Air Debug Launcher

HI could someone help me setup the runtime directory for the AIR Debug Launcher?
I thought It would be just a case of...
adl -runtime C:\Program Files\Common Files\Adobe AIR\Versions\1.0
But I get the error   "please use -runtime to specify the location of the runtime"
What am I doing wrong?
Thanks
Aidan

Have you tried putting quotes around the path to the runtime?  it may be breaking because of the space in Program Files in your path.
Assuming you've got the right path to your runtime, you could try:
adl -runtime "C:\Program Files\Common Files\Adobe AIR\Versions\1.0"

Similar Messages

  • Adobe AIR Debug Launcher has stopped working Error on Flash Builder 4.6

    Hi,
    Maybe you could help me out here as I’ve search the web and Adobe forum but could not find any answer.
    I just installed Flash Builder 4.6 (after uninstalling 4.5.1), now when I run my app, the adl.exe crashes (error details below). I thought because I have an app that was created with 4.5, but then I created a new app with this version and it still crash. I have Windows 7 64-bit PC.
    Thanks so much. Any help is greatly appreciated.
    Error details:
    Problem signature:
    Problem Event Name:     APPCRASH
    Application Name:     adl.exe
    Application Version:     3.1.0.4880
    Application Timestamp:     4eb7612e
    Fault Module Name:     Adobe AIR.dll
    Fault Module Version:     3.1.0.4880
    Fault Module Timestamp:     4eb75fb9
    Exception Code:     c0000005
    Exception Offset:     000a8a5b
    OS Version:     6.1.7600.2.0.0.256.48
    Locale ID:     1033
    Additional Information 1:     0a9e
    Additional Information 2:     0a9e372d3b4ad19135b953a78882e789
    Additional Information 3:     0a9e
    Additional Information 4:     0a9e372d3b4ad19135b953a78882e789
    Read our privacy statement online:
    http://go.microsoft.com/fwlink/?linkid=104288&clcid=0×0409
    If the online privacy statement is not available, please read our privacy statement offline:
    C:\Windows\system32\en-US\erofflps.txt
    And this is the crash log:
    Version=1
    EventType=APPCRASH
    EventTime=129672424273270780
    ReportType=2
    Consent=1
    ReportIdentifier=3f7d7727-1c55-11e1-a8fc-705ab656b183
    IntegratorReportIdentifier=3f7d7726-1c55-11e1-a8fc-705ab656b183
    WOW64=1
    Response.type=4
    Sig[0].Name=Application Name
    Sig[0].Value=adl.exe
    Sig[1].Name=Application Version
    Sig[1].Value=3.1.0.4880
    Sig[2].Name=Application Timestamp
    Sig[2].Value=4eb7612e
    Sig[3].Name=Fault Module Name
    Sig[3].Value=Adobe AIR.dll
    Sig[4].Name=Fault Module Version
    Sig[4].Value=3.1.0.4880
    Sig[5].Name=Fault Module Timestamp
    Sig[5].Value=4eb75fb9
    Sig[6].Name=Exception Code
    Sig[6].Value=c0000005
    Sig[7].Name=Exception Offset
    Sig[7].Value=000a8a5b
    DynamicSig[1].Name=OS Version
    DynamicSig[1].Value=6.1.7600.2.0.0.256.48
    DynamicSig[2].Name=Locale ID
    DynamicSig[2].Value=1033
    DynamicSig[22].Name=Additional Information 1
    DynamicSig[22].Value=0a9e
    DynamicSig[23].Name=Additional Information 2
    DynamicSig[23].Value=0a9e372d3b4ad19135b953a78882e789
    DynamicSig[24].Name=Additional Information 3
    DynamicSig[24].Value=0a9e
    DynamicSig[25].Name=Additional Information 4
    DynamicSig[25].Value=0a9e372d3b4ad19135b953a78882e789
    UI[2]=C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0\bin\adl.exe
    UI[3]=Adobe AIR Debug Launcher has stopped working
    UI[4]=Windows can check online for a solution to the problem.
    UI[5]=Check online for a solution and close the program
    UI[6]=Check online for a solution later and close the program
    UI[7]=Close the program
    LoadedModule[0]=C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0\bin\adl.exe
    LoadedModule[1]=C:\Windows\SysWOW64\ntdll.dll
    LoadedModule[2]=C:\Windows\syswow64\kernel32.dll
    LoadedModule[3]=C:\Windows\syswow64\KERNELBASE.dll
