After Effects Puppet Tool "Warping Upon Rotation"problem

Hi Everyone,
I am having a big issue with my newly puppeted after-effects character. I have rigged up a character I made originally in illustrator. I placed puppet pins, expressed to null objects I use as controllers, then parented to each other. I have done this many times before, with no problem. However, this time, when I rotated the "Parent" Null, the child nulls follow as usual, but in this case, the object is warped through the rotation (attached pictures below). I have been using the "Puppettools 3" Plug-in, and when the bug showed up using that, I tried using this expression (upon the pins themselves):
A=thisComp.layer("NULL_OBJECT");
fromWorld(A.toWorld(A.anchorPoint));
which accomplishes the same thing, just through a longer, manual process. In both cases, the object warps. Before expressing to nulls, the rotation works fine. Anyone know why it would be behaving like this? Perhaps there is something I overlooked in the process? Not sure. Any help appreciated. Thanks
First image: starting point.
Second image: rotation only on the "Parent" null and pin. no other pins moved, it simply warps to that form without my action.

Hi Rick,
Thank you for this detailed and exemplified response, everything you are saying makes sense, and the examples seem to be exactly what I am dealing with. I tested out this troubleshooting option, but unfortunately, my mesh is still not working. I tried different values of triangles - 200, 350, 370, 600, 900, and even 1500 (the max), and it still warps. My best number was 1024, but that also seems ridiculously high. Could it be because my pin placements are not linear enough? Or there are too many in such a small area? My triangles don't seem to distribute as well as yours. Here are pictures of my mesh:

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