After Effects CS4 Performance (BRUTAL)

Despite the comments on this board (from Adobe themselves) claiming improved After Effects CS4 performance over its predecessor, my experience is the exact opposite. This version seems half baked to me.
AE CS4 isn't just SLOW, and by slow I really mean dreadfully unusable, It's unstable as well. Even running the same template files that came with CS3 and 4, there's a huge difference in render time, ram previews etc. When you can't even rotate a simple cube without crashing, there's some real problems, and this is just the beginning. The previous version had no show stopping issues, it performed like a trooper. This latest however, I can't see how I could use it day to day for anything..
There is no other software on this machine other than, CS4, Firefox, and Lightwave 9.5, which by the way, handles textured objects with hundreds of thousands of polys, not 6. I first get an error message that reads as followed;
After effect error: crash occurred while invoking effect plug-in "Live Photoshop 3D"
followed by, After Effects can't continue: sorry, After Effects has crashed. See... blah blah blah..
By the way this occurs with or without OpenGl enabled.
Systems specs
8GB Ram
Q6600
Hard Drive space 4TB, install drive, 156 GB free
Vista Business 64
Nvidia GeForce 8600 GTS (driver 178.13)
This is the same machine that ran CS3 very well, so there shouldn't be anything wrong with this rig..

Fausto,
I have no problem importing or animating your PSD - no crashes, at least. The resolution is very high. I got better results by cutting the resolution of your PSD in half, which may or may not be an option for you. I improved responsiveness a little by setting the PS 3D layer to "Use Photoshop Transform" in AE.
But ultimately, the responsiveness of the 3D layer in AE is impossible to work with, except with Live Update disabled. It seems like a RAM issue to me. What size are the texture layers on each side of the cube? If they're all 3000x2000-ish like your document, and you're working at full res, consider that AE has to hold all six images in RAM, plus manipulate them in 3D.
My own sense is that the whole 3D layer thing simply isn't ready for that kind of resolution in AE yet. And probably wont be until true 64bit code allows the storage of all those textures in RAM more easily.
As a side note, don't know if it's my location or your server, but your 74Mb image took me almost 2 hours to download.

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