    LoadedModule[4]=C:\Windows\syswow64\USER32.dll
    LoadedModule[5]=C:\Windows\syswow64\GDI32.dll
    LoadedModule[6]=C:\Windows\syswow64\LPK.dll
    LoadedModule[7]=C:\Windows\syswow64\USP10.dll
    LoadedModule[8]=C:\Windows\syswow64\msvcrt.dll
    LoadedModule[9]=C:\Windows\syswow64\ADVAPI32.dll
    LoadedModule[10]=C:\Windows\SysWOW64\sechost.dll
    LoadedModule[11]=C:\Windows\syswow64\RPCRT4.dll
    LoadedModule[12]=C:\Windows\syswow64\SspiCli.dll
    LoadedModule[13]=C:\Windows\syswow64\CRYPTBASE.dll
    LoadedModule[14]=C:\Windows\syswow64\SHLWAPI.dll
    LoadedModule[15]=C:\Windows\syswow64\SHELL32.dll
    LoadedModule[16]=C:\Windows\system32\msi.dll
    LoadedModule[17]=C:\Windows\syswow64\ole32.dll
    LoadedModule[18]=C:\Windows\system32\IMM32.DLL
    LoadedModule[19]=C:\Windows\syswow64\MSCTF.dll
    LoadedModule[20]=C:\Windows\syswow64\WS2_32.dll
    LoadedModule[21]=C:\Windows\syswow64\NSI.dll
    LoadedModule[22]=C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0\runtimes\air\win\Adobe AIR\Versions\1.0\Adobe AIR.dll
    LoadedModule[23]=C:\Windows\syswow64\OLEAUT32.dll
    LoadedModule[24]=C:\Windows\system32\VERSION.dll
    LoadedModule[25]=C:\Windows\system32\WINMM.dll
    LoadedModule[26]=C:\Windows\system32\OLEACC.dll
    LoadedModule[27]=C:\Windows\syswow64\CRYPT32.dll
    LoadedModule[28]=C:\Windows\syswow64\MSASN1.dll
    LoadedModule[29]=C:\Windows\system32\MSIMG32.dll
    LoadedModule[30]=C:\Windows\syswow64\COMDLG32.dll
    LoadedModule[31]=C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_ 5.82.7600.16661_none_ebfb56996c72aefc\COMCTL32.dll
    LoadedModule[32]=C:\Windows\syswow64\WININET.dll
    LoadedModule[33]=C:\Windows\syswow64\urlmon.dll
    LoadedModule[34]=C:\Windows\syswow64\iertutil.dll
    LoadedModule[35]=C:\Windows\system32\mscms.dll
    LoadedModule[36]=C:\Windows\system32\USERENV.dll
    LoadedModule[37]=C:\Windows\system32\profapi.dll
    LoadedModule[38]=C:\Windows\system32\Secur32.dll
    LoadedModule[39]=C:\Windows\system32\DSOUND.dll
    LoadedModule[40]=C:\Windows\system32\POWRPROF.dll
    LoadedModule[41]=C:\Windows\syswow64\SETUPAPI.dll
    LoadedModule[42]=C:\Windows\syswow64\CFGMGR32.dll
    LoadedModule[43]=C:\Windows\syswow64\DEVOBJ.dll
    LoadedModule[44]=C:\Windows\system32\IPHLPAPI.DLL
    LoadedModule[45]=C:\Windows\system32\WINNSI.DLL
    LoadedModule[46]=C:\Windows\system32\DNSAPI.dll
    LoadedModule[47]=C:\Windows\system32\WINSPOOL.DRV
    LoadedModule[48]=C:\Windows\system32\dbghelp.dll
    LoadedModule[49]=C:\Windows\system32\uxtheme.dll
    LoadedModule[50]=C:\Program Files (x86)\MMTaskbar\shellhook.dll
    LoadedModule[51]=C:\Windows\syswow64\CLBCatQ.DLL
    LoadedModule[52]=C:\Windows\system32\mlang.dll
    LoadedModule[53]=C:\Windows\system32\dwmapi.dll
    LoadedModule[54]=C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_ 6.0.7600.16661_none_420fe3fa2b8113bd\comctl32.dll
    LoadedModule[55]=C:\Windows\system32\WindowsCodecs.dll
    LoadedModule[56]=C:\Windows\system32\apphelp.dll
    LoadedModule[57]=C:\Users\joel.badinas.ENTICENT\AppData\Roaming\Dropbox\bin\DropboxExt.14. dll
    LoadedModule[58]=C:\Users\joel.badinas.ENTICENT\AppData\Roaming\Dropbox\bin\MSVCP71.dll
    LoadedModule[59]=C:\Users\joel.badinas.ENTICENT\AppData\Roaming\Dropbox\bin\MSVCR71.dll
    LoadedModule[60]=C:\Windows\system32\EhStorShell.dll
    LoadedModule[61]=C:\Windows\system32\PROPSYS.dll
    LoadedModule[62]=C:\Windows\system32\ntshrui.dll
    LoadedModule[63]=C:\Windows\system32\srvcli.dll
    LoadedModule[64]=C:\Windows\system32\cscapi.dll
    LoadedModule[65]=C:\Windows\system32\slc.dll
    LoadedModule[66]=C:\Windows\system32\credssp.dll
    LoadedModule[67]=C:\Windows\SysWOW64\schannel.dll
    FriendlyEventName=Stopped working
    ConsentKey=APPCRASH
    AppName=Adobe AIR Debug Launcher
    AppPath=C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0\bin\adl.exe

