Air for ios - developing on new mac / certificates help
so my hard drive died on my macbook pro and I upgraded to a new hybrid ssd drive and need to get back up and running with Flash Builder 4.6 to recreate a project I was developing for a client (lesson learned about backup!)...
I never backed up my ios key / certificate and need to know if Im completely screwed in terms of being able to resume ongoing development of existing apps (i.e. releasing NEW versions of current / existing apps)
what do I need to do to make sure my apps can be signed same as the previously launched versions / builds?
You were spot on. I just had to get all the keychain access info back inplace and its always a little tricky getting the private keys for the certificates for Dev and Dist but it all worked out. Guess my panic mode was a bit out of hand from the hard drive failure -- new SSD and back up and running though. thanks for the reply / help.
Similar Messages
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Want to write an article about Air for iOS development. Where to publish?
I wanna write an article about developing iOS game in Adobe Air based on our latest game. Different performance issues, hints, tricks, etc.
I think it will be interesting for many of developers.
Where can I publish it?Hi soulburner... I do appreciate you are feeling encouraged for writing articles, they are highly time consuming, even those articles oriented to open communities which don't need to follow any academic rules. I could suggest to you using something like http://wordpress.org/ and then you can go to the especific communities who you have writen for and spread the link, also there are sites like http://www.actionscript.org/ where you can get registered as an author, they distribute your articles among a good crowd of programmers, however, howadays you can find some very cheap hosting packages (like $5 monthly) which give you more flexibility if you want to share big files size, I did that for example a while ago, I am currently publishing all the things I do for whoever wants to take them and nowadays if you type things like "balloon algorithm" or "grass algorithm as3" in google it points to http://www.yoambulante.com at first page.
it takes a while to propagate your site but it is really cool to know you can help random people around the world. that's one of the things I do in my spare time, help as many people as I can, as many people have helped me a lot too. Some how I just have discovered adobe forums today (not before), this place looked to me always like a place where people come to complain. I was wrong, I just published a new article for mobile programmers yesterday http://www.yoambulante.com/en/labs/trafficwonder_drawing.php which aims to this community.
I hope it helps,
cheers! -
i have been requested the certificate for IOS Development since 4 days ago, but the result is still pending approval. So how many days should i wait?
1. You did not get an error message telling you that your iPhoto library was getting full. You got a message telling you that your HD was getting full, right?
OS X needs about 10 gigs of hard drive space for normal OS operations - things like virtual memory, temporary files and so on.
Without this space your Mac will slow down as the OS hunts for space on the disk, files will be fragmented, also slowing things down, apps will crash and the risk of data corruption - that is damage to your files, photos, music - increases exponentially.
Your first priority is to make more space on that HD. Nothing else can be done until you do.
Purchase an external HD and move your Photos and Music to it. Both iPhoto and iTunes can run perfectly well with the Library on an external disk.
Your Library has been damaged from being run on an overfull disk.
How much free space on it now? -
Can I use macbook air for ios app development?
I would like to know if i can use macbook air for ios app development or macbook pro is only option?
Just to reinforce what shldr2thewheel says - be very sure what size memory you want if you get a Macbook Air. There is *no* way to change after purchase. My advice is to go for the 4GB option - especially if you want to do app development.
The internal storage (solid state drive) of the Air can be upgraded if required but it will probably be an expensive option. If you don't think the storage will be enough then maybe using a USB connected drive to hold non-essential files is an option.
As to deciding between the Air and Pro you are basically making a decision between portability (Air) and expandability/bigger screens (Pro). What is more important to you?
Mark -
hello , how r u,
can i ask 1 question about xcode, i have mac os x 10.7.5 , n xcode version 4.6.3 i want build apps for ios 7.1 n mac os 1.9 ,, , but my macbook is old late 2008 macbook 4,1, so can i develop apps for ios7 n 1.9 using xcode 4.6.3, bcz my machine cant upadte on 1.8 n 10.9,, ihave 2gb ram . core 2 duo pr, plz rely asap,
thnxsPlease type complete sentences and words. This isn't an instant message program.
https://developer.apple.com/support/ios/ios-dev-center.html -
Type not found: Point in Flash CS5.5 on Mac when player is AIR for iOS
I've installed the AIR 3.0 SDK as detailed by Porawee in this thread, including his corrections to the xml for iPhone further down in the thread. Everything worked at first, but since then I've rebooted my computer, and since the reboot I can no longer compile an .as file that compiled before the reboot and nothing has changed in that file. Specifically, I'm getting error 1046: Type was not found or was not a compile-time constant: Point. I've checked, and sure enough, I have an "import flash.geom.Point" line in with the other imports.
Ok, now here's the truly odd part: if I change the player from AIR for iOS to AIR 3.0, it compiles just fine. I get the same error, however, when the player is AIR for Android.
Anybody experienced/fixed this or am I re-installing Flash?I've been poking around trying to fix this, and I discovered something... the error occurs on this line of code:
public function GetIndexOfPointInVector(PointToFind:Point, VectorArray:Vector.<Point>):int
If I comment that function out (it's not used in this particular project), I don't get that error anymore, even though there are plenty of other Points in use in that very class. Possibly a problem with Vector typing?
edit: and now StageOrientationEvent is gone.
Message was edited by: Sean A Simpson -
Air for Ios doesn't compile actionscript
Hi guys,
I'm having a big problem... I'm developing a game to be published to web, ios, android. If I export the swf for the web or the apk for android everything is ok but when I try to package the swf using air for ios the swf doesn't contains any actionscript, the compilation is very fast and the swf is smaller, also if I try to debug the fla nothing happen because no code is compiled. This is started in the last two month, before I was able to package also to ios and I was able to create an ipa that I sent to apple store but now I need to modify the app and I can no more compile it. I have browsed the forum and read something about the umcompiled actionscript problem but I didn't load any external swf, I just use urlloader to load an xml and some images. I'm using flash cs5.5. Someone have some suggestion?If you are using Flash Professional.. I would just create a new FLA .. copy over your library assets, etc. Make sure to point to your certificates and provisioning files, etc.. and recompile.
Were you using an old version of AIR previously and have the new AIR SDK installed now ?
I have found that compiling the IPA with ADT from the command line is much better than compiling from the IDE and allows you to use the iOS5.1 SDK instead of iOS4. -
AIR for IOS not launching CS6 or CS5.5
I am trying to select Air for IOS and nothing happens. All other palettes seem to work correctly. I own CS 5.5 and have the same problem. I downloaded CS6 trial to see if this problem still exists and it does. Any ideas? MAC OSX 10.6.8
I do see this crash sometime after closing any flash file after trying to select Air for iOS.
