After Effects CS6 rendering takes forever

I am currently working on After Effects CS6 and I'm wondering why it takes a long time for me to render a composition. I am not sure if the problem is with the mac that i am using or with the settings i have on AE. When I render the composition of 21 seconds video with 1080p 29.97fps it takes 5 hours and eralier i triend rendering again and it takes 7 hours. is this normal? Please help me.
I am using Mac with this spe
Processor  2 x 2.4 GHz 6-Core Intel Xeon
Memory  12 GB 1333 MHz DDR3 ECC
Graphics  ATI Radeon HD 5770 1024 MB
Here's the screenshot of my render queue
HOPE YOU CAN HELP ME AS SOON AS POSSIBLE! THANKS!

Your screenshot has been scaled so much that we can not really see any details about the comp, only some general information about the render cue, but that looks like a lot of 3D layers, some lighting, and some movement. As Mynenium said, this may be completely normal. Many of my more complex projects take four or five minutes per frame to render. It all depends on the assets.
A suggestion for speeding things up is to make all of your artwork  no bigger than it will appear in the final comp. If the images in this comp are the same size as the comp and they are never bigger than 1/8 of the comp window then you're wasting a lot of time scaling them down.
This project could also be done with Particular or other particle system. Same goes there, make sure that the artwork is not bigger than it needs to be.

Similar Messages

  • After Effects CS6 renders audio and video separately. Please help!

    Trying to render a finished video so that I can upload it to Youtube, but having extreme rendering difficulties. The only way my audio and video are combined in one file is when I export the project as a lossless AVI. Best quality for sure, but the size is MUCH too massive. Any other format I try always separates the audio and video. I have no idea why. Any help or suggestions are greatly appreciated. Thanks!

    Sure thing, here you go. If there is anything anyone else needs to see please let me know.

  • Adobe After Effects CS6 takes FOREVER to lock existing frames before rendering

    My After Effects CS6 locks up for 3 minutes "Locking Existing Frames" before it even begins to start rendering, every time I need to preview anything - even at the lowest possible quality.
    The render goes perfectly normal - it is not the rendering that is the problem - it is the "Locking Existing Frames" process BEFORE rendering that freezes up my computer for 3 minutes, and ruining my life.
    I am using Adobe After Effects CS6 on a Mac Book Pro with a 2.9 GHz Core i7 processor (2 cores) and 8 GB of RAM.
    Please help me understand what is happening when it is "Locking Existing Frames," and what some solutions could be to reduce the amount of time it takes to do this.
    ALSO: I have scoured the Web for hours looking for the answer to this problem, and to this point it has never been solved.  If you can solve this issue, Adobe should give you a promotion and $1 million.

    Hi Rick and Greg,
    Thanks for the quick responses.  Below are all the details to all your questions.  Also - just to emphasize again - my rendering goes super awesomely fast.  It is not the rendering.  It is the "Locking Existing Frames" process before the rendering that is ruining my life.
    FREE MEMORY:
    This is brand new Mac Book Pro with hardly anything stored on it.
    The 8 GB of RAM is split into 2 memory slots, each with 4GB of RAM
    3RD-PARTY CODECS:
    I am not aware of any third-party codecs in this system.  I imported some fonts (ITC Franklin Gothic) and some video files (see below), but I am not aware of any third-party codec installed on this system.
    DISC CACHE:
    My Disc Cache is enabled
    My maximum disc cache size is 69 GB
    I do not have a seperate "fast hard drive" or "SSD" seperate from my main hard drive, where I store my footage.
    MPEG SOURCE FILES:
    If by source files, you're asking about the video files I imported:
    2 MP4s (5 sec. each)
    3 QuickTime .mov (3 sec. each)
    1 Audio-only FLV. (2 minute background music throughout video; used to be a Premiere working file)
    MULTIPROCESSING
    Turned off, but still locks up forever before rendering.
    ADDITIONAL FUN FACTS:
    Here are some additional observations that might help:
    It doesn't just take a long time to start rendering; it freezes my entire computer for the duration of the "Locking Existing Frames" process - putting my entire life on hold for 3 minutes, every time I need to preview a minor detail... It's a nightmare.
    The video is 1 min. 45 sec. long so far, and has 15 sec. to go.
    The video is comprised of 99 percent motion graphics, and 1 percent actual footage (Occupy Wall Street hates my footage)
    The complexity in this video is that there are a lot of compositions inside of compositions inside of compositions, but even when I go to the very beginning of the first comp - where the only animation is a line being drawn with the "Stroke" effect - it still takes 3 minutes to "Lock Existing Frames."
    Again... The rendering goes super fast after the "Locking Existing Frames" process.  The problem is NOT with the rendering.  The problem is the "Locking Existing Frames" process BEFORE the rendering starts.
    This is my job and I can't do efficiently until I solve this problem, so I will be very responsive until we can identify the issue.
    Thanks again for all your helpful responses!

