After effects CS6 random white frames

I am a hobbyist working on some AE projects using an HP Z820 workstation.  Have opened these projects many times to add to them over the last few months with no issues.  Two days ago opened them to find a few single random white frames.  Isolated the problem frames to Keylight 1.2 and Fast Blur.  In Keylight, when I changed Screen Shrink/Grow to 0, the three white frames went back to normal.  Some other white frames were traced to the Fast Blur effect.  Blurriness was set at 20.  I changed it to any other number and white frames went away.  I left it at 19.  Now here is the kicker!  Today I open up the projects to apply these annoying fixes to some other affected areas and everything is BACK TO NORMAL!  I can use all the original settings!  I suppose I could just be happy it mysteriously resolved itself after a good nights sleep but I don't like unsolved mysteries.  It could happen again!
Any explanations other than sun spots?

Thanks for your reply, Szalam.
Yes, I am very familiar with the bug report process. I wanted to see if anyone else had the same issue hoping that I could find an immediate solution. As it stands, the temporary workaround is to render to something other than Cineform AVI.
Sorry, I am quite busy right now (large project with a short deadline) and don't have the time to do much test rendering. When I get a minute I will definitely do more tests with different codecs etc.
I would be happy to upload some P2 footage when time allows. Is there a way to upload directly to this site, or  is there another preferred method? I haven't attempted uploading files to this forum before.
Thanks again for your help!

Similar Messages

  • After Effects Rendering Random Black Frames

    Latest AE Build: 2014.2 Release. i7 Processor - 64 GB Ram - GForce FTW 680 with 4 GB Video RAM.
    AE Project coming from Panasonic P2 files, rendering to AVI Cineform results in random black frames.
    I have compared two separate renders of the same clip, both have black frames in different spots. Never had the problem with older versions of AE.
    Anyone else having this issue or have an answer?
    Thanks!
    UPDATE: Rendered to QT DNxHD and haven't found a Black frame yet. May be Cineform AVI compatibility issue since the addition of Cineform QT  support maybe? Didn't notice it before that. Hmmm.

    Thanks for your reply, Szalam.
    Yes, I am very familiar with the bug report process. I wanted to see if anyone else had the same issue hoping that I could find an immediate solution. As it stands, the temporary workaround is to render to something other than Cineform AVI.
    Sorry, I am quite busy right now (large project with a short deadline) and don't have the time to do much test rendering. When I get a minute I will definitely do more tests with different codecs etc.
    I would be happy to upload some P2 footage when time allows. Is there a way to upload directly to this site, or  is there another preferred method? I haven't attempted uploading files to this forum before.
    Thanks again for your help!

  • After Effects CS6 error: RAM Preview needs 2 or more frames to playback - any ideas please?