Process: Adobe Flash CS6 [3835]
Path: /Applications/Adobe Flash CS6/Adobe Flash CS6.app/Contents/MacOS/Adobe Flash CS6
Identifier: com.adobe.flash
Version: 12.0.2.529 (12.0.2)
Code Type: X86 (Native)
Parent Process: launchd [202]
Date/Time: 2013-05-16 15:31:24.896 -0500
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 1610326 sec
Crashes Since Last Report: 6
Per-App Interval Since Last Report: 59236 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: DD108581-96DA-4D94-A15F-C3B50DDEA449
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000002013
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Application Specific Information:
Java information:
Exception type: Bus Error (0xa) at pc=0000000001088863
Java VM: Java HotSpot(TM) Client VM (20.45-b01-451 mixed mode macosx-x86)
Current thread (0000000034801c00): JavaThread "main" [_thread_in_native, id=-1607158464, stack(00000000bf800000,00000000c0000000)]
Stack: [00000000bf800000,00000000c0000000]
Java Threads: ( => current thread )
00000000348f5400 JavaThread "Thread-4" [_thread_in_native, id=-1322450944, stack(00000000b11d0000,00000000b12d0000)]
000000003491f400 JavaThread "Code Model Worker" daemon [_thread_blocked, id=-1309597696, stack(00000000b1e12000,00000000b1f12000)]
000000003491ec00 JavaThread "Code Model Worker" daemon [_thread_blocked, id=-1311723520, stack(00000000b1c0b000,00000000b1d0b000)]
000000003490c000 JavaThread "FelixPackageAdmin" daemon [_thread_blocked, id=-1312780288, stack(00000000b1b09000,00000000b1c09000)]
000000003490b800 JavaThread "FelixStartLevel" daemon [_thread_blocked, id=-1313837056, stack(00000000b1a07000,00000000b1b07000)]
0000000034908400 JavaThread "FelixDispatchQueue" [_thread_blocked, id=-1314893824, stack(00000000b1905000,00000000b1a05000)]
00000000348be000 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=-1317007360, stack(00000000b1701000,00000000b1801000)]
00000000348bd000 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=-1319415808, stack(00000000b14b5000,00000000b15b5000)]
00000000348bc000 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=-1320472576, stack(00000000b13b3000,00000000b14b3000)]
00000000348bb000 JavaThread "Surrogate Locker Thread (Concurrent GC)" daemon [_thread_blocked, id=-1326694400, stack(00000000b0dc4000,00000000b0ec4000)]
00000000348af000 JavaThread "Finalizer" daemon [_thread_blocked, id=-1327751168, stack(00000000b0cc2000,00000000b0dc2000)]
00000000348ae000 JavaThread "Reference Handler" daemon [_thread_blocked, id=-1328807936, stack(00000000b0bc0000,00000000b0cc0000)]
=>0000000034801c00 JavaThread "main" [_thread_in_native, id=-1607158464, stack(00000000bf800000,00000000c0000000)]
Other Threads:
00000000348ab400 VMThread [stack: 00000000b0abe000,00000000b0bbe000] [id=-1329864704]
00000000348c7800 WatcherThread [stack: 00000000b1803000,00000000b1903000] [id=-1315950592]
VM state:not at safepoint (normal execution)
VM Mutex/Monitor currently owned by a thread: None
Heap
par new generation total 14784K, used 7659K [0000000040110000, 0000000041110000, 0000000041110000)
eden space 13184K, 45% used [0000000040110000, 00000000406faf00, 0000000040df0000)
from space 1600K, 100% used [0000000040df0000, 0000000040f80000, 0000000040f80000)
to space 1600K, 0% used [0000000040f80000, 0000000040f80000, 0000000041110000)
concurrent mark-sweep generation total 52352K, used 4756K [0000000041110000, 0000000044430000, 0000000048110000)
concurrent-mark-sweep perm gen total 31504K, used 17827K [0000000048110000, 0000000049fd4000, 000000004c110000)
Code Cache [0000000035001000, 0000000035492000, 0000000037001000)
total_blobs=2227 nmethods=2072 adapters=95 free_code_cache=28792128 largest_free_block=384
Virtual Machine Arguments:
JVM Args: -Djava.awt.headless=true -Xmx128m
Java Command: <unknown>
Launcher Type: generic
Physical Memory: Page Size = 4k, Total = 8192M, Free = 91M
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.adobe.flash 0x01088863 LStream::operator>>(unsigned long&) + 140343
1 com.adobe.flash 0x010887fa LStream::operator>>(unsigned long&) + 140238
2 com.adobe.flash 0x01075c23 LStream::operator>>(unsigned long&) + 63479
3 com.adobe.flash 0x01088ef5 LStream::operator>>(unsigned long&) + 142025
4 com.adobe.flash 0x0108996c LStream::operator>>(unsigned long&) + 144704
5 com.adobe.flash 0x0106882a LStream::operator>>(unsigned long&) + 9214
6 com.adobe.flash 0x006dae3b std::vector<CSwfPanel*, std::allocator<CSwfPanel*> >::push_back(CSwfPanel* const&) + 5173
7 com.adobe.flash 0x00361985 std::deque<CSketchSWFHistory, std::allocator<CSketchSWFHistory> >::resize(unsigned long, CSketchSWFHistory) + 17855
8 com.adobe.flash 0x0037bae4 std::deque<CSketchSWFHistory, std::allocator<CSketchSWFHistory> >::resize(unsigned long, CSketchSWFHistory) + 124702
9 com.adobe.flash 0x00fcd03d CArray<MACFTYPES*, MACFTYPES*>::SetSize(int, int) + 3417
10 com.apple.CoreFoundation 0x90a31a3b __CFRunLoopRun + 8059
11 com.apple.CoreFoundation 0x90a2f3c4 CFRunLoopRunSpecific + 452
12 com.apple.CoreFoundation 0x90a2f1f1 CFRunLoopRunInMode + 97
13 com.apple.HIToolbox 0x98566e04 RunCurrentEventLoopInMode + 392
14 com.apple.HIToolbox 0x98566bb9 ReceiveNextEventCommon + 354
15 com.apple.HIToolbox 0x986ef084 _AcquireNextEvent + 54
16 com.apple.HIToolbox 0x986e5181 _RunAppModalLoop + 143
17 com.apple.HIToolbox 0x986e55a5 RunAppModalLoopForWindow + 124
18 com.adobe.dvaui.framework 0x09e68ddd dvaui::ui::OS_Dialog::RunModal() + 125
19 com.adobe.flash 0x00c13efe BIB_T_NMT::AGM_CCO_keys::~AGM_CCO_keys() + 7416
20 com.adobe.flash 0x00e5259f FArray<CExportProfile*, FArrayLessThanFunction<CExportProfile*> >::Insert(int, CExportProfile*) + 19921
21 com.adobe.flash 0x00f968c7 CMiniFrameWnd::~CMiniFrameWnd() + 863
22 com.adobe.flash 0x00fc5524 CPropertyPage::GetRuntimeClass() const + 9792
23 com.adobe.flash 0x00f730a1 CButtonImplBase::~CButtonImplBase() + 8129
24 com.adobe.flash 0x00fda8ba TextWithHeader<CListCtrlImpl::ColumnHeader>::SetText(unsigned short const*) + 17124
25 com.adobe.flash 0x00fdbbde TextWithHeader<CListCtrlImpl::ColumnHeader>::SetText(unsigned short const*) + 22024
26 com.adobe.flash 0x00fd7146 TextWithHeader<CListCtrlImpl::ColumnHeader>::SetText(unsigned short const*) + 2928