  • Insanely slow rendering times, almost 60x longer | After Effects CS6

    I'm using Adobe After Effects CS6 and have been messing around with some intro making. This being said, the clips that I have in AE are 5-10 seconds long.
    My composition includes 2 lights, a camera, 3d text, a shockwave, a background (w/Magic Bullet Looks effect) and a song. All together, it is 5 seconds long. I render it out using AVI w/sound and it says it will take nearly 3 1/2 hours. I talked to a friend who is much better at intro making then me and includes many more layers and his renders take 3-15 minutes. It's an insane difference! I must be doing something wrong but I don't understand what it is.
    System Specs:
    Intel i5-3570
    EVGA GTX 770 4gb
    8gb Ram
    Western Digital 1TB (582 GB Free, this is where the file is being saved to.)
    Samsung Evo PRO 128gb SSD (This is where AE is located.)
    Windows 7
    Thanks for any help, it's very much appreciated.

    Before you go through all those resources just to goose the render speed, here's something you can do right away: turn off multiprocessing (render multiple frames simultaneously) and turn off any hardware acceleration.  With just 4 lousy gigs of memory, you can't use multiprocessing, and AE uses very little hardware acceleration.
    Then get yourself some more RAM: think about at least 16 gigs.
    And THEN look at those resources, or you'll really get lost in AE.

  • Preview-picture making fix in After Effects CS6 before rendering

    Hello guys,I use tutorials for learning after effects cs6...I can't find how I can rendering a preview-picture which will be showed in the ready movieclip. Do we have a possibility for making a special picture/ICON in CS6 before rendering? Greetings from Torsten

    Hello Andrew, sorry about my english :-)  
    Yes I'm trying to define a special thumbnail image of a rendered clip from my timeline - I can't believe it, that AE CS6 this not can??? In a little clip with 15 sec it will rendered any picture in the middle of the timeline...I can't believe it !!! THE GREAT PROGRAMM AE CS6... :-(
    You are really sure?

  • Horrible final video quality in After Effects CS6 when rendering a 1920x1080 video with H.264 format

    I've been using After Effects CS6 on my Macbook Pro for over a year now with no issues. However, today when I exported a video to be rendered in 1920x1080p with H.264 format, I got the worst quality final video I've ever seen. I filmed my video files in 1920x1080p (like usual), and I clicked all the same buttons I normally do to export a video, but every HQ video I try to export looks horrible. I haven't clicked any crazy buttons or anything out of the ordinary.
    I always export a video following this sequence:
    File > Export > Add to Render Queue > Lossless > H.264 (quality format) > video output (make sure it's checked) > audio output (make sure it's checked) > OK > Output to Desktop
    My render settings are always set as "best settings" including "full" resolution and "best" quality.
    Now, when I click H.264, a "settings mismatch" pops up and says:
    "Warning: Output file will be resized from 1920x1080 (1.00 PAR) to 320x1080 (6.00 PAR) to meet format constraints"
    The rendering quality and playback quality within After Effects is great, but once the video is exported, it is horrible.
    PLEASE HELP?! I have deadlines I need to meet!

    Use the H.264 encoding presets in Adobe Media Encoder.
    The H.264 export features in After Effects have been removed in later versions because of numerous problems.

  • I am having trouble rendering a video in After Effects CS6

    I am having trouble rendering a video in After Effects CS6. My video is only 12 seconds long. I am using the "Ray-Trace" feature". Whenever I try to render this video I get this error message.
    Also, the text turns into a giant black boxy blob whenever I turn off the Ray-Trace effect.
    Somebody please help

    That's a question for the Adobe forums.

  • HELP! After Effects CS6 "Background Color" Rendering Problem!

    Of all my years of using Adobe After Effects, I have never encountered this problem before. First of all, this is what it looks like when I'm normally editing in my composition.
    Click the image to view in a higher resolution.
    When I add this composition to the render que, with all my settings ready, I hit render.
    But while it's rendering, I just get a red screen.
    In case you're wondering, these are my basic rendering settings.
    These are my output module settings.
    And these are my composition settings.
    After Effects CS6: Version 11.0.0.378
    Windows 7 Home Premium 64 Bit
    RAM: 6.00 GB
    Quad Core Processor: AMD A6-3600 APU with Radeon(tm) HD Graphics  2.10 GHz
    Quicktime Installed: Yes

    What Mylenium said. The little blue thingie is the give away.

