

    Most CS3 Web Photo Gallery Templates are flash free.  They use straight HTML.  Even the ones the change images automatically just use HTML to refresh the page displayed and change the page to the next image.   The Photoshop Web Gallery Template can be edited and customized to better suit your needs.    Adobe has removed Photoshop's Photo Web Galleries from newer version of Photoshop however the Feature can be installed into the newer Photoshop versions.   Adobe added an output module to the Bridge that can create Web Photo Galleries these are mostly Flash based and not easily customized like Photoshop's old Web Photo Gallery templates.
    IMO there is nothing wrong with Flash Web Galleries other then mobile tablets and phone do not have flash support. I have yet to see any HTML 5 web gallery with features that match Flash Galleries.  I'm not a fan of Flash web sites or Flash games.  However there are many Flash web photo galleries that perform well and have great features.  I do not particularly want to display my images on small web phones.  If you want to see them on a tablet get a windows 8 pro tablet they should have flash support. I put large images in Web Photo galleries fitted for 1600x1200 displays and count on flash to resize them for the users browsers window.
    Here is an example of a Flash web photo gallery. It contains 8 or 9 albums some with additional feature enabled.  All generated in Photoshop with a custom script. http://www.mouseprints.net/albums/
    Resize your browser window see the image sizes change use the menu in the bottom of the browsers window to change album and try full screen support.  I only use Flash for Web Photo Galleries.  I'm not selling so I do not need IOS and Android support.

  • Seeking Adobe Captivate Developer

    Description
    A growing on-line training company seeks an Adobe Captivate Developer for a contract or full-time position as part of an online course development team. A thorough knowledge of Adobe Captivate development using graphic design, animation, and video is a must. No third parties please. This is not a designer position; a programmer with design background is highly desirable. Candidates in New York City and Dallas preferred. Responsibilities would include:
    Collaborates with staff and clients to analyze learning needs, recommends E-Learning solutions, creates concept process and implements courses within the existing delivery systems.
    Designs and develops interactive E-Learning content including learning objectives, simulation scenarios, graphical arts, animations, audio, video and proficiency assessments for multiple platforms (computers, tablets and mobile devices).
    Creates and contribute to a rich library of robust, reusable components and tools to streamline future development.
    Requirements
    3 to 5 years Adobe Captivate programming experience (Captivate 6.0 experience preferred)
    Experience with on-line course design and LMS SCORM 2004 compliance
    Proficient use of Adobe Photoshop, Adobe Illustrator, and Fireworks
    Experience in advanced web design principles (i.e. page layout, typography, color theory, visual focus, audio and video)
    Experience with Flash programming with rich media a plus
    Experience with ActionScript 2 and 3 and XML a plus
    Experience with HTML5 a big plus
    Experience with ADA compliance a plus
    Ability to work in a fast paced environment and remain open and positive
    Praesidium offers a competitive salary, attractive benefits, a collegial work environment, and an opportunity to make a difference.
    Contact Name:  Praesidium
    Phone/Email Address:  [email protected]

    Hi,
    I’m writing to inquire if your company has any need of Flash, Graphic Design or eLearning services now or in the near future.
    Please find my resume below, which will show over 12 years of experience at several Fortune 500 companies and agencies specifically in the area of Graphic Design/Flash Development, and eLearning. I have a strong work ethic and a great deal of experience working independently, meeting and exceeding both expectations and deadlines. In addition, an online portfolio may be viewed at: www.dgsdesigns.com.
    I look forward to speaking with you further.
    Best Regards,
    Daniel Gimness

  • Will Adobe ever introduce iPhone Flash?

    With the Apple SDK releasing in Feburary, I was wondering if
    Adobe is working on a Flash player for the iPhone Safari Web
    browser. I did a search, both on google, and on these forums and
    couldn't find an official answer. Can anyone from Adobe address
    this as its pretty much the only thing stopping iPhone from having
    a true Internet experience.
    Please Adobe, please make a flash player for iPhone/iPod
    Touch.
    Thanks
    Aaquib

    quote:
    Originally posted by:
    hcri
    it is clear that we are being held hostage by both companies.
    after 5 months no news from Adobe in what they will want to do
    about the iPhone.
    As a developer for educational software, nearly 30 percent of
    our faculty has switched over to the iPhone and students out number
    the faculty with iPHones and iPod Touch. This is the platform to
    build for. There is no other phone that can deliver what Apple has
    built. It is clear that that you are made about YouTube that Google
    dropped Flash in favor of .H264.
    robert
    Flash hasn't been dropped from the youtube & google
    platform, youtube is converting all the videos to H.264.. which can
    also be viewed with Flash.
    Tbh.. the Iphone Hype will go down in a few months again..
    this is just a normal technology marketing hype that always happens
    when something new comes out. Nokia is about to release a similar
    "iPhone" clone and from what I've seen.. wow...
    Btw.. I also own an iPhone, so don't think that I'm blaming
    it.
    Regarding the Flash Player for the iPhone, I think it's a
    problem with Apple then with Adobe, Adobe has FlashLite Players
    that can also play video which btw was designed for mobiles.. if
    the iPhone can't use a standard technology like flash then it's
    their problem.

