Air apps on Microsoft Surface?

Microsofts challenge to the iPad is due out in mid October, which isnt that far away and we havent yet heard anything about getting Air apps on to it. Does anyone from Adobe want to comment?
It would seem a pretty good match. Microsoft needs quality apps for its new platform and if Air developers could just compile their exisiting iPad apps for Win8 Metro then I think a lot of people would do it (I would).
And technically it should be almost trivial given that Adobe and MS have already worked together on a version of the flash player for win 8 tablets.
so why no news on this?

Hi Anupam,
For surface, developing a game and porting it as a Windows store app will suffice your requirement.A windows store app can be run on laptops,desktops and also surface running on Windows 8/8.1.Preferrably, try deploying your game as windows 8.1 store app
unity3d 4.3 supports this.
Keep in mind that you have to use 3D models with mobile diffuse(texture),which consume less memory while loading/progressing of the game.
Avoid using heavy GameObjects like terrain.Instead go for a plane.Terrains are not recommended by unity on mobiles.On a tab,it will work but with consumes more memory.
Here's a blog which will help you achieve this ,
http://onestopdotnet.wordpress.com/category/windows-store-2/

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