Anchor Point on Layer Parameter?

This seems so basic, what am I overlooking?
In my Effect plug-in, you can access layer parameters. I'd like to position them relative to their anchor point (rather than the center, or the top left, or other guess).
I only see accessors from the AEGP_StreamSuite4, but I've never been clear if these were usable from an effect. If so, how do you convert a PF_Layer to a AEGP_LayerH?
Anyway. Can my Effect plug-in get a layer's anchor point?
Thanks!

Thanks... I read your similar response in another thread. And at first, I thought, "Dirty!"
But the more I think about it the more I like it. It makes the working model very clear: "Effect depends on parameters", full stop. (And leverages After Effects' expression dependency tracking machinery.)
(And to cinch the deal: My day job recently was working on a parameter-driven plugin-based EDA tool, and we came to the same conclusion. You could mark a parameter as, "NEEDS_SYSTEM_CLOCK_RATE" and so on, but couldn't otherwise poke around outside your own plugin.)
So, um, Yeah! But: Still have the problem of discovering the Name or Index of the layer param, in order to build the expression text. Hmmm mysteries still.

Similar Messages

  • Anchor points: Photoshop to After Effects

    Hello!
    I have imported some shape layers from photoshop into after effects. I would like to make them swing in three dimensional space, so I am trying to change the anchor point to the top of shape so that it will swing from that point. I cannot see the anchor point as you would with text, and it seems to be rotating around some random place further down. Perhaps this photoshop layer is rotating around the centre of the photoshop composition?
    What would be the fastest way to rectify this situation. There are 24 shapes but I will remake these shapes in AE if that is going to be the fastest way to make it happen.
    Thank you!

    Hi Trill:
    Use the Pan Behind (Anchor Point) Tool (‘y” is the keyboard shortcut) to click and drag the Anchor Point to where you need it to be for your animation.
    This behaves very much like moving the Anchor Point while using Free Transform in Photoshop. Also, it will retain the registration (or placement) of your layers relative to how they were stacked and aligned in Photoshop by changing both the layer Anchor Point coordinates and Position coordinates at the same time.
    Assuming that you’re importing your layered Photoshop document as a Composition, the Anchor Point for each layer defaults to one of two locations:
    The center of the respective layer if imported as “Composition – Retain Layer Size”
    The center of the Photoshop document Canvas Size if imported as “Composition”
    From what you’ve described, it sounds like you’re choosing as “Composition”.  Although, you’ll need to use the Pan Behind (Anchor Point) Tool layer by layer regardless to achieve what you’ve going for.
    There’s a behavior in AE that you could take advantage of to speed this up if you have pre-positioned your Photoshop layers such that the offset for the Anchor Point value change and the Position value change are the same for each layer.  If that’s the case, you could select all the layers in After Effects and when you change the values for one layer After Effects will change the like values for all the currently selected layers as well. Since it looks like each of your layers currently has the PS Canvas Size, this might work right now.
    - Warren

  • Center Anchor Point at a Layer

    How can i center Anchor Point to a Layer center? Are there commands to align a center point?

    I dont need to do it with expressions, but i began to think this will do the only way.
    The very common situations are:
    (1) user creates a layer and draw a mask on it
    (2) user creates a text layer
    (3) user creates a shape layer
    The question is:
    how to position a layer Anchor Point
    in the center of a mask, text or shape
    without alter their position coordinates?
    Usually i see users position Anchor Point by hand
    but i imagine if there isnt a way to be sure it is absolutely centralized in a specific element
    (shape, mask or text)...
    Is the only way by dragging it by "eye method"?

  • Importing PSD with Layer-Groups in AE - No align Anchor Point

    Hey folks!
    I am importing a PSD file into AE.
    This PSD includes "normal layers" and "layer-groups".
    At the import-dialouge i choose "Footage Dimension: Layer Size", to get the anchor point in the center of my objects.
    This works just fine in case of the "normal layers", but the "layer-groups" (wich turn into comps in AE) didn't have an align anchor point. Instead of this it is in the center of the whole PSD-file.
    Is there any trick to handle this problem?
    Thanks a lot!