  • 7 Things every Adobe AIR Developer should know about Security

    7 Things every Adobe AIR Developer should know about Security
    1. Your AIR files are really just zip files.
    Don't believe me? Change the .air extension to zip and unzip
    it with your favorite compression program.
    What does this mean for you the developer? What this means is
    that if you thought AIR was a compiled protected format, alas it is
    not.
    2. All your content is easily accessible in the AIR file.
    Since we now that the AIR file is really just a zip file,
    unzip it and see what's inside. If you have added any content
    references when you published the AIR file, voila, there it all is.
    What does this mean for you the developer? Well, you content
    is sitting there ripe for the picking, and so is everything else
    including you Application descriptor file, images etc.
    3. Code signing your Air app does nothing as far as security
    for you.
    All code signing your app does is verify to the end user that
    someone published the app. I does nothing as far as encryption and
    does nothing to project your content.
    What does this mean for you the developer? We'll you should
    still do it, because getting publisher "unknown" is worse. It also
    means that joe hacker would not be able decompile your entire app
    and republish it with the same certificate, unless they
    somehow got a hold of that too.
    4. All your AIR SWF content is easily decompilable.
    Nothing new here, it's always been this way. Type flash
    decompiler into google and you'll find a variety of decompilers for
    under $100 that will take your AIR content swf and expose all your
    source code and content in no time.
    What does this mean for you the developer? All you content,
    code, urls and intellectual property is publicly available to
    anyone with a decompiler, unless you do some extra work and encrypt
    your swf content files, which is not currently a feature of AIR,
    but can be done if you do your homework.
    5. Your SQLite databases are easy to get at.
    SQLite datatbases can be accessed from AIR or any other
    program on you computer that knows how to work with it. Unless you
    put your database in the local encrypted datastore, or encrypt your
    entire database it's pretty easy to get at, especially if you
    create it with a .db extension.
    What does this mean for you the developer? We'll SQLite is
    very useful, but just keep in mind that your data can be viewed and
    altered if you're not careful.
    6. The local encrypted datastore is useful, but....
    The local encrypted datastore is useful, but developers need
    a secure way of getting information into it. Storing usernames,
    passwords and urls in clear text is a bad idea, since as we
    discussed, you code is easy to decompile an read. By putting info
    into the local encrypted datastore, the data is encrypted and very
    difficult to get at. The problem is, how do you get it into there,
    without have to store any info that can be read in the air file and
    without the necessity of communicating with a web server? Even if
    you called a web service and pushed the returned values into the
    datastore, this is not ideal, since you may have encoded the urls
    to you web service into your code, or they intercept the results
    from the web service call.
    What does this mean for you the developer? Use the local
    datastore, and hope that we get some new ways of protecting content
    and data form Adobe in the next release of AIR.
    7. There are some things missing form the current version of
    AIR (1.1) that could really help ease the concerns of people trying
    to develop serious applications with AIR.
    Developers want more alternatives for the protection of local
    content and data. Some of us might want to protect our content and
    intellectual property, remember not all of us are building toys
    with AIR. Other than the local encrypted datastore there are not
    currently any built in options I'm aware of for encrypting other
    content in the AIR file, unless you roll your own.
    What does this mean for you the developer? We'll I've been
    told that Adobe takes security very seriously, so I'm optimistic
    that we'll see some improvements in this area soon. If security is
    a concern for you as much as it is for me, let them know.

    Putting "secret data" as a clear text directly in your code
    is a broken concept in every environment, programing language.
    Every compiled code is reversible, especially strings are really
    easy to extract.
    There is no simple, straightforward way to include secret
    data directly with your app. This is a complicated subject, and if
    you really need to do this, you'll need to read up on it a bit.
    But in most cases this can be avoided or worked around
    without compromising security. One of the best ways is to provide
    the user with a simple "secret key" alongside the app (best way is
    the good old login/password). The user installs the app, and
    provides his "secret key", that goes directly into
    EncryptedLocalStore, and then you use this "secret key" to access
    the "secret data" that's stored on your server. Then you can
    transfer the "secret data" directly into EncryptedLocalStore.
    As for the whole thread:
    Points 1-5 -> Those points do not concern AIR apps only.
    If you are developing an application in any language, you should
    follow those rules, meaning:
    - Code installed on users computer is easy accessible
    - Data stored locally is easy accessible, even if it
    encrypted using any symmetric-key encryption, because the
    encrypting algorithm and encryption key is in your source code (you
    could probably write a book on using public-key encryption so let's
    just leave it for now ;)
    Point 6 -> Is a valid one. All your app security should
    relay on the EncryptedLocalStore. But it is your job to get the
    data securely into the ELS, because there is no point to encrypt
    data that can be intercepted.