    Hi everyone,
    I'm running After Effects CS6 (11.0.4.2) on a MacBook Pro 2.8Ghz with 16GB RAM (Mac OS 10.9.4)
    As a test, I created a 3 and a half minute Sequence in Adobe Premiere CS6, and then imported this into After Effects CS6, and placed it on the AE timeline.
    This footage involves a couple of 1920x1080p footage movies, some psds and a large number of JPGs exported from two videos arranged as a sequence in two layers in Premiere, one on top of the other. So all in all for a Premiere / After Effects file I'd say it's reasonably heavy.
    I then did a RAM Preview with Multiprocessing switched off - the 3 and a half minute sequence loaded into RAM, taking about 1min 30seconds, and played back in realtime at 25fps. This worked fine with 3,4,5 and 6 GB RAM available to other applications in the Memory Preferences. All things considered I think this is quite good. I can make changes, reclick the RAM Preview icon and my changes load into RAM and it previews ok.
    My only 'complaint' is how long the RAM Preview takes to load up the whole thing.
    I've been reading up on Multiprocessing and decided to try this to see if I can speed up the time it takes my RAM Preview to load up.
    So I looked at some recommendations from Adobe and read information on various forums including this one.
    My settings in the Memory Preferences are currently
    • 6GB reserved for other applications
    • Reduce cache size when system is low on memory - unticked
    • After Effects Multiprocessing - ticked
    • Installed CPUs (processor cores) - 8
    • CPUs reserved for other applications - 6
    • RAM allocation per background CPU - 3GB
    • Actual CPUs that will be used - 2
    This combination takes about 25 seconds to load up my 3 and a half minute sequence which I thought was pretty amazing.
    I then pressed the stop button and then the play button - so now just playing the sequence briefly.
    And also added a new layer - into the timeline - just a simple shape.
    Then I tried a RAM Preview again.
    I found I could load up part of the sequence but not load the whole thing into RAM.
    I kept trying to get a RAM Preview and got this message
    "After Effects error: RAM Preview needs 2 or more frames to playback" which seems to prevent RAM Preview from working.
    Eventually I quit and restarted After Effects and the problem went away temporarily and then came back when I tried again.
    I tried various changes to the Memory Preferences - trying 3GB available for other applications. This gave 13GB of my 16GB RAM to After Effects.
    This made it take slightly longer for the After Effects error to appear but it still appeared.
    I tried ticking Reduce Cache size in the Memory Prefs  - the After Effects error still appeared, so having read this is supposed to make the issue better I now leave it untucked, but as far as I can see ticked or untucked, it makes no difference, the problem remains.
    I've since tried -
    Making 2,3,4,5 and 6 CPUs available for other applications.
    Changing the Background RAM allocation per background CPU to 0.75GB, 1GB, 1.5GB, 2GB and 3GB
    Lots of combinations.
    But in the end, I always get the "After Effects error: RAM Preview needs 2 or more frames to playback" error.
    It might take less or more time for the message to show up, depending on the combination of settings, but in the end I always got the same message appearing.
    And I notice that I can RAM Preview less and less of the timeline. i.e. it becomes more blue than it does green and will load in only a small section of the timeline as opposed to the whole thing.
    Reading further, I tried Edit > Purge > Image Cache and Edit > Purge > All Memory but still get the error message.
    I also tried ensuring there were no other applications running e.g. Safari or Chrome or Firefox. And certainly not Photoshop or Premiere etc.
    Reading even further, I tried two Memory management applications - 'Memory Clean' and 'Purge.'
    Neither has had any effect - the After Effects error still appears.
    Then I went back into the Memory and Multiprocessing Preferences.
    I unticked Render Multiple Frames Simultaneously. And now the RAM Preview loads the whole 3 and half minute sequence in entirety, taking about 1 and half minutes to do so. It's working as perfectly as if I'd just quit and re-opened the application.
    Then I went back into the Memory and Multiprocessing Preferences.
    I reticked Render Multiple Frames Simultaneously.
    The chose Edit > Purge > All
    And tried a RAM Preview again. It loaded up in 25 seconds, but then, as previously, the error message came.
    I tried Edit > Purge All - no effect.
    And I tried going into the Media and Disk Cache Preferences and clicked Empty Disk Cache - still the problem remains.
    I understand from my reading that After Effects CS6 11.0.2 was intended to fix this issue but I'm on 11.0.4 and as far as I can tell, I still have it - assuming it's the same thing.
    As far as I can see, not using Multiprocessing allows me to work without these errors but take a bit longer to load the RAM Preview.
    However I'd like to be able to use Multiprocessing as it seems it can potentially speeds things up quite a lot. I realise I could just not use it and AE would work, but I'd rather be able to make use of a feature of the software if possible, especially if it will speed things up and make optimum use of the my computer's hardware.
    I've downloaded a trial copy of After Effects CC 2014. I'm still testing it but as far as I can see the RAM Preview error appears in this version of AE as well, but can take bit longer to show up in my experience.
    Thanks everyone - if anyone has any thoughts or advice I'd appreciate hearing your opinions.
    Kind regards,
    John

    You need to have much more RAM reserved for other applications and more CPUs reserved for other applications. Your current settings are crippling your performance.
    Read these:
    https://blogs.adobe.com/aftereffects/2009/12/performance-tip-dont-starve-yo.html
    http://blogs.adobe.com/aftereffects/2010/03/performance-tip-dont-oversched.html
    After you have adjusted your settings according to the recommendations on those pages, restart your computer and try again.

  • Adobe After Effects CS6 takes FOREVER to lock existing frames before rendering

    My After Effects CS6 locks up for 3 minutes "Locking Existing Frames" before it even begins to start rendering, every time I need to preview anything - even at the lowest possible quality.
    The render goes perfectly normal - it is not the rendering that is the problem - it is the "Locking Existing Frames" process BEFORE rendering that freezes up my computer for 3 minutes, and ruining my life.
    I am using Adobe After Effects CS6 on a Mac Book Pro with a 2.9 GHz Core i7 processor (2 cores) and 8 GB of RAM.
    Please help me understand what is happening when it is "Locking Existing Frames," and what some solutions could be to reduce the amount of time it takes to do this.
    ALSO: I have scoured the Web for hours looking for the answer to this problem, and to this point it has never been solved.  If you can solve this issue, Adobe should give you a promotion and $1 million.

