After Effects CC requirements on Mac

I know this is posted on the Adobe site, and I've checked it out several times, but I seem to be having a problem
installing After Effects CC on my late 2009 iMac.  I keep getting a message that it can't be installed on
this machine and that an error occured while running the InstallationCheck tool for the install.
Can anyone please just confirm that this machine is technically capable of running AE CC? 
I realize I won't have accelleration and it's not optimal, but it "should" install and run, even if slow...am I correct or did I miss
something in the specs that I don't have?
Thanks.

Hi brvid,
Your Mac is compatible to install After Effects CC.
Please check the tech specs at : http://www.adobe.com/in/products/aftereffects/tech-specs.html
To determine if your Mac is 32 or 64 bit please refer : http://support.apple.com/kb/HT3696

Similar Messages

  • Is there a update for adobe after effects compatible with the mac os x 10.9.5 ?

    is there a update for adobe after effects compatible with the mac os x 10.9.5 ?

    If you are using After Effects CS6 (11) or After Effects CC (12), then install the updates:
    http://adobe.ly/AE_CC_1201_Mavericks

  • After Effects CC and new Mac Pro with FirePro D700

    Hello
    I'm about to purchase a new Mac Pro, 64GB RAM, SSD 512, Two AMD FirePro D700. Working with post-production software basically use Adobe After Effects CC, my doubt is whether the normal After Effects continue working on this new machine. If it is fully compatible with this video card and if all resources will have a better income. And what can you tell me about the Ray-Traced with these video cards.
    Thank you.

    • Adobe does not support AMD cards with their ray-trace renderer, and are unlikely to do so in the future.
    • Cinema 4D Lite, included with AE CC, uses the CPU, not the GPU, for rendering.
    • The third party plugin Video Copilot Element 3D is GPU dependent, and they have pledged support for the Mac Pro display cards.
    • Adobe has hinted at substantial improvements to AE multi-threading efficiencies in a coming release.  The implication is that more CPU cores will be better utilised in the future. 
    I will be buying a new Mac Pro soon too.  What the above tells me is that After Effects will continue to be best served by faster and more multi-cored CPUs, rather than better GPUs.  For my money, I will stick with the cheaper D500 GPUs, and get a better CPU option.

  • Adobe After Effects CC - Trial Version - Mac OS Mavericks 10.9

    In the official webpage, it is stated that owner of the trial version of Adobe After Effect cannot use the update that solve the problems with the new OS system.
    Anyone of you knows how a trial version owner can start use again After Effect? Shall I wait for the new release 11.0.3?
    thanks
    Patrizio

    The After Effects CC (12.0.1) update that just fixes the single bug for Mac OS X v10.9 (Mavericks) can't be used with the trial version:
    http://adobe.ly/AE_CC_1201_Mavericks
    The After Effects CC (12.1) update coming next week can be used with the trial version, and it includes the same fix plus many, many more:
    http://adobe.ly/AE_CC_12dot1_details

  • After Effects and the new Mac Pro

    I recently got one of the new Mac Pros and it doesn't get along great with After Effects, particularly when it comes to ray-tracing.  There is no Nvidia GPU option for the new machines, so ray-tracing defaults to CPU.  But then, even with a simple solid, it gives you an out of memory error.  I've seen postings saying this is fixed in 12.2 but I've got 12.2 and the newest CUDA driver installed and run the machine with all other apps closed, but no luck.  Presumably I'll figure out how to get it running after a fashion eventually, but even then, even with the new machines' many fast cores etc, CPU ray-tracing on the new Mac Pro is not looking promising on the speed/usability front.
    Element 3D is an option, but its reflections can't interact with the comp the E3D object is within, only with the environment map in the plug-in itself, so there are many cases where it's a poor substitute.
    My question isn't really how to get ray-tracing to work with the new machines.  That would be great, but my sense is the answer there is, it effectively can't. 
    My question is, given that motion graphics increasingly involve the complex interplay of light, reflection, transparency, and three dimensional objects, and that from here on out Mac Pros will no longer accommodate nvidia cards, and that many creative types will only work on Macs, how long will this state of affairs continue?  How long can it continue?  Are there any plans to make After Effects fully functional on the new Mac Pros?  Ray-tracing has always been balky and wonky and prone to error messages and crashes, but despite all that it's also an indispensible part of After Effects. 

