Air perfomance on Android 4.0.4

Hello,
I have a flash game called Cosmic Cow. I convert it to Android (.apk) using Adobe Air. But the problem is that the game runs very slow when I try to play.
I tested it on my tablet with Android 4.0.4
Do you know what settings should I modify to make it run better (faster)?
This is the game http://en.flashgames.de/onlinegame/cosmic-cow/play
Thanks,

I'd recommend profiling the application with Adobe Scout to see what's going on, then optimizing based on those results.
http://gaming.adobe.com/technologies/scout/

Similar Messages

  • How can I download Adobe air 0n a android tablet PC Intel TA10CA3 it keeps saying error 24

    How can I download Adobe air 0n a android tablet PC Intel TA10CA3 it keeps saying error 24

    Hi Akad,
    Did you found any solucion to your problem?
    I'm having the same problem with my tablet.
    The same code works on others devices but not on my tablet.
    I believe we are using the same tablet.
    Please send me an E-mail when you can.
    My email: [email protected]
    Hope you found the solucion.

  • Air 3.7 (android)  javascript issue in stagewebview

    Hi
    I have simple javascript code runing in stagewebview:
    //  javascript atob() is used for  base64 decoding.
    var serializeObject = JSON.parse(atob("eyJjYWxsQmFjayI6IltTV1ZDYWxsQmFja11pbml0SlMiLCJtZXRob2QiOiJpbml0SlMiLCJh cmd1bWVudHMiOltdfQ=="));
    alert(serializeObject.method);
    publishing in AIR 3.5 -android,  the code works, but publishing in AIR 3.7 failed.
    thanks for any help in adavance!
    thanks,
    Jackie

    Hi Nimitja,
    Here is the sample application.
    https://www.dropbox.com/sh/r4f19h1gchvylcp/MVtXf83I5v
    (1) I used Flash cs6 with AIR 3.5 and 3.7
    (2) tested movie in cs6 (ctrl+enter), air 3.5 worked, but air 3.7 failed
    thanks,
    Jackie

  • AIR Runtime on Android Emulator

    Greets,
    I've a problem with AIR Runtime on Android Emulator: after I installed the runtime apk  (everything goes fine) i try to install the helloworld.apk compiled with Flash CS5 + Andr ext.
    Well, i receive this message "INSTALLED FAILED INVALID APK"
    Anyone knows causes?

    >>Only one more question: can you explain me why everytime I compile i got this messsage back?
    >>"No libraries were linked as Runtime Shared Libraries (RSLs) because of your publish settings: AIR Android"
    Flash CS doesn't let you link Libraries as RSLs in Android. Probably you are using a standard library that, by default is linked as an RSL. The warning is just to let you know that the link setting is being overridden. (The Text Layout Framework is the most likely library.) If you aren't intentionally using RSLs, or don't even know what an RSL is, you can ignore the warning.

  • AIR 3.7 Android 4.3 - Play Store Install not possible

    Hi,
    this is just to inform people with AIR 3.7 Android Apps at the Google Play Store.
    We have an App at the Google Play Store which was compiled with AIR 3.7.
    This App was running fine till updating a Device to Android 4.3.
    Now this App can NOT be installed anymore via the Google Play Store.
    The error is: Package is not signed correct.
    We will now compile the App with AIR 3.8 and resubmit it or is there anything else we can do?
    Best regards,
    Roman

    Pahup thank you for the quick reply.
    I have not tested on a 4.3 device (do not have access to one yet), but I did test on a 4.0 device and everything worked well.
    The quotes I posted are just on version 2.0.2 which was built with 3.7.0.209. There were a few complaints on the previous version 2.0.0 which was built with 3.7.0.1860, but not as many.
    I am able to install the app both from Google Play and by downloading it off DropBox and allowing foreign files to install on my devices, it works great on all my test devices but some users, most of whom are not running 4.3, are having issues.
    Previous to 2.0.0 the app was probably built with 3.6, it has been a while since the update before 2.0.0.
    The paid app is also running 3.7.0.209. I got excited and update both apps yesterday and both are having similar issues, less comments on the paid one because less users obviously. I am now rolling out 2.0.3 update for the free app which uses 3.8.0.1040 if that fixes the issues I will update the paid one as well, if not then I am rolling it back to 3.7.0.1860. I don't like exprimenting on live users for obvious reasons, app has over 5 million downloads so it is a good sampling if nothing else.