    That's a limitation you have to live with. After all, the PSD dimensions are used for the comp size and in PS groups are just that - organizational structures, not real transform hierarchies, so there is no persistent information.
    Mylenium

  • AE CS5 - Shape Layer - Anchor point moves after position keyframe

    I am experiencing unintuitive (to me) behaviour with a brand new shape layer. Here are the steps to reproduce the issue. I have made a screen cap of the problem but can't figure out how to upload it to this forum.
    1. In an existing composition, I create a new Shape Layer
    2. By default the anchor point (center point) is in the dead center of the shape layer. Perfect.
    3. I turn on Position keyframing, and add a position keyframe at my current time
    4. Instantly the anchor point now jumps to the center of the composition, and so now when I scale my shape layer it doesn't scale properly
    If I try to use the Pan Behind tool, I get position keyframing. Besides, I SHOULD NOT HAVE TO DO THIS, since the anchor point was in the correct spot to start with, and it's only because of this keyframing "bug" that the anchor point jumps.
    What am I missing or doing wrong? How can I add a position keyframe to a BRAND NEW LAYER that has no other animation on it, and still keep the anchor point in the dead center of my shape?
    Thanks for your advice,
    Tom

    Thanks to Rick and Mylenium for your helpful answers. Rick, I'd prefer not to have to manually reposition, because I'm never going to be as mathematically precise as the software for positioning the Anchor Point dead center.
    Using the transform controls on the shape rather than the global container certainly did the trick! You guys are great. Thanks.
    [rant]
    In my defense as far as the constant exhortations to "RTFM", we all know that most veteran software users only go to the manual when there's a problem. You also know that Adobe's help system (particluarly in regards to search) has gotten worse over the years, not better. So when I run into a situation like this, I'm going to search through the help for what I believe the problem is: namely "anchor points", "transformations" and "keyframes", and maybe "shape layers". This is a fair amount of research, and it's exactly what I do as my first line of defense.
    The second line of defense that most tech savvy folk do, is a Google search; for example: "anchor point moves after position keyframe" or "After Effects shapes layer anchor point moves keyframe" etc. And you spend your time sifting through forums trying to find the relevant answers. I feel that THAT is my true due diligence, rather than reading the F'n Adobe manual that is so very very sparse.
    So after my due diligence, I turn to the experts communities, because there I know I will get educated, reliable help within a reasonable turnaround time. And because I myself contribute to these same forums in areas where I have higher than average expertise. The Adobe Forums have proven to be one of the great online resources.
    Finally, now that I have a great answer from two knowledgeable experts (thanks again!), I've also enriched the community, because of the way I have crafted my post title, hopefully the next poor ******* who has a similar problem and a similar methodology to finding resolution will stubmle upon my post because I've tried to overload the title with relevant keywords that will generate hits in google.
    Through my question, and your accurate answers, the global knowledgebase has improved.
    So forgive me for not memorizing the F'n Adobe online help. I go to the resources that are the most useful, expedient, and provide the greatest value as a whole.
    [/rant]
    Peace,
    Tom

  • In Flash CS4, how do you select multiple anchor points across separate layers?

    I am talking about anchor points on a line, not a keyframe. They are also called "handles". I can select the anchor points as "white" quickly, but I can't get them to be "solid"without doing it layer by layer, which is tedious. What I want is way to select lines that are in different layers and get the points I selected in a way similar to the regular selection tool or free transform tool. I have been trying to do this all day and I can't find a good way to do this, and I would appreciate any help.
    Here is an image of what I'm trying to do, but more easily. The lines are on separate layers, but when I select them with the subselection tool I have to go layer by layer selecting the points. I'm trying to look for a very quick way of doing it. When I do select all with the subselection tool on, the anchor points are only "white" and not "solid" as shown below.