  • Overlaying adobe air sdk 13 for flex mobile project gives me error

    After overlaying adobe air sdk in flash builder 4.6 i am getting this error in my flex mobile project "Could not resolve <s:ViewNavigatorApplication> to a component implementation.". I have followed the steps mentioned on adobe site. Can anyone please suggest me what i need to do in order to get this work.

    You are probably missing the updated flash debug player that describes all the new methods to the application.
    There is a good walkthrough of how to upgrade flash builder to a new library version, this is described in the first video of hsharma's starling tutorials.
    Its very annoying though, i wish adobe would really build in a feature like this to update libraries.

  • Overlaying adobe air sdk in flash builder 4.6

    After overlaying adobe air sdk in flash builder 4.6 i am getting this error in my flex mobile project "Could not resolve <s:ViewNavigatorApplication> to a component implementation.". I have followed the steps mentioned on this link "http://rubberduckygames.com/how-to-overlay-abode-air-sdk-over-flex-sdk/". Can anyone please suggest me what i need to do in order to get this work.

    Finally Figure it out..
    geo = new Geolocation();
    geo.addEventListener(GeolocationEvent.UPDATE, onLocationUpdate);
    has to be executed before checking if it is muted.
    geo.addEventListener(GeolocationEvent.UPDATE, onLocationUpdate);
    Is what requests permissions from the phone to use the gps.
    Hope this saves someone alot of time.
    Tested With Flex 4.9.0 Air 3.8 Beta.

  • Actionscript 3.0 development in Flash Studio8?

    My company has licenses of Flash Studio 8.0 and I would like
    to begin learning to develop applications that use the most current
    version of actionscript (in this case 3.0). I only see references
    to 2.0 in the IDE. Is studio 8.0 capable of developing for flash
    player 9.0? Maybe some sort of plugin is available? Pardon my
    ignorance but I real want to learn this stuff. We do not want to
    buy Flex 2. Any help would be great!
    Thanks
    Dave

    Dave,
    > OK, so that sort of helps. I downloaded and installed it
    > but when I went to create components like I have in my
    > Flash 8.0 application I am writing, there are none
    available.
    Those are the v2 UI Components, which means they're written
    in
    ActionScript 2.0 and are therefore incompatible with AS3.
    Using that
    special version of Flash, you may still publish in AS2 if you
    like (see
    Publish Settings), in which case those Components will
    reappear.
    > Is this a watered down version so you can't do anything
    > with forms.
    What you have is not a watered down version at all. Rather,
    it's a
    souped up version of Flash 8, which is otherwise not capable
    of publishing
    for Flash Player 9 (in other words, ActionScript 3.0). The
    title is a
    mouthful, but Flash Professional 9 ActionScript 3.0 Preview
    is a *preview
    release* of Flash 9, which gives every indication that the
    next full release
    of Flash will support ActionScript 3.0, and presumably new
    AS3-based
    Components to match.
    > Does this force me to have to get Flex2? I hope not.
    Of course not! ;) If you want to develop with AS3 now
    already, then
    you'll have to do it with something that can compile Flash 9
    SWFs. Flex
    Builder 2 is an IDE and costs money, but the compiler (Flex 2
    SDK) itself is
    freeware.
    http://www.adobe.com/products/flex/sdk/
    If you can wait for Flash 9, then that could be yet another
    choice --
    presumably improved upon the preview release in your hands.
    David Stiller
    Adobe Community Expert
    Dev blog,
    http://www.quip.net/blog/
    "Luck is the residue of good design."

  • Books on Adobe Air development using HTML/JavaScript

    Hi,
    I always been of the opinion that one of the signs of a healthy, viable technology is the availability of books and manuals (not just articles or short tutorials online) on how to use said technology. I'm interested in Adobe AIR development for Dekstops/Tablets but I have not been able to find any new books on the topic. Most of the existing books seems to date from 2008 and are targeted towards AIR 1.0-1.5, while the latest version of Adobe Air apparently is 3.5+. So my question is - Where are all the books?
    /Sincere Regards Kris

    quote:
    Originally posted by:
    pravinpatil23
    But can you please explain me when do I exactly use Flex Or
    HTML+JS Or Flash.
    This question gets asked about once a week. You
    can find my latest answer
    here
    and a little searching will dig up more opinions.
    quote:
    Can AIR applications(developed using HTML+Js) invoke a web
    service running on a different server
    An AIR application isn't hosted on a server, so all web
    servers are "foreign" to your AIR application. An AIR app does get
    downloaded from a server, most of the time, but it doesn't maintain
    some kind of special connection to that server.
    Because of this, there are no cross-domain restrictions in
    AIR like you have in a regular web browser.
    quote:
    Can AIR application(developed using HTML+Js) detect the
    connectivity of USB drive
    AIR does not allow low-level system access, and has very
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    drive, such as by looking around to see what files are available.
    Things like USB insert notifications are way outside the scope of
    AIR.
    quote:
    I want the data from Servlet to send back to HTML page where
    I can display it on the same HTML page where user entered his
    details.
    That question isn't on-topic here. Ask on a forum dealing
    with JSP servlets.

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