  • After Effects CS6 (11.0.2) update: bug fixes and added GPUs for ray-traced 3D renderer

    We just released the After Effects CS6 (11.0.2) update.
    There are a lot of bug fixes and additions in this update.
    See this page for details:
    http://adobe.ly/AE1102
    Let us know if you have any trouble with this update.

    I have this too, with ML 10.8.2 - pretty sure you can't install custom drivers. Did you find a solution?
    EDIT: Didn't realise I had to update the CUDA drivers manually on OS X! Downloaded from here: http://www.nvidia.com/object/cuda-mac-driver.html and all is OK

  • After Effects CS6 running painfully slow

    I am working on a composition in Adobe After Effects CS6, and it's running painfully slow. I've tried to mess with some of the settings in the preferences, and lowering the quality of the preview. But I still feel like I'm running terribly slow considering the speed of my computer. Here's what I'm running:
    Mac Pro Desktop
      Model Name:          Mac Pro
      Model Identifier:          MacPro5,1
      Processor Name:          Quad-Core Intel Xeon
      Processor Speed:          2.4 GHz
      Number Of Processors:          2
      Total Number Of Cores:          8
      L2 Cache (per core):          256 KB
      L3 Cache (per processor):          12 MB
      Memory:          24 GB
      Processor Interconnect Speed:          5.86 GT/s
    Video Card
    NVIDIA Quadro FX 4800:
      Chipset Model:          NVIDIA Quadro FX 4800
      Type:          GPU
      Bus:          PCIe
      Slot:          Slot-1
      PCIe Lane Width:          x16
      VRAM (Total):          1536 MB
      Vendor:          NVIDIA (0x10de)
      Device ID:          0x05fe
      Revision ID:          0x00a1
      ROM Revision:          3426
      Displays:
    SyncMaster:
      Resolution:          1680 x 1050 @ 60 Hz
      Pixel Depth:          32-Bit Color (ARGB8888)
      Display Serial Number:          H9LPA06272 
      Main Display:          Yes
      Mirror:          Off
      Online:          Yes
      Rotation:          Supported
    SyncMaster:
      Resolution:          1680 x 1050 @ 60 Hz
      Pixel Depth:          32-Bit Color (ARGB8888)
      Display Serial Number:          H9LPA06265 
      Mirror:          Off
      Online:          Yes
      Rotation:          Supported
    Hard Drive
    WDC WD1001FALS-41Y6A0:
      Capacity:          1 TB (1,000,204,886,016 bytes)
      Model:          WDC WD1001FALS-41Y6A0                  
      Revision:          05.03D06
      Serial Number:               WD-WCATR2482149
      Native Command Queuing:          Yes
      Queue Depth:          32
      Removable Media:          No
      Detachable Drive:          No
      BSD Name:          disk0
      Rotational Rate:          7200
      Medium Type:          Rotational
      Bay Name:          Bay 1
      Partition Map Type:          GPT (GUID Partition Table)
      S.M.A.R.T. status:          Verified
      Volumes:
      Capacity:          209.7 MB (209,715,200 bytes)
      Writable:          Yes
      BSD Name:          disk0s1
    MAC OS X:
      Capacity:          677.53 GB (677,531,090,944 bytes)
      Available:          421.16 GB (421,160,968,192 bytes)
      Writable:          Yes
      File System:          Journaled HFS+
      BSD Name:          disk0s2
      Mount Point:          /
    Untitled:
      Capacity:          322.33 GB (322,328,068,096 bytes)
      Available:          183.98 GB (183,976,169,472 bytes)
      Writable:          No
      File System:          NTFS
      BSD Name:          disk0s3
      Mount Point:          /Volumes/Untitled
    The composition I'm working with does have 1 camera, and about 45 small 3D comps built into it. No lights. And all of the footage and data is on the Mac OSX hard drive. Which has tons of space available as you can see. I've played around with the settings in After Effects. But nothing seems to significantly speed things up. Any ideas??