    Now you're post was a while ago and I still need a solution, but I have to say this. I didn't mean to be rude to you; it’s just that it doesn’t answer my question I specified in the original post. I know your intentions are good, but it frustrates me when someone doesn’t fully read a post and offers a solution, it sometimes gives a false impression that the problem is taken care of. Example of being "helpful": http://forums.adobe.com/message/2540277    Yes I know there is a “Yes, my question has been answered,” but you know they don’t always select it, and other people know that as well. But you are right; I should probably act a little bit nicer and reiterate what I’ve already said before, I’ll probably get more help from it. It just seems to be a simple feature that seems to be needed to be in the program. I didn't mean it takes forever to move, it takes forever to select multiple anchor points across, let's say 10 layers, so that's 10 different lines on 10 layers. You have to select each layer and then select the anchor points. If there is an away to select anchor points across all layers in one go please tell me. Maybe I was wrong, but I could’ve sworn I’ve seen ideas that were posted on here get taken into Adobe as a suggestion, but yes I submitted it as a suggestion to Adobe, but I wanted to confirm that there was no way of doing it first since it seems kind unbelievable because the regular selection tool works across multiple layers.

  • How do you center a Text Anchor Point?

    I want all my text anchor points to center in the middle of my words.
    By default they stay in the lower left corner.
    Do I have to manually reposition each one with the Transform > Anchor Point adjustment every single time?
    TEDIOUS.
    Is there no other way?

    There's no option for that. Text layers are the size of the comp even though the text can extend beyond the boundaries. The only solution that I know of is to add a slider control to the text layer then add this expression to the anchor point:
    [0, -.35*effect("Slider Control")("Slider")]
    The .35 factor is about where most have the center of their height. You then just adjust the slider to the font height. You can tweak the value if it doesn't fit your particular font.
    Unfortunately there's no way to directly access the font size with an expression

  • Basic 3d, how do I change rotation axis (anchor) point?

    I have a photo in front of me. Now I'd like it to fall toward me, but when I spin the X axis, of course, the focal/center/axis point is the center of the photo. If it was falling toward you as if standing up on a table, the bottom of the photo would be the rotating point. I don't see a way to change this anchor point in the basic 3d filter - can it be done?
    Thanks!

    The easiest way I found to do this is the following:
    Make the layer you want to rotate in 3D (the photo, in this case) a child/sublayer of a new, empty layer.
    Apply the Basic 3D effect to this new, parent layer.
    Select the photo sublayer and drag it until it's relative position regarding the axis sytstem/anchor point is the one you want. After that, when you animate the Basic 3D filter in the parent layer, the photo will behave as if the axis system was offset to the location you wanted.

  • Change anchor point on Photoshop Live 3D image?

    It is possible to change the anchor point on a Photoshop Live 3D model?
    I've imported a (.obj) 3D model into Photoshop (CS5.5) Live 3D layer (in order to be able to export as a PS Live .PSD and import into After Effects) howver I need to change the anchor point to one of the 4 corners, rather than dead centre which is the default. I thought it would easy just to import the .PSD file into After Effects and move the anchor point in there, but this seems impossible. So, can the anchor point be moved inside of Photoshop before I export it?
    Mike.

    What do you mean by »Photoshop Live 3D«?
    If you need to change the 3D-object’s mesh I’m afraid that will have to be done outside of Photoshop.
    But if you could post a mock-up or screenshot with the pertinent Panels visible the issue might get clearer.

  • Dreamweaver Linking to Anchor Point

    I am using Dreamweaver CS3 and am trying to link from an
    image to an anchor point on the same web page and play a flash
    video. I have followed the recommended way to create the anchor
    point and use the "#anchor point name" after the link to play my
    video at this point on the same web page. Every time the video
    plays in a new web page and not at the anchor point. This is the
    generated code for what I'm trying to do:
    <div style="text-align: center;">
    <p style="font-family: American Typewriter;"><span
    style="font-weight: bold;"><font size="+1"> 
    <span style="text-decoration: underline;">PREVIOUS
    TIPS<br>
    </span></font></span></p>
    <p style="font-family: American Typewriter;"><a
    name="videoplayer"></a></p>
    <p align="left" style="font-family: American
    Typewriter;"><span style="font-weight: bold;"><font
    size="+1"><span style="text-decoration: underline;"> <a
    href="../RSGFLV/RSGT1.swf#videoplayer"><img
    src="../RSGTip1.jpg" alt="Tip 1" width="140"
    height="120"></a> <br>
    </span></font></span></p>
    </div>
    Any suggestions?