    A fun update, long after the fact:
    So I've learned Cinema 4D in order to reacquire the capability After Effects once offered internally and have succeeded after a fashion.  Let's look at the relative ease of the new method versus the old one using a real-world scene from my project:  Adding a bus shelter over actors on a bench.
    In ray-trace enabled After Effects of old, I could draw simple draw shapes in Illustrator, extrude them into objects, collect them under a null and position it in my scene.  Particularly powerfully, I could bend 2D photograph layers into half-domes for a fun roof, and create planes of transparent glass of any thickness I chose with refraction levels that made for interesting visuals as actors moved behind it, and add reflectivity to any layer I chose -- including the dome roof, for instance, which would then pick up the reflections of any other objects in my scene.  I could also put 2D layers in front of my bus shelter as easily as placing a layer closer to the camera than the makeshift model.  Well, sometimes it didn't work as advertised; sometimes you also had to have the foreground layer above the background one in your comp even when both were 3D and that wasn't supposed to still apply, but at least it was After-Effectsy.  The whole thing was After-Effectsy, which of course is good because presumably AE users know AE, but also it was similarly logical.
    To achieve a similar end with C4D and Cineware, all you have to do is this:  Build your bus shelter model in Cinema 4D.  Wait, first learn Cinema 4D, a hugely complicated piece of software.  Come back in 3 months, I'll wait.  Hi again.  I see you've built your bus shelter.  In fairness, you were able to add textures and complicated curves you couldn't in After Effects.  But then you always could, if you were willing to learn a hugely complicated piece of software.  Anyway, let's get that model into after effects.  Just drag that C4D project into your AE project and put it in the comp.  Put other layers in front of it or behind it.  Easy!  Now just a few caveats.  1.  Scale.  There is no formula available anywhere for the relative scales of your two projects.  So tweak that.  Just go back and forth between the two software suites -- I hope your computer can have both up and running at the same time! -- until you get that right.  2.  Cameras.  You can import your AE camera into C4D and vice-versa as easy as pressing a button in Cineware.  It shows up somewhere strange in C4D unless you use a workaround unless you are also camera tracking in AE in which case you can't.  3.  Scale again:  Your camera will match its moves in both suites now.  But they are drastically different sizes.  If you import your C4D camera into AE it becomes tiny tiny tiny, if the scale of commercial C4D models is to be considered at all standard.  Just shrink your model down to say 1% and you should be good to go.  And if you tweak your camera in AE or C4D, you have to junk your imported camera and re-do that step.  4.  Reflectivity.  Your C4D model will only reflect items in your C4D project, not the, um, scene it's going in.  5.  Refraction.  Transparent C4D items will indeed show your AE items behind them.  But you can't add refraction.  6.  I've saved the best for last.  Say you want your actors in your bus shelter, meaning part of the model is in front of them and part behind them.  You used to place them (shot on a greenscreen or roto'd) in the bus shelter model.  Now you simply do this:  Divide your bus shelter model into halves, the in-front half and the behind half.  Put both under nulls.  Give the front null a C4D "tag" called compositing.  At least its name makes sense.  Then go into the tag and enable a numerical "object buffer."  You're almost done!  Next simply go into "render options" in C4D and into "multi-pass" there and then enable object buffers again there, so intuitive!  Make sure to enable the same numerical object buffer you enabled in your compositing tag. Good?  Good!  Now, all you have to do is place two copies of your C4D project heirarchically in your AE project.  You're still almost done!  Now all you have to do is go into "multi-pass" in your Cineware plug in in the instance of it that goes in front of the actors and specify your numerical object buffer again.  Wait, one tiny thing:  If your Cineware plug-in is still set on the default "Standard" setting that option will be grayed-out.  Just switch it to the much slower-rendering C4D opions and you're good to go!  And don't worry about two copies of your C4D project in your AE one meaning it will now take twice as long to render, because it will.  But, as a bonus, you've probably learned a lot of ways to render C4D models really well when learning C4D because Adobe made you.  So you can use those to make your AE comp really shine... or wait, could, but they're not supported.  You can however render it in that flat ugly video early Pixar style, but life is full of trade offs, no?  You end up rendering out the layer you need in C4D and comping it into AE exactly as effects artists have done ever since always.  Which is to say AE gave up even trying to do 3D and sent you into the waiting arms of a more-capable competitor, their seeming specialty in the world of video.  Maybe it's better this way.  AE was only ever for comping.  It briefly got a swole head.  Now it's back in its comfort zone.  The end

  • After effects performance issues on mac pro 12-core

    Hello everyone,
    I feel as if i keep making similar posts to this, but for some reason i am still not satisfied with my machine. Im using a mac pro 12-core 2.4GHz with 40gigs of ram installed and a ATI Radeon 5770 graphics card.
    I finally got around to getting my SSD set up and i have all of my applications installed on it along with the OS. i also have all of my cache files set to my WD hard drive so I'm not clogging up my 120GB SSD. My SSD has 40gigs left so i figure i shouldn't go any lower than that to keep the performance of the drive at its fullest potential.
    I do a lot of work in after effects CS6 and i feel that the machine is still going slow.. I was working on a project last night and when i went to do a RAM preview i kept getting the beach ball and after effects would glitch up.. what would be the main cause of this? could it have been that the destination file i was working with was on my WD drive and not the SSD?
    I don't know what it is i need to keep adding to this machine to finally be satisfied with its performance.. My next investment would most likely be a GTX 570 to enable CUDA cores for open GL rendering, but i still feel that i should still be getting great performance now.
    Any suggestions? maybe I'm doing something wrong?
    Thanks in advance!

