AIR for Mobile Devices

Has there been any announcement by Adobe on approximately
when AIR will support mobile devices?

Has there been any announcement by Adobe on approximately
when AIR will support mobile devices?

Similar Messages

  • Adobe AIR for Mobile Devices?

    Hi,
    I was just recently asked whether there is a project for developing Adobe AIR for mobile devices?
    This would be really exciting as you could develop your own projects for mobile devices as well as desktop computers...
    Any ideas?

    It is possible. The thing is Apple won't let developers put their AIR apps into Apple's iTunes store.

  • Adobe to ditch flash for mobile devices! A few questions

    Just read the news. Have a few questions
    1. Is AIR still going to be used for cross platform deployment as that is what I am using now ie: will it be used to deploy html5 apps/programmes?
    2. What tool/IDE will adobe be using for html5 - flash? flex?
    3. All of our multimedia swfs etc... - can they be exported/used in an html5 environment
    4. html5 coding - is it similar to actionscript 3 ie: do we have to start all over again - back to school?
    5. Games coded with actionscript 3. Can these games be exported to html5 or must they be rewritten?
    Flash stays for pc it looks like.
    So it is no longer multiplatform - we will have to code for flash on pc and html5 for mobile devices - is that right or will there be some kind of packager that will export our flash to html5
    Just a few questions

    I don't work for Adobe so my understanding may not be 100% accurate but here we go...
    1. Is AIR still going to be used for cross platform deployment as that is what I am using now ie: will it be used to deploy html5 apps/programmes?
    Adobe will be concentrating on developing AIR for packaging  apps for mobile devices. AIR is ActionScript based and it does not produce HTML5 apps.
    2. What tool/IDE will adobe be using for html5 - flash? flex?
    HTML5 itself is just a flavour of HTML and therefore Dreamweaver is the Adobe tool for it For Javascript based timeline animation etc, Adobe has Edge http://labs.adobe.com/technologies/edge/
    3. All of our multimedia swfs etc... - can they be exported/used in an html5 environment
    Adobe has Wallaby http://labs.adobe.com/technologies/wallaby/ for this - I'm not sure how active the development is lately though. In any case it's impossible to replicate all features of Flash in HTML5.
    4. html5 coding - is it similar to actionscript 3 ie: do we have to start all over again - back to school?
    Again HTML5 itself is just a simple set of HTML tags. JavaScript is very similar to ActionScript, as AS is based on JavaScript (ECMAScript). For example HTML5 Canvas drawing API is very similar to AS3 drawing API. Therefore if you know AS, at least you know the basics of JS syntax.
    5. Games coded with actionscript 3. Can these games be exported to html5 or must they be rewritten?
    If you want it to run on browsers, yes. If you want to convert into apps then AIR does that.
    Kenneth Kawamoto
    http://www.materiaprima.co.uk/

  • Macbook air or iPad air for mobile use with iMac at home

    Ok i have a 2012 21 imac and i love this machine. I also have a 2013 13 macbook air for mobil use at work and in class. I am considering though selling the Macbook air and strictly getting an iPad air for my mobile computing needs. I already always use iCloud for all my doc and i don't do anything beyond taking notes for class, web browsing, email, iMessage and occasionally remote desktop support support for things at work on my macbook air. I believe an iPad air could fill all those needs and with something like the clam case pro for the iPad air when it comes out would be perfect for my desire to always type on a real keyboard instead of a virtual one. but I'm still a little unsure. Ive had a laptop and a desktop since 2005 so I'm a little apprehensive to ditch the laptop in favor of a tablet.
    What are everyones thoughts and advice?

    Personally, the iPad is NOT a very good laptop replacement and you are getting a much more limited mobile OS.
    If you already have a MacBook Air, it is a more capable mobile device and has the instant on capability as an iPad.
    With your MacBook Air, you get the full OS X operating experience, also.
    Plus, iPads do not have a bulit-in keyboard and trackpad and doesn't have all of the ports and connections your MacBook Air has.
    Plus, your MacBook Air has a bigger screen, more RAM and more hard drive storage than an iPad.
    An iPad is a downgrade from your MacBook Air.
    Why would you even consider a downgrade to an iPad from a much more capable MacBook Air.
    Stick with your MacBook Air. It is head and shoulders much better mobile Apple device than iPad.

