AE cs3 can't render or ram preview

I have a 5 sec text animation and AE can't export it or ram preview it. I have a 2.2Gz Pc, 2G ram. I export standard DV its ok but when exported a complex text animation it can't preview. It asks me to change things..I don't know what the problem is. Anyhow, I am thinking to get a new computer PC with 6G of memory. I don't know if that would help or improve so I can make complex HD effects etc...in AE. Any help would be appreciated.

This may sound crazy. But sometimes when I hit a bug like this I precompose the whole thing and then it works. Hope that helps.

Similar Messages

  • I got render and RAM preview problems. help?

    i got render and RAM preview problems with after effects! please help me
    when i started on a project earlier today the RAM preview was failing and it stoped making a preview after about a second, when i hit the RAM preview buttom again it continued to load and stoped again after a half second, and it continued to do that till it wasn't loading at all, just playing the same thing up even doe it haden't loaded the whole composition! BUT if i moved the (thing you see where you are on the timeline in need of a better name) it started loading a little more and then it stoped again.. so after alot of problems and moving i managed to make a RAM preview of the whole composition..
    now the real problem: when i was done with my project and i was going to reender i did like this: i added my composition to the render queue, chosed my render settings and started to render, after exactly 37 frames it stoped and no window or anything poped up, the only thing that was telling me something was wrong was the render status, and it said: ''failed at 0;00;00;37'' that's not even a second! and BTW when i render after effects only uses 12% of my 6GB RAM memory.. i dont know what to do! i've tried other render settings but the same thing happens! can anyone help me?
    BTW i'm swedish and only 14 so i might misspelled something..

    Start here and make sure that you understand how RAM preview is supposed to work first:
    http://forums.adobe.com/thread/424030
    What version of After Effects? Have you installed the recent updates? What operating system? What kind(s) of source footage? Has this ever worked before? What other software are you running? Do you have any third-party effects or codecs installed? Are you rendering with OpenGL?
    What are your Memory & Multiprocessing settings? Are you using Render Multiple Frames Simultaneously multiprocessing?

  • Can Lightroom render 1:1 Previews when importing my Photos?

    Q: Can Lightroom render 1:1 Previews when importing my Photos?
    FAQ revised 25 April 2009
    Ans: Prior to version 1.3 Lightroom did not support 1:1 preview rendering during import, the actual options for  Initial Previews being:  Embedded or  Standard. However, more recent versions allow four types of previews to be rendered during import (i.e.  Minimal, Embedded & Sidecar, Standard,and  1:1). It's also worth noting the following on Lightroom import behaviour: 
    1.  Minimal (Lightroom default) or Embedded & Sidecar is by far the quickest method for getting your photos into the Lightroom catalog. However, the lack of Standard, which is the minimum that Lightroom can actually work with, means that the application will render standard-sized on demand (i.e. as thumbs/photos become visible within the photo Content area). Asking Lightroom to undertake this task at the same time as you're trying to use the application will result in sub optimal performance. 
    2. Importing your photos with the  Standard preview selected within the Import dialog will take longer than 1 above, but on completion Lightroom will already have previews that match the minimum requirement for working in the Library. Assuming that you won't be looking at every image at 100% (i.e 1:1) then this preview size will allow you to quickly review, rate, label, even make quick colour/tone adjustments, etc the photos within the Library module. If you need to see a photo at 100% then Lightroom will render that preview on demand (while it's being rendered you'll see the "Rendering Preview" overlay appear at bottom of preview).  Note that when using a 23" or larger monitor it to is best to set the Standard sized previews so that they are rendered at 2048 pixels
    3. Importing your photos with the  1:1 preview size selected will result in Lightroom taking even longer to complete the import process than would have been the case if standard-sized had been chosen. 1:1 previews also take up significantly more disk space than standard-sized.
    If you're not going to be working on the photos immediately after import but do need to get them into Lightroom as quickly as possible, then the best option would be to choose import option 1. Once the photos have been imported choose either  Render Standard-sized Previews or  Render 1:1 previews from Library module Library>Previews menu.