    Rick is talking about After Effects Multiprocessing.  You can turn it off and on here:
    Also, you've only reserved 3 GB out of 40 GB for other applications.  Other apps on your computer also need memory to work and setting this number so low could cause these apps to fight with After Effects over the available memory causing AE to slow down. I would suggest starting with that number a lot higher, possibly around 10 GB.  Then do a bunch of render tests to see what the best settings are for your machine. 
    I also highly recommend watching the "Using 'Render Multiple Frames Simultaneously' Multiprocessing" tutorial by Adobe employee Todd Kopriva on Video2Brain for more information.  If you really want to learn more about getting the best performance in AE, I would go through the rest of the After Effects & Premiere Pro Performance Workshop.  You'll learn a lot.

  • Installing Adobe After Effects 5.5 on Mac OS X Yosemite

    I am looking into buying Adobe After Effects CS5.5 because of my current budget. I have recently updated to the new Mac OS X 10.10 Yosemite. So, if I buy this and install it to my computer, brand new and everything, while still on Yosemite, will it actually work, or will I get the white "not allowed" sign on it?

    After Effects CS5.5 is not supported on that operating system. After Effects CS6 and later are.

  • After Effects Version 7 in MAC OX Leopard

    Hello
    I am a filmmaker using MAC OX Leopard
    Will After Effects Version 7 work in Leopard?
    Thank You
    Mike

    Hi Thomas Hi Tim
    Thank you both
    I have an older Power Mac G5 Single Processor 1.8 (Non-Intel). I'm still using After Effects 7, and Photo Shop 7. I'm familiar with both programs, and I'm reasonably satisfied with them. At this point, after researching all the ramifications, I don't think I'm going to upgrade to Leopard just yet. My feeling is, (or so it seems), only big difference between Leopard and Tiger, is Time Machine. Other than that, Tiger is working well for me, and I'm still able to upgrade from Final Cut Studio 1 to 2, (without having to go to Leopard).
    Thanx for helping me make a decision.
    Web Site;
    http://www.ww2survivorstories.com/
    Mike

  • [Help] After Effects CS4 Sound Problem (Mac)

    Hey, everyone.
    First post so I hope nobody is gunna rage at me for being a noob.
    I have After Effects CS4 on Mac 10.5.8 and until recently it was running great, but then i started to get this problem where my sound was all high pitched and chipmunk like. How can i fix this and get the sound back to normal? (By the way the sound is still the same speed as before, just it sounds like its got chipmunk setting on or something)
    Many thanks to anyone who could help.
    Zen

    Check the Quicktime system panel. If anything there is whacked, you would notice it by odd values, e.g. a wrong default sample rate. The rest I can't help you with - only you know what tools you use on your system. Also, which we have overlooked at this point, make actualyl sure the output speakers are okay. For external speakers, something simple like a loose plug can considerably influence audio quality.
    Mylenium

  • After Effects CC Screen Blurry Mac

       As you can see the preview screen is VERY Blurry for me and I need help
    Its apperently like this with everying 0_0

    Sorry, but that's totally incomprehensible. 
    After Effects has its own arcane terminology, and you're not using it.  You know what you mean, but no one else does.  It's like you're speaking English, but everyone who's listening speaks Swahili.  Nothing gets communicated.
    I get the feeling you're a brand-new AE user, and you don't even know that you just can't jump into the deep end of the pool.  You can't fart around with the application and expect success.  All you'll get is frustration... like you're getting now.
    Take the time.  Learn the basics.  Use that Getting Started link above.   Life will get better.  Really.

  • After Effects CS6 on new Mac Mini?

    I know this has been asked in other ways before...  But would the newly announced Mac Mini be sufficient to run AE CS6?  Not making movies for Pixar or anything, mainly minor projects but still need and want the basic features of AE vs. iMovie or Final Cut...
    Thanks for any thoughts.

    According to:
    http://www.adobe.com/products/aftereffects/tech-specs.html
    It should run, though the after market card they add for rendering obviously won't be something you can add to your Mini.