  • How to Install Air file in Android phone

    Hi,
    I have created a help system using RoboHelp and created adobe Air file. I want to install the help file in my Android phone. how do i install the help in my phone. I have installed Adobe Air application through Android market. but i am unable to install the air application. is there a way to convert the AIR file as PKG and install it?
    please help.
    thanks.

    Follow up - just found this thread - http://forums.adobe.com/thread/887118?tstart=0
    You're out of luck - go hit the wish list form at: http://www.adobe.com/cfusion/mmform/index.cfm?name=wishform&product=38

  • Associate file extension with air app on Android

    Hi,
    I am trying to associate a file extension with my air app on Android. My goal is to be able to start my app by clicking on a file with a specific file type from either a file manager or mail app. I have found a solution that in theory would work in native, but does not with air somehow.
    In the .xml-file for the app, under the <android> tag I have written:
    <activity>
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
                <category android:name="android.intent.category.DEFAULT" />
                <category android:name="android.intent.category.BROWSABLE" />
                <data android:scheme="file" />
                <data android:pathPattern=".*\\.csml" />
                <data android:host="*" />
            </intent-filter>
        </activity>
    Does anyone have an idea how this could be solved?
    Thanks in advance
    Jens

    If it works in a native app, it should also work in an AIR app in this case. Can you verify that it does work in a native app?
    See also:
    http://www.mail-archive.com/[email protected]/msg47862.html//www.mail-archive.com/[email protected]/msg47862.html
    http://stackoverflow.com/questions/1733195/android-intent-filter-for-a-particular-file-ext ension

  • Open pdf from an Air application for Android

    Hi at all,
    i'm developing an AIR Application for Android devices.
    Into the app there is a button which should open a pdf file with the default pdf reader (multitasking), but doesn't work!
    I've an Android Emulator (2.2).
    This is the code
    protected function openClickHandler():void
            f.openWithDefaultApplication();
    f is a File object which points to pdf into the storage folder.
    Any suggest! Help!!
    Thanks.
    F.

    Specific use cases from developers is one way Adobe prioritizes feature development. That's why whenever you request a feature, the response will often include a request for a use case -- even if the use of the feature seems self-evident. Your use case could add more value to a potential feature beyond the self-evident.
    Thanks!

  • Flash Builder 4.7 won't debug air app on Android devices  anymore

    Hi there,
    A strange thing happened today to my Flash Builer 4.7 installation on OS 10.8.5 : it suddenly refused installing and debugging AIR apps.
    At -the famous- 57% of compilation completion I can see the "installing app on device" message, but nothing happens then, and the one minute connection to app timeout is finally triggered.
    I had a look at other threads dealing with this problem here http://forums.adobe.com/thread/1154269 and here http://www.androidpolice.com/2013/02/12/new-android-4-2-2-feature-usb-debug-whitelist-prev ents-adb-savvy-thieves-from-stealing-your-data-in-some-situations/ and I downloaded the latets Android SDK and replaced a bunch of files into the /Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/android/bin folder but nothing worked.
    The fun side of the issue is that yesterday it worked, and this morning it did not worked anymore, but I swear I did not ugraded Android on my phone nor I upgraded AIR SDK in FLash Builder or OS X. The Android phone is the same as usual, a Nexus 4 with Android 4.3, that I upgraded 1 month ago.
    I can't debug my Android app anymore, this drives me crazy, and I spent the day trying to find a solution.
    Do you guys had a similar problem ?

