After import, image from camera replaced with old (and incorrect) image

i imported photos this morning.  maybe 200.  into Lightroom 5.6 (with
camera raw 8.6, running on macosx 10.9.5; see below for "system info").  the images came from my
Leica M Typ 240, and were in raw format.  after importing the images, i
went through them in my first editing pass.
going through, image 1867 ("L1001867.DNG") in LR was *not* the same as
image 1867 on my camera, but was, rather, an image (no longer on the
card in my camera) from 8 months ago in China.
the image on the camera was from 07.10.2014 15:49.15 (following one
taken at 15:49:07, which *did* show up in LR).  the *meta* data in LR
appears correct for the image from the camera (i.e, shows a date of
07.10.2014, has likely exposure information, etc.), but the image itself
is the wrong image.
the image in LR *may* have been one i deleted (in LR), though i don't
know that for sure.  if i *did* delete it, i deleted it months ago.
the LR image was shot on 22.02.2014 at 02:51-02:52 (i typically don't
change the clock).  while i don't know for sure the image number of the
image in LR, it *appears* to be image 1419.
obviously, this is fairly worrying (as i count of LR to keep my
inventory!).  what can i do to help you troubleshoot this?  what can you
tell me about what is happening?
here is what "help:system info" says:
Lightroom version: 5.6 [974614]
License type: Perpetual
Operating system: Mac OS 10
Version: 10.9 [5]
Application architecture: x64
Logical processor count: 4
Processor speed: 2.9 GHz
Built-in memory: 8192.0 MB
Real memory available to Lightroom: 8192.0 MB
Real memory used by Lightroom: 1673.7 MB (20.4%)
Virtual memory used by Lightroom: 3555.8 MB
Memory cache size: 1608.3 MB
Maximum thread count used by Camera Raw: 2
Displays: 1) 2560x1600
Application folder: /Applications
Library Path: /Users/minshall/Pictures/Lightroom/Lightroom 5 Catalog.lrcat
Settings Folder: /Users/minshall/Library/Application Support/Adobe/Lightroom
Installed Plugins:
1) Behance
2) Canon Tether Plugin
3) Facebook
4) Flickr
5) Leica Tether Plugin
6) Nikon Tether Plugin
7) Photoshelter Archive Publisher
Config.lua flags: None
AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: Uninitialized
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel HD Graphics 4000 OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: Intel Inc.
GL_VERSION: 2.1 INTEL-8.28.32
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects
GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow
GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix
GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker
GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence
GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render
GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer
GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector
GL_APPLE_texture_range GL_APPLE_transform_hint
GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range
GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip
GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp
GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection
GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod

it appears the actual image is probably in place, but the *preview* is incorrect.  clicking on the image to zoom in causes (the normal) "Loading...", followed by a zoomed in view of the *correct* image.  zooming back out gives the normal view of the correct image.  (*very* good to know!)

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