    Dear, I had the same problema.
    Was the sandbox from firewall.
    I disabled and worked.

  • AIR Debug Launcher Does NOTHING in cs5?

    Hi All,
    Running Flash cs5, windows 7 64bit
    I go to test my movie in Flash cs5 no actionscript errors etc.. but it just hangs.. air debug laucher doesn't launch.. nothing happens AT ALL..
    as documented here: http://www.kirupa.com/forum/showthread.php?365822-Flash-CS5-Air-Debug-Launcher-issue
    I was wondering if there is a fix because I really need this movie out!

    Hi Alfo,
    Have you updated to the latest version of Adobe Flash Pro CS5 Extension for AIR 2.5?  I'm using version 0.9.99 and the path to ADL field is no longer present.  I'm going to try and record a short video that walks through the steps involved, but I found that on Windows 7 I had to disable the firewall for my home network to get my phone to connect to the remote debugging session.
    Chris

  • AIR debug launcher doesn't start in CS5.5 - fixed

    Just wanted to pass this on if anyone else runs into it...
    After upgrading from CS5 to CS5.5, I ran my flash program for AIR 2.6 as normal, but the ADL (Air Debug Launcher) never opened.
    (CS5.5 automatically changed the publish setting from AIR2.5 to 2.6)
    It turns out the app-xml format had changed, and the ADL wouldn't open the air app due to an unrecognized format (I assume this was the problem).
    Specifically, I changed
        <version>1.1.0</version>
    To
        <versionNumber>1.1.0</versionNumber>
    ... and it started working!
    You may also have to change
    <application xmlns="http://ns.adobe.com/air/application/2.6">
    At the top so '2.6' reflects the version of AIR you are targeting. In my case I had to change 2.5 to 2.6
    Good luck

    Thank you for pointing this problem out. I've had the same problem with alignment and snap. It is a most serious problem. After days and nights trying to solve it with no success, and no sleep, my thoughts and feelings alternated between never using Illustrator again and suicide or both. Deadline for a school project is getting too close, and my time is almost out, due to no warning signs of horrible changes in CS5. When points, lines and shapes never snap in place or align, Illustrator becomes entirely useless and life has no meaning. There should have been warning signs and notifications, printed on the software package, and in the booklet and everywhere, and still this new feature sucks. Why make it default with no warning? Does Adobe want to force its users into suicide? This is more dangerous than one may think. Otherwise Illustrator is so perfect and makes life very meaningful indeed.