    My mistake...
    There was a typo into the XML application descriptor, that prevented the app to install properly on the device.
    Precisely, it wasn't a typo but raher a malformed <intent-filter> node. I launched adb tool from the console with adb install MyApp.apk command, and I saw this : Failure [INSTALL_PARSE_FAILED_MANIFEST_MALFORMED] in the terminal. From here it was easy to find the culprit.
    What would be cool is to have this feature inside the Flash Builder's Console panel.

  • Adobe air install on android error -24

    I got the Asus Memo Pad 302C. I can not instrall the Adobe Air on this machie. It shows the error menssage -24.
    The Memopad is installed the Android 4.2.2
    Can any one help this? Thanks a lot.

    It gives you only three options:
    Signed packages for each target platform.
    Signed AIR package for installation on desktop.
    Intermediate AIRI package that must be signed later.
    For mobile apps, we need to select the first option to get the .apk and .ipa file as the second option would generate .air file. None of the options offer to package AIR runtime. Only the first option gives you the option on NEXT window to include the download link of AIR Runtime.
    If i am wrong, kindly point me to that specific checkbox.
    OR do i have to put Runtime.apk in the assets folder of my source code so that it gets packaged?

  • Example working Flex AIR app for Android?

    I'm having trouble getting even the most basic AIR app working on Android. Here is the code:
    <?xml version="1.0" encoding="utf-8"?>
    <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
                            xmlns:s="library://ns.adobe.com/flex/spark"
                            xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:local="*"
                            width="600" height="600">
         <fx:Declarations>
             <!-- Place non-visual elements (e.g., services, value objects) here -->
         </fx:Declarations>
         <mx:Label text="Hello World"/>
    </s:WindowedApplication>
    It works fine running on  Windows in Flash Builder, obviously it's pretty simple. Here are the  commands I use to put it on a Samsung Galaxy Tab with Android 2.2.
    C:\Users\Ryan\Adobe  Flash Builder 4\Test2\bin-release>adt -package -storetype pkcs12  -keystore C:\Users\Ryan\STG-Android.pfx Test2.air Test2-app.xml  Test2.swf
    password:
    C:\Users\Ryan\Adobe Flash Builder 4\Test2\bin-release>adt -package  -target apk -storetype pkcs12 -keystore C:\Users\Ryan\STG-Android.pfx  Test2.apk Test2-app.xml Test2.swf
    password:
    test
    C:\Users\Ryan\Adobe Flash Builder 4\Test2\bin-release>adb install -r Test2.apk
    2286 KB/s (419172 bytes in 0.179s)
             pkg: /data/local/tmp/Test2.apk
    Success
    A Test2 app icon shows up on my Galaxy Tab  under Applications but when I run the app I just see a plain white  screen, I don't see the words "Hello World". Any ideas? Does anyone have  an example Flex AIR app that works on Android and can post the code so I  can try it on my Galaxy Tab? I know AIR is installed correctly on my  Galaxy because I installed an AIR app called South Park Avatar Creator  that I got from the market and it works fine.
    Thanks,
    Ryan
    P.S.  Here is the Test2-app.xml from my non-working project above in case it  helps. This is the default generated with a new Flex app in Flash  Builder 4 using the Flex 4.1.0 AIR 2.5 SDK but I uncommented the andoid  tags and set the visible tag to true.
    <?xml version="1.0" encoding="utf-8" standalone="no"?>
    <application xmlns="http://ns.adobe.com/air/application/2.5">
    <!-- Adobe AIR Application Descriptor File Template.
        Specifies parameters for identifying, installing, and launching AIR applications.
        xmlns - The Adobe AIR namespace: http://ns.adobe.com/air/application/2.5
                 The last segment of the namespace specifies the version
                 of the AIR runtime required for this application to run.
         minimumPatchLevel - The minimum patch level of the AIR runtime required to run
                 the application. Optional.
    -->
        <!-- A universally unique application identifier. Must be unique across all AIR applications.
         Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
         <id>Test2</id>
        <!-- Used as the filename for the application. Required. -->
         <filename>Test2</filename>
        <!-- The name that is displayed in the AIR application installer.
         May have multiple values for each language. See samples or xsd schema file. Optional. -->
         <name>Test2</name>
         <!-- A string value of the format  <0-999>.<0-999>.<0-999> that represents application  version which can be used to check for application upgrade.
         Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
         An updated version of application must have a versionNumber value  higher than the previous version. Required for namespace >= 2.5 .  -->
         <versionNumber>1.0.0</versionNumber>
         <!-- A string value (such as "v1", "2.5", or "Alpha 1") that  represents the version of the application, as it should be shown to  users. Optional. -->
         <!-- <versionLabel></versionLabel> -->
        <!-- Description, displayed in the AIR application installer.
         May have multiple values for each language. See samples or xsd schema file. Optional. -->
         <!-- <description></description> -->
        <!-- Copyright information. Optional -->
         <!-- <copyright></copyright> -->
        <!-- Publisher ID. Used if you're updating an application created prior to 1.5.3 -->
         <!-- <publisherID></publisherID> -->
        <!-- Settings for the application's initial window. Required. -->
         <initialWindow>
             <!-- The main SWF or HTML file of the application. Required. -->
             <!-- Note: In Flash Builder, the SWF reference is set automatically. -->