    Hi Rick and Greg,
    Thanks for the quick responses.  Below are all the details to all your questions.  Also - just to emphasize again - my rendering goes super awesomely fast.  It is not the rendering.  It is the "Locking Existing Frames" process before the rendering that is ruining my life.
    FREE MEMORY:
    This is brand new Mac Book Pro with hardly anything stored on it.
    The 8 GB of RAM is split into 2 memory slots, each with 4GB of RAM
    3RD-PARTY CODECS:
    I am not aware of any third-party codecs in this system.  I imported some fonts (ITC Franklin Gothic) and some video files (see below), but I am not aware of any third-party codec installed on this system.
    DISC CACHE:
    My Disc Cache is enabled
    My maximum disc cache size is 69 GB
    I do not have a seperate "fast hard drive" or "SSD" seperate from my main hard drive, where I store my footage.
    MPEG SOURCE FILES:
    If by source files, you're asking about the video files I imported:
    2 MP4s (5 sec. each)
    3 QuickTime .mov (3 sec. each)
    1 Audio-only FLV. (2 minute background music throughout video; used to be a Premiere working file)
    MULTIPROCESSING
    Turned off, but still locks up forever before rendering.
    ADDITIONAL FUN FACTS:
    Here are some additional observations that might help:
    It doesn't just take a long time to start rendering; it freezes my entire computer for the duration of the "Locking Existing Frames" process - putting my entire life on hold for 3 minutes, every time I need to preview a minor detail... It's a nightmare.
    The video is 1 min. 45 sec. long so far, and has 15 sec. to go.
    The video is comprised of 99 percent motion graphics, and 1 percent actual footage (Occupy Wall Street hates my footage)
    The complexity in this video is that there are a lot of compositions inside of compositions inside of compositions, but even when I go to the very beginning of the first comp - where the only animation is a line being drawn with the "Stroke" effect - it still takes 3 minutes to "Lock Existing Frames."
    Again... The rendering goes super fast after the "Locking Existing Frames" process.  The problem is NOT with the rendering.  The problem is the "Locking Existing Frames" process BEFORE the rendering starts.
    This is my job and I can't do efficiently until I solve this problem, so I will be very responsive until we can identify the issue.
    Thanks again for all your helpful responses!

  • After Effects CS6 render problem with exactly one frame or exactly at one point in the timeline.

    I've recently tried to render a project in After Effects CS6 but everytime I render the render fails at exaclty one frame or a time in the timeline, in this frame or point in timeline I have a composition with the following effects: Twixtor Pro and inside that composition I have the video with the following effects: Motion Tiles and Wave Warp. I rendered the project in H.264 format with a 8 bitrate. I tried to fix this even by trying to render the project as a TIFF Sequenece but the render keeps failing and the final output is only the part of the video until that exact frame. I have caps lock on to try to speed up my render. Any help would be appreaciated and let me know if you need more information and i'll try to give you more.

    Set your work area to about 5 frames before the fail and 5 frames after and see if you get a fail.
    If you get a fail then start turning off a layer at a time until you find the culprit. Let us know what's going on there.
    A screenshot of the timeline with all properties revealed may also give us some ideas.

  • Has anyone solved or worked around the After Effects CC red flash frame glitch?

    I can't find any mention on any forums of the After Effects CC red flash frame glitch later than Feb. 2014. I just installed 12.2 (which was my first CC version) on my macpro and started getting the red flash frames randomly, but with increasing frequency, in my projects. I have never had this problem before on any previous computer or version for AE. The forums I've read have referenced ProRes source footage, outputs to ProRes, and lens blur. My project uses all of these things.
    If there is a universally accepted solution/work around, I haven't seen it definitively. Do I not use ProRes source footage? Do I not render to ProRes 4444? Do I not use the lens blur effect? Do I give up and go back to CS6?