  • Creating a site for mobile devices

    Good morning,
    I have a number of questions relating to the creation of a
    site for mobile devices. My client has given me the assignment to
    re-design his current website, and to also create a sub-site
    suitable for mobiles. I have spent a number of hours looking around
    on the Internet and trying to gain a better understanding of these
    issues. Still, a number of questions remain. if you can give me any
    additional understanding, that would be great.
    Question 1:
    Is my understanding correct: I basically need to create two
    sites, one for the wide-screen browser, and one for the mobile
    browser? I can direct visitors to the mobile site using a CSS or
    javascript link - if their browser identifies them as a mobile
    browser?
    Question 2
    Mobile devices come in all sorts of shapes and sizes and
    versions. PDA\s and iPhone's have different screensizes and
    resolutions that smart--phones, which in turn are different again
    from older and simpler phones. Should I design a site for a number
    of different types of phones? That would a huge amount of work...
    Question 3
    I also own Device Central, an App which I should think is
    very useful in this situation. But I fail to understand it! OK, so
    I can see what my photo or website or flash file looks like on my
    Nokia N73 - but I am not designing specifically for that phone. I
    also want my design to look good on all the other phones! My client
    needs a website that is not tailored to one phone, but to all
    phones.
    Question 4
    And why does Device Central not have profiles for the iPhone?
    I would think it is popular enough to warrant its own profile... (I
    post this from the Netherlands, where the iPhone is not carried
    yet, and so I have only ever held one in my hand). Is this because
    the iphone can see regular sites just fine?
    Question 5
    How does Dreamweaver help me build a mobile site?
    Question 6
    My client wants to show video on his website. In fact, that's
    what this website is all about: showing sports-videos from high
    profile sporting events. Which video-formats are most suitable?
    Question 7
    Do all mobile phones support flash? Or only a few? Or none?
    It seems to me that a flash website would allow for more creativity
    in the design.
    Thanks for any help you can give. Any resources you could
    point me to are also very welcome...
    Sincerely,
    Rogier Bos
    Rotterdam, The Netherlands

    Macnimation wrote:
    > Hi,
    >
    > I'm experimenting with creating a small site off a
    standard site, for mobile
    > phone/devices.
    >
    > Basically, I want to load a basic list page, which has
    links to pages that
    > will display and run flash movies.
    >
    > The flash movies, in FLV format are already at 640 x 480
    which run fine in the
    > main site.
    >
    > Is it simply to resize the movies to fit the mobile
    content size , or will
    > they "auto" resize?
    >
    > Do I have to chnage the webserver configuration in
    anyway, its a standard IIS
    > site at the moment, but MySQL with apache is also an
    option.
    >
    > Would standard html do or would the pages have to be
    done using xhtml or wml?
    >
    > I would like if possible to get this infomration first
    before starting it, so
    > I can possibly reduce delays.
    >
    > Any help or pointers to tutorials would be grateful
    >
    I'd like to check out the PDA scene some day soon, too. In
    the meantime,
    there's a recent discussion of this topic here:
    http://www.sitepoint.com/forums/showthread.php?p=3288343#post3288343
    www.geobop.org - Family Websites
    www.invisible-republic.org - Adult political websites (Mature
    adults only)

  • I would like to see sliding menu widgets for mobile devices.

    I would like to see sliding menu widgets for mobile devices.

    You can tell Apple at the link below.
    http://www.apple.com/feedback/iphone.html

  • Creation of a database engine for mobile devices using j2me

    am trying to develop a database engine for mobile devices.. it is to develop a miniature version of the DBMS that
    can be deployed on a mobile phone..I have to develop my own code for performing tasks such a s creating a table,
    inserting values into it, selecting from it etc..
    I limited my self to develop the software so that it can perform 3 functionalities of create, insert,select..
    I should be taking the details such as table name and its parameters from the user and then should be able to
    create a suitable data structure for it(i tried to develop a class)...
    Usage of RMS package helps me partially in this.. I did that and ll be doing that..
    I got stuck while developing the code for creation of a table.. I am facing problems in creating a dynamic data
    structure for a table and also to use such data structure else where in my project..
    I need help in developing an algorithm for this..
    I would be very grateful to u all if u help me out in developing the code for this project..