27 com.adobe.flash 0x001fe321 CArray<CTimer*, CTimer*>::~CArray() + 11005
28 com.adobe.flash 0x01173cfc CList<MMUI::DocumentFrame*, MMUI::DocumentFrame*>::RemoveAt(__POSITION*) + 3866
29 com.adobe.flash 0x00fdbbde TextWithHeader<CListCtrlImpl::ColumnHeader>::SetText(unsigned short const*) + 22024
30 com.adobe.flash 0x0030c231 CTemporaryMenu::~CTemporaryMenu() + 1117
31 com.adobe.flash 0x00fd7146 TextWithHeader<CListCtrlImpl::ColumnHeader>::SetText(unsigned short const*) + 2928
32 com.adobe.flash 0x001fe321 CArray<CTimer*, CTimer*>::~CArray() + 11005
33 com.adobe.flash 0x00fc52a2 CPropertyPage::GetRuntimeClass() const + 9150
34 com.adobe.flash 0x01064838 cf_bad_change::~cf_bad_change() + 3550
35 com.apple.HIToolbox 0x98539c2f DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567
36 com.apple.HIToolbox 0x98538ef6 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
37 com.apple.HIToolbox 0x9855b7f3 SendEventToEventTarget + 52
38 com.apple.HIToolbox 0x98587e87 SendHICommandEvent(unsigned long, HICommand const*, unsigned long, unsigned long, unsigned char, void const*, OpaqueEventTargetRef*, OpaqueEventTargetRef*, OpaqueEventRef**) + 448
39 com.apple.HIToolbox 0x985acb90 SendMenuCommandWithContextAndModifiers + 66
40 com.apple.HIToolbox 0x985acb47 SendMenuItemSelectedEvent + 121
41 com.apple.HIToolbox 0x985aca5d FinishMenuSelection(SelectionData*, MenuResult*, MenuResult*) + 152
42 com.apple.HIToolbox 0x9857c160 MenuSelectCore(MenuData*, Point, double, unsigned long, OpaqueMenuRef**, unsigned short*) + 454
43 com.apple.HIToolbox 0x9872e936 MenuSelect + 190
44 com.apple.HIToolbox 0x986e78e0 HIMenuBar::HandleMouseEvent(OpaqueEventRef*) + 92
45 com.apple.HIToolbox 0x9853a22b HIObject::EventHook(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 173
46 com.apple.HIToolbox 0x98539c2f DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567
47 com.apple.HIToolbox 0x98538ef6 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
48 com.apple.HIToolbox 0x9855b7f3 SendEventToEventTarget + 52
49 com.apple.HIToolbox 0x9856d3ef ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 1417
50 com.apple.HIToolbox 0x9853a080 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2672
51 com.apple.HIToolbox 0x98538ef6 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
52 com.apple.HIToolbox 0x9855b7f3 SendEventToEventTarget + 52
53 com.apple.HIToolbox 0x986e4c17 ToolboxEventDispatcher + 86
54 com.apple.HIToolbox 0x986e4d4f RunApplicationEventLoop + 243
55 com.adobe.flash 0x00fcd77b CArray<MACFTYPES*, MACFTYPES*>::SetSize(int, int) + 5271
56 com.adobe.flash 0x00fa619d CTimerImpl::~CTimerImpl() + 1293
57 com.adobe.flash 0x00fa6380 CTimerImpl::~CTimerImpl() + 1776
58 com.adobe.flash 0x0020f46d std::vector<Symmetry*, std::allocator<Symmetry*> >::vector(std::allocator<Symmetry*> const&) + 6295
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x92c39382 kevent + 10
1 libSystem.B.dylib 0x92c39a9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x92c38f59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x92c38cfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x92c38781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x92c385c6 start_wqthread + 30
Thread 2:
0 libSystem.B.dylib 0x92c40aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x92c4075e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x92c423f8 pthread_cond_wait$UNIX2003 + 73
3 ...ple.CoreServices.CarbonCore 0x90ca521e TSWaitOnCondition + 126
4 ...ple.CoreServices.CarbonCore 0x90c90b68 TSWaitOnConditionTimedRelative + 202
5 ...ple.CoreServices.CarbonCore 0x90c8c533 MPWaitOnQueue + 250
6 com.adobe.ACE 0x069b1a69 0x6972000 + 260713
7 com.adobe.ACE 0x069b0d99 0x6972000 + 257433
8 ...ple.CoreServices.CarbonCore 0x90c7054a PrivateMPEntryPoint + 68
9 libSystem.B.dylib 0x92c40259 _pthread_start + 345
10 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 3:
0 libSystem.B.dylib 0x92c40aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x92c4075e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x92c423f8 pthread_cond_wait$UNIX2003 + 73
3 com.adobe.AFlame 0x0bb91439 Flame_Terminate + 1281926
4 com.adobe.AFlame 0x0bbdb950 Flame_Terminate + 1586333
5 com.adobe.AFlame 0x0bb8fa35 Flame_Terminate + 1275266
6 libSystem.B.dylib 0x92c40259 _pthread_start + 345
7 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 4:
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 com.apple.CoreFoundation 0x90a302df __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x90a2f3c4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x90a2f1f1 CFRunLoopRunInMode + 97
5 com.apple.Foundation 0x907d0224 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 329
6 com.apple.Foundation 0x907974c4 -[NSThread main] + 45
7 com.apple.Foundation 0x90797474 __NSThread__main__ + 1499
8 libSystem.B.dylib 0x92c40259 _pthread_start + 345
9 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 5:
0 libSystem.B.dylib 0x92c500d6 recvfrom$UNIX2003 + 10
1 libSystem.B.dylib 0x92c6feab recv$UNIX2003 + 54
2 ServiceManager-Launcher.dylib 0x2533e733 Invoke + 47867
3 ServiceManager-Launcher.dylib 0x2533d846 Invoke + 44046
4 ServiceManager-Launcher.dylib 0x2533c988 Invoke + 40272
5 ServiceManager-Launcher.dylib 0x2533ca0f Invoke + 40407
6 ServiceManager-Launcher.dylib 0x25337baf Invoke + 20343
7 ServiceManager-Launcher.dylib 0x25337ea7 Invoke + 21103
8 ServiceManager-Launcher.dylib 0x25338685 Invoke + 23117
9 ServiceManager-Launcher.dylib 0x253388f9 Invoke + 23745
10 ServiceManager-Launcher.dylib 0x2533b2a0 Invoke + 34408
11 ServiceManager-Launcher.dylib 0x2533b3fd Invoke + 34757
12 ServiceManager-Launcher.dylib 0x2533bc91 Invoke + 36953
13 ServiceManager-Launcher.dylib 0x2533bdb2 Invoke + 37242
14 ServiceManager-Launcher.dylib 0x2532e656 Login + 461
15 ServiceManager-Launcher.dylib 0x2533209a Login + 15377
16 ServiceManager-Launcher.dylib 0x2533c165 Invoke + 38189
17 ServiceManager-Launcher.dylib 0x2533e2eb Invoke + 46771
18 libSystem.B.dylib 0x92c40259 _pthread_start + 345
19 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 6: Java: Exception Handler Thread
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 libSystem.B.dylib 0x92c7ec78 mach_msg_server + 520