    You won't get desired results this way. You could embed
    player code on the
    page inside a hidden division or layer and use an event
    handler (JavaScript)
    to reveal the division on MouseClick. I did something similar
    here using
    Walter Zorn's Tooltips JavaScript library.
    http://alt-web.com/testing.html
    Hit the Video Player button to reveal
    YouTube video.
    Nancy O.
    Alt-Web Design & Publishing
    www.alt-web.com

  • 3D PSD file import : how to change 3D anchor point in AE ? Challenge..!

    Hello everyone,
    I've successfully imported a 3D file from Photoshop Extended CS4 into AE CS4. In AE, I can sucessfully animate rotation of the 3D object.
    Here's the problem : I cannot change the 3D object's anchor point. I've tried changing the anchor point's coordinates on the controller layer of the 3D object layer, the numers change, but the anchor point remains at its initial position, as if it was locked.
    I also thought changing the anchor point in PS Extended before importing the file into AE, but PS Extended does not seem to have an anchor point changing tool.
    So I even reasoned back one step : changing the anchor point in my 3D software since the beginning. Well, not possible because PS Extended seems to create an average position for the anchor point when impoting a 3D file from a third party software. So useless changing the coordinates in the 3D software.
    Photoshop Extended 3D is the only possible workflow to import 3D objects into AE that I know of.
    So, is is possible to change the 3D anchor point directly in After Effects ? What blocks that point from being changed ?
    This is quite a challenging problem, good luck for finding a solution ! I'm very sure that this technique is commonly needed and used when working in 3D, and that it will be of great help for many designers that want 3D in After Effects !
    Thanks again !
    Note : please do not confuse simple After Effects standard 3D layer, with the 3D PSD file import layer, these are two totally different types

    Any further forward with this anyone?
    This is driving me insane as well...
    I'm trying to create a simple comp within AE and have my clients logo fly on behind their text while rotating in 3D space.
    The idea is for it to rotate on the X axis, but rotate within the logo itself (straight through the axis within the logo itself)
    But when I try to rotate it, the AP is about 2.5 "logo depths" away from the logo, so when the rotation of any axis starts it looks ridiculous.
    Are Adobe really trying to tell us that moving the AP is not possible within AE for imported Live Photoshop PSD files?
    Hopefully a solution comes along soon as I cannot for the life of me figure out a workaround to the problem......
    Cheers,
    Paul.

  • How to Change the Location of the Anchor Point

    Hi
    Very new to affter effects.... i was wondering if you guys could please tell me how to move the blue anchor for animation of text please.

    If you just want to move the anchor point on your text layer you can do it by hand instead of going in and manually adjusting it from the transform menu as Dave suggested. 
    However, by what you've written it seems like there may be some confusion about what moving the anchor point actually accomplishes.  So just to clarify, the anchor point, or the small crosshair icon usually in the middle or corner of the layer, is actually a customizable location that essentially dictates the center around which the position, scale and/or rotation values will change when your layer is animated over time with keyframes.
    For example, if you would like to move the anchor point so that your text rotates around a point near the corner of the layer, you can press the Y key to activate the Pan Behind Tool and move the anchor point to the corner.  If you have CS6 you can hold down the Command Key to lock the anchor point to the center, corner or edge of your layer.  A little square will appear around the Anchor Point when it's ready to lock.
    If you've keyframed some of the properties on a layer and would like to temporarily see how your layer looks without messing up any animation you've done on it, simply duplicate the layer by selecting it in the Comp's layer panel and going to Edit - Copy and Edit - Paste.  That way you can do whatever you'd like on the duplicated layer wihout harming your original  Then do one or more of the following:
    A.) You can reset all of the trnsform properties of the layer by clicking Reset.  This will set your layer back to it's default transform settings.
    B.) Or, you can delete all of the keyframes on an individual property by clicking the stopwatch again.
    C.) Also, clicking the light yellow diamond next to the Source Name will delete a single keyframe and the arrows on either side will move the playhead from keyframe to keyframe.  You can of course always delete keyframes manually by selecting them in the timeline and hitting delete.  Holding Shift will snap the playhead to each keyframe.
    I hope this helps and if you're still having trouble I highly reccomend you start here to learn After Effects or go here for additional information.

  • [newbie] Sharing anchor points across paths/shapes? + Pen visual feedback? + Show all paths?