    I'm sorry for the amount of time it took me to get back. Derby is an open source database written entirely in Java. I do not know if it can support resource constrained devices like MIDP compliant, but may work okay with CLDC.
    But outside of Derby being a solution, let me give you a few ideas off the top of my head.
    Set up a database server in a separate thread. This server will really be your controller for RMS access.
    Since RMS is just a big sequential 'pipe' you will have to think of data as 'frames' - (starttable) (tableID) (tablename) (data) (tablename) (data).....(endtable).
    When you need to write additional data, just append it to the end of the RMS object.
    When you need to retrieve data, thing are more complex.
    1. Read in all data, looking for your particular tableID. This may be made much easier using RMS filters - (I'm not sure, I've never used them)
    2. Once start of table of interest is found, stick the data elements in either a java vector or array until you reach the table end identifier. I think vector will be a better choice - trust me. (I think its available in J2ME...)
    3. Package this into a do while loop until the element you are searching for is read. If you need to do some sorts on the data or something else that requires the all the data to be present then you need all the data for that particular table. One thing will always be clear. The first data you grab will always be some start table identifier and the last data you grab will be an end table identifier. We just don't know which table because of how we put stuff in the RMS resource.
    This provides you a few positives as well as negatives:
    Positive:
    1. Fast data writes, no need to search for a particular table before accessing it, nor do you need to search for an index in that table.
    2. When looking for data, data may* be found without searching through the entire table. This is accomplished with RMS filters or logic test within the RMS read loop.
    Negative:
    1. Slow when all data of a table is needed (i.e. compute sums or averages of entries). The entire RMS database must be read to ensure all the entries are searched. An example of how this is a problem is as follows: You have 5000 entries in you RMS database resource and you are looking to compute the average of a value in some table. When you first wrote the data to the table, it was done sequentially and no other data for that table exist. But we can't tell if that's the case, so we have to read through all 5000 entries to make sure we looked for every piece of data.
    Beacuse of this issue, this database structure, performance may be fine for 50K - 100K entries (depending on table element size), if the reading requirements don't force full data reads. Otherwise, 25K may be an upper limit.
    I hope this helps.
    Edited by: estarkey on Mar 17, 2009 9:15 PM
    Edited by: estarkey on Mar 17, 2009 10:01 PM

  • Digital Signatures for Mobile Devices

    We currently use smart cards that have our digital signatures and would like to have this transferred or be able to use on a mobile device.  Our forms currently require digital signatures, however, the person can't view the form (created in Livecycle designer ES2) from the mobile phone, therefore we need to upgrade to ES4.  Will we be able to use our current signatures using mobile, without having to use a signature created from Adobe?

    LiveCycle ES4 has Mobile Forms module which actually capable of rendering your existing XFA based forms as HTML5 based form which could be opened on Mobile devices as well.
    Mobile Form has Scribble signature for Mobile devices, the digital signature is not supported on Mobile devices.Check this : http://helpx.adobe.com/livecycle/topics/mobile-forms-dev.html
    Thanks,
    Wasil

  • When will Adobe Reader for Mobile Devices support 3D PDF files?

    When will Adobe Reader for Mobile Devices support 3D PDF files?

    There are two basic varieties of LiveCycle XFA...Static XFA and Dynamic XFA, which are very different in terms of their future for potential support in Adobe Reader for iOS. Which variety of XFA are you using?
    Static XFA uses the PDF markup language for content and form fields, so users can view the documents in Adobe Reader for iOS, but we currently do not properly handle filling, saving, and submitting those forms. I have improving our handling of Static XFA on my roadmap, but cannot offer any specific date yet (sorry, policy plus actual uncertainty). I know that there are some other apps that partially support Static XFA, though I do not know how complete their support is. If you can even open the XFA document in Adobe Reader for iOS, it is likely Static XFA.
    Dynamic XFA is effectively a JavaScript application packaged inside a PDF wrapper, which generates layout and form fields via code and requires a significant engine to support this. Support for Dynamic XFA is unfortunately not currently on our roadmap for iOS due to the nature of the technology, and our concern that any implementation we try likely will not pass Apple's restriction against installing something that allows other "apps" to be downloaded and executed from within it. The LiveCycle team is exploring solutions for our enterprise customers wanting to use Dynamic XFA from mobile devices as part of their server offering, but I cannot offer any insight here. To my knowledge, there are no applications that handle Dynamic XFA other than Adobe Reader for the desktop platforms (Windows, Mac, Linux).
    Dennis