    When I search these forums for "CFCopyFormattingDescription", I find a bunch of crash reports posted that look almost exactly the same as mine.  It appears there's a bug in iPhoto, perhaps when reading metadata from the JPG file (readRawTiffPropsFromPath).
    Interestingly, the Preview app can open and display the file just fine.  I even opened the inspector and it showed all of the TIFF and exif metadata just fine, no crash.  The file also opens just fine on Windows.
    Now how do we get the attention of the iPhoto development team so I can send them the photos, have them reproduce the crash, and fix it?

  • After Effects says I need to have at least two frames to render a ram preview. I multiple frames. Ho

    After Effects says I need to have at least two frames to render a ram preview. I multiple frames. How do I make it ram preview?

    First, install the most recent updates:
    http://blogs.adobe.com/aftereffects/2012/10/after-effects-cs6-11-0-2-update-bug-fixes-and- added-gpus-for-ray-traced-3d-renderer.html
    If that doesn't solve the problem for you, we need to know a lot more if we're going to help you. Please provide answers to the questions listed here: "FAQ: What information should I provide when asking a question on this forum?"

  • Render and RAM Preview Skipping

    Hi all-- I have a relatively simple project, just a paint stroke really, with a write-on effect of sorts that I created by keyframing the Stroke Color alpha (not with a behavior). Yet when I RAM preview or render to a QT, the result freezes and skips a few frames somewhere during the video.
    It's not a playback issue; I can step by the video frame-by-frame and clearly see it pausing and then skipping forward.
    Thanks!
    Zak

    MORE CLUES:
    Camera Properties/Scale seems to cause it in my situation.
    I just started using a technique of Camera scaling to control some of my shots (see http://discussions.apple.com/thread.jspa?threadID=2375595&tstart=15 for excruciating detail)
    If I disable the keyframes of my camera Scale, RAM preview works as normal. If I then enable the scale change, RAM preview breaks as described above.
    How odd.

  • AE CS3 can't render to FLV

    I have Flash CS3 purchased and installed and I'm using a trial of After Effects CS3 to try to make an FLV with cue points.
    The problem is that when I add my project to the render queue, I find that the option to render to Adobe Flash FLV format is not in the drop down list.
    Can someone tell me why?

    I think those are extra encoders that aren't included in the demo. Have you tried File > Export > FLV?

  • Dreamweaver CS3 Can't Render My Fancy-Pants CSS

    Hi everybody,
    My company does CSS/XHTML design. I think we do pretty good
    stuff— of course we're still learning, but we do OK. We're
    currently in the midst of a site redesign for Haverford College,
    and this time we're going all the way: pure CSS, tableless, XHTML
    strict if we can manage it.
    I have used DW MX 2004 since, um, 2003, and have had no
    reason to upgrade. But now that we're doing pure CSS layouts, they
    tend to show up wonky in MX 2004, so I'm planning to upgrade to
    CS3. I am working with the trial version now, and I'll be damned if
    the display of the site isn't WORSE than it is in MX 2004.
    This wouldn't be a big deal, as I usually work in the code
    anyway, but DW CS3 is about to be approved by the client as the
    standard method of having administrators do site updates. This
    means every admin at Haverford's going to open up their page, look
    at this, go "oh, no, my site's b0rked," and try to fix it. Disaster
    will ensue.
    Here is the evidence.
    The home page is browsable at
    http://haverford.demo.babywhale.net/.
    As you can see, it validates (transitional for now, as
    there's some mockup content in there). It also looks consistent
    across FF, Safari, and IE6 and 7. (We'll look at other browsers
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    Now check out how horribly screwed up it looks in DW CS3:
    http://www.whitewhale.net/screenshot/dw.png
    http://www.whitewhale.net/screenshot/scroll_to_right.png
    We are doing some sort-of-fancy float-based layout in there,
    but man, if IE6 can read it, why can't Dreamweaver?
    Can anyone offer any advice? I'm starting to sweat this one a
    little. I figure my options are either (a) go back to a table,
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    or (b) spend a lot of time tweaking the CSS so that it shows up
    properly in DW, which would be the most annoying
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    configuration along with the DW CS3 install. Or (d) tell the client
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    layout, which they're certainly not going to be happy with.
    OK, I've blabbed long enough. If anyone has any ideas,
    similar experiences, or suggestions about which of the preceding 3
    options I should go for, please let me know. Thanks!
    Jason