3 libjvm.dylib 0x2bc0fcd0 jio_snprintf + 45191
4 libjvm.dylib 0x2bc0fb57 jio_snprintf + 44814
5 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
6 libSystem.B.dylib 0x92c40259 _pthread_start + 345
7 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 7: Java: Gang worker#0 (Parallel GC Threads)
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 libjvm.dylib 0x2bc0ed3a jio_snprintf + 41201
3 libjvm.dylib 0x2bc0ec76 jio_snprintf + 41005
4 libjvm.dylib 0x2bc0eb3c jio_snprintf + 40691
5 libjvm.dylib 0x2bc0e681 jio_snprintf + 39480
6 libjvm.dylib 0x2bc0e50b jio_snprintf + 39106
7 libjvm.dylib 0x2bc26065 jio_vsnprintf + 405
8 libjvm.dylib 0x2bc25f4f jio_vsnprintf + 127
9 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
10 libSystem.B.dylib 0x92c40259 _pthread_start + 345
11 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 8: Java: Gang worker#1 (Parallel GC Threads)
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 libjvm.dylib 0x2bc0ed3a jio_snprintf + 41201
3 libjvm.dylib 0x2bc0ec76 jio_snprintf + 41005
4 libjvm.dylib 0x2bc0eb3c jio_snprintf + 40691
5 libjvm.dylib 0x2bc0e681 jio_snprintf + 39480
6 libjvm.dylib 0x2bc0e50b jio_snprintf + 39106
7 libjvm.dylib 0x2bc26065 jio_vsnprintf + 405
8 libjvm.dylib 0x2bc25f4f jio_vsnprintf + 127
9 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
10 libSystem.B.dylib 0x92c40259 _pthread_start + 345
11 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 9: Java: Concurrent Mark-Sweep GC Thread
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 libjvm.dylib 0x2bc0ee0a jio_snprintf + 41409
3 libjvm.dylib 0x2bc2c9ca jio_vsnprintf + 27386
4 libjvm.dylib 0x2bc0eb58 jio_snprintf + 40719
5 libjvm.dylib 0x2bc0e681 jio_snprintf + 39480
6 libjvm.dylib 0x2bc0e50b jio_snprintf + 39106
7 libjvm.dylib 0x2bd38241 JVM_GetMethodIxExceptionTableEntry + 2242
8 libjvm.dylib 0x2bd381af JVM_GetMethodIxExceptionTableEntry + 2096
9 libjvm.dylib 0x2bc2c7e5 jio_vsnprintf + 26901
10 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
11 libSystem.B.dylib 0x92c40259 _pthread_start + 345
12 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 10: Java: VM Thread
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 libjvm.dylib 0x2bc0ee0a jio_snprintf + 41409
3 libjvm.dylib 0x2bc2c9ca jio_vsnprintf + 27386
4 libjvm.dylib 0x2bc0eb58 jio_snprintf + 40719
5 libjvm.dylib 0x2bc0e681 jio_snprintf + 39480
6 libjvm.dylib 0x2bc0e50b jio_snprintf + 39106
7 libjvm.dylib 0x2bca6eb6 JVM_Lseek + 200687
8 libjvm.dylib 0x2bca6b5f JVM_Lseek + 199832
9 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
10 libSystem.B.dylib 0x92c40259 _pthread_start + 345
11 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 11: Java: Reference Handler
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 libjvm.dylib 0x2bc0ed3a jio_snprintf + 41201
3 libjvm.dylib 0x2bc0ec76 jio_snprintf + 41005
4 libjvm.dylib 0x2bcb5a90 JVM_MonitorWait + 3799
5 libjvm.dylib 0x2bcb4f92 JVM_MonitorWait + 985
6 libjvm.dylib 0x2bcb4c84 JVM_MonitorWait + 203
7 libjvmlinkage.dylib 0x24bdee75 JVM_MonitorWait + 69
8 ??? 0x3500b9d9 0 + 889240025
9 ??? 0x35003e31 0 + 889208369
10 ??? 0x35003e31 0 + 889208369
11 ??? 0x35001374 0 + 889197428
12 libjvm.dylib 0x2bca81ef JVM_Lseek + 205608
13 libjvm.dylib 0x2bca7f63 JVM_Lseek + 204956
14 libjvm.dylib 0x2bcb4935 JVM_StartThread + 3022
15 libjvm.dylib 0x2bcb47c5 JVM_StartThread + 2654
16 libjvm.dylib 0x2bcb4743 JVM_StartThread + 2524
17 libjvm.dylib 0x2bcb459d JVM_StartThread + 2102
18 libjvm.dylib 0x2bcb43db JVM_StartThread + 1652
19 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
20 libSystem.B.dylib 0x92c40259 _pthread_start + 345
21 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 12: Java: Finalizer
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 libjvm.dylib 0x2bc0ed3a jio_snprintf + 41201
3 libjvm.dylib 0x2bc0ec76 jio_snprintf + 41005
4 libjvm.dylib 0x2bcb5a90 JVM_MonitorWait + 3799
5 libjvm.dylib 0x2bcb4f92 JVM_MonitorWait + 985
6 libjvm.dylib 0x2bcb4c84 JVM_MonitorWait + 203
7 libjvmlinkage.dylib 0x24bdee75 JVM_MonitorWait + 69
8 ??? 0x3500b9d9 0 + 889240025
9 ??? 0x35169880 0 + 890673280
10 ??? 0x35001374 0 + 889197428
11 libjvm.dylib 0x2bca81ef JVM_Lseek + 205608
12 libjvm.dylib 0x2bca7f63 JVM_Lseek + 204956
13 libjvm.dylib 0x2bcb4935 JVM_StartThread + 3022
14 libjvm.dylib 0x2bcb47c5 JVM_StartThread + 2654
15 libjvm.dylib 0x2bcb4743 JVM_StartThread + 2524
16 libjvm.dylib 0x2bcb459d JVM_StartThread + 2102
17 libjvm.dylib 0x2bcb43db JVM_StartThread + 1652
18 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
19 libSystem.B.dylib 0x92c40259 _pthread_start + 345
20 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 13: Java: Surrogate Locker Thread (Concurrent GC)
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 libjvm.dylib 0x2bc0ed3a jio_snprintf + 41201
3 libjvm.dylib 0x2bc0ec76 jio_snprintf + 41005
4 libjvm.dylib 0x2bc0eb3c jio_snprintf + 40691
5 libjvm.dylib 0x2bc0e681 jio_snprintf + 39480
6 libjvm.dylib 0x2bc0e44e jio_snprintf + 38917
7 libjvm.dylib 0x2bcc6230 JVM_IsPrimitiveClass + 3268
8 libjvm.dylib 0x2bcc6174 JVM_IsPrimitiveClass + 3080
9 libjvm.dylib 0x2bcb459d JVM_StartThread + 2102
10 libjvm.dylib 0x2bcb43db JVM_StartThread + 1652
11 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
12 libSystem.B.dylib 0x92c40259 _pthread_start + 345
13 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 14: Java: Signal Dispatcher
0 libSystem.B.dylib 0x92c12b36 semaphore_wait_trap + 10
1 libjvm.dylib 0x2bcc6b16 JVM_IsPrimitiveClass + 5546
2 libjvm.dylib 0x2bcc64f4 JVM_IsPrimitiveClass + 3976
3 libjvm.dylib 0x2bcb459d JVM_StartThread + 2102
4 libjvm.dylib 0x2bcb43db JVM_StartThread + 1652
5 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
6 libSystem.B.dylib 0x92c40259 _pthread_start + 345
7 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 15: Java: C1 CompilerThread0
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 libjvm.dylib 0x2bc0ed3a jio_snprintf + 41201
3 libjvm.dylib 0x2bc0ec76 jio_snprintf + 41005
4 libjvm.dylib 0x2bc0eb3c jio_snprintf + 40691
5 libjvm.dylib 0x2bc0e681 jio_snprintf + 39480
6 libjvm.dylib 0x2bc0e44e jio_snprintf + 38917
7 libjvm.dylib 0x2bcce3ca JVM_Write + 426