    Hey PJ,
    I've been using CS6 since it was released, and while it's got a bunch of great new features, it's basically made Multi Processing unusable unless we're talking about the simplest of comps.   I'm working on my second short using AE as the total animation package, and render times for complicated 3D comps (NOT using ray tracing) have tripled.   MP used to take forever to spool up, but was fast once it got rolling.  Now, disabling MP gives me 3 or 4 times faster rendering, which is still MUCH slower than MP is CS5.5.  SOmething has deflineitly changed for the worse, as i'm using the same machine with the same settings and virtually the same comps.
    I acutally just yesterday had two animators quit on my because they couldn't meet their deadlines.
    I think After Effects is the hydra of programs.  They kill one feature and two more fill its place.  Unfortuanly we traded functional Multi-processing for falloff lighting and etc...  The puppet tool was it 3 version of after effects before it was stable.  I'm hoping we don't have to wait til CS7 for MP to sort itself out.
    I really don't understand the "deal with it" aspect of the posters here.  Surely a functional program that delivers on it's promises is the goal of this forum.  We're not asking it to make us a sandwich.

  • After Effects CS6 - Very slow workflow

    Hi everyone, my first writing in adobe forums. I've contacted 3 adobe support agents, but I didn't get much help from them. Recently I switched from PC to Mac Pro, having Adobe Production Premium 5.5 for Windows and now upgraded to Adobe Production Premium 6.
    First I tried a trial of After Effects CC and I was surprised how slow it is. Now I'm using AE CS6 full version and it's a bit better, but still pretty dang slow. (The video I made for adobe support explaining the problem is here: http://www.youtube.com/watch?v=-jsZZpH0vYU )
    To try to cut long story short. In the video adove, I've created couple of text layers and couple of shape layers. Made them 3D. Added a camera too. When I move the camera, everything is refreshing extremly slow. It's like you're having 100 3D layers and very busy scene,
    and actually it's few most simplest 3D layers. The agents from adobe support told me to switch to half rez, or draft mode etc. But the problem is, I do not want to work in half rey, draft mode or something similar, with my configuration it should work pretty normal. Never
    had these kind of problems in AE CS5.5. I tried everything, updated the software, updated my Mac OS, disabled global cache, even disabled multiprocessing etc. Btw, rendering is okay.
    Is this the way CS6 is made? Is it supposed to be slow? Because, literally I got an answer from the agent that AECS6 is designed like that, in other words, to be slow
    I really have no idea anymore how to make this work. I would like to get back to my lovely 5.5, but I only have license for Windows. If you guys could help me, I would really appriciate that.
    I use:
    * Mac Pro
    * 2 x 2,4 GHz 6-Core Intel Xeon
    * 64 GB 1333 MHz DDR3
    * ATI Radeon HD 5870 1024MB
    * 2TB HDD
    * 2 x Apple LED Cinema Display 27"
    * After Effects CS6 - 11.0.2.11
    * Mac OS X 10.8.4
    * I haven't had this problems ever before (using ae for quite some time)
    * At the moment no 3rd party plugins installed
    Thanks!
    Mirza

    You'll have to get used to creating Ram Previews and using AE's interface in the right way. You should really go through the getting started materials on the home page and take a look at the FAQ. AE is a layer based pixel calculating beast that will do a lot more to a movie at 60 frames per second than Photoshop will do on to a still image. After Effects is essentially Photoshop for movies with a lot more options.
    If you want to smoothly drag through the timeline and playback multiple cuts with simple transitions and two or three layers then use Premiere Pro. If you need to use 20 layers and 60 effects to create a stunning composite or motion graphics effect then you're stuck with rendering at just about any price point.

  • Unable to launch After Effects CS6[Try] after installing (Stopped Working)