    Hey all, as stated I'm a newbie at Illustrator. Any help's appreciated. My questions:
    1) Is it possible to have anchor points be part of more than 1 path? I want to have 2 adjacent filled paths that share anchor points, so that if I move the common edge anchors, both shapes are affected. Kinda like in Flash, I suppose.
    My guess is this is impossible though? Then how do people working with Illustrator a lot tackle this problem? I mean adjusting 2 shapes with several common anchor points (not shared, just in the same position), for adjacent shapes.
    2) Is it possible to set the Pen tool to give visual feedback like in Photoshop when moving the mouse to a new position to add a new anchor point? What Photoshop does is show the path segment that would be created if you were to click at the current mouse position, whenever you move the mouse. Illustrator doesn't show this with me right now, so I'm left to guess what the exact path segment will look like when I click (less convenient imo).
    3) Is there a way to always show all paths on the current layer, even if they are not selected? And I do NOT mean Outline mode, I'm aware of that. The problem I'm facing is that - when working with multiple paths - I want to see them all when adding a new path, so I can easily align anchor points and what not with the other paths, but I do NOT want to hide the image I'm tracing (which would happend in Outline mode).
    Thanks in advance.
    Victor

    You might get what you re after using Live Paint. Here I have drawn an oval and a wavy line — two paths. After converting to a Live Paint object I can selectively fill and stroke any closed area or and segment.
    No.
    Put the object or image you are tracing on a Template layer. Or Command (Mac) or Control (Windows) click on the eye next to a layer name to change only that layer’s view mode.

  • Can't select anchor points of some shapes in Photoshop CC 2014

    I have a multi-layered file with a number of shape objects. When I go to the direct selection tool and try to click on an anchor point the points simply do not show up. Is there some property that I am not aware of that prevents selection?

