AIR performance for vector graphics

Hello,
I prototyped an app in AS3, and now I want to move it iPhone.  When I had came to this forum before a while back (it was called something else; the Flash to iPhone convertor wasn't a part of Adobe AIR), I got scared by the performance issues reported by the users.  Therefore, I recently bought a Mac Mini to do iPhone development with the intention of porting it using Cocos2d-X.  After going through the APIs and examples, I see that Cocos2d-X is not as good as AS3.  My app uses a lot of vector graphics.  My apps uses 100+ vector Sprites with different fill effects.  I could also apply transformations on them.  I've read the performance for the iPhone has improved, but how is the performance for vector graphics?
Thanks.

Does AIR 3 for iPhone use OpenGL ES 2.0 in the backend?
Judging from this http://www.adobe.com/products/air/tech-specs.html they imply they don't.

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