  • Adobe AIR Debug Launcher has stopped working in League Of Legends

    I am a player of League Of Legends,and I always get the crash with a message of "Adobe AIR Debug Launcher has stopped working" in the game lobby .This is annoying and affect me so much.
    As I found ,the LOL client is using the AIR of 3.1.0.4880. i have tried to update the AIR to 3.4 and copy the file to the LOL folder,but it is useless .can someone help me to solve it?

    I think this thread is talking about the issue you are facing:
    http://forums.adobe.com/message/4517944#4517944
    Hitomi

  • Adobe Air debug launcher has stopped working

    Hi htere
    I am constantly getting this error "Adove Air debug launcher has stopped working" at times on my League of Legends client. I have updated Adobe Air to the latest version and I even went ahead and made sure everything is ran as administrator.
    http://i47.tinypic.com/33usf8i.jpg
    Problem signature:
    Problem Event Name:     APPCRASH
    Application Name:     LolClient.exe
    Application Version:     2.0.2.12610
    Application Timestamp:     4c00573a
    Fault Module Name:     Air.dll
    Fault Module Version:     0.0.0.0
    Fault Module Timestamp:     511c7eb4
    Exception Code:     c0000005
    Exception Offset:     00002e72
    OS Version:     6.1.7601.2.1.0.768.3
    Locale ID:     3081
    Additional Information 1:     0a9e
    Additional Information 2:     0a9e372d3b4ad19135b953a78882e789
    Additional Information 3:     0a9e
    Additional Information 4:     0a9e372d3b4ad19135b953a78882e789

    This thread seems to have a lot of helpful answers: http://forums.adobe.com/message/5359944#5359944
    specifically, a video recorded that covers most/all the issues: http://youtu.be/uX0mMgJUyG0
    Hope this helps anyone else finding issues!

  • Adobe Air Debug Launcher a cessé de fonctionner... y a des logs ?

    Moi j'ai une application AIR qui provoque sans doute un crash du Air Debug Launcher... mais comment débugger ??? Est-ce qu'il y a un log du Air Debug Launcher quelque part ?
    J'utilise AIR 2.5 SDK sous windows 7 home familiale 64 bits.
    Je ne suis pas sûr si l'application est fautive. Les crash surviennent a différents moments... Des fois, dès le démarrage de l'appli et aucun log ne sortent. Des fois, des logs sortent, puis il y a un crash.
    Je viens de tester avec AIR 2.7 SDK. Il y a toujours des crashs.

    That is what im getting from the windbg... but dont know to use it so much... does it help anybody ?

  • Flash CS5.5 - Test movie in AIR debug launcher (mobile)

    Okay, so I have searched the web high and low and cannot find the answer to this so I'm really hoping someone could please help me on these forums.
    I am trying to test an iPad app I'm making.
    I'm using AIR for iOS in my publish settings and Actionscript 3.0 in Flash CS5.5
    When I test movie in AIR debug launcher (mobile), none of the mobile actionscript is working, such as gestures or tap and drags... nothing.
    I've watched a stack of videos on Adobe TV and it seems to be so easy.
    Does anybody know what am I doing wrong? Am I just missing something here?
    Any help would be greatly appreciated.
    Cheers

    Relaxatraja, thanks for trying to help me with this. I've tried testing for Android and for iOS... here's an example of a mobile code snippet that doesn't work in the AIR debug launcher for a contact_mc button I've made.
    Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
    contact_mc.addEventListener(TouchEvent.TOUCH_BEGIN, fl_TouchBeginHandler);
    contact_mc.addEventListener(TouchEvent.TOUCH_END, fl_TouchEndHandler);
    var fl_DragBounds:Rectangle = new Rectangle(0, 0, stage.stageWidth, stage.stageHeight);
    function fl_TouchBeginHandler(event:TouchEvent):void
    event.target.startTouchDrag(event.touchPointID, false, fl_DragBounds);
    function fl_TouchEndHandler(event:TouchEvent):void
    event.target.stopTouchDrag(event.touchPointID);
    Am I missing something? Do I need to import classes? Can I only test Multitouch and gestures on an actual device?
    Thanks

