Air for ios optimization with bitmap break apart

Hi,
I'm developing an ios game with Flash CS5.5, and tries to optimize it as much as possible. I use bitmaps and GPU, but there is one thing I haven't found an answer to. I'd like to fill a background with bitmap tiles. An easy way (for me) to achieve this, is to just break apart the bitmap tile and use the eyedropper tool to fill out the desired background area, but I believe this turns the bitmap into a shape. Do you know if this would be bad when it comes to optimizing? Should I instead lay out the tiles side by side without breaking them apart?

I did check for that, and rechecked just now, and they're all unscaled.  Plus, the code shows the correct dimensions and the issue doesn't exist on the computer - screenshots from the computer and the ipad don't match.  It's only the ipad that's showing the distortion.
There must be something wrong with the fla or the ipa.  I created a new fla and tested the same code with just one image and there's no distortion.  I'll try creating a new fla.
Thanks!

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    I'm having a big problem... I'm developing a game to be published to web, ios, android. If I export the swf for the web or the apk for android everything is ok but when I try to package the swf using air for ios the swf doesn't contains any actionscript, the compilation is very fast and the swf is smaller, also if I try to debug the fla nothing happen because no code is compiled. This is started in the last two month, before I was able to package also to ios and I was able to create an ipa that I sent to apple store but now I need to modify the app and I can no more compile it. I have browsed the forum and read something about the umcompiled actionscript problem but I didn't load any external swf, I just use urlloader to load an xml and some images. I'm using flash cs5.5. Someone have some suggestion?

    If you are using Flash Professional.. I would just create a new FLA .. copy over your library assets, etc.   Make sure to point to your certificates and provisioning files, etc.. and recompile.
    Were you using an old version of AIR previously and have the new AIR SDK installed now ?
    I have found that compiling the IPA with ADT from the command line is much better than compiling from the IDE and allows you to use the iOS5.1 SDK instead of iOS4.

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