After Effects limited to 32 cores?

I'm running Windows Professional 7 on a new machine with 2x 10-core E5v2 processors. There's a total of 20 actual cores and 40 virtual cores. After Effects CC (latest build) is only registering 32 of those cores even though Cinebench and the Windows Task Manager are seeing all 40. See the attached screenshot. Has anyone else seen this issue?

Some cores may be tied up with OS operations or other tasks. The report may be correct.
One more thing about After Effects fully utilizing system resources. AE is a frame by frame rendering machine which means that it takes the data from all of the layers in a single frame of a project and starts making calculations. The ram and resources required to do this depend on the size of the frame and the coding of the calculations. Many effects are not optimized to look for all available resources, but even if they were a 12 core machine with a bunch of ram has way more calculating capacity than all of the data from 100 layers of HD source material and the effects processing so it's highly unlikely that the full system resources would be used to make the calculations.
3D apps and render engines they use rely on much more complex calculations of the paths of light rays, reflection, refraction and every other thing a light ray does as it interacts with a material. These calculations can easily cascade into a demand for all available resources. It's a totally different way of calculating pixel values. Until AE's basic architecture is re-engineered there's no way that a HD or even 4K frame size will use up 40 virtual cores and 64GB of ram.

Similar Messages

  • Rendering MP4 with AME from After Effects is always single-core?

    When I render MP4 from After Effects CC 2014.2 (by AME) then rendering always is slow and only single-core, despite that in AE prefs Multiprocessor rendering is set.
    Why?

    I have made quick test now.
    AE's Render Queue: render time 53s - average CPU load about 50% (12 cores, 8 rendering threads at this case) - 8 threads active in Process Explorer
    AME Render: 2m08s - average CPU load about 20% (same machine) - 1 thread active in Process Explorer
    (please note that this was simple project; at 8active/12total cores this should be 66% or even more total CPUs load, so probably much time was disk I/Os - if only was 50% of total CUP load)
    So essential question is:
    Is AME CC 2014.2 renders AE projects as set in AE prefs in multiprocessing?
    Or maybe there is separate option in AME to turn on multiprocessing on AE's projects?

  • Problema After Effects CS6 "inizializzazione media core"

    Scusate ho un problema da due giorni ... Ho installato la versione di prova di Adobe Master Collection CS6: tutti i programmi funzionano bene, solo After Effects e Premiere Pro non funzionano. Io sono più interessato ad after effects, rimane con la schermata " inizializzazione media core" e non va avanti. Ho provato a disinstallarlo e reinstallarlo, ma non ha funzionato, l'ho disinstallato e installato quick time, ma non ha funzionato. Cosa devo fare?
    ENGLISH
    Sorry I have a problem for two days ... I installed the trial version of adobe master collection cs6: all programs work fine, only After Effects and Premiere Pro do not work. I'm more interested after effects, remains with the screen "initializing media core" and does not go forward. I tried to uninstall it and then reinstall it but it did not work, I uninstalled it and installed quick time, but it did not work. What should I do?

    If it crashes due to text, remove any fonts you may have recently added. Otehrwise you should consider rebuilding your system. Sounds liek you realyl made a mess somewhere that cannot be resolved by just messing with AE, QT and your graphics driver. In particular stay away from installing any CoDec packs. K-Lite is known to cause a lot of damage to Adobe apps...
    Mylenium

  • After Effects not utilizing all cores

    I have a Z800 dual quad core machine and I turned hyperthreading on, so 16 virtual cores.  When running AE, I just applied a simple blur to a 24P timeline from a Pansonic HMC150 1080P/24 mode.  I only performed a simple blur effect and when I do a RAM preview only 13th core is really being used, all the others are practically dormant and it only utilizes an average of 10% of all processing power.  I have turned render simultaneous frames on and off using a variety of settings, but it doesn't matter.  It is Windows 7 64 bit and my machine has 36GB of RAM and running the Quadro FX 3800.  Using all defaults right now.