8 libjvm.dylib 0x2bcc7cec JVM_IsPrimitiveClass + 10112
9 libjvm.dylib 0x2bcc7a96 JVM_IsPrimitiveClass + 9514
10 libjvm.dylib 0x2bcb459d JVM_StartThread + 2102
11 libjvm.dylib 0x2bcb43db JVM_StartThread + 1652
12 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
13 libSystem.B.dylib 0x92c40259 _pthread_start + 345
14 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 16: Java: Low Memory Detector
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 libjvm.dylib 0x2bc0ed3a jio_snprintf + 41201
3 libjvm.dylib 0x2bc0ec76 jio_snprintf + 41005
4 libjvm.dylib 0x2bc0eb3c jio_snprintf + 40691
5 libjvm.dylib 0x2bc0e681 jio_snprintf + 39480
6 libjvm.dylib 0x2bc0e50b jio_snprintf + 39106
7 libjvm.dylib 0x2bcc89d4 JVM_IsPrimitiveClass + 13416
8 libjvm.dylib 0x2bcb459d JVM_StartThread + 2102
9 libjvm.dylib 0x2bcb43db JVM_StartThread + 1652
10 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
11 libSystem.B.dylib 0x92c40259 _pthread_start + 345
12 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 17: Java: VM Periodic Task Thread
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 libjvm.dylib 0x2bc0ee0a jio_snprintf + 41409
3 libjvm.dylib 0x2bd42f72 JVM_MonitorNotify + 1109
4 libjvm.dylib 0x2bccb3aa JVM_IsPrimitiveClass + 24126
5 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
6 libSystem.B.dylib 0x92c40259 _pthread_start + 345
7 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 18: Java: FelixDispatchQueue
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 libjvm.dylib 0x2bc0ed3a jio_snprintf + 41201
3 libjvm.dylib 0x2bc0ec76 jio_snprintf + 41005
4 libjvm.dylib 0x2bcb5a90 JVM_MonitorWait + 3799
5 libjvm.dylib 0x2bcb4f92 JVM_MonitorWait + 985
6 libjvm.dylib 0x2bcb4c84 JVM_MonitorWait + 203
7 libjvmlinkage.dylib 0x24bdee75 JVM_MonitorWait + 69
8 ??? 0x3500b9d9 0 + 889240025
9 ??? 0x35003e31 0 + 889208369
10 ??? 0x35003e31 0 + 889208369
11 ??? 0x35003e31 0 + 889208369
12 ??? 0x35003e31 0 + 889208369
13 ??? 0x3500430d 0 + 889209613
14 ??? 0x35001374 0 + 889197428
15 libjvm.dylib 0x2bca81ef JVM_Lseek + 205608
16 libjvm.dylib 0x2bca7f63 JVM_Lseek + 204956
17 libjvm.dylib 0x2bcb4935 JVM_StartThread + 3022
18 libjvm.dylib 0x2bcb47c5 JVM_StartThread + 2654
19 libjvm.dylib 0x2bcb4743 JVM_StartThread + 2524
20 libjvm.dylib 0x2bcb459d JVM_StartThread + 2102
21 libjvm.dylib 0x2bcb43db JVM_StartThread + 1652
22 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
23 libSystem.B.dylib 0x92c40259 _pthread_start + 345
24 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 19: Java: FelixStartLevel
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 libjvm.dylib 0x2bc0ed3a jio_snprintf + 41201
3 libjvm.dylib 0x2bc0ec76 jio_snprintf + 41005
4 libjvm.dylib 0x2bcb5a90 JVM_MonitorWait + 3799
5 libjvm.dylib 0x2bcb4f92 JVM_MonitorWait + 985
6 libjvm.dylib 0x2bcb4c84 JVM_MonitorWait + 203
7 libjvmlinkage.dylib 0x24bdee75 JVM_MonitorWait + 69
8 ??? 0x3500b9d9 0 + 889240025
9 ??? 0x35003e31 0 + 889208369
10 ??? 0x35003e31 0 + 889208369
11 ??? 0x3500430d 0 + 889209613
12 ??? 0x35001374 0 + 889197428
13 libjvm.dylib 0x2bca81ef JVM_Lseek + 205608
14 libjvm.dylib 0x2bca7f63 JVM_Lseek + 204956
15 libjvm.dylib 0x2bcb4935 JVM_StartThread + 3022
16 libjvm.dylib 0x2bcb47c5 JVM_StartThread + 2654
17 libjvm.dylib 0x2bcb4743 JVM_StartThread + 2524
18 libjvm.dylib 0x2bcb459d JVM_StartThread + 2102
19 libjvm.dylib 0x2bcb43db JVM_StartThread + 1652
20 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
21 libSystem.B.dylib 0x92c40259 _pthread_start + 345
22 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 20: Java: FelixPackageAdmin
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 libjvm.dylib 0x2bc0ed3a jio_snprintf + 41201
3 libjvm.dylib 0x2bc0ec76 jio_snprintf + 41005
4 libjvm.dylib 0x2bcb5a90 JVM_MonitorWait + 3799
5 libjvm.dylib 0x2bcb4f92 JVM_MonitorWait + 985
6 libjvm.dylib 0x2bcb4c84 JVM_MonitorWait + 203
7 libjvmlinkage.dylib 0x24bdee75 JVM_MonitorWait + 69
8 ??? 0x3500b9d9 0 + 889240025
9 ??? 0x35003e31 0 + 889208369
10 ??? 0x35003e31 0 + 889208369
11 ??? 0x3500430d 0 + 889209613
12 ??? 0x35001374 0 + 889197428
13 libjvm.dylib 0x2bca81ef JVM_Lseek + 205608
14 libjvm.dylib 0x2bca7f63 JVM_Lseek + 204956
15 libjvm.dylib 0x2bcb4935 JVM_StartThread + 3022
16 libjvm.dylib 0x2bcb47c5 JVM_StartThread + 2654
17 libjvm.dylib 0x2bcb4743 JVM_StartThread + 2524
18 libjvm.dylib 0x2bcb459d JVM_StartThread + 2102
19 libjvm.dylib 0x2bcb43db JVM_StartThread + 1652
20 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
21 libSystem.B.dylib 0x92c40259 _pthread_start + 345
22 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 21: Java: Code Model Worker
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 libjvm.dylib 0x2bc0ed3a jio_snprintf + 41201
3 libjvm.dylib 0x2beb256d JVM_RaiseSignal + 393445
4 libjvm.dylib 0x2bef2ea2 JVM_RaiseSignal + 657946
5 ??? 0x3500b9d9 0 + 889240025
6 ??? 0x35003e31 0 + 889208369
7 ??? 0x35003e31 0 + 889208369
8 ??? 0x3500430d 0 + 889209613
9 ??? 0x35004473 0 + 889209971
10 ??? 0x35003f97 0 + 889208727
11 ??? 0x3500430d 0 + 889209613
12 ??? 0x35001374 0 + 889197428
13 libjvm.dylib 0x2bca81ef JVM_Lseek + 205608
14 libjvm.dylib 0x2bca7f63 JVM_Lseek + 204956
15 libjvm.dylib 0x2bcb4935 JVM_StartThread + 3022
16 libjvm.dylib 0x2bcb47c5 JVM_StartThread + 2654
17 libjvm.dylib 0x2bcb4743 JVM_StartThread + 2524
18 libjvm.dylib 0x2bcb459d JVM_StartThread + 2102
19 libjvm.dylib 0x2bcb43db JVM_StartThread + 1652
20 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
21 libSystem.B.dylib 0x92c40259 _pthread_start + 345
22 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 22: Java: Code Model Worker
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 libjvm.dylib 0x2bc0ed3a jio_snprintf + 41201
3 libjvm.dylib 0x2beb256d JVM_RaiseSignal + 393445
4 libjvm.dylib 0x2bef2ea2 JVM_RaiseSignal + 657946
5 ??? 0x3500b9d9 0 + 889240025
6 ??? 0x35003e31 0 + 889208369
7 ??? 0x35003e31 0 + 889208369
8 ??? 0x3500430d 0 + 889209613
9 ??? 0x35004473 0 + 889209971
10 ??? 0x35003f97 0 + 889208727
11 ??? 0x3500430d 0 + 889209613
12 ??? 0x35001374 0 + 889197428
13 libjvm.dylib 0x2bca81ef JVM_Lseek + 205608
14 libjvm.dylib 0x2bca7f63 JVM_Lseek + 204956
15 libjvm.dylib 0x2bcb4935 JVM_StartThread + 3022