    Hi Keith,
    I have the "same" issue with the red frames in AFX CC
    I have seen them first, as I resized a prores4444 HD to a smaller format and saw the redframes in the preview window.
    Setup in AFX: I created a comp from the HD Prores4444 footage and put this comp in a comp with resolution of 960x540.
    The output format was again prores4444.
    I shuttled through the clips in the small comp and I saw the red frames too.
    When I switched to the HD comp at the same position everything was fine.
    I "solved" the problem by flushing the cache, twice. Because after the first purge I was only able to render the first clip. The second one had the red frame problematic again.
    Maybe It has something to do with hardware accelerated layers.
    I'm using a MacPro running OSX 10.8.5 with a Nvidia GTX680.
    Cheers
    Michael

  • After Effects CS6 - Very slow workflow

    Hi everyone, my first writing in adobe forums. I've contacted 3 adobe support agents, but I didn't get much help from them. Recently I switched from PC to Mac Pro, having Adobe Production Premium 5.5 for Windows and now upgraded to Adobe Production Premium 6.
    First I tried a trial of After Effects CC and I was surprised how slow it is. Now I'm using AE CS6 full version and it's a bit better, but still pretty dang slow. (The video I made for adobe support explaining the problem is here: http://www.youtube.com/watch?v=-jsZZpH0vYU )
    To try to cut long story short. In the video adove, I've created couple of text layers and couple of shape layers. Made them 3D. Added a camera too. When I move the camera, everything is refreshing extremly slow. It's like you're having 100 3D layers and very busy scene,
    and actually it's few most simplest 3D layers. The agents from adobe support told me to switch to half rez, or draft mode etc. But the problem is, I do not want to work in half rey, draft mode or something similar, with my configuration it should work pretty normal. Never
    had these kind of problems in AE CS5.5. I tried everything, updated the software, updated my Mac OS, disabled global cache, even disabled multiprocessing etc. Btw, rendering is okay.
    Is this the way CS6 is made? Is it supposed to be slow? Because, literally I got an answer from the agent that AECS6 is designed like that, in other words, to be slow
    I really have no idea anymore how to make this work. I would like to get back to my lovely 5.5, but I only have license for Windows. If you guys could help me, I would really appriciate that.
    I use:
    * Mac Pro
    * 2 x 2,4 GHz 6-Core Intel Xeon
    * 64 GB 1333 MHz DDR3
    * ATI Radeon HD 5870 1024MB
    * 2TB HDD
    * 2 x Apple LED Cinema Display 27"
    * After Effects CS6 - 11.0.2.11
    * Mac OS X 10.8.4
    * I haven't had this problems ever before (using ae for quite some time)
    * At the moment no 3rd party plugins installed
    Thanks!
    Mirza

    You'll have to get used to creating Ram Previews and using AE's interface in the right way. You should really go through the getting started materials on the home page and take a look at the FAQ. AE is a layer based pixel calculating beast that will do a lot more to a movie at 60 frames per second than Photoshop will do on to a still image. After Effects is essentially Photoshop for movies with a lot more options.
    If you want to smoothly drag through the timeline and playback multiple cuts with simple transitions and two or three layers then use Premiere Pro. If you need to use 20 layers and 60 effects to create a stunning composite or motion graphics effect then you're stuck with rendering at just about any price point.

  • After Effects CS6 11.0.2 crashes when using the pen tool (Mac OS X 10.8.2)

    I'm using After Effects CS6 11.0.2 on Mac OS X 10.8.2. Whenever I use the pen tool to add a vertex, the application crashes. I've submitted several crash reports to apple (they get sent to apple automatically when the app relaunches).
    My specs:
    iMac
    21.5-inch, Mid 2010
    Processor  3.06 GHz Intel Core i3
    Memory  12 GB 1333 MHz DDR3
    Graphics  ATI Radeon HD 4670 256 MB
    Software  OS X 10.8.2 (12C60)
    Anybody else having this problem or have a solution?

    So I have discovered it only crashes when adding a vertex when I'm editing the max a few frames in. When I add vertices on the first frame of the comp I don't have any trouble. I've tried unchecking the box that says preserve constant vertex count, and it still happens.

  • After Effects CS6/CC isn't running on windows8.

