Adobe Media Encoder CC - You Need to Add Unsupported CUDA Cards to supported_cuda_cards.txt

Hi Folks
I'm running on a Mac Pro with an NVidia GTX 770 with 4GB. Premiere Pro CC utilizes the GPU for playback and export but will give you a warning when you first enable CUDA in Mercury Playback Engine. However...
I was noticing that when I queued the export to Adobe Media Encoder CC, it was taking forever to encode simple queued sequences.
After doing a bit of research on the internet and even in these forums I realized that while Premiere Pro was being ok with supporting a non-supported card, Media Encoder was not. I added the GTX 770 to the supported_cuda_cards.txt file locate here: /Applications/Adobe Premiere Pro CC/Adobe Premiere Pro CC.app/Contents/ (you will need to be slightly geeky to find and modify this file - more info than I care to provide in this post but you can look up how to locate files in Mac OS).
Voila! AME now encodes super speedly, like 4 times as fast as before!!!
Thought I'd just provide this little tip for people experiencing this problem.
Adobe... can you do something about this? I know it's a corner case but really - maybe something in AME preferences or something... Like "Use CUDA capable card even if not on supported CUDA list" checkbox or something.
Now I can get back to work.
-Keith

I just made this change in the AME ".txt" file for my GeForce GTX 670 (i7, WIn 7 Pro, 32 GB, and I know it's not "certified" for CUDA), and now have it in both the PPro and AME ".txt" files. While I'm waiting for AME to finish, this thread raises questions in my mind.
It's been my understanding that AME was engineered to run in the background, allowing other work to be done in PPro without the 2 "getting in each other's way".
I'm happy with the rendering speed in PPro, and I see that hardware rendering is working there.
If AME now makes use of the GPU while I'm doing other work in PPro, (like maybe "rendering the selection", or an entire sequence in PPro), does that affect the performance of either the file that AME is currently processing, or does it affect what I can do/performance I'll get while concurrently working in PPro?
Are CUDA/GPU resources  "shared" between PPro and AME? Or, are the apps likely to "trip over each other"?
If AME does, in fact, make use of the GPU, is there something other than the ".txt file hack" that I must do to enable the renderer in AME to use MPE hardware? As I type this I have AME working on a PPro sequence but I see that the "Renderer" is showing "Mercury Playback Engine Software Only".
I feel like I'm missing some important tidbir of information, but I don't know what that is.
What am I missing?

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