    Can you upload the psd file.  The Path palette shows a very small triangle path on the right edge of the canvas up some from the bottom of the document. With the direct path tool active and the shape layer targeted even if no point is selected I would expect the see the path outline shown in the Path Palette for the shape layer to be shown in the image window also I see none. Can you see the path outline? Are you  on a Mac I'm on a PC using cc2014 with todays update
    here is my Photoshop System Info...
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       dvacore.dll   photoshopdva   8.0.0 
       dvamarshal.dll   photoshopdva   8.0.0 
       dvamediatypes.dll   photoshopdva   8.0.0 
       dvametadata.dll   photoshopdva   8.0.0 
       dvametadataapi.dll   photoshopdva   8.0.0 
       dvametadataui.dll   photoshopdva   8.0.0 
       dvaplayer.dll   photoshopdva   8.0.0 
       dvatransport.dll   photoshopdva   8.0.0 
       dvaui.dll   photoshopdva   8.0.0 
       dvaunittesting.dll   photoshopdva   8.0.0 
       dynamiclink.dll   photoshopdva   8.0.0 
       ExtendScript.dll   ExtendScript 2014/01/21-23:58:55   79.551519   79.551519
       icucnv40.dll   International Components for Unicode 2013/02/25-15:59:15    Build gtlib_4.0.19090 
       icudt40.dll   International Components for Unicode 2013/02/25-15:59:15    Build gtlib_4.0.19090 
       igestep30.dll   IGES Reader   9.3.0.113 
       imslib.dll   IMSLib DLL   7.0.0.145 
       JP2KLib.dll   JP2KLib 2014/03/12-08:53:44   79.252744   79.252744
       libifcoremd.dll   Intel(r) Visual Fortran Compiler   10.0 (Update A) 
       libiomp5md.dll   Intel(R) OpenMP* Runtime Library   5.0 
       libmmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0 
       LogSession.dll   LogSession   7.2.1.3399 
       mediacoreif.dll   photoshopdva   8.0.0 
       MPS.dll   MPS 2014/03/25-23:41:34   79.553444   79.553444
       pdfsettings.dll   Adobe PDFSettings   1.04 
       Photoshop.dll   Adobe Photoshop CC 2014   15.1 
       Plugin.dll   Adobe Photoshop CC 2014   15.1 
       PlugPlugExternalObject.dll   Adobe(R) CEP PlugPlugExternalObject Standard Dll (64 bit)   5.0.0 
       PlugPlugOwl.dll   Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit)   5.0.0.74 
       PSArt.dll   Adobe Photoshop CC 2014   15.1 
       PSViews.dll   Adobe Photoshop CC 2014   15.1 
       SCCore.dll   ScCore 2014/01/21-23:58:55   79.551519   79.551519
       ScriptUIFlex.dll   ScriptUIFlex 2014/01/20-22:42:05   79.550992   79.550992
       svml_dispmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0 
       tbb.dll   Intel(R) Threading Building Blocks for Windows   4, 2, 2013, 1114 
       tbbmalloc.dll   Intel(R) Threading Building Blocks for Windows   4, 2, 2013, 1114 
       TfFontMgr.dll   FontMgr   9.3.0.113 
       TfKernel.dll   Kernel   9.3.0.113 
       TFKGEOM.dll   Kernel Geom   9.3.0.113 
       TFUGEOM.dll   Adobe, UGeom©   9.3.0.113 
       updaternotifications.dll   Adobe Updater Notifications Library   8.0.0.14 (BuildVersion: 1.0; BuildDate: BUILDDATETIME)   8.0.0.14
       VulcanControl.dll   Vulcan Application Control Library   5.0.0.82 
       VulcanMessage5.dll   Vulcan Message Library   5.0.0.82 
       WRServices.dll   WRServices Fri Mar 07 2014 15:33:10   Build 0.20204   0.20204
       wu3d.dll   U3D Writer   9.3.0.113 
    Required plug-ins:
       3D Studio 15.1 (2014.1.0 x001)
       Accented Edges 15.1
       Adaptive Wide Angle 15.1
       Angled Strokes 15.1
       Average 15.1 (2014.1.0 x001)
       Bas Relief 15.1
       BMP 15.1
       Camera Raw 8.6
       Camera Raw Filter 8.6
       Chalk & Charcoal 15.1
       Charcoal 15.1
       Chrome 15.1
       Cineon 15.1 (2014.1.0 x001)
       Clouds 15.1 (2014.1.0 x001)
       Collada 15.1 (2014.1.0 x001)
       Color Halftone 15.1
       Colored Pencil 15.1
       CompuServe GIF 15.1
       Conté Crayon 15.1
       Craquelure 15.1
       Crop and Straighten Photos 15.1 (2014.1.0 x001)
       Crop and Straighten Photos Filter 15.1
       Crosshatch 15.1
       Crystallize 15.1
       Cutout 15.1
       Dark Strokes 15.1
       De-Interlace 15.1
       Dicom 15.1
       Difference Clouds 15.1 (2014.1.0 x001)
       Diffuse Glow 15.1
       Displace 15.1
       Dry Brush 15.1
       Eazel Acquire 15.1 (2014.1.0 x001)
       Embed Watermark 4.0
       Entropy 15.1 (2014.1.0 x001)
       Export Color Lookup NO VERSION
       Extrude 15.1
       FastCore Routines 15.1 (2014.1.0 x001)