16 libjvm.dylib 0x2bcb47c5 JVM_StartThread + 2654
17 libjvm.dylib 0x2bcb4743 JVM_StartThread + 2524
18 libjvm.dylib 0x2bcb459d JVM_StartThread + 2102
19 libjvm.dylib 0x2bcb43db JVM_StartThread + 1652
20 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
21 libSystem.B.dylib 0x92c40259 _pthread_start + 345
22 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 23:
0 libSystem.B.dylib 0x92c40aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x92c6c9c5 nanosleep$UNIX2003 + 188
2 com.adobe.flash.flbridge 0x25fa093b ScObjects::Thread::sleep(unsigned int) + 59
3 com.adobe.flash.flbridge 0x25f9c799 ScObjects::BridgeTalkThread::run() + 185
4 com.adobe.flash.flbridge 0x25fa0ca8 ScObjects::Thread::go(void*) + 168
5 libSystem.B.dylib 0x92c40259 _pthread_start + 345
6 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 24:
0 libSystem.B.dylib 0x92c12b42 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x92c406f8 _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x92c8905f pthread_cond_wait + 48
3 ...ia.Flash Player.authplaylib 0x22cfe11f 0x228ae000 + 4522271
4 ...ia.Flash Player.authplaylib 0x228c825f 0x228ae000 + 107103
5 ...ia.Flash Player.authplaylib 0x22cfe20c 0x228ae000 + 4522508
6 ...ia.Flash Player.authplaylib 0x22cfe250 0x228ae000 + 4522576
7 ...ia.Flash Player.authplaylib 0x22cfe376 0x228ae000 + 4522870
8 libSystem.B.dylib 0x92c40259 _pthread_start + 345
9 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 25:
0 libSystem.B.dylib 0x92c12b42 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x92c406f8 _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x92c8905f pthread_cond_wait + 48
3 ...ia.Flash Player.authplaylib 0x22cfe11f 0x228ae000 + 4522271
4 ...ia.Flash Player.authplaylib 0x228c825f 0x228ae000 + 107103
5 ...ia.Flash Player.authplaylib 0x22cfe20c 0x228ae000 + 4522508
6 ...ia.Flash Player.authplaylib 0x22cfe250 0x228ae000 + 4522576
7 ...ia.Flash Player.authplaylib 0x22cfe376 0x228ae000 + 4522870
8 libSystem.B.dylib 0x92c40259 _pthread_start + 345
9 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 26: com.apple.CFSocket.private
0 libSystem.B.dylib 0x92c31ac6 select$DARWIN_EXTSN + 10
1 com.apple.CoreFoundation 0x90a6fc53 __CFSocketManager + 1091
2 libSystem.B.dylib 0x92c40259 _pthread_start + 345
3 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 27:
0 libSystem.B.dylib 0x92c40aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x92c6c9c5 nanosleep$UNIX2003 + 188
2 com.adobe.flash 0x00f48bfb void std::sort<__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)>(__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, __gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)) + 101300
3 com.adobe.flash 0x00f45839 void std::sort<__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)>(__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, __gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)) + 88050
4 com.adobe.flash 0x00f48f68 void std::sort<__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)>(__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, __gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)) + 102177
5 libSystem.B.dylib 0x92c40259 _pthread_start + 345
6 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 28: Java: Thread-4
0 libSystem.B.dylib 0x92c1d11e stat$INODE64 + 10
1 libjava.jnilib 0x25a1872e Java_java_io_UnixFileSystem_getLastModifiedTime + 204
2 ??? 0x352842b4 0 + 891830964
3 ??? 0x35283120 0 + 891826464
4 ??? 0x3500430d 0 + 889209613
5 ??? 0x35001374 0 + 889197428
6 libjvm.dylib 0x2bca81ef JVM_Lseek + 205608
7 libjvm.dylib 0x2bca7f63 JVM_Lseek + 204956
8 libjvm.dylib 0x2bcb4935 JVM_StartThread + 3022
9 libjvm.dylib 0x2bcb47c5 JVM_StartThread + 2654
10 libjvm.dylib 0x2bcb4743 JVM_StartThread + 2524
11 libjvm.dylib 0x2bcb459d JVM_StartThread + 2102
12 libjvm.dylib 0x2bcb43db JVM_StartThread + 1652
13 libjvm.dylib 0x2bc0e5e0 jio_snprintf + 39319
14 libSystem.B.dylib 0x92c40259 _pthread_start + 345
15 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 29:
0 libSystem.B.dylib 0x92c12b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x92c406e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x92c6f5a8 pthread_cond_timedwait_relative_np + 47
3 ...ia.Flash Player.authplaylib 0x22cfe0e7 0x228ae000 + 4522215
4 ...ia.Flash Player.authplaylib 0x22a8e9de 0x228ae000 + 1968606
5 ...ia.Flash Player.authplaylib 0x22cfe20c 0x228ae000 + 4522508
6 ...ia.Flash Player.authplaylib 0x22cfe250 0x228ae000 + 4522576
7 ...ia.Flash Player.authplaylib 0x22cfe376 0x228ae000 + 4522870
8 libSystem.B.dylib 0x92c40259 _pthread_start + 345
9 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 30:
0 libSystem.B.dylib 0x92c12afa mach_msg_trap + 10
1 libSystem.B.dylib 0x92c13267 mach_msg + 68
2 com.apple.CoreFoundation 0x90a302df __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x90a2f3c4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x90a35304 CFRunLoopRun + 84
5 com.apple.DesktopServices 0x99db6b3d TSystemNotificationTask::SystemNotificationTaskProc(void*) + 643
6 ...ple.CoreServices.CarbonCore 0x90c7054a PrivateMPEntryPoint + 68
7 libSystem.B.dylib 0x92c40259 _pthread_start + 345
8 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 31:
0 libSystem.B.dylib 0x92c12b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x92c406e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x92c6f5a8 pthread_cond_timedwait_relative_np + 47
3 ...ia.Flash Player.authplaylib 0x22cfe0e7 0x228ae000 + 4522215
4 ...ia.Flash Player.authplaylib 0x22a8e9de 0x228ae000 + 1968606
5 ...ia.Flash Player.authplaylib 0x22cfe20c 0x228ae000 + 4522508
6 ...ia.Flash Player.authplaylib 0x22cfe250 0x228ae000 + 4522576
7 ...ia.Flash Player.authplaylib 0x22cfe376 0x228ae000 + 4522870
8 libSystem.B.dylib 0x92c40259 _pthread_start + 345
9 libSystem.B.dylib 0x92c400de thread_start + 34
Thread 32:
0 libSystem.B.dylib 0x92c12b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x92c406e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x92c6f5a8 pthread_cond_timedwait_relative_np + 47
3 ...ia.Flash Player.authplaylib 0x22cfe0e7 0x228ae000 + 4522215
4 ...ia.Flash Player.authplaylib 0x22a8e9de 0x228ae000 + 1968606 -
I'm publishing an .fla in AIR for IOS.