  • Photo Gallery for mobile devices

    I am updating my web pages with HTML5 + CSS3 mainly with Dreamweaver.
    I would need advice how to create photo gallery for mobile devices, please.

    If you are using a Studio VII product, you get excellent tech support with them. Just send them a message via email. I had an issue with mobile devices and Studio VII's Slide Show Magic. They create a slide show that has a drop-down navigation system that one may move in all browsers except mobile browsers. So, if you are on a mobile device, the navigation (small icons of the pictures in the slide show) will be in the way of the slide show if you activate the menu.
    I had a back-and-forth with Al Sparber where I requested help. He very quickly identified the problem and told me exactly what to change in the CSS for the drop-down navigation system. Boom! Done. As a result, I highly recommend his tools. They solve problems and, if there is a problem with the solution, he's there to solve any issues that arise. If you buy something from him, you get him to address any issues you have.
    So, in my experience, you're safe in buying their products. They host very good tutorials for their products on their website and they'll hand-hold you for anything you throw at them and help you to manage stuff.
    -Mark

  • InDesign document as an interactive PDF for mobile devices?

    How can I export an InDesign document as an interactive PDF for mobile devices?

    Avoid SWF at all cost and export using Adobe PDF (interactive).
    The experience will depend on the PDF reader that the user has installed.

  • Flash Design for Mobile Devices May Workshop

    I'll be running a 2 day workshop in San Francisco on
    Flash Design for Mobile Devices in May.
    Please forward this announcement to anyone who might be
    interested.
    Details are below.
    Thanks,
    Nader Nejat // CEO
    Omega Mobile //
    http://www.omegamobile.com
    Accelerating profit through stunning mobile experiences
    ==========================================
    What:
    Flash Design For Mobile Devices
    When:
    2 days: Saturday, May 6 & 13, 9am — 5pm
    Where:
    San Francisco State University Downtown Center
    Multimedia Studies Program
    425 Market Street, 2nd Floor
    San Francisco, CA 94105
    For more information and to register:
    On the Internet go to:
    http://msp.sfsu.edu
    Or, call: 415.405.7700
    Flash Design For Mobile Devices
    In the era of rich mobile media development, your mobile
    future is here. Now, learn how to create it in this hands-on
    workshop.
    We'll give you all the information and practice you need to
    be on the
    cutting edge of creating Flash content for PDAs, mobile
    phones and next
    generation devices. We'll explore the mobile Flash landscape
    by looking
    at working prototypes and actual applications that leverage
    the current
    mobile Flash player technology.
    In this class, each attendee is assigned their own computer
    to work on.
    Discussions are followed by exercises that show you exactly
    what you need
    to know to produce your own mobile content. We emphasize
    creating great
    mobile multimedia experiences for cell phones using Flash
    Lite.
    In addition to exploring development opportunities available
    today, you'll learn:
    • The capabilities and limitations of Flash for mobile
    development.
    • Best practices for planning your mobile projects.
    • How to efficiently convert Flash projects to mobile.
    • The entire production process from planning to
    testing and debugging on the device.
    • How to create engaging content and user experiences
    for small screens.
    • How to maximize memory and processor performance of
    your applications.
    • How to develop for multiple devices with minimal
    changes.
    • To tap into resources to get you started quickly
    • About handy third party utilities.
    Who should take this class?
    Anyone interested in developing rich media content for mobile
    devices
    including: mobile developers interested in Flash as a
    potential delivery
    platform and interface designers who want to use Flash for
    mobile design,
    Flash developers who wish to leverage their skills for mobile
    development,
    web designers who want to take advantage of the next big
    medium and anyone
    interested in Flash's capabilities for mobile devices.
    Prerequisite: Flash I or equivalent experience recommended.
    Course #: MULT 9234
    Schedule #: 26264
    Section: Z01
    Hands on, 1 student per computer
    2 days; Saturday, May 6 & 13, 9am — 5pm
    SFSU Downtown Center, 425 Market
    Fee: $395.00
    Register Now! Call 415.405.7700