    BTW, don't confuse multi-threading with the multiprocessing that is done by the Render Multiple Frames Simultaneously multiprocessing feature.
    The Render Multiple Frames Simultaneously multiprocessing feature starts a separate instance of the After Effects application for each processor core, and each separate process works on its own frame. So, four processes might be running, working on frames 1, 2, 3, and 4.
    After Effects is also (and unrelatedly) a multithreaded application, and many of the effect plug-ins are also multi-threaded. This means that each process---each instance of the After Effects application---can spread its work over mutliple processors and multiple threads. Even if Render Multiple Frames Simultaneously is switched off, you can see multiple processor cores chugging away on the same frame.
    This distinction is important because of this tip, from After Effects Help:
    "In many cases, performance is improved by using fewer than the maximum  number of processors for Render Multiple Frames Simultaneously multiprocessing,  even when you have enough RAM for all of the processors. After Effects is a multithreaded application that can also use other forms of multiprocessing beyond just Render Multiple Frames Simultaneously multiprocessing, and it is possible for the processors to become “overscheduled” if these threads are competing for the same resources as the background processes used for rendering with Render Multiple  Frames Simultaneously multiprocessing. Therefore, the best approach is to begin by using a small number of processors for Render Multiple Frames Simultaneously multiprocessing; and then increase the number of processors used until you find the optimum number for your computer system and compositions."
    For more on this performance tip, see this post on my blog: "Performance tip: Don't overschedule your processors."

  • After Effects not reporting virtual cores

    I'm currently installing my new workstation and came across the same issue however, I have 36 physical cores, 72 virtual cores but only 36 are visible by AE.
    Using latest CC2014.

    Hi Todd, thanks for the feedback, managed to change it.
    However onto next thing when I look at the resources AE is using it's far from using the potential of my new workstation.
    Are there specific things I should look at or change to get AE more up to speed ?
    Current hardware setup:
    2x Intel Xeon E5-2699v3 @2.30Ghz (2x18core)
    256GB Ram
    System disk: 2x120gb SSD RAID0
    Scratch disk: 2x120gb SSD RAID0
    Workdisk: 4x512GB SSD RAID0
    Video: 2x GTX980
    Windows 8.1 Pro
    So for example, I'm loading in a 4K DNG sequence, I would expect Disk Usage would get up to maximum speed, however in Resource monitor it shows it's using only a mere 10MB/sec
    For this example CPU & RAM are behaving quite normal as I don't expect it to be CPU intensive or Fill up my RAM completely.

  • Laptop for editing with Adobe Premiere & After Effects CS6

    Hi, I'm just started a company working with young people, and I need a laptop for editing some videos (short films/music videos).
    I was looking at a cheap laptop to be able to run Adobe Premiere and After Effects smoothly. I was told that this laptop would run smoothly:
    http://www.pcworld.co.uk/gbuk/hp-envy-m6-1178sa-15-6-laptop-17419990-pdt.html
    Can anyone confirm this? The graphics card is not listed on the Adobe's website but I was told it's compatible?
    Im new to this stuff so please help, thank you.