    Hi
    So after installing. I tried to launch AE, then during initialization or loading, it will prompt a message "Has stopped working".
    I was able to install AE CS6 and launch it properly on my laptop but I am having difficulties launching it on my desktop.
    Desktop Specs
    Laptop Specs
    CPU: i5-3570k
    GPU:
    ASUS Radeon HD 7850
    Intel HD 4000
    note: Using Lucid Virtu.
    Motherboard: Asrock Pro 3 z77
    Ram: G.Skill Ripjaw X 8gb dual kit 1600mhz ddr3
    Storage:
    SSD: OCZ Vertex 4 128gb [OS]
    HDD: 1tb Seagate Barracuda 7200rpm
    OS: Windows 8 Pro 64-bit with media center
    CPU:Intel® Core™2 Solo processor SU3300/SU3500 (3 MB L2 cache, 1.20/1.40 GHz, 800 MHz FSB, 5.50 W), supporting Intel® 64 architecture
    GPU:
    Mobile Intel® GS45 Express Chipset with integrated 3D graphics, featuring Intel® Graphics Media Accelerator 4500MHD (Intel® GMA 4500MHD) with up to 1759 MB of Intel® Dynamic Video Memory Technology 5.0 (64 MB of dedicated video memory, up to 1695 MB of shared system memory), supporting Microsoft® DirectX® 10
    RAM: 3gb of ddr3 1033mhz two module
    Storage: 250gb WD Blue 5200 rpm HDD
    OS: Windows 7 Ultimate 64-bit
    Event Viewer LOG
    Event 1
    Event 2
    Event 3
    Event 4
    Faulting application name: AfterFX.exe, version: 11.0.0.378, time stamp: 0x4f6d63ab
    Faulting module name: atio6axx.dll, version: 6.14.10.12172, time stamp: 0x51423773
    Exception code: 0xc0000005
    Fault offset: 0x00000000011cb03d
    Faulting process ID: 0x478
    Faulting application start time: 0x01ce2baea1dc2c6a
    Faulting application path: C:\Program Files\Adobe\Adobe After Effects CS6\Support Files\AfterFX.exe
    Faulting module path: C:\WINDOWS\SYSTEM32\atio6axx.dll
    Report ID: ee78c1ad-97a1-11e2-bf55-bc5ff44842d6
    Faulting package full name:
    Faulting application name: Adobe QT32 Server.exe, version: 6.0.0.0, time stamp: 0x4f6d5e4e
    Faulting module name: QuickTime.qts_unloaded, version: 0.0.0.0, time stamp: 0x50890e53
    Exception code: 0xc0000005
    Fault offset: 0x6ee2cce9
    Faulting process ID: 0x103c
    Faulting application start time: 0x01ce2baea914aa1d
    Faulting application path: C:\Program Files\Adobe\Adobe After Effects CS6\Support Files\32\Adobe QT32 Server.exe
    Faulting module path: QuickTime.qts
    Report ID: e7563660-97a1-11e2-bf55-bc5ff44842d6
    Faulting package full name:
    Faulting package-relative application ID:
    Faulting application name: Adobe QT32 Server.exe, version: 6.0.0.0, time stamp: 0x4f6d5e4e
    Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
    Exception code: 0xc0000005
    Fault offset: 0x00000000
    Faulting process ID: 0x103c
    Faulting application start time: 0x01ce2baea914aa1d
    Faulting application path: C:\Program Files\Adobe\Adobe After Effects CS6\Support Files\32\Adobe QT32 Server.exe
    Faulting module path: unknown
    Report ID: e7428280-97a1-11e2-bf55-bc5ff44842d6
    Faulting package full name:
    Faulting package-relative application ID:
    Faulting application name: Adobe QT32 Server.exe, version: 6.0.0.0, time stamp: 0x4f6d5e4e
    Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
    Exception code: 0xc0000005
    Fault offset: 0x00000000
    Faulting process ID: 0x103c
    Faulting application start time: 0x01ce2baea914aa1d
    Faulting application path: C:\Program Files\Adobe\Adobe After Effects CS6\Support Files\32\Adobe QT32 Server.exe
    Faulting module path: unknown
    Report ID: e708bde9-97a1-11e2-bf55-bc5ff44842d6
    Faulting package full name:
    Faulting package-relative application ID:
    Here are some workaround/fix I tried to do:
    Uninstal and re-install.
    Uninstall, clear avery adobe product, remove paths and traces, relaunch, and then re-install.
    Same as step 2, with firewall turned off, Anti-virus removed.
    Run installation with Administrator rights.
    Launch program via Compatibility settines Vista, Vista SP1, Vista SP2, Windows 7
    All drivers are updated and reupdated.
    Re-installed all GPU drivers.
    Refreshed my Wndows 8 OS.
    Reformated my Windows 8 OS then Installed AE cs6.
    Installed AE on my F drive instead of C [C drive is an SSD and F Drive is an HDD]
    I am able to see the AE CS6 splash screen but it will prompt a message "Has Stopped Working".
    Other things to take note:
    I am able to launch Renderer Machine without any issues.
    I am also able to launch other Adobe Products that came along with AE CS6 try version.
    Latest Quicktime version is installed.

