Air 3.9, Android 3.2, Galaxy tab 10.1
Hi, i have a problem with the video object and the new 3.9 sdk. Attaching a camera to a video Object, result in a stream with a yellow overlay. This not happens if i open the traditional camera. is it a bug ? Is there any workaround? Many thanks
I reported a similar bug:
https://bugbase.adobe.com/index.cfm?event=selectBug&CFGRIDKEY=3558560
I have significant problems on the Galaxy Tab that do not appear on other devices.
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Air 15 Android 4.4 Galaxy Tab 3/4 7" Native Crash
Hello,
since we moved to Air 15 from Air 4.0 we getting a lot of native crashes on Google Developer Console only with Android 4.4 and Galaxy Tab 3 and 4 with 7 inch display
we used air sdk 15.0.302 and 15.0.349 beta with stage 3d initiated with :
stage.stage3Ds[0].requestContext3DMatchingProfiles(Vector.<String>([Context3DProfile.BASEL INE, Context3DProfile.BASELINE_EXTENDED]));
users reporting that the game automatically closing after opening and randomly crashing.
the first error that happens a lot is :
Native crash at /system/lib/egl/libEGL_MRVL.so
in /system/lib/egl/libEGL_MRVL.so (eglMakeCurrent+204), /system/lib/egl/libEGL_MRVL.so (eglMakeCurrent+144)
Build fingerprint: 'samsung/degaswifiue/degaswifiue:4.4.2/KOT49H/T230NUUEU0ANH1:user/release-keys'
Revision: '3'
pid: 21365, tid: 21365, name: mygame >>> air.com.mygame <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr e7cb7b04
and dump of registers state , backtrack, code around pc and lr
the other error happens less :
java.lang.IllegalStateException
java.lang.IllegalStateException: eglMakeCurrent failed EGL_BAD_CONTEXT
at android.view.HardwareRenderer$GlRenderer.createSurface(HardwareRenderer.java:1362)
at android.view.HardwareRenderer$GlRenderer.createEglSurface(HardwareRenderer.java:1243)
at android.view.HardwareRenderer$GlRenderer.initialize(HardwareRenderer.java:1060)
at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1877)
at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:1256)
at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:6632)
at android.view.Choreographer$CallbackRecord.run(Choreographer.java:813)
at android.view.Choreographer.doCallbacks(Choreographer.java:613)
at android.view.Choreographer.doFrame(Choreographer.java:583)
at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:799)
at android.os.Handler.handleCallback(Handler.java:733)
at android.os.Handler.dispatchMessage(Handler.java:95)
at android.os.Looper.loop(Looper.java:146)
at android.app.ActivityThread.main(ActivityThread.java:5598)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1283)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1099)
at dalvik.system.NativeStart.main(Native Method)
my guess it's some how related to Marvell processor or to implementation of the driver on Android 4.4
any one experience this problem?
any suggestions for solution?
Thank you,Same problem here with AIR SDK 16.0.0.283
Build fingerprint: 'samsung/degas3gxx/degas3g:4.4.2/KOT49H/T231XXU0ANJ4:user/release-keys'
Revision: '3'
pid: 4090, tid: 4090, name: .mygame >>> air.com.mygame <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 010203a4
r0 00000001 r1 00000000 r2 00000000 r3 00000000
r4 726c7d18 r5 73ffca58 r6 73ac67f8 r7 7fda9c68
r8 7fda9c68 r9 7fda9c68 sl 811219b8 fp bebfc3fc
ip 010203a0 sp bebfc300 lr 726dc72c pc 726dc764 cpsr 200e0010
d0 7463656a624f6563 d1 ffffffff00000043
d2 000030c200000072 d3 00000a0100003065
d4 0000000100000001 d5 0000000000000020
d6 0000058700000000 d7 0000000100000000
d8 0000000000000000 d9 0000000000000000
d10 0000000000000000 d11 0000000000000000
d12 0000000000000000 d13 0000000000000000
d14 0000000000000000 d15 0000000000000000
d16 ffffffffffb3b4c0 d17 0001328ffdb768d2
d18 0000000000000000 d19 0000000000000000
d20 0000000000000000 d21 0000000000000000
d22 0000000000000000 d23 0000000000000000
d24 0000000000000000 d25 0000000000000000
d26 0000000000000000 d27 0000000000000000
d28 0000000000000000 d29 0000000000000000
d30 0000000000000000 d31 0000000000000000
scr 6000001b
backtrace:
#00 pc 00006764 /system/lib/egl/libEGL_MRVL.so (eglMakeCurrent+204)
#01 pc 00006728 /system/lib/egl/libEGL_MRVL.so (eglMakeCurrent+144)
code around pc:
726dc744 e1922003 1a000025 e3550000 0a000023
726dc754 e594c02c e35c0000 1a000003 ea000025
726dc764 e59cc004 e35c0000 0a000022 e155000c
726dc774 1afffffa e59731c8 e3530000 1a00000f
726dc784 e59831c8 e3530000 1a00000c e5963020
726dc794 e3530000 1a000026 e5963028 e3530000
726dc7a4 0a000001 e1550003 0a000194 e5953008
726dc7b4 e3530000 0a00002b e1560003 0a000029
726dc7c4 e59f37e0 e1a00004 e5863004 ebfffe55
726dc7d4 e3a00000 eaffffc4 e3550000 0a0000fd
726dc7e4 e59f37c4 e1a00004 e5863004 ebfffe4d
726dc7f4 e3a00000 eaffffbc e59f37b0 e1a00004
726dc804 e5863004 ebfffe47 e3a00000 eaffffb6
726dc814 e59f279c e59f179c e08f2002 e08f1001
726dc824 e282203c e3a03e51 ebfff359 e1a00006
726dc834 eaffffad e5962008 e59f377c e1520003
code around lr:
726dc70c e5932014 e3520000 0a000004 e5922010
726dc71c e3520000 15930028 11a0e00f 112fff12
726dc72c e2773001 33a03000 e2782001 33a02000
726dc73c e1120003 1a000025 e1922003 1a000025
726dc74c e3550000 0a000023 e594c02c e35c0000
726dc75c 1a000003 ea000025 e59cc004 e35c0000
726dc76c 0a000022 e155000c 1afffffa e59731c8
726dc77c e3530000 1a00000f e59831c8 e3530000
726dc78c 1a00000c e5963020 e3530000 1a000026
726dc79c e5963028 e3530000 0a000001 e1550003
726dc7ac 0a000194 e5953008 e3530000 0a00002b
726dc7bc e1560003 0a000029 e59f37e0 e1a00004
726dc7cc e5863004 ebfffe55 e3a00000 eaffffc4
726dc7dc e3550000 0a0000fd e59f37c4 e1a00004
726dc7ec e5863004 ebfffe4d e3a00000 eaffffbc
726dc7fc e59f37b0 e1a00004 e5863004 ebfffe47 -
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I am testing an application which just shows the touches. Didn't have problem in any platform (including iphone converted), but on Android some fingers stays (I guess I don't get the touch end event).
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Starting app install of file:///C:/Documents%20and%20Settings/Andrew.esposito/Desktop/ROI_CalculatorAir-060310.ai r
UI SWF load is complete
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Waiting for user confirmation
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Starting install
Destination for installed application is C:\Program Files
Beginning install
Installing C:\Documents and Settings\Andrew.esposito\Local Settings\Temp\flaA3.tmp\setup.msi
Execution complete; beginning commit phase
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