       Fibers 15.1
       Film Grain 15.1
       Filter Gallery 15.1
       Flash 3D 15.1 (2014.1.0 x001)
       Fresco 15.1
       Glass 15.1
       Glowing Edges 15.1
       Google Earth 4 15.1 (2014.1.0 x001)
       Grain 15.1
       Graphic Pen 15.1
       Halftone Pattern 15.1
       HDRMergeUI 15.1
       IFF Format 15.1
       IGES 15.1 (2014.1.0 x001)
       Ink Outlines 15.1
       JPEG 2000 15.1
       Kurtosis 15.1 (2014.1.0 x001)
       Lens Blur 15.1
       Lens Correction 15.1
       Lens Flare 15.1
       Liquify 15.1
       Matlab Operation 15.1 (2014.1.0 x001)
       Maximum 15.1 (2014.1.0 x001)
       Mean 15.1 (2014.1.0 x001)
       Measurement Core 15.1 (2014.1.0 x001)
       Median 15.1 (2014.1.0 x001)
       Mezzotint 15.1
       Minimum 15.1 (2014.1.0 x001)
       MMXCore Routines 15.1 (2014.1.0 x001)
       Mosaic Tiles 15.1
       Multiprocessor Support 15.1 (2014.1.0 x001)
       Neon Glow 15.1
       Note Paper 15.1
       NTSC Colors 15.1 (2014.1.0 x001)
       Ocean Ripple 15.1
       OpenEXR 15.1
       Paint Daubs 15.1
       Palette Knife 15.1
       Patchwork 15.1
       Paths to Illustrator 15.1
       PCX 15.1 (2014.1.0 x001)
       Photocopy 15.1
       Photoshop 3D Engine 15.1 (2014.1.0 x001)
       Photoshop Touch 14.0
       Picture Package Filter 15.1 (2014.1.0 x001)
       Pinch 15.1
       Pixar 15.1 (2014.1.0 x001)
       Plaster 15.1
       Plastic Wrap 15.1
       PLY 15.1 (2014.1.0 x001)
       PNG 15.1
       Pointillize 15.1
       Polar Coordinates 15.1
       Portable Bit Map 15.1 (2014.1.0 x001)
       Poster Edges 15.1
       Radial Blur 15.1
       Radiance 15.1 (2014.1.0 x001)
       Range 15.1 (2014.1.0 x001)
       Read Watermark 4.0
       Render Color Lookup Grid NO VERSION
       Reticulation 15.1
       Ripple 15.1
       Rough Pastels 15.1
       Save for Web 15.1
       ScriptingSupport 15.1
       Shake Reduction 15.1
       Shear 15.1
       Skewness 15.1 (2014.1.0 x001)
       Smart Blur 15.1
       Smudge Stick 15.1
       Solarize 15.1 (2014.1.0 x001)
       Spatter 15.1
       Spherize 15.1
       Sponge 15.1
       Sprayed Strokes 15.1
       Stained Glass 15.1
       Stamp 15.1
       Standard Deviation 15.1 (2014.1.0 x001)
       STL 15.1 (2014.1.0 x001)
       Sumi-e 15.1
       Summation 15.1 (2014.1.0 x001)
       Targa 15.1
       Texturizer 15.1
       Tiles 15.1
       Torn Edges 15.1
       Twirl 15.1
       U3D 15.1 (2014.1.0 x001)
       Underpainting 15.1
       Vanishing Point 15.1
       Variance 15.1 (2014.1.0 x001)
       Virtual Reality Modeling Language | VRML 15.1 (2014.1.0 x001)
       Water Paper 15.1
       Watercolor 15.1
       Wave 15.1
       Wavefront|OBJ 15.1 (2014.1.0 x001)
       WIA Support 15.1 (2014.1.0 x001)
       Wind 15.1
       Wireless Bitmap 15.1 (2014.1.0 x001)
       ZigZag 15.1
    Optional and third party plug-ins:
       CUR (Windows Cursor) NO VERSION
       GREYCstoration NO VERSION
       ICO (Windows Icon) NO VERSION
       Reduce Noise 7.0.0.0
       ScriptListener 13.0
       StarFilter Pro 3 3.0.5.1
       SuperPNG 2.0
    Plug-ins that failed to load: NONE
    Flash:
       Adobe Kuler
    Installed TWAIN devices: NONE

  • FAQ: Why isn't the anchor point centered in shape layers?

    [UPDATE: In After Effects CC (12.1) and later, you can center the anchor point within the visible content of a layer. ]
    Short answer
    Because in shape layers you can have two distinct kinds of anchor points - the anchor point in the main transform properties, as in any other layer type, and also an anchor point in the specific transform properties for each shape. When you create shapes by dragging with the shape tools, it's the anchor point for the shape group that will be centered. If you want to animate the whole layer from the main transform properties, you may need to shift the anchor point so it matches the visual center of your content.
    Long answer
    Shape layers are a unique type of content in After Effects.
    In fact, they introduce a bit of the object/group hierarchy model in Adobe Illustrator, rather than follow the typical layer model in After Effects.
    In other words, while you can definitely use them to quickly create a vector shape and then animate that shape as any other layer in After Effects, you also get the ability to create, edit and animate multiple shapes (each with its' own set of visual appearances) nested in a single shape layer.
    This allows all kinds of cool