    How realistic are the system requirements Adobe posts on their site?
    System requirements
    Windows
    Intel® Pentium® 4 or AMD Athlon® 64 processor with 64-bit support; Intel Core®2 Duo or AMD Phenom® II processor required for Adobe® Premiere® Pro, After Effects®, and Encore®; Intel Core i7 processor required for Adobe SpeedGrade™
    Microsoft® Windows® 7 with Service Pack 1 (64 bit) and Windows® 8. Refer to the CS6 FAQ for more information about Windows 8 support.*
    2GB of RAM (4GB recommended) for 32 bit; 4GB of RAM (8GB recommended) for 64 bit
    14.5GB of available hard-disk space for installation; additional free space required during installation (cannot install on removable flash storage devices)
    Additional disk space required for disk cache, preview files, and other working files (10GB recommended)
    1280x900 display with 16-bit color and 512MB of VRAM; 1680x1050 display required, and second professionally calibrated viewing display recommended for SpeedGrade
    OpenGL 2.0–capable system
    Sound card compatible with ASIO protocol or Microsoft WDM/MME
    DVD-ROM drive compatible with dual-layer DVDs (DVD+-R burner for burning DVDs; Blu-ray burner for creating Blu-ray Disc media)
    Java™ Runtime Environment 1.6 (included)
    Eclipse™ 3.7 (for plug-in installation of Adobe Flash® Builder®); the following distributions are supported: Eclipse IDE for Java EE and Java Developers, Eclipse Classic, Eclipse for PHP Developers
    QuickTime 7.6.6 software required for QuickTime features, multimedia, and HTML5 media playback
    Dedicated GPU card required for SpeedGrade (for optimal performance in SpeedGrade and for GPU-accelerated features in Adobe Premiere Pro and After Effects: NVIDIA Quadro 4000, 5000, or 6000 or other Adobe-certified GPU card with at least 1GB of VRAM recommended); visit www.adobe.com/products/premiere/extend.html for supported cards
    Optional: Tangent CP200 family or Tangent Wave control surface for SpeedGrade
    Optional: For SDI output, NVIDIA Quadro SDI Output card required for SpeedGrade
    Optional: 7200 RPM hard drive (multiple fast disk drives, preferably RAID 0 configured, recommended) for video products
    This software will not operate without activation. Broadband Internet connection and registration are required for software activation, validation of subscriptions, and access to online services.† Phone activation is not available.
    You have to be from another world to believe these requirements. Note the last optional statement. Up to and including CS4 this stated:
    Dedicated 7200 RPM hard drive (multiple fast disk drives, preferably RAID 0 configured) for video products.
    Nobody in his right mind believes that system requirements get lower over time. It is purely a marketing lie to artificially lure prospective buyers.
    The requirement to have two physical disks for CS6 is bogus.
    If anything is bogus, it is the system requirements from Adobe and only fools would try to use a system with these minimum requirements, like this:
    Pentium 4 with 4 GB of RAM, 24.5 GB of hard disk space is enough according to them.
    Harm is confusing editing with getting high PPBM scores, I am afraid - again.  Not all projects have 10 layers of H.264 stacked with heavy effects for two hours straight.  The vast majority of editing is simple transitions and effects with 10 minutes of YouTube encoding twice a week.
    Wrong assumption. I was thinking of a simple DV timeline with one single track. And however much you dislike the PPBM benchmark, it is the only available tool to show how well a system is setup and in balance. Question: Is your dislike of the benchmark based on the fact that your favorite HP Z820 does not do well?

  • Abysmal After Effects CC 2014 threaded CPU usage

    It's pretty saddening (see screenshot below) how ill equipped After Effects is with maximizing CPU usage while rendering. I've run so many tests and configurations with the multiproccessing options in the preferences and have come to the realization it's not even worth using... the amount of time AE takes to set up all the processes, then to start and still have it only use 20%, etc... it's just not worth it. Often (because of third party plugins used in the comp) it will drop the MP rendering anyway because the plugins are not compatible.
    At what point, Adobe, will you fix this?

    Eden, please see Todd and my responses here:
    https://forums.adobe.com/thread/1603800
    Although we're not sharing specific details right now, the performance-related work we are doing will impact how After Effects utilizes multiple processor cores.

  • I want to animate the text colour from red to blue in after effects cs 6. please tell me how to do that

    i am using adobe after effects cs 6
    intel core i3 3120 3.3ghz processor
    12gb ram
    nvidia geforce gt 630 graphics

    Open up the text layer properties, add an animator>Fill Color, choose type, HUE usually works better for subtle changes but you can animate one or all color properties.  Set keyframes for range selector to change individual letters or words or color to change everything.

  • After Effects CC (AERENDER) licensing errors for multiple CORE renders on a SINGLE machine.