I'm in CC 2014 so first I need to know which AIR should I publish in?
newest is AIR 14.0.0.178 for IOS
IOS deployment type is App Store
publishes with no error.
I see the following files included .swf and app.xml
I convert the .ipa to a zip file
Upload that thru the Application Loader I get the following error
The package does not contain an Info.plist.
Where is the infoplist for this and do I convert the .ipa and the info to a zip file?
I converted the .ipa to a .zip and the intoplist file is NOT THERE how do I generate this?
Any help here?Ok this is becoming very very frustrating as I have been at this for hours now. So the only way to explain this is to write what I did step by step as I have to be doing something wrong, just to recap:
I was publishing from Flash CC 2014 using AIR 14.0 and getting Digital Certificate is not valid message.
Was instructed to download new AIR 17 , I did this installed into Flash and used to publish.
I used my previous p12, app ID and distribution certificates all generated properly.
The file worked ONCE but I got an app ID error ( I understood I used the wrong app ID)
I changed it to the right app ID and the very next time and after 10 attempts I got the same error Digital Certificate is not valid
SO I then downloaded AIR 16.0
RE DID ALL MY CERTIFICATES AND P12'S
went to publish and I STILL GET THE SAME MESSAGE Digital Certificate is not valid -
AIR for iOS app works perfectly in emulator, not at all on an actual iPad
I'm new to mobile development, so I'm hoping I am doing some simple wrong, like a wrong checked box or something.
I have an app that I have written for iPad. It's fully functioning when I run it through the emulator (I have to change it to Flash 10.1 and use Device Emulator because nothing else will accept touch events) but doesn't really work on the iPad. Some of the features work, and some don't. It's like it's just not quite compiling all the code, and I'm very confused.
My publish settings:
Player: AIR for iOS
Script: Actionscript 3.0
Included .swf, .xml, and all relevant .as class files
Published using quick publish for device testing
Are there some AS 3.0 features that won't work in iOS? If so it would be really great to have a list of those somewhere.
What am I doing wrong? Why won't my app work on an actual device if it tests perfectly in the emulator?My original question has not been answered, but I am running across the same problem in a different way.
I have added to my code, continuing to build the app, (hoping the problem can be solved eventually), and once again, the app works perfectly in Device Central but not on the iPad.
I have buttons to select different levels of the puzzle. Each time you press a button, the level automatically updates itself on the board. So if you are playing the shape level, the shape of the puzzle piece is on the board. If you are playing the name level, the name of the puzzle piece is on the board. Etc.
This works perfectly on my computer. However - again - when I transfer it to an iPad, choosing the "shape" level will cause the names to pop up.
I have double and triple checked the variable names to make sure they match up and are correctly spelled and capitalized. It just doesn't function in iOS.
Here is the code to switch levels and automatically generate a new random puzzle piece:
function changeLevel (e:TouchEvent): void {
trackUSAPiece = ["pieceAL", "pieceAK", "pieceAZ", "pieceAR", "pieceCA", "pieceCO", "pieceCT", "pieceDE", "pieceFL", "pieceGA", "pieceHI", "pieceID", "pieceIL", "pieceIN", "pieceIA", "pieceKS", "pieceKY", "pieceLA", "pieceME", "pieceMD", "pieceMA", "pieceMI", "pieceMN", "pieceMS", "pieceMO", "pieceMT", "pieceNE", "pieceNV", "pieceNH", "pieceNJ", "pieceNM", "pieceNY", "pieceNC", "pieceND", "pieceOH", "pieceOK", "pieceOR", "piecePA", "pieceRI", "pieceSC", "pieceSD", "pieceTN", "pieceTX", "pieceUT", "pieceVT", "pieceVA", "pieceWA", "pieceWV", "pieceWI", "pieceWY"]
if (e.target == nameLevel) {
PuzzleGlobals.currentLevel = "Name";
nameLevel.gotoAndStop("Active");
abbrevLevel.gotoAndStop("Inactive");
shapeLevel.gotoAndStop("Inactive");
for (var j=0; j<(PuzzleGlobals.TOTAL_NUMBER_USA); j++) {
this[trackUSAPiece[j]].gotoAndStop("wholeName");
else if (e.target == abbrevLevel) {
PuzzleGlobals.currentLevel = "Abbrev";
abbrevLevel.gotoAndStop("Active");
nameLevel.gotoAndStop("Inactive");
shapeLevel.gotoAndStop("Inactive");
for (var k=0; k<(PuzzleGlobals.TOTAL_NUMBER_USA); k++) {
this[trackUSAPiece[k]].gotoAndStop("abbrev");
else if (e.target == shapeLevel) {
PuzzleGlobals.currentLevel = "Shape";
shapeLevel.gotoAndStop("Active");
nameLevel.gotoAndStop("Inactive");
abbrevLevel.gotoAndStop("Inactive");
for (var l=0; l<(PuzzleGlobals.TOTAL_NUMBER_USA); l++) {
this[trackUSAPiece[l]].gotoAndStop("shape");
function addNewPiece (e:TouchEvent): void {
ri = Math.floor(Math.random()*(1+PuzzleGlobals.TOTAL_NUMBER_USA));
if (PuzzleGlobals.statesOnBoardUSA == PuzzleGlobals.TOTAL_NUMBER_USA) {
//play BOOP sound indicating no new pieces left
else {
if (usaPiece[ri] != null) {
bmc.addChild(this[usaPiece[ri]]);
if (PuzzleGlobals.currentLevel == "Shape") {
this[usaPiece[ri]].height = this[usaPuzzle[ri]].height;
this[usaPiece[ri]].width = this[usaPuzzle[ri]].width;
this[usaPiece[ri]].x = e.stageX;
this[usaPiece[ri]].y = e.stageY;
usaPiece[ri] = null;
PuzzleGlobals.statesOnBoardUSA++;
else {
addNewPiece(e);
Here is the code that creates the piece:
public function GeoPiece(): void {
if (PuzzleGlobals.currentLevel == "Name") {
this.gotoAndStop("wholeName");
else if (PuzzleGlobals.currentLevel == "Abbrev") {
this.gotoAndStop("abbrev");
else if (PuzzleGlobals.currentLevel == "Shape") {
this.gotoAndStop("shape");
this.addEventListener(TouchEvent.TOUCH_BEGIN, geoPieceBegin);
Is it possible I have a bad compiler or something? Do I need to reinstall the entire program? I just can't figure out why it would work in one operating system and not in another.