    Hello,
    I have upgraded my Laptop (ASUS K55VM-SX046R) from windows 7 to windows 8 pro.
    and I have tried installing Adobe After Effects CS6 as well as CC both one by one. Both gets installed successfully and even opens without any error. But then i got this kind of screen(same as i have attached), In composition area, it just shows white blank portion, there should be video instead. But I'm not getting the video and just this white screen. Same happened with Photoshop CC (64bit), in drwing canvas it was showing just a balnk space (not white color, but of grey or any default color), and when i installed 32bit version Photoshop CC, it worked perfectly. Anyways, Photoshop issue is just to ask you that, is it because of 64Bit versions or anything else?
    Please help me out with After Effcets CS6/CC.
    Thanking You :-)

    Same old: You have messed up your CoDecs by installing some CoDec pack or whatever or there is an issue with hardware accelerated decoding due to a misconfigured graphics driver. Update the driver, uninstall the CoDec pack, reinstall the Adobe programs.
    Mylenium

  • Importing an Illustrator CS6 in After Effects CS6

    When I import the file into After Effects CS6 I only see a black scree and you can move the squares. What am I doing wrong?
    Thanks,
    Joe.

    The top pic. is a Ai file.
    Well here is what I do in Ai I have a white background create a few squares and a text, all in different colors. I am not using black. I same the file and then import it in After Effects and choose to keep layers. And I all I get is a black square with non of the graphics that I created.
    Thanks,
    Joe

  • Encoder settings for WMV9 in After Effects CS6

    Hello!
    I'm wondering if there's any way to get more information about the settings used by the encoder when using WMV9.  The reason why I ask is that I do some work in After Effects CS6 but then want to use Microsoft Expression Encoder 4 to encode a video in WMV9.  However, there's a catch!
    When I encode a video in WMV9 using After Effects the results are great and, when comparing frame by frame with my source video, the results match up pretty much perfectly.  But, when I encode using Microsoft Expression Encoder 4 the WMV9 generated seems to fall behind the source video between keyframes... hence why I'd like to have more insight into how After Effects configures the encoder.  I'm not too familiar with all this which probably doesn't help. 
    In both cases I make sure to encode in 30fps, using the main profile, constant bitrate, but then there's a load of extra options in Expression Encoder not available in After Effects.
    Alternatively, if anyone knows of a way to encode a wmv9 using a command line utility (other than the Expression Encoder SDK) please let me know.
    Thanks!

    Yeah, unfortunately I do.  The source is generated from a series of images and exported at 30 fps.  I did have a problem earlier where one of my clips was exported at 30.01 and I saw it become offsync over time.  Now, when I import all the clips in After Effects to compare them they are all listed as 30fps.

  • Offline/Missing Image Sequences in After Effects CS6 with Color Bars

    I am working on a stop motion animation in After Effects CS6.  Each clip has been imported as an image sequence from stills on my hard drive.  When I open up After Effects, all image sequences now have color bars over them, as if they are offline.  Trying to reload them does nothing.  I cannot 'link media' because it isn't just one file; it's an image sequence so there are many of them. 
    I first noticed this when the color bars appeared in my dynamically linked comps inside of Premiere Pro.  Everything played smoothly the first time I opened the project in Premiere CS6, after originating in CS5.5.  Then the second time I opened up Premiere, the color bars appeared on the linked comps.  I hadn't yet opened up my AE project in CS6 yet, so when I did, AE converted the project and I resaved it. 
    Any help related to this issue would be greatly appreciated. 
    Mid-2009 Macbook Pro
    Mac OS X Mountain Lion
    8GB RAM
    Adobe Creative Suite Production Premium CS6 w/Creative Cloud

    Thanks everyone, I think I'm beginning to solve this.
    Rick, thanks for your advice.  I tried this and it worked.  The reason I didn't do this before is that, because it is stop motion, I couldn't remember how many frames I had imported for each sequence.  For instance, if I shot 54 images and only imported 52 into the sequence, I wouldn't remember which 52 images to import...this might still be causing a problem, but I don't know yet.  I think in most cases I imported all the images in a folder, so the image sequences should be fine.
    I am having another problem, however.  Even though the issue seems to be fixed in AE, it doesn't seem to be fixed in Premiere...each image sequence is dynamically linked from AE, but each dynamically linked comp is still being show with color bars as they did in AE...I think that maybe my Premiere project is still linking to the old CS5.5 AE project, and not the new one opened and saved in CS6...

  • After Effects CS6 going nuts!

    I have After Effects CS6, no updates or add ons. It has worked fine all along, but then today it went nuts. The problems: I was making a deep space scene, placing tow planets in the scene and moving them about. Usually I make a planet by importing a texture, then using CC Sphere to make it round, as most people do. Well, this worked fine. Then I usually use scale and size with key frames to move it about. Today however, I couldn't get the 'planet' to move, and when I tried to play it back, it gave me about 1 second of very quickly changing textures (wow, didn't understand that) and the 'planet' dissappeared. When I move the cursor back to the start, it reappears. Then I noticed that the actual 'track' on the timeline is tiny, no where near as long as the composition settings.
    As this has worked well for a while, I have not added computer info, which I have not changed since installing AF.
    I figured it was a fluke, as I've done this before, but now I can't get it to work at all. So what to do? I can't find anything in the Preferences that look wrong. Should I try reinstalling?? Any advice?  Thanks!!