    I am hoping someone  can assist me with an issue I am having in After Effects CC, or know who I should reach out to.
    I currently use SMEDGE as a render farm tool. It can launch multiple instances (per core of a licensed machine) of aerender to render a project. This was worked beautifully on CS6, but with CC is breaks. It shoots out the following error: "After Effects error: Unable to obtain a license. Please run the full application to correct the problem or get a more detailed message."  My machine is licensed with me logged in and I can run AE CC GUI with no issue.
    Is there a way to activate multiple aerender nodes on a single licensed machine? I have an 8-proc machine that used to be able to launch 8 instances of aerender on CS6, since A.E.CC, no more.
    Any help would be appreciated as it has cut my render time down drastically.
    Thanks,
    -Eric

    Yes.
    ... though we think that what we have in store for next year will make such little hacks seem silly. (We have a large portion of our team working on some projects that should make folks like you who want faster rendering very happy.)

  • After Effects Multi-Core Benchmarks

    I have been doing some testing trying to figure out how fast after effects renders and how to
    help it render faster. So far i have been very dissapointed with the results. no matter how
    much money we spend buying the fastest systems we can i cant seem to get much of a speed
    increase. we have 8 computers with 8 cores each now. but i cant seem to get after effects to
    use the extra cores even when i have 20Gb ram and enable multi frames with 2GB per frame. i see
    it load all the extra copies in task manager but when i render each time 1 core has "some"
    usage and the other 7 are always around 10-15% usage.
    so i wanted to try a simple benchmark that everyone could try and post their results.
    so i made a ntsc dv composition default at 30 seconds and just render it. NOTHING, just blank
    frames of nothing. how fast can afx output data like this? i tried tests with multiple frames
    enabled and disabled and output to tiff files (no compression) or the microsoft DV 48khz
    preset, both with the default BEST setting.
    Now i understand that after effects and premiere have 2 completely different rendering methods
    but still it is worth pointing out that premiere will output 30 seconds of blank video or
    actual real dv video footage to a DV AVI file in about 3-4 seconds. so why is it the same
    machine takes 10 times longer to render from after effects?
    I know in premiere i can simple drop in a dv avi file and export to mpeg2 and i can watch all 8
    cores almost max out as it renders about 6X faster then realtime.
    How can i do something in after effects to see my 8 cores max out?
    Please give any tips or tricks to speed up after effects. We must use vista64 as we have a 30TB fibrechannel array.
    Dell Laptop M6300 - Core 2 Extreme x9000 @2.8ghz (2 cores)
    Adobe CS4 Windows XP 64 bit - 8GB ram
    Multiple OFF     Tiff=1:24
                           DV=1:24
    Multiple ON      Tiff=1:32
                           DV=1:30
    Dell Precision 690 - Dual Quad Core Xeon E5320 @1.86ghz (8 cores)
    Adobe CS4 - Windows Vista 64 bit - 4GB ram - Matrox Axio LE
    Multiple OFF     Tiff= :47
                           DV= :43
    Multiple ON      Tiff= :56
                           DV= :52
    Dell Precision T7400 - Dual Quad Core Xeon X5482 @3.2ghz (8 cores)
    Adobe CS3 - Windows XP 32 bit - 4GB ram - Matrox Axio LE
    Multiple OFF     Tiff= :30
                            DV= :30
    Multiple ON      Tiff= :31
                           DV= :30
    Dell Precision T7400 - Dual Quad Core Xeon X5482 @3.2ghz (8 cores)
    Adobe CS4 - Windows Vista 64 bit - 20GB ram - Matrox Axio LE
    Multiple OFF     Tiff= :30
                           DV= :31
    Multiple ON      Tiff= :35
                          DV= :35