    Hi Todd,
    Thanks you for replying.
    After updating to 11.0.2, I am still unable to launch AE CS6.
    Event LOG
    Faulting application name: MsiExec.exe, version: 5.0.9200.16384, time stamp: 0x5010a60b
    Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
    Exception code: 0xc0000005
    Fault offset: 0x00000000
    Faulting process ID: 0xe44
    Faulting application start time: 0x01ce2bbe73884a20
    Faulting application path: C:\Windows\syswow64\MsiExec.exe
    Faulting module path: unknown
    Report ID: b15899ff-97b1-11e2-bf56-bc5ff44842d6
    Faulting package full name:
    Faulting package-relative application ID:
    Faulting application name: GPUSniffer.exe, version: 0.0.0.0, time stamp: 0x5059906c
    Faulting module name: atio6axx.dll, version: 6.14.10.12172, time stamp: 0x51423773
    Exception code: 0xc0000005
    Fault offset: 0x000000000004f657
    Faulting process ID: 0x164
    Faulting application start time: 0x01ce2bc0b512cd76
    Faulting application path: F:\Program Files\Adobe\Adobe After Effects CS6\Support Files\GPUSniffer.exe
    Faulting module path: C:\WINDOWS\SYSTEM32\atio6axx.dll
    Report ID: f2ea4476-97b3-11e2-bf56-bc5ff44842d6
    Faulting package full name:
    Faulting package-relative application ID:
    Faulting application name: AfterFX.exe, version: 11.0.2.12, time stamp: 0x505998cf
    Faulting module name: atio6axx.dll, version: 6.14.10.12172, time stamp: 0x51423773
    Exception code: 0xc0000005
    Fault offset: 0x000000000004f657
    Faulting process ID: 0xcac
    Faulting application start time: 0x01ce2bc0b48fa9b8
    Faulting application path: F:\Program Files\Adobe\Adobe After Effects CS6\Support Files\AfterFX.exe
    Faulting module path: C:\WINDOWS\SYSTEM32\atio6axx.dll
    Report ID: 02e64db6-97b4-11e2-bf56-bc5ff44842d6
    Faulting package full name:
    Faulting package-relative application ID:
    Faulting application name: GPUSniffer.exe, version: 0.0.0.0, time stamp: 0x5059906c
    Faulting module name: atio6axx.dll, version: 6.14.10.12172, time stamp: 0x51423773
    Exception code: 0xc0000005
    Fault offset: 0x000000000004f657
    Faulting process ID: 0x8dc
    Faulting application start time: 0x01ce2bc0c885d1ca
    Faulting application path: F:\Program Files\Adobe\Adobe After Effects CS6\Support Files\GPUSniffer.exe
    Faulting module path: C:\WINDOWS\SYSTEM32\atio6axx.dll
    Report ID: 063e499a-97b4-11e2-bf56-bc5ff44842d6
    Faulting package full name:
    Faulting package-relative application ID:
    Faulting application name: AfterFX.exe, version: 11.0.2.12, time stamp: 0x505998cf
    Faulting module name: atio6axx.dll, version: 6.14.10.12172, time stamp: 0x51423773
    Exception code: 0xc0000005
    Fault offset: 0x000000000004f657
    Faulting process ID: 0xd70
    Faulting application start time: 0x01ce2bc0c86b9768
    Faulting application path: F:\Program Files\Adobe\Adobe After Effects CS6\Support Files\AfterFX.exe
    Faulting module path: C:\WINDOWS\SYSTEM32\atio6axx.dll
    Report ID: 18b30dc0-97b4-11e2-bf56-bc5ff44842d6
    Faulting package full name:
    Faulting package-relative application ID:
    And here are the error messages that I am getting everytime I try to launch AE.
    After Effects error: After Effects crashed previusly attempting to initialize OpenGL. Cosult the manufacturer of your graphics card for a compatiple OpenGL driver.
    After Effects error: Crash in progress. Last logged message was:<2640><GPUManager><2> Sniffer Result Code: 1

  • AMD FX 8150 problem on After Effects CS6

    After effects cs6 detects only 1 core of my 8-core processor. How can I fix this? TIA!
    Here's a screenshot.

    I'm experiencing very similar problems.  When I hit RAM preview it takes between 7 and 30 seconds to start the render process, which is fast once it starts.  For large projects this is maddening.  I've tried every setting I can think of it has 0 affect on the issue.
    I don't expect to get a real solution as over the years I've just learned to live with AE quirks.  I'm sure some will want to blame the system which is a 3770k running at (4.4ghz) 32GB RAM, Asus p8z77a-v deluxe board and an nivida GTX 660 2GB hardware enabled (hacked) video card all running on a Samsung SSD.  Others apps are lightning fast and even Premiere performs fantastic, but of course as I live in AE it tortures me to no end now.
    But no, you are not alone with this.  I also get strange behavior at times where dozens of AE windows flash on the task bar for a few seconds before locking in and rendering whatever it is I'm working with. Current settings are NO disk cache, NO render multiple frames.  Projects start off smooth with instant previews but when it gets busy with many different clips things get like I've described above.  Should mention I work mostly with Canon XF100 footage for HDV projects maybe the codec has an impact.