  • Adobe After Effect CC 2014 on Mac Pro 2013 and Performance

    Hi everyone.
    I'm planning to jump from my Mac Mini 2011 to some Mac Pro (cylinder) - 4 core or maybe 6 core and I'd like to know from someone who got experience with Ae and rendering/previewing or how smooth work it is on Mac Pro? I can't find any detailed video about performance Adobe Ae+Pr on Mac Pro. Of course I saw a thousand of benchmarks with scores but that doesn't say anything to me. I need to know if those grands are very well spent. I'm quiet afraid of those RAM previewing. Also I saw nice video with man who showed fast rendering on Premiere on Mac Pro. Actually I haven't got any problem even on Mac Mini with premiere - everything was smooth, without lack, delays or something but when I sent some tracks to Ae for stabilising or changes and see the results back in Premiere was a nightmare.
    I would like to know what is you opinion and experiences. Thank you very much.
    PS: If the Ae will be like that as it is today I have no choice to start with the Final Cut Pro X + Motion

    AE is almost all CPU and ram. Your ram preview time will be decided by those specs. The nMPro is not the current best solution for that since that is the previous Ivy-E Platform with DDR3. The X99 Is the current platform ie Haswell E which has DDR4 and the 8 Core CPU's. That would be the better way to go if AE and ram preview is your focus. How ever if you have to go mac then I would not suggest less than the 6 Core and 32GB of ram. The Dual GPU's have no impact on AE since the only acceleration is Ray Tracer and that is Nvidia only.
    Eric
    ADK

  • Benchmark CS3 after effects on a power mac G5, 3.5 gbs to 5gbs

    I have put some results here http://www.asahiart.co.uk/Pages/Bench_Test_After_Effects_CS3_Power_mac_dual_2.7_5Gb_Ram.ht ml
    I compare 3.5 gbs of ram to 5gbs of ram and did a little test and then this was repeated on an 8 core, the time difference big and i mean big !

    Hi Andy,
    In answer to your question
    Easy really I have a dual G5 with 5 gbs of ram and would like to 
    upgrade.
    But before spending a huge amount of funds into new programs and new 
    ram and new computer.
    I might stick with what I have and put more ram into the said dual g5.
    So wishing for someone to do a test and give a result with 8 gbs on a 
    dual G5.
    Is what I am after.
    If you visit this link your see the difference between a 8 core and 2 
    core.
    http://www.asahiart.co.uk/Pages/Bench_Test_After_Effects_CS3_Power_mac_dual_2.7_5Gb_Ram.ht ml
    Now 12 core is out it be nice to see a test run on that as well.
    rob

  • Adobe after effects cs5.5 mac

    I want to get adobe after effects cs5.5 for mac, i cant seem to find it anywhere and i dont wanna use cs6 bacause how bad it is on mac?

    You can only buy current versions and that means CS6. Your only chance to get CS5.5 would be a used license from someone else, but even then you would have to do a proper Transfer of Adobe product license.
    Mylenium

  • After Effects Windows 64 bit file won't open on Mac!

    I have CC on a Windows 7 (64 bit) system and on a MAC OSX Snow Leopard, 2.66 Ghz Intel Core 2 Duo Version 10.6.8 and when attempting to open a Windows created After Effects file on the MAC got the "Can't open 64 bit version 12.2 file on this Mac" message. What to I have to do to make them compatible? I wasn't told this when I signed up!

    Your answer is either to upgrade your Mac's OS or to save the CC file as a CS6 file. (Which is possible according to this list.)

Maybe you are looking for

  • How to unlock network for iphone5?

    some said that settings>general>mobile/network or settings>celluar>celluar data network>set apn BUT in both method, I can't find it on my iphone!! P.S. My iphone5 is bought in HK (official store) How can I set the apn?? I will go to UK and use the gi

  • TS4123 iTunes crashes everytime I open up iTunes Store

    When I open iTunes and try to connect to the iTunes Store it says iTunes not responding and closes the program.  I'm on a Windows 7 64 bit machine.  Any ideas / solutions

  • IMPORT_SYSTEM_STATS

    Hi, on 11gR2, what should this mean, from the docs it seems it this should be done after gathering system stats http://docs.oracle.com/cd/E11882_01/appdev.112/e25788/d_stats.htm#ARPLS68493 VARIABLE   jobno   number; BEGIN    DBMS_JOB.SUBMIT (:jobno,

  • New Client

    I am trying to create new Clients in PI on the 000 client but I can t login with the user DDIC or SAP* and I am using passwords 19920607 and 06071992 respectively. So my question is there another default password for these users with PI.. AND Can I s

  • What are possible causes for frequent loss of wireless mouse connectivity other than the batteries ?

    What are possible causes for frequent loss of wireless mouse connectivity other than the batteries ?