AIR + iPad retina issue

Will the air to iPad retina issue be fix in the flas pro cs6?

Hi guys,
1) I'm currently running a trial copy of CS6, Air 3.2, and I get 'App descriptor cannot parse file' error whenever I try to modify the xml file.
I'm just trying to remove the icon shine, which worked fine in Flash 5.5.
<key>UIPrerenderedIcon</key><true/>]]>
Also, I tried inserting the 144x144 icon, which published ok, but didn't seem to work. And that line of code later disappeared from
the xml.
2) My mac is Snow Leopard, so I take it I have to upgrade to Lion (do I have to buy it, or is it free to developers?!)
If I then get the latest XCode, and target ios 5.1 with Retina display, will my apps still be compatible on devices with iOS 4?
Thanks,
Matt

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  • IPad Retina Resolution - PPI issue

    Hi All,
    I am really struggling to get my head around what is going on in my document.
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    [email protected]
    Default-Landscape.png
    [email protected]
    Default-Portrait.png
    [email protected]
    Default.png
    [email protected]
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    <?xml version="1.0" encoding="utf-8" standalone="no"?>
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      <text xml:lang="pl">Sara Player</text>
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    Dropbox - 1.jpg
    Dropbox - 2.jpg
    Dropbox - 3.jpg
    source: Dropbox - test.fxp
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    Even I am facing almost same issue
    Problem installing Adhoc version to iPhone and iPad - Development Environment Is - Adobe Flash CS6

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    Seems like you have two options, if you are already scaling stuff down after launching at a higher res why not make it an option. Have a setting for "High Resolution" and one for "High Performance" the difference would is one would run in Retina mode and one would run in standard mode so users with iPad4 and iPhone5 could probably use the High Res but iphone 4 users can switch to the High Performance setting.
    The way I have dealt with it is design everything to a 1024 width and 640 height, this is standard Kindle Fire resolution but almost all devices crop the app in a way where all the key features fit on screen, I just had an app approved 2 days ago by Apple using this technique so basically I am running 1024 graphics on the retina screen, they look great (we are only humans and we can't make out every pixel despite what Apple thinks) and the performance is nice as well. I think they worry about apps being stretched for some reason when apple ups a 1024 app to a retina width using their software it looks horrible but if it is done by the developer it looks great. Download a non retina app and try it on a retina iPad or export your app for Standard resolution and check it out vs exporting for high.
    I think you will be fine either way.

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  • GPU Mode crash when using 1024x1024px images on iPad Retina with cacheAsBitmapMatrix

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    This question was solved.
    View Solution.

    The issue is related to the privacy settings on ios 6. To resolve this go to settings on your device, then you should see a privacy section. In there go to photos and turn the eprint app on. This should work to allow you to see the photos.
    Jon-W
    I work on behalf of HP
    Please click “Accept as Solution ” on the post that solves your issue to help others find the solution.
    Click the KUDOS STAR on the left to say “Thanks” for helping!

  • ITunes recognizes my new iPod Touch 5G as if it were my iPad Retina

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    When I plug in the new iPod Touch 5g iTunes recognizes it as my iPad Retina.  I've tried the usual starting and stopping Apple Mobile and Ipod Services with no luck, as well as rebooting, closing and opening iTunes, etc.
    At my wits end!

    Solved one problem:  the iPad was showing up because it had "Sync via WiFi" clicked.  Once I turned that off, that issue was solved.
    Problem is more genertic now.  Windows sees the iPod as a camera only.  Tried all the problem solving steps in other threads with no luck, including rebooting.
    iTunes sees my iPad and an old iPod Classic, but not the new one.
    So is my last resort is to uninstall and reinstall iTunes?
    THanks so much for your help.
    Ricku7

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