    Yea, guess you are right. Just doesn't seem to be system related. It's a PC, Asus P5N7A motherboard with an Intel Core2 Quad, with 3 gigs of memory (yea, I know I need more memory), Windows 7 build 7601. It will slow down now and then, but has always worked well with Adobe stuff.  All my textures are simple .jpg files (which all worked in the past).
    Indeed, I have just now discovered that AE no longer works right with any still image!  Here's a shot of my screen when it stops working correctly. [I get the feeling there is something I'm forgetting to do].
    You may also notice that the timeline appears to be marked in....frames?? I don't remember that either!

  • Problem importing adobe premiere project into After effects CS6

    I've been working in Adobe's premiere and after effects for quite a few years now and this problem is new to me.
    I'm working on a project in After Effects CS6 and want to import a premiere pro project into After Effects. I go -> File -> import -> adobe premiere project
    Select project
    Select sequence
    Now After Effects CS6 imports all files from the premiere pro project like before in CS5, but now also imports the videofiles as sequences at the root in my project panel and messes everything up. Before it usually imported nice and tidy with the same folder structure as the premiere pro project would have.
    But that isn't the main problem. When i open the sequence i wanted to import and work on, some clips have been shortened down to 1 FRAME LONG  at the end. These clips have a 500% speed  in premiere pro, but this has never been a problem before, after effects has always before been able to translate the speed variations in clips from premiere -> after effects.
    The adobe premiere project that was imported is a 60 sec promo with various clips in various formats (Gopro h264, dv pal quicktime etc). Footage not exceeding the fair amount that after effects should handle. 15-20 videfiles at 30 sec each.
    I've never had this problem before with premiere <-> after effects.
    Anyone?

    I just found the solution!
    In my adobe premiere project that i was trying to import, some of the clips were "right clicked" and applied "Scale to frame size"
    Every videoclip that had "scale to frame size" in my adobe premiere pro sequence would import as its own composition in After Effects rather than just a videofile, and some of the clips would be trimmed down to be invisible.
    So if you have any problem with a clip not importing correctly into a sequence in after effects, check to make sure "scale to frame size" is not applied to the clip in premiere pro.
    I removed the scale to frame size in the premiere project and now everything imports fine into after effects.
    Sorry for the post.

  • After Effects CS6 render-only: Custom output modules?

    With After Effects CS5.5, we've been able to include custom output module templates (so, aside from the default Lossless, TIFF Sequence with Alpha, etc.).  We're having trouble doing the same with CS6.  Is there any way to make this work?

    this explains what we are trying to use, non-royalty-bearing mode.
    http://blogs.adobe.com/aftereffects/2012/06/codecs-and-the-render-engine-in-after-effects- cs6.html
    please understand we are using a render queue to remotely execute aerender from the commandline.
    http://help.adobe.com/en_US/aftereffects/cs/using/WS3878526689cb91655866c1103a4f2dff7-79a3 a.html
    this is the command that is entered:
    "C:\Program Files\Adobe\Adobe After Effects CS6\Support Files\aerender.exe" -project "\\nas3\graphics\jobs\13912_SHIELD\cmp\BB\BB_CS6_Test2\BB_CS6_Test2.aep" -comp "HeroComp" -output "\\nas3\graphics\jobs\13912_SHIELD\images\BB\BB_CS6_Test2\BB_CS6_Test2.[####].sgi"   -v "ERRORS_AND_PROGRESS" -RStemplate "Full" -OMtemplate "SGI_Premultiplied" -s 11 -e 20
    if we place ae_render_only_node.txt into the appropriate folder this is the error that is generated:
    has video RAM(MB): 0
    aerender version 11.0x378
    PROGRESS: Adding specified comp to Render Queue
    aerender ERROR: No output module template was found with the given name.
    LoadLibrary "n" failed!
    LoadLibrary "n" failed!
    if we register the software aerender correctly renders the frames.
    note: the sgi file format does not have codec licensing restrictions such as mpeg2.

Maybe you are looking for