  • After Effects CS6 error: RAM Preview needs 2 or more frames to playback - any ideas please?

    Hi everyone,
    I'm running After Effects CS6 (11.0.4.2) on a MacBook Pro 2.8Ghz with 16GB RAM (Mac OS 10.9.4)
    As a test, I created a 3 and a half minute Sequence in Adobe Premiere CS6, and then imported this into After Effects CS6, and placed it on the AE timeline.
    This footage involves a couple of 1920x1080p footage movies, some psds and a large number of JPGs exported from two videos arranged as a sequence in two layers in Premiere, one on top of the other. So all in all for a Premiere / After Effects file I'd say it's reasonably heavy.
    I then did a RAM Preview with Multiprocessing switched off - the 3 and a half minute sequence loaded into RAM, taking about 1min 30seconds, and played back in realtime at 25fps. This worked fine with 3,4,5 and 6 GB RAM available to other applications in the Memory Preferences. All things considered I think this is quite good. I can make changes, reclick the RAM Preview icon and my changes load into RAM and it previews ok.
    My only 'complaint' is how long the RAM Preview takes to load up the whole thing.
    I've been reading up on Multiprocessing and decided to try this to see if I can speed up the time it takes my RAM Preview to load up.
    So I looked at some recommendations from Adobe and read information on various forums including this one.
    My settings in the Memory Preferences are currently
    • 6GB reserved for other applications
    • Reduce cache size when system is low on memory - unticked
    • After Effects Multiprocessing - ticked
    • Installed CPUs (processor cores) - 8
    • CPUs reserved for other applications - 6
    • RAM allocation per background CPU - 3GB
    • Actual CPUs that will be used - 2
    This combination takes about 25 seconds to load up my 3 and a half minute sequence which I thought was pretty amazing.
    I then pressed the stop button and then the play button - so now just playing the sequence briefly.
    And also added a new layer - into the timeline - just a simple shape.
    Then I tried a RAM Preview again.
    I found I could load up part of the sequence but not load the whole thing into RAM.
    I kept trying to get a RAM Preview and got this message
    "After Effects error: RAM Preview needs 2 or more frames to playback" which seems to prevent RAM Preview from working.
    Eventually I quit and restarted After Effects and the problem went away temporarily and then came back when I tried again.
    I tried various changes to the Memory Preferences - trying 3GB available for other applications. This gave 13GB of my 16GB RAM to After Effects.
    This made it take slightly longer for the After Effects error to appear but it still appeared.
    I tried ticking Reduce Cache size in the Memory Prefs  - the After Effects error still appeared, so having read this is supposed to make the issue better I now leave it untucked, but as far as I can see ticked or untucked, it makes no difference, the problem remains.
    I've since tried -
    Making 2,3,4,5 and 6 CPUs available for other applications.
    Changing the Background RAM allocation per background CPU to 0.75GB, 1GB, 1.5GB, 2GB and 3GB
    Lots of combinations.
    But in the end, I always get the "After Effects error: RAM Preview needs 2 or more frames to playback" error.
    It might take less or more time for the message to show up, depending on the combination of settings, but in the end I always got the same message appearing.
    And I notice that I can RAM Preview less and less of the timeline. i.e. it becomes more blue than it does green and will load in only a small section of the timeline as opposed to the whole thing.
    Reading further, I tried Edit > Purge > Image Cache and Edit > Purge > All Memory but still get the error message.
    I also tried ensuring there were no other applications running e.g. Safari or Chrome or Firefox. And certainly not Photoshop or Premiere etc.
    Reading even further, I tried two Memory management applications - 'Memory Clean' and 'Purge.'
    Neither has had any effect - the After Effects error still appears.
    Then I went back into the Memory and Multiprocessing Preferences.
    I unticked Render Multiple Frames Simultaneously. And now the RAM Preview loads the whole 3 and half minute sequence in entirety, taking about 1 and half minutes to do so. It's working as perfectly as if I'd just quit and re-opened the application.
    Then I went back into the Memory and Multiprocessing Preferences.
    I reticked Render Multiple Frames Simultaneously.
    The chose Edit > Purge > All
    And tried a RAM Preview again. It loaded up in 25 seconds, but then, as previously, the error message came.
    I tried Edit > Purge All - no effect.
    And I tried going into the Media and Disk Cache Preferences and clicked Empty Disk Cache - still the problem remains.
    I understand from my reading that After Effects CS6 11.0.2 was intended to fix this issue but I'm on 11.0.4 and as far as I can tell, I still have it - assuming it's the same thing.
    As far as I can see, not using Multiprocessing allows me to work without these errors but take a bit longer to load the RAM Preview.
    However I'd like to be able to use Multiprocessing as it seems it can potentially speeds things up quite a lot. I realise I could just not use it and AE would work, but I'd rather be able to make use of a feature of the software if possible, especially if it will speed things up and make optimum use of the my computer's hardware.
    I've downloaded a trial copy of After Effects CC 2014. I'm still testing it but as far as I can see the RAM Preview error appears in this version of AE as well, but can take bit longer to show up in my experience.
    Thanks everyone - if anyone has any thoughts or advice I'd appreciate hearing your opinions.
    Kind regards,
    John