Thanks
Amber -
Doki, one of the biggest Adobe Air for iOS projects, released yesterday
I am proud to present one of the biggest Adobe Air for iOS projects, that was released yesterday. Amazingly, the project completed in less that a year. Doki is a unique modern method of learning the basics of a foreign foreign language without the use of grammar and writing. Through colourful animated scenarios and characters, Doki brings to life a number of languages through real life situations, humour and interactive exercises. Exclusively designed for the iPad 2, New iPad, and iPhone 4S, Doki teaches five different languages: English, French, German, Iberian Spanish and Latin American Spanish. Each language has two levels: Doki and Doki Further. Both levels have been designed to teach the basics of these languages so that you can communicate with confidence. In Doki, a beginner’s level, the learner navigates through 14 chapters or ‘places’ in Doki City, listens and repeats the phrases and then solves simple interactive exercises. Each chapter is divided into lessons (a total of 51) that present key words and phrases in English and the other languages Doki covers. Doki Further, a more advanced beginner’s level, consists of 9 chapters with 28 lessons that take place in Doki City.
The development of Doki is based entirely on Adobe Air . The result is spectacular. With a development team that consisted of 5 programmers, 2 designers, 3 language specialists, one assistant programmer, plus a team of 4 testers, the gigantic project of 14 apps was completed in less than a year, resulting in very low development costs!
Please visit http://www.dokispeak.com for further details.Pretty cool.
-
Edit application settings AIR for iOS not working
Hi all,
I'm trying to create a .ipa so I can test my app on my iPhone but my Flash cs6 will no longer let me edit application settings so I can publish the file.
The first time I did it, it was working fine. I added my certificate and my Provisioning Profile and published a .ipa file.
Now, when I click the wrench tool icon or go through the file menu and select AIR for iOS settings, nothing happens. All it does is generate an .xml file for me ("filename"-app.xml).
What is wrong and how can I fix this?
I've tried rebooting.
I have the same problem on Flash cs6 and Flash cs5.5 on two different computers.
I have an iOS development Certificate.
I have an iOS development Provisioning Profile.
Thanks in advance for your help!
Cheers,
AndréHere's the link to the bug report in Adobe bugbase:
Bug#3850040 - Flash CS6 crash
Everyone PLEASE up Vote this bug ASAP! (right side panel - under Attachments section)
It's been 2 weeks since the bug was reported and it's status is still "unverified"... -
Why did Adobe stop the support in Air for iOS?
Today Adobe said that he stop with the developing for iOS,
It`s mean that he will NOT update the AIR for iOS for newer iOS (like iOS 5).
I paid many money for a Flash`s license and AppStore`s member!
What sould I do now?What was talked about today is the development of the Flash Player for mobile browsers, that will end after the next version is released. iOS is not affected by that, because Flash didn't work in Safari on iOS anyway.
Adobe did talk about how they were going to do more with AIR mobile apps, so if anything today's announcements is good news for AIR for iOS. -
Error while debugging AIR for IOS app
I get the following error when attempting to debug my AIR-IOS app on an IPad 2.
The weird thing is that the logfile mentioned does not exist.
Any ideas?
- Abey
# A fatal error has been detected by the Java Runtime Environment:
# EXCEPTION_UNCAUGHT_CXX_EXCEPTION (0xe06d7363) at pc=0x764db9bc, pid=5400, tid=9024
# JRE version: 6.0_29-b11
# Java VM: Java HotSpot(TM) Client VM (20.4-b02 mixed mode windows-x86 )
# Problematic frame:
# C [KERNELBASE.dll+0xb9bc]
# An error report file with more information is saved as:
# C:\Users\ABEY~1.LEX\AppData\Local\Temp\AOT1326388929076\hs_err_pid5400.logI have the same error.
The wierd is that the log file doesn't exists.
Anyway I try everything... to reinstal my Flash Builder, reinstall all versions of java. I even try to make Xmx and Xms bigger size.. but nothing... still got the error.
If I create new project... then everything works fine... Export Release Build work very well,
but if I try to Export Release Build for my large project... then this error comes up.
I look at my code and no find any errors...
Build for android works as well, the error comes up when I try to build for iOS.
Please Adobe - give us help how to fix this.
Thank you -
How to reduce suttering in Air for iOS GPU mode?
My game currently runs at 60FPS on iPad 2 and has no problem regarding rendering speed but I'm rather annoyed by constant stuttering which causes the game to stop for 0.1-0.5 sec once in a while. The stuttering behavior is similar to when garbage collector is ran and I supposed it is casued by GPU memory swapping as my game uses lots of bitmapdata.
Problem is that my game transits one scene to another scene seamlessly without stopping animations in the game screen by letting old game scene sliding out of the screen and new scene sliding in. So there's no time to preload/precache graphics assets used in the new scene. After transitting different scenes a few times, the game starts stuttering when trying to show new images.
My game works fine without stuttering on old PCs but on iPad2 it is quite obvious. Could anyone tell me some tips to reduce stuttering when using Air for iOS? In the game, all vector graphics are pre-drawn to bitmapdata(so no vector graphics are shown) and the size of graphic assets each scene has is about 2048*1024 pixels. There are about 10 scenes. On top of that, there are common interface graphic assets which are used in all scenes and the size is about 30x 400*400 pixels.
I know the game uses quite a lot of graphic resources. Making the game preload the assets before transitting to a new scene will eliminate stutter but I'd still like to see if I can keep the seamless scene transition on iOS.
I'm currently using Air3.5 + Flash CS6.
* I mean preloading/precaching by actually displaying( addChild and visible=true) them on stage and make time for GPU to cache. All the actual graphic data are already loaded.Some things that might help:
I've heard that textures are uploaded as square textures on iOS. I'm not certain that really happens, but if it does then having two 1024x1024 textures would be better than one 2048x1024, because that would end up actually taking 2048x2048.
Bitmaps are sent to the GPU when they first hit the stage, and it takes a significant amount of time for them to get there. If you are timeline animating a transition to the next scene, stagger the graphics that are going to be appearing next. That is, before you start to move on to the next area have the biggest bitmap of the next are already touching the edge of the stage. It can be invisible, or underneath another graphic, it will still get uploaded. But if you tween in all of the graphics exactly when they are needed, they will take a while to upload.
Dispose of the bitmaps that are no longer in the scene. I think your stuttering is because you're going into a new area that has a lot of new graphics, and the GPU still has the bitmaps from the current scene and the one before that, and so has to spend time freeing up the memory before taking the new bitmaps. If you had already disposed of them the GPU might not need to clear memory for you.
There is System.gc(). That will force the system to garbage collect, which you could do at moments that there isn't anything animating.
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