    Jason,
    > I figure my options are either (a) go back to a table,
    which would cause at
    > least one of my employees to quit in protest; or (b)
    spend a lot of time tweaking
    > the CSS so that it shows up properly in DW, which would
    be the most annoying
    > browser-compatibility debug EVER; or (c) create a bunch
    of DW-specific tools
    > (like design-time stylesheets, and so forth) meaning
    that the admins would have
    > to do a lot of custom configuration along with the DW
    CS3 install. Or (d) tell
    > the client we have to find another solution besides DW
    because of our fancy
    > layout, which they're certainly not going to be happy
    with.
    Another option:
    (e) Turn off CSS Style Rendering in DW Design View:
    View > Style Rendering > Display Styles
    Also available on a toolbar:
    View > Toolbars > Style Rendering
    This gives you a view of the semantic structure of your page
    which is
    fully editable.
    Hope this helps,
    Randy

  • There's got to be a better way to do this (RAM preview frustration)

    I loaded a 1:20 second Full HD clip into after effects. I need to edit the video based on certain sounds in the video and see if I'm matching them up correctly by previewing it with sound.
    The problem is i'm getting frustrated due to After effects not behaving like Premiere. First who thought it was a good idea not to incorporate sound into after effects? Second, I have an i7 sandy bridge processor, and 16 gbs of ram, yet it still takes time to render the ram preview (with no effects on it yet).
    So ram preview is my only option for sound, but the problem is every time I hit ram preview it starts the video all the way from the beginning. This is frustrating as I want to start at a specific point. Imagine having a longer video where the editing needs to take place at the end.
    There are people out there doing a lot more complicated professional projects, what do you guys do to get around this?
    Why can't after effects do some basic things like premiere like render fast with sound? Is it due to Mercury engine and 64 bits?
    This is one of the best products on the market, surely there is a better way to do this right?

    but the problem is every time I hit ram preview it starts the video all the way from the beginning.
    Window --> Preview, enable the "From current time" option
    yet it still takes time to render the ram preview (with no effects on it yet).
    There is no magic button. If it is compressed, naturally it needs to be decompressed and decoded first. This can consume resources even on fast machines. Furthermore, drive speed matters a lot in such cases. This might actualyl multiply, if you use multiprocessing, so for this kind of simple setup it's usually better to not use it. If your harddrives are fragmented or simply generally slow, frames cannot be loaded as fast and neither will AE be able to use the disk cache. Ergo, convert the footage and move it to the fastest drive in your system.
    what do you guys do to get around this?
    We preview at reduced compo resolution to extend RAM previews and place markers while the RAM preview plays using the * key on the numpad.
    Mylenium

  • RAM preview doesn't save when using multiprocessing

    I'm running After Effects CC on a MacPro 2013. When I normally render a RAM preview, and I finish playing it, the green bar stays.
    When I switch to the multiprocessing feature for RAM previews, after I finish playing it, the green bar disappears.
    I have a large SSD global cache drive being used, so storage of the preview isn't the problem. There's plenty of RAM in the system (64GB). I've tried a number of different multiprocessing settings, and even if I only use 2 processors for RAM previews, they won't save after I play them.
    Is this just the way RAM previews work with multiprocessing, or can I change some settings to fix it.
    Thanks!
    Jerry MacKay
    Littleflick Pictures

    Here's a shot of my current settings. I tried a number of other settings, with different numbers of processors and allocated RAM. But every time I enable multiprocessors for RAM previews, I get the same result (the RAM preview works, until I stop playing it...then the rendered frames are deleted).