    Anything similar available in UK?
    "..Nader.." <[email protected]> wrote in
    message
    news:[email protected]...
    > I'll be running a 2 day workshop in San Francisco on
    > Flash Design for Mobile Devices in May.
    >
    > Please forward this announcement to anyone who might be
    interested.
    >
    > Details are below.
    >
    > Thanks,
    > Nader Nejat // CEO
    > Omega Mobile //
    http://www.omegamobile.com
    > Accelerating profit through stunning mobile experiences
    >
    > ==========================================
    >
    > What:
    > Flash Design For Mobile Devices
    >
    > When:
    > 2 days: Saturday, May 6 & 13, 9am ? 5pm
    >
    > Where:
    > San Francisco State University Downtown Center
    > Multimedia Studies Program
    > 425 Market Street, 2nd Floor
    > San Francisco, CA 94105
    >
    > For more information and to register:
    > On the Internet go to:
    http://msp.sfsu.edu
    > Or, call: 415.405.7700
    >
    > Flash Design For Mobile Devices
    > --------------------------------
    > In the era of rich mobile media development, your mobile
    > future is here. Now, learn how to create it in this
    hands-on workshop.
    > We'll give you all the information and practice you need
    to be on the
    > cutting edge of creating Flash content for PDAs, mobile
    phones and next
    > generation devices. We'll explore the mobile Flash
    landscape by looking
    > at working prototypes and actual applications that
    leverage the current
    > mobile Flash player technology.
    >
    > In this class, each attendee is assigned their own
    computer to work on.
    > Discussions are followed by exercises that show you
    exactly what you need
    > to know to produce your own mobile content. We emphasize
    creating great
    > mobile multimedia experiences for cell phones using
    Flash Lite.
    >
    > In addition to exploring development opportunities
    available today, you'll
    > learn:
    > ? The capabilities and limitations of Flash for mobile
    development.
    > ? Best practices for planning your mobile projects.
    > ? How to efficiently convert Flash projects to mobile.
    > ? The entire production process from planning to testing
    and debugging on
    > the
    > device.
    > ? How to create engaging content and user experiences
    for small screens.
    > ? How to maximize memory and processor performance of
    your applications.
    > ? How to develop for multiple devices with minimal
    changes.
    > ? To tap into resources to get you started quickly
    > ? About handy third party utilities.
    >
    > Who should take this class?
    > --------------------------------
    > Anyone interested in developing rich media content for
    mobile devices
    > including: mobile developers interested in Flash as a
    potential delivery
    > platform and interface designers who want to use Flash
    for mobile design,
    > Flash developers who wish to leverage their skills for
    mobile development,
    > web designers who want to take advantage of the next big
    medium and anyone
    > interested in Flash's capabilities for mobile devices.
    >
    > Prerequisite: Flash I or equivalent experience
    recommended.
    >
    > Course #: MULT 9234
    > Schedule #: 26264
    > Section: Z01
    >
    > Hands on, 1 student per computer
    > 2 days; Saturday, May 6 & 13, 9am ? 5pm
    > SFSU Downtown Center, 425 Market
    > Fee: $395.00
    >
    > Register Now! Call 415.405.7700
    >

  • Any idea when adobe air for mobiles is coming out?