             <content>[This value will be overwritten by Flash Builder in the output app.xml]</content>
             <!-- The title of the main window. Optional. -->
             <!-- <title></title> -->
            <!-- The type of system chrome to use (either "standard" or "none"). Optional. Default standard. -->
             <!-- <systemChrome></systemChrome> -->
            <!-- Whether the window is transparent. Only applicable when systemChrome is none. Optional. Default false. -->
             <!-- <transparent></transparent> -->
            <!-- Whether the window is initially visible. Optional. Default false. -->
             <visible>true</visible>
            <!-- Whether the user can minimize the window. Optional. Default true. -->
             <!-- <minimizable></minimizable> -->
            <!-- Whether the user can maximize the window. Optional. Default true. -->
             <!-- <maximizable></maximizable> -->
            <!-- Whether the user can resize the window. Optional. Default true. -->
             <!-- <resizable></resizable> -->
            <!-- The window's initial width in pixels. Optional. -->
             <!-- <width></width> -->
            <!-- The window's initial height in pixels. Optional. -->
             <!-- <height></height> -->
            <!-- The window's initial x position. Optional. -->
             <!-- <x></x> -->
            <!-- The window's initial y position. Optional. -->
             <!-- <y></y> -->
            <!-- The window's minimum size, specified as a width/height pair in pixels, such as "400 200". Optional. -->
             <!-- <minSize></minSize> -->
            <!-- The window's initial maximum size, specified as a  width/height pair in pixels, such as "1600 1200". Optional. -->
             <!-- <maxSize></maxSize> -->
         </initialWindow>
        <!-- We recommend omitting the supportedProfiles element, -->
         <!-- which in turn permits your application to be deployed to all -->
         <!-- devices supported by AIR. If you wish to restrict deployment -->
         <!-- (i.e., to only mobile devices) then add this element and list -->
         <!-- only the profiles which your application does support. -->
         <!-- <supportedProfiles>desktop extendedDesktop mobileDevice extendedMobileDevice</supportedProfiles> -->
        <!-- The subpath of the standard default installation location to use. Optional. -->
         <!-- <installFolder></installFolder> -->
        <!-- The subpath of the Programs menu to use. (Ignored on operating systems without a Programs menu.) Optional. -->
         <!-- <programMenuFolder></programMenuFolder> -->
        <!-- The icon the system uses for the application. For at least one resolution,
         specify the path to a PNG file included in the AIR package. Optional. -->
         <!-- <icon>
             <image16x16></image16x16>
             <image32x32></image32x32>
             <image36x36></image36x36>
             <image48x48></image48x48>
             <image72x72></image72x72>
             <image128x128></image128x128>
         </icon> -->
        <!-- Whether the application handles the update when a user double-clicks an update version
         of the AIR file (true), or the default AIR application installer handles the update (false).
         Optional. Default false. -->
         <!-- <customUpdateUI></customUpdateUI> -->
         <!-- Whether the application can be launched when the user clicks a link in a web browser.
         Optional. Default false. -->
         <!-- <allowBrowserInvocation></allowBrowserInvocation> -->
        <!-- Listing of file types for which the application can register. Optional. -->
         <!-- <fileTypes> -->
            <!-- Defines one file type. Optional. -->
             <!-- <fileType> -->
                <!-- The name that the system displays for the registered file type. Required. -->
                 <!-- <name></name> -->
                <!-- The extension to register. Required. -->
                 <!-- <extension></extension> -->
                 <!-- The description of the file type. Optional. -->
                 <!-- <description></description> -->
                 <!-- The MIME content type. -->
                 <!-- <contentType></contentType> -->
                 <!-- The icon to display for the file type. Optional. -->
                 <!-- <icon>
                     <image16x16></image16x16>
                     <image32x32></image32x32>
                     <image48x48></image48x48>
                     <image128x128></image128x128>
                 </icon> -->
             <!-- </fileType> -->
         <!-- </fileTypes> -->
        <!-- Specify Android specific tags that get passed to AndroidManifest.xml file. -->
         <android>
             <manifestAdditions>
             <![CDATA[
                 <manifest android:installLocation="auto">
                     <uses-permission android:name="android.permission.INTERNET"/>
                     <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
                     <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
                     <uses-configuration android:reqFiveWayNav="true"/>
                     <supports-screens android:normalScreens="true"/>
                     <uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>
                     <application android:enabled="true">
                         <activity android:excludeFromRecents="false">
                             <intent-filter>
                                 <action android:name="android.intent.action.MAIN"/>
                                 <category android:name="android.intent.category.LAUNCHER"/>
                             </intent-filter>
                         </activity>
                     </application>
                 </manifest>
             ]]>
             </manifestAdditions>
         </android>
         <!-- End of the schema for adding the android specific tags in AndroidManifest.xml file -->
    </application>