  • How to get RAM Preview in PP CS5?

    Hello, I'm recently trying out premiere, and the biggest thing that is bothering me right now is that I can't find the RAM preview. I don't have the required graphics card to get the Mercury Playback Engine, but I would at least expect to be able to build a RAM preview to playback part of my timeline smoothly. I am new to premiere, but I remember using After Effects CS4 last year, and there was a way to build a RAM preview so I could watch certain parts of my video without it being choppy. Right now all I get it choppy playback and I can't view my work.
    Also, is there a way to lower the preview screen resolution in order to get faster RAM preview. Just like After Effects has 'Full' 'Half' 'Third' etc. I would really appreciate some help, thanks a lot!

    function(){return A.apply(null,[this].concat($A(arguments)))}
    function(){return A.apply(null,[this].concat($A(arguments)))}roodolf2075 wrote:
    Thanks to both of you guys help. When I remove all effects on the clips, it plays fine (some chops here and there, but mostly fine), but if I have an effect (Color Correction) on it then it's choppy. I can't deal with choppiness at all since I edit music videos where I need to see every quick cut I make. So I guess I would have to disable all effects when I need to preview.
    roodolf2075 wrote:
    Thanks to both of you guys help. When I remove all effects on the clips, it plays fine (some chops here and there, but mostly fine), but if I have an effect (Color Correction) on it then it's choppy. I can't deal with choppiness at all since I edit music videos where I need to see every quick cut I make. So I guess I would have to disable all effects when I need to preview.
    I wouldn't mind doing the rendering, but it seems that it's rending the whole 1080p uncompressed video when I do that which is why it's taking so long. Is there a way to change the render settings to let's say 640x480 or lower? That way I can just get a quick simple low resolution render? Also, I tried changing the resolution of the preview screen, but it won't let me go lower than 1/4. Any reason for that?
    Thanks again for all your help. I'm still mad that there's no RAM preview.
    I wouldn't mind doing the rendering, but it seems that it's rending the whole 1080p uncompressed video when I do that which is why it's taking so long. Is there a way to change the render settings to let's say 640x480 or lower? That way I can just get a quick simple low resolution render? Also, I tried changing the resolution of the preview screen, but it won't let me go lower than 1/4. Any reason for that?
    Thanks again for all your help. I'm still mad that there's no RAM preview.
    roodolf2075 wrote:
    Thanks to both of you guys help. When I remove all effects on the clips, it plays fine (some chops here and there, but mostly fine), but if I have an effect (Color Correction) on it then it's choppy. I can't deal with choppiness at all since I edit music videos where I need to see every quick cut I make. So I guess I would have to disable all effects when I need to preview.
    I wouldn't mind doing the rendering, but it seems that it's rending the whole 1080p uncompressed video when I do that which is why it's taking so long. Is there a way to change the render settings to let's say 640x480 or lower? That way I can just get a quick simple low resolution render? Also, I tried changing the resolution of the preview screen, but it won't let me go lower than 1/4. Any reason for that?
    Thanks again for all your help. I'm still mad that there's no RAM preview.
    I'm still new to CS5 so still learning it but you can change your render bar at the top of your time line.  Just grab one end and slide it toward the center to make it smaller then grab the center of it (a fist will appear as you cursor) and slide the whole bar over the area you want to render.  Doing that will allow you to render any one or two second section of your time line by just hitting the Enter key.  I know that's not what you're looking for but that's all I know at this time and it will help you  a little.
    Ted
    Sorry, but I tried to fix the Quote that I included and just made it  worse.  Gotta figure that out too.
    Message was edited by: editted

  • RAM Preview with audio?

    I'm making a music video, so I need to preview with audio to make sure timing is right................Problem is I can't get the RAM preview to render the audio file......I see the audio mu te button in the preview window but it does nothing when toggled on or off.......How do I get it to render the audio?