    Hi,
    Any idea when adobe air for mobiles is coming out and on what phones will it be available?
    Thanks,
    Gaurav

    Sorry, only Apple will know that, Rob; and even if we knew, nobody would be allowed to post it here, before the raw support has been released.
    Keep checking this link.  Apple - Aperture - Technical Specifications - RAW Support
    I'm waiting for the Aperture update so I can start playing with my pics.
    I can understand, that you are eager to try your new camera - try Adobe's DNG converter, while you are waiting - http://www.adobe.com/support/downloads/product.jsp?product=106&platform=Macintos h
    or shoot rwa&jpeg and set the Import panel to import raw&jpeg, with the jpeg as original. YOu can change that later, when the raw support has been released, and use the raw files you imported.
    Regards
    Léonie

  • How long will an iPad 4 play music whem powered by 2600mAh Flash Chargers for Mobile Devices

    how many hours will an iPad 4 play audio when it is powered by a
    2600mAh Flash Chargers for Mobile Devices ?

    Again, my issue is not with Flash Builder itself. In fact I think Adobe is doing a tremendous job regarding many things at this juncture. They've been under a considerable amount of pressure, especially since Apple tried to declare Flash an obsolete technology. I'm proud of Adobe and Flash - which I thoroughly enjoy working with. I also enjoy working with Flash Builder.
    My issue is in regards to support. It's that simple. I understand that many features take time to prepare prior to their public release. This is obvious. There are a lot of tests to be made prior to even a first release. My issue is a specific one. It is in regards to Flash Builder and their attitude towards this piece of software as it relates to this "mobile storm" that has approached. Everything is about MOBILE, MOBILE, MOBILE. Well, ok.. it's about mobile. Adobe really only has two (count that, 2!) pieces of software that creates Flash content. (and NO, that isn't a lot). There's the Flash IDE and Flash Builder, which is SUPPOSED TO BE FOR DEVELOPERS. One would think that more time would have been spent of getting ELEGANT mobile publishing solutions into Flash Builder at this point. I'm tired of reading one massive pdf after another just to understand what the hell I'm supposed to be doing. AND.. on top of this.. they get simple, fluid, elegant solutions into the FLASH IDE in the meantime. iPhone, Android publishing with the click of a button in the Flash IDE? DONE! Months ago.. Flash Builder 4 with the same capabilities? Nothing. Command lines... Terminal windows.. give me a break.

  • The Future of AIR for Mobile.... ? Uncertain?

    Just wondering what everyone elses thoughts are on this. There's a lot of chatter going on about this.
    Looking at Adobe's roadmap for Flash ( http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html )
    ActionScript "Next" development has been cancelled
    Flash Player "Next" development has been cancelled
    AIR for Windows 8 "Modern UI" has been cancelled
    Kevin Lynch (Adobe CTO) has left Adobe to go to Apple ( didnt see that one coming )
    The thing I don't get about Adobe is how they are pimping out that AIR be used only for gaming. You don't ever hear them say that AIR is a great platform for developing Multiplatform Mobile Apps.... which it is!  I would argue its the best simply because of how easy it is to develop multi-platform apps with ease.
    I work in corporate marketing in a billion dollar+ company and I'm using AIR for mobile apps and it's awesome! 
    Now looking at my own personal roadmap moving forward...  do I want to keep AIR on the radar ?
    I've also built apps using PhoneGap, etc..  and its a nightmare. It's tedius, performance is mediocre.  I really felt that AIR was moving in the right direction.
    I'm going to Adobe MAX in May.. I'm hoping that they announce something enlightening.
    What are your thoughts ?

    I think opposite. I think Adobe is failing to see what a potential it is. I agree with all of your points about how great Flash Pro is to work in. I just created a game for an arcade cabinet, iPhone, iPad, Android & BB10 all in a single build. That's pretty amazing.
    However I think the writing is on the wall at this point.
    ActionScript4 "Next" development has been cancelled
    Flash Player "Next" development has been cancelled
    AIR for Windows 8 "Modern UI" has been cancelled
    These 3 are huge.
    Also Adobe's CTO and biggest advocate for Flash leaves Adobe to go to Apple.
    Adobe is betting on HTML5. I hope that in the future Adobe releases a tool like Flash Pro that does everything the same except uses JavaScript. This would be nice.
    It's really confusing to me though ..  Adobe says "To build mobile apps use PhoneGap"  ..  but to build mobile games use AIR. 
    Why not promote how powerful AIR is at building Mobile Apps?
    Adobe MAX this year is going to be very interesting that's for sure.

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