    Well we can toss around reasons for AE not using a processors full potental on a comp, but all I know is that all of the truly multithreaded and multi-processor enable applications I use are much better at using resources to their fullest than AE, or for that mater, most of the programs in the MC.
    When I run those programs my system is pushed to the limit- which is why I bought a quad core system in the first place. Mental ray, Fusion, 3D Coat, Zbrush...the list is long of programs that have no problem using all my cores for 90%-100% of opperations.
    In the end it just adds up to the fact that Adobe owns a large corner of the market- and since there is no competition, sees no reason NOT to be 5-10 years behind the curve when it comes to resource managment in their software.
    Making maters worse is how a lot of the user base is oblivious to the technological changes in processors over the last five years. These people don't know that all but one of their cores sit idle most of the time, and they buy the corp. speak put out by Adobe about "...how complex every thing is- so you don't understand...". Sorry- I may not be a programer or a processor engineer for Intel or AMD, but I know when a program is using resources or not and I know quite a few of the things Adobe has said are "...just too complicated to do..." are really covers for lack luster R and D. Either your programers need to get up to speed, or Adobe needs to actually do the right thing and set more money aside for development. I'm betting it's the later.
    Softimage 7.x is fully multithreaded and 64bit (yes all the way through not just with mr). This is a complicated program- and the development team is probably 1/10th the size of that working on PS. So why after all of these years are we still waiting for even a half baked attempt at such things on the Adobe front?
    The way AE handles RAM compared to programs like Fusion and the like is pathetic.
    Don't get me wrong- I love the program for motion graphics and simple comp work, but again, the resource management with AE feels like I'm back in OS8.
    -Gideon

  • After Effects CC 2014 initializing Media core

    Hello Everyone,
    So for about the past month or so, After Effects CC 2014 hasn't been opening for me. Every time I open the program, it gets stuck on initializing Mediacor and then proceeds to crash. I have been told that it is a misplaced file during installation, but everything is where it should be. Alo, I'm using  Lenovo Y50-90 Gaming Laptop with an Intel Core i7 4700HQ processor and my graphics card is a NVIDIA Geforce GTX 860M 2GB.I am also using Window's 8. Any and all help will be immediately grateful.
    Thak you

    Hang| Initializing MediaCore | Startup screen | After Effects, Premiere Pro

  • Is (4770 3.5 i7 qouad core 8 mb cach) good enough for premier and after effect?

    Hi guys,
    am buying the new imac 27" with its maximum features: 32 GB, 1 TB ssd, NVidia gtx 780 with 4GB, but I am worried about the cpu (4770 3.5 i7 qouad core 8 mb cach) is it good enough for premier and after effect?

    Thanks John, but I've already read that page. I have just a simple question about the performance of "4 core" and "6core" if anyone had already tried both of them.

  • Dual-core or Quad-core for Premiere, After Effects, and Photoshop CS4?

    We are planning to purchase around 25 computers for a computer lab for working with CS4 Production Premium at the high school level.  Mainly Premiere Pro, After Effects, and Photoshop.  Our budget is, unfortunately, a mere $550-$625 per machine (just the tower though, we have monitors).  I've already established that a 64-bit operating system makes a significant difference in the performance, even though Photoshop is the only 64-bit application, and I'm now hung up on whether or not it's worth the cost of a quad-core processor over a dual-core.
    I'm discovering the different hardware needs for each application, so I'm trying to find an economic balance that will give me the best performance per buck.  It seems that Premiere benefits significantly from more cores (we're editing 1440x1080 AVCHD), and this article over at Tom's Hardware has convinced me that I don't want to compromise with a hyperthreaded dual-core for After Effects.
    I'm also struggling with what part the graphics card plays in the mix.  Which applications lean on the graphics card, and will it make much difference as long as I meet the requirements (OpenGL 2.0, Shader Model 3.0, Direct3D 10, and 256 Mb Ram)?
    I understand I will need to settle for less-than-awesome with my budget, but I'm already making sacrifices to get the number to $625.  I would like to make sure that those sacrifices will be worth it for a quad-core system.