    I recommend you check your porefs, whether AE even correctly recognizes your audio devices. if you have multiple outputs available, you may switch them around. The same may apply to your system wide settings. If e.g. you have a video capture card and it is your primary device, it may only correctly initialize when the edit program is loaded, but not AE. In addition turn off any fancies like Virtual Surround or such. The additional audio processing may throw things off track as well. For the audio files themselves, make sure the sound is on tracks 1&2, not 3&4. AE only sees stereo on the first two tracks. You may need to split the audio and import it again. Lastly open the Audio panle and see, if you not just have muted everything....
    Mylenium

  • CS6 - After generating 3-7 RAM previews w/multiprocessing, MP stops working

    When I start AE (CS6) 10.0.2 (Win7, x64), previewing a 10-15 second scene with multiprocessing works fine and is very fast. After making 3-7 different RAM previews by pressing numpad 0, AE will no longer generate these previews, and instead will either say that it's preparing to do so, or stop at having rendered "2 frames out of x". I can see that it has stopped working because in the Task Manager, the different instances of AE will not be consuming more RAM to prepare for frame renders. AE and my system will still work fine, and I can still view the RAM previews that I made beforehand, but to get MP to work flawlessly again, I need to restart the program.
    I'm using an 8 core Xeon processor @ 2.6 ghz, with hyperthreading enabled, and with 32 GB of RAM for this processor. I've read that decreasing the amount of available cores can help with AE multiprocessing. I've tried that, as well as playing with the amount of RAM that each core gets, and it still will inevitably hang. I've also read that problems like this can be due to hard drive bottlenecks. When I look at Windows Resource Monitor, this isn't a problem at all. I'm using AE to make compositions with JPEG time lapse sequences that can be anywhere from 2,000x2,000 px to 25,000x20,000 px large, and often with multiple JPEG time lapses together. It's for this project in case you're curious.
    I spent a lot of money on this system, and plan to add another 8 core Xeon processor along with another 32 GB of RAM just to get faster renders (it's a dual socket ASUS board). Hopefully there's a fix for this flakey multiprocessing situation, or will be an update in the future. I think turning MP off does work, but it seems needless to do something 8 times as slow, or to have to always restart the program just to use a basic feature.:
    EDIT: I should also say that rendering final compositions with multiprocessing ususally works. For 2-5 minute projects, it almost always works. Rendering 30-70 minute compositions sometimes works. Sometimes it crashes during these longer ones, and I have to try repeatedly, and eventually it'll work. Sometimes doing things like emptying the Media Cache works.

    Good call. I have done that for previous projects - it works great.
    Great idea re. rendering individual frames! - I hadn't thought of that.
    I've tried doing a network render, but I have found that it is actually slower than using just my 8 core Xeon machine. It doesn't seem like AE is smart enough to get both computers to work out their long-term schedules for which frames to render far enough in advance. I think that the Xeon machine will load footage into the RAM to get ready to render a frame, which the second computer ends up rendering instead-thus negating that work. An alternative to this overlapping of effort could be giving the Xeon machine 3/4 of a project, and giving the second computer the last quarter, so that they wouldn't have any chance to render frames that end up being rendered by the other computer. But maybe I'm doing something wrong.
    But rendering the final sequences works great, and the fact that it crashes on the longer sequences seems more to be a symptom of my workflow rather than anything else. The main thing I want to fix is this pesky multiprocessing RAM preview problem that makes me have to restart the program often.

  • "RAM Preview needs 2 or more frames" error back in CS6

    Hey everyone,
    I'm quite familiar with this old error and how to avoid it and fix it but when preparing new CS6 lessons for my classes it just seems to come up again and again without any apparent relationship to the assets I'm working with. I've mostly been preparing some "What's New in CS6" lessons and have had this error come up using Evironment Layers, Raytracing lessons, Motion Tracker lessons, etc. using text, footage, solids, you name it.
    The main thing that seems really telling is that before this issue happens, the blue and/or green cache bars seem to be gone within my workspace range. Purging the caches doesn't fix it but closing and reopening AE does fix it.
    Using the updates AE 11.0.0.378 on OS10.6.8 MacBook Pro 2.8Ghz Core 2 Duo with 4GB of RAM
    All prefs are set to the defaults.
    Thoughts?
    Thanks!
    steven