    <?xml version="1.0" encoding="utf-8"?>
    <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
                            xmlns:s="library://ns.adobe.com/flex/spark"
                            xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:local="*"
                            width="600" height="600">
         <fx:Declarations>
             <!-- Place non-visual elements (e.g., services, value objects) here -->
         </fx:Declarations>
         <mx:Label text="Hello World"/>
    </s:Application>

  • AIR 3.5, Android 4.2.1, preventDefault not working

    Hi I'm testing some stuff with the new AIR 3.5 SDK onmy Galaxy SIII LTE which is running Android 4.2.1 (Jelly Bean). I've been trying to stop my applications from closing when you press the Back button and do something when you press the Menu button.
    However I've noticed that regardless if I use preventDefault on the KeyboardEvent the application will still minimize. This problem also occured in AIR 3.4.
    I'm compiling my projects using FlashDevelop 4.2.1 with the Flex SDK 4.6.0 and AIR 3.5 installed correctly, I've also setup my compiler options so "-swf-version=18" is included.
    Here is my document class
    Here is my project
    Does anyone have any ideas why this isn't working, I'm using running the application via USB debugging on my Android phone.
    Thanks in advance,

    I have a HTC Desire with Android 2.1, and a home hub 1, and have no problems. Do you have another router you can try, or perhaps use as an extra wireless access point?
    I do know that people seem to have problems with the HH3, for some reason, but I cannot see why it should be an issue with an Andriod device, as they normally remember wireless settings.
    Channel 13 can cause issues with some devices.
    There are some useful help pages here, for BT Broadband customers only, on my personal website.
    BT Broadband customers - help with broadband, WiFi, networking, e-mail and phones.