    You need to have much more RAM reserved for other applications and more CPUs reserved for other applications. Your current settings are crippling your performance.
    Read these:
    https://blogs.adobe.com/aftereffects/2009/12/performance-tip-dont-starve-yo.html
    http://blogs.adobe.com/aftereffects/2010/03/performance-tip-dont-oversched.html
    After you have adjusted your settings according to the recommendations on those pages, restart your computer and try again.

  • HP 15-d030nr: What Upgrades Do I Need To Make In Order To Be Able To Use Adobe After Effects CS6?

    HP 15-d030nr, what upgrades do I need to make in order to be able to use adobe after effects cs6?
    I installed Adobe After Effectss CS6 because I was told by HP Support that it would still work; it doesnt.  It is very slow, and locks up bad.  What upgrades do I need to do, or am I looking at having to go buy another labtop?  Also, can I do these upgrades myself - at what cost?
    **HP 15-d030nr**
    Hardware
    Product Name 15-d030nr
    Product Number F5X99UA
    Microprocessor 2.0GHz Intel Pentium N3510 Processor
    Microprocessor Cache 2MB L2 Cache
    Memory 4GB DDR3L SDRAM (1 DIMM)
    Memory Slots 2 user accessible
    Video Graphics Intel HD graphics
    Display 15.6-inch diagonal HD BrightView LED-backlit touchscreen display (1366x768)
    Hard Drive 500GB 5400RPM hard drive
    Multimedia Drive SuperMulti DVD burner
    Network Card 10/100BASE-T Ethernet LAN (RJ-45 connector)
    Wireless Connectivity 1x1 802.11b/g/n WLAN
    Sound HD Audio with stereo speakers
    Keyboard Full-size island-style keyboard with numeric keypad
    Pointing Device Touchpad supporting multi-touch gestures without on/off button
    External Ports Multi-format digital media card reader for Secure Digital cards 1
    SuperSpeed USB 3.0
    2 Universal Serial Bus (USB) 2.0
    1 HDMI
    1 VGA (15-pin)
    1 RJ-45 (LAN)
    1 Headphone-out/microphone-in combo jack Dimensions 1.11 in (H) x 14.88 in (W) x 10.20 in (D) Weight 4.96 lb Power 45W AC adapter
    3-cell 31WHr 2.8Ah lithium-ion polymer battery ID Mech Description Front facing HP TrueVision HD Webcam with integrated digital microphone
    **After Effects CC (2014) system requirements and language versions Windows**
    Intel Core2 Duo or AMD Phenom II processor with 64-bit support
    Microsoft Windows 7 with Service Pack 1, Windows 8, or Windows 8.1
    4 GB of RAM (8 GB recommended)
    5 GB of available hard-disk space; additional free space required during installation (cannot install on removable flash storage devices)
    Additional disk space for disk cache (10 GB recommended)
    1280 x 1080 display
    OpenGL 2.0–capable system
    QuickTime 7.6.6 software required for QuickTime features
    Optional: Adobe-certifi ed GPU card for GPU-accelerated ray-traced 3D renderer
    Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.*
    *I also have a 1TB external hardrive*
    This question was solved.
    View Solution.

    Your problem is that the program wants a good video card and a fast hard drive and lots of memory and you have none of the above. If you upgraded the RAM to 8 gigs and installed a solid state hard drive you might make the program useable but the real bottleneck  is going to be the Intel HD graphics, which cannot be upgraded. 
    You do have an open slot to add one 4 gig memory module. This is an easy relatively inexpensive upgrade. See here:
    https://www.youtube.com/watch?v=L7FvZ-JduRM
    http://www.crucial.com/usa/en/ct51264bf160b
    I would try this a step at a time. Next would be the solid state drive. That would cost maybe $150. Post back if you need more help. 
    If this is "the Answer" please click "Accept as Solution" to help others find it. 

Maybe you are looking for