    No, we have not given up on this issue.
    Here's an explanation.
    This error message is After Effects telling you that it can't do a RAM preview because it can't render and preview at least two frames. This state has many causes, though:
    One cause is operator error. If you have the current-time indicator at the end of the composition or work area, and you have From Current Time enabled in the Preview panel, then you'll get this message when trying to RAM preview. This is because you're already at the end of the previewable duration.
    Another cause is a badly behaved plug-in that is demanding waaaaaay too much memory, so After Effects can't render two frames using this plug-in. (Video Copilot Reflection has been known to behave badly in this way, for example.)
    The two above causes apply to all versions of After Effects.
    A cause that only applies to After Effects CS6 is a bit more problematic and technical. In previous versions of After Effects, when you started a RAM preview, After Effects would start rendering frames and storing them in RAM without first checking to see how much memory was available; it would stop when it ran out of RAM, wherever that might be. But this was potentially a very rude thing for After Effects to do, since it might be forcing other contents of RAM used by other programs out of RAM and onto the disk (paging), which can cause some slowdowns. So, in After Effects CS6, the program first does a check to see how much RAM is available. And here's the problem: Mac OS is bad about communicating how much RAM is really available. In fact, in many cases, it says that almost no RAM is available... and After Effects CS6 believes it and reports that it doesn't have enough RAM to render and store two frames. Specifically, After Effects is asking how much RAM is "free". If you leave Mac OS running for a long time, the amount of "free" memory dwindles to nearly nothing under normal operation, as the OS accumulates a lot of stuff in "inactive" memory, which is not reported as "free". Previous verisons of After Effects would go ahead and use this "inactive" memory for RAM preview, and perhaps After Effects CS6 should, too. We're discussing how we can best fix this.
    So, what can you do? There are some command-line ways of purging "inactive" memory and making it free in Mac OS. I won't recommend any specific ones here, but a quick search on the Internet will turn them up. But a guaranteed and easy way of doing this is to restart the operating system.

  • Why is it when I use light leaks in after effects why does it stop When I'm in the middle of a ram preview?

    Why is it when I use light leaks in after effects why does it stop when I'm in the middle of a ram preview? also any idea on how render as well and and how to increase ram?
    Please answer me back when you can
    tthanks

    FAQ: Why does RAM preview only play part of my composition?
    Getting started with After Effects (CS4, CS5, CS5.5, CS6, & CC) | After Effects region of interest
    Mylenium

  • Can anybody help me ? preview (external monitor)

    Hey Guys:
    I need to preview in real time my HD 1080i work in an external monitor I am not sure with card should I purchase. I have a Viewsonic 1920x1080.
    I know that the most used card are balckmagic and AJA Kona models but I have read some complaints about both.
    Firstly I was after Intensity Pro (blackmagic) but it seems that it does not work well with HD output.
    Then I searched info about DeckLink (Blackmagic). It seems it works ok but not more reference than oficial web.
    Finally somebody told me that AJA Kona cards work really well but I don't know which model will be the proper for monitoring my work in realtime.
    Can anybody help me with this ?
    Thanks
    Andres

    Hi Andrew07,
    With my Mac Pro 8 core, AJA KONA LHe SDI card using Final Cut and a fibre channel disk array I can capture and play back 1080 HD footage, no problem. (I have also used Blackmagic cards as well)
    With After Effects if I have my External Monitor set to 1080 and I try and RAM preview a 1080 composition I can only achieve a frame rate of about 15 fps. If my external monitor is set to normal SD and the composition at half res I can then preview in real time. But that is not Full res HD.
    If I render the RAM preview to disk I can then play that in Final cut in realtime at full res
    So you have to work around AE as it just can't pump out that much data quickly enough, but I do HD graphics everyday using AE and it does work just not quite as well as I would like ...
    Hope this helps

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