  • Adobe AIR Needed on Android / iOS to Run Adobe Flex Apps

    Hi all,
    I want to confirm if the user has to install Adobe AIR before launching Adobe Flex apps on Android and iOS Devices. Is there any way that we could embedd Adobe AIR setup in the app file so that the user dont have to hastle in installing Adobe AIR.
    Taimur

    It gives you only three options:
    Signed packages for each target platform.
    Signed AIR package for installation on desktop.
    Intermediate AIRI package that must be signed later.
    For mobile apps, we need to select the first option to get the .apk and .ipa file as the second option would generate .air file. None of the options offer to package AIR runtime. Only the first option gives you the option on NEXT window to include the download link of AIR Runtime.
    If i am wrong, kindly point me to that specific checkbox.
    OR do i have to put Runtime.apk in the assets folder of my source code so that it gets packaged?

  • Numerous problems with the Adobe AIR runtime for Android

    I created a app on the platform Adobe AIR for Android, which requires for AIR. The app is very popular in the Android Market, but many users complain of problems with the installation of Adobe Air runtime.
    For example these phones users: LGE LG-P698, LG Pecan, HTC Wildfire. But judging by the fact that users have access to the installation of Air, their phones are compatible with it.
    Tell me how do I solve the problem?
    In addition, I have a few questions:
    1. Decides whether the problem of export application with embedded AIR runtime?
    2. I build my apps with the help of ADT. How in this case to make embeding AIR runtime?
    3. Is it possible to prompt the user to download and install older versions of AIR? Where to find its?
    I hope to help, because the problem is global.

    Hi Astraport,
    I think you should embed the air runtime in your application,
    Some time ago I've written a step by step guide, have a look at this post:
    http://forums.adobe.com/message/3961579#3961579
    I hope it helps

  • How to divide and load parts of Large Adobe AIR app for Android

    Hi!
    I want to create an app for Android but it will quite large. It will be larger than the 50MB offered by Google Play Store. This means that I need to find a way and break the app and load parts of it when I need them. Imagine it like minigames inside a bigger app.
    It is not clear to me how to achieve this since every time on AIR, I can export and APK file for a mini-game let's say. Can I later download APKs and integrate them into my main app? How would this be possible? Another question that I have is: In order for a SWF to play on my app, it needs to be built by AIR for Android?
    The best case would be to download content from In-App purchases and integrate in my app.
    But these things are not so clear.
    Thanks in advance for your help and support.

    I don't know how your application is structured, but if you can split sections off into separate SWFs(plain AS3 document) then you could host those section SWFs online and require the user to download them on first run.
    You could use the FileReference object to download the SWFs, save them to the File.applicationStorageDirectory, and then display/load them up with the Loader object when needed from the app storage directory. You would possibly need to check to see if the files are present at every boot of the app though as a user could "Clear Data" or "Clear Cache" of the app in the Settings of their device and one or both of those could/would delete the downloaded files.
    FileReference - Adobe ActionScript® 3 (AS3 ) API Reference

Maybe you are looking for

  • How do I stop multiple files from opening at once?

    When I click the icon to open word, powerpoint, or excel all of the word files open at the same time. The same goes for the others, if I click on powerpoint-all of my powerpoint files open at once. The only reason pages, numbers and keynote does not

  • Problem in setting vector or string[] as the "value object" in hashmap

    Hey I am new to this forum. I am doing a project in which i need to store a array of strings as "value object" for a unique key in hashmap. as I populate the hashmap from external file according to key and setting the string[]. The hashmap is taking

  • Ipod Shuffle 4th no audio after overnight chargeing

    Just brought my ipod for 2 weeks, after a overnight charging, my ipod cannot play songs anymore, I restore it for few time, the battery works, and it appears on my computer

  • Creating an OID user using Java

    Does anyone have a working example of how to create an OID User using Java? I know how to create a user OBJECT but have yet to find any documentation on how to actually create a NEW OID USER. Thanks! Teri Kemple TUSC

  • Bizarre problem: Safari down but Skype works

    Very strange issue with my MBP. It connects seemingly fine to my work network, but Safari, Mail, and any other internet applications fail to access the net. Skype, strangely, works totally fine. The network works fine for everyone else (and my Blackb