    I think I may have answered my own question by looking at these charts over at Tom's Hardware:
    http://www.tomshardware.com/charts/2009-desktop-cpu-charts-update-1/Adobe-Premiere-Pro-CS4 ,1404.html
    http://www.tomshardware.com/charts/2009-desktop-cpu-charts-update-1/Adobe-Photoshop-CS-4,1 387.html
    http://www.tomshardware.com/charts/desktop-cpu-charts-2010/Video-Editing-Adobe-After-Effec ts-CS5,2427.html
    I  think that the jump to the quad core in Premiere Pro is worth it, even if I  don't see as large of an improvement in Photoshop or After Effects.  I am still interested in the role of the graphics card in the mix if anyone can shed some light on that.  Will an integrated graphics card (like an Intel GMA x4500 or Radeon HD4200) suffice or will I need an actual graphics card to realize the benefits?
    Thanks

  • What is the right Balance of CUDA Cores with VRAM for After Effects?

    If you have to make a choice between 3GB of VRAM & 2880 CUDA Cores OR 6GB of VRAM and 2304 CUDA Cores which Display Card would you choose for 3D work in After Effects?. Would the answer to this question be different for Premiere Pro?

    Completely irrelevant for AE, since there is no hardware acceleration in AE. For PR, look at Tweakers Page

  • After Effects 6.5 on a Quad Core

    Hello,
    1 - Can I use after Effects 6.5 on a Quad core... Will it take advantage of it like CS3.
    2 - How much memory should I have for 32 bit version of windows?
    I don't want to have to upgrade both hardware and software unless I really have to.
    3 - Also if I upgrade to Vista, will it run earlier versions on Premiere Pro(1.0), Photoshop(7) and After Effects(6.5) and Flash (8).
    Many thanks,
    Stephen

    Let me clear one big misconception from your mind: XP64 is not faster than its 32bit pendant - it's just different. The main difference is, that each process is launched isolated from each other, so there is no concurrent multitasking and RAM usage - if the system provides enbough physical RAM. This greatly improves overall stability and allows you to launch more applications without them interfering with each other. The real difference is that you can use the full 4GB for a 32bit app to begin with, which is not possible at all on 32bit systems as they will always be truncated to 2/2.5/3GB.
    More RAM by itself will not have any impact on the host system's speed, either. In theory (if your motherboard would support that many RAM banks) you could throw 128 GB at XP64, but it wouldn't turn a toaster into a rocket. ;-) There are some 64bit native apps that feel smoother on such systems, but this mostly hinges on the programs having to shuffle less data back and forth. On 32bit systems a lot of time is spent doing just that - swapping memory pages or parking them in the swap file on your hard drive. On a 64 bit system you don't need that as much, you can simply request more RAM.
    Pertaining to your programs: Yes, they will run just fine on XP64. I used 6.5 on XP64 until recently myself and the older Photoshop versions never much cared, either. Premiere might be a bit picky, but with a little fiddling should be get to run.
    Mylenium

Maybe you are looking for

  • Delivery through CNS0 is not happen for differ -2 plant

    Hi, i m doing Project FG delivery through CNS0 for 2 diff -2 plant (Plant = Shipping Point, i.e. A & B) to same customer (i.e. xyz) while i m using ship point A for customer xyz and doing del. through CNS0, system is picking all inormation which i ha

  • How to set a dynamic filter to a prompted one?

    Hello: I have a dashboard prompt whose values determine the columns for a constructed dynamic filter column using case statement. There is another dashboard prompt whose value determine the the values for the dynamic filter column. I have a need to s

  • User Profile issues

    In ECC Prod,  When using the tcode ZFBSET, user A is not able to see the buttons or menu option to Choose Layout, Change Layout or Save Layout.  and User B, received the tcode at the same time as user 'A' and is able to see the layout buttons.  why U

  • Retrieving image from export file

    Hi guys. I have a polar plot in my VI that is suppose to show a fully plotted ellipse after the VI had finish running. I wish to know how I could export this ellipse to another VI through a designated path where my VI export the log files.  Hope to r

  • OBIEE Write Back - Updating Multiple tables.

    Hi, I am currenty using OBIEE writeback. Basically, I would like to make changes to 2 tables with a click of the writeback button. I create a function which updates both tables, and called the function in the xml page. My page looks like this (I am o