  • AIR Debug Launcher Closes on Button Click in AIR for iOS test fla

    Hi,
    I'm working with a Flash CS5.5 AIR for iOS fla using AIR 3.0. Test Movie ---> AIR Debug Launcher (Desktop) worked as expected for a couple of weeks then suddenly began to malfunction. The debug launcher fires up correctly but anytime a button is clicked in the test movie, it closes (but does not shut down completely). I don't know if I've selected something by accident but I can't get it to stop. No problems testing in Flash Professional using an ordinary AS3 fla. Any ideas?
    Thanks!

    Relaxatraja, thanks for trying to help me with this. I've tried testing for Android and for iOS... here's an example of a mobile code snippet that doesn't work in the AIR debug launcher for a contact_mc button I've made.
    Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
    contact_mc.addEventListener(TouchEvent.TOUCH_BEGIN, fl_TouchBeginHandler);
    contact_mc.addEventListener(TouchEvent.TOUCH_END, fl_TouchEndHandler);
    var fl_DragBounds:Rectangle = new Rectangle(0, 0, stage.stageWidth, stage.stageHeight);
    function fl_TouchBeginHandler(event:TouchEvent):void
    event.target.startTouchDrag(event.touchPointID, false, fl_DragBounds);
    function fl_TouchEndHandler(event:TouchEvent):void
    event.target.stopTouchDrag(event.touchPointID);
    Am I missing something? Do I need to import classes? Can I only test Multitouch and gestures on an actual device?
    Thanks

  • Macbook Pro Retina (July 2014) will not register TOUCH events when going through the AIR DEBUG LAUNCHER for MOBILE

    I recently purchased a MACBOOK PRO with a retina screen and have started to transition to it as a primary work computer.
    I have a game that is built on another Macbook Pro (non retina) that works fine in the AIR debug launcher for mobile but when I launch it from the RETINA device, the touch events seem to not register correctly.
    Has anyone else experienced this issue?

    To further clarify, it appears the touch simulator is cutting everything in half, maybe because of the pixel density?

  • Adobe Air 2.5 and AIR Debug Launcher (ADL) from AIR 1.5.3 SDK

    I am having some issues with the differences between running my Air Desktop application with the ADL from within my IDE and actually running it as an packaged air application that is installed. Everything functions as it should in the IDE when run with ADL, but once it is packaged the drag and drop functionality no longer works correctly.
    I was able to get this to work when Adobe Air 1.5 runtime was installed, instead of 2.5. I am aware that there were a lot of changes made with this last update, but I am unsure of how to proceed, as I am unable to debug the packaged air application to see what is actually happening.
    One solution that I could see would be to install the Adobe Air 2.5 SDK and use that to debug with.
    If anyone has any insight to why drag and drop works in the ADL and the runtime, your feedback would be much appreciated.
    Also, I am using Flash Builder 4, with the Flex 3.5 SDK

    Hi,
    We have same problem. On AIR 2.0.4 the drag&drop works correctly but with version 2.5.1 is problem. Do you found some solution for it?
    Thanx

  • AIR 2.7 debug launcher crashing sometimes (AIR.Ordinal function)

    Hi,
    I've been experienced some crash with the AIR debug launcher 2.7 SDK under win7 home familial x64 bits.
    I m writting a link to the original post with a windows crash dump file so the dev team can have a look.
    http://forums.adobe.com/thread/885589?tstart=0
    From what i saw debugging with windbg, the AIR!Ordinal function is calling by the end ntdll32!RtlIntegerToUnicodeString and its crashing. I should said that it is not calling it directly, but a call to AIR!Ordinal4 is finishing by a crash on ntdll32!RtlIntegerToUnicodeString, dont know why.
    Can someone have a look ?
    From what i see the crash dump isnt showing totally the same bug from my windbg session. But in both, the Ordinal function is called first.

    Hello,
    Thank you for reporting this.  Would you be willing to open a bug and provide some sample code in addition to the dump files in your other post?  I can then attach a symbolicated stack trace to our internal bug.  This should allow you to see the progress we make and allow our engineering team to contact you with additional questions.
    Thanks,
    Chris
    Ps. Does your app use database calls?  From my initial inspection of the dmp it looks like some of the last AIR calls are in SQL.

  • Bug in Flash Professional CC when launching debug launcher xml file handle not released

    There appears to be a bug in either Adobe Flash Professional CC, or ADL when launching debug launcher for an AIR application Flash Professional CC automatically generates or updates the XML app descriptor file. The bug is that Flash Professional is not immedately releasing the file handle to the app descriptor XML file.
    This bug was introduced in Flash Professional CC (Windows). It did not occur in CS5.5 or CS5.
    The question is whether this is a bug related to the ADL, or if this bug is related specifically to Flash Professional CC (Windows).
    Either way, where and how do I appropriately report this bug?

    Hi Dharmendra,
    Thank you for the solution. It is not what I expected, but it might look like a solution that "could" be applied.
    There is still one problem with this approach. If I still use a movie with radial gradient within the bitmap, the same exact problem could occur again.
    I was trying to understand if I did something wrong in my code, or it was a bug in the Flash software. I still find weird that I get different results by drawing a movie clip at different positions on a bitmap object. How can the drawing position change if the movie clip is drawn or not drawn? Why does it make mathematical patterns? I guess it has something to do with the precision numbers.
    Meanwhile, I did a few extra tests. I tried a new approach with Blur and Glow effects. That is not exactly what I want, but it seems to create a transparent gradient. I might consider this approach if the basic radial gradient does not work. I also created a gradient transparency circle bitmap in Photoshop that I imported into my movie clip. It worked. So, at the moment I have two solutions that seem to be working.
    I would appreciate if you could investigate the original problem. It looks like there is a problem in the rendering of Flash. Workarounds are fine sometimes, but I do not expect to developer programs on workarounds.

  • League of Legend's Air Debug luncher error!

    Ok I am desprate here, after a really long time of searching for a proper solution for this problem and after spending money for it I came here to post cause I simply do not know what the hell is happening.
    I have few free time in my days as a architecture student and I quite like to do so while playing LoL. But there is this small bug witch is constantly causing me nerv break down's  "Adobe Air DEbug has stoped working" and bam either leaving the game i currently playing or i get dced during the luncher process. Besides LoL i have this aw snap error with is aswell constantly breaking down my website's and just rally annoying. So far what I have done:
    Checked for virus, spywarte, malware
    Checked all the solutions that google gave me nearly. that goodle chrome support gives.
    Clean insall of windows 7
    Bought new graphic card
    Bought new motherboard (when i had that needed new processor memory etc)
    AND IT IS STILL FREAKING PRESENT!
    Help me please I really wonna fix this.

    I'm not sure why you would have the Debug version of Adobe AIR installed, I'd recommend you get the lastest version of AIR: http://get.adobe.com/air/
    I'm not sure what "Besides LoL i have this aw snap error with is aswell constantly breaking down my website's..." means, sorry.
    Roy

  • Adobe Air 3.0. Debug Launcher Crash and Hangs

    Trying to move from Air 2.7 to Air 3.0 on my application. I get some very weird behavior.
    Note, the player does not crash when running normally.
    What I did to install air to get it to work with FDT is merge my Flex SDK with Air 3.0.
    The flash debug hangs when I am literally setting a variable equal to another variable. I don't have any getters or setters defined. This only happens in Air Content Debugger (I'm using FDT). Anyone have this issue?

    Trying to move from Air 2.7 to Air 3.0 on my application. I get some very weird behavior.
    Note, the player does not crash when running normally.
    What I did to install air to get it to work with FDT is merge my Flex SDK with Air 3.0.
    The flash debug hangs when I am literally setting a variable equal to another variable. I don't have any getters or setters defined. This only happens in Air Content Debugger (I'm using FDT). Anyone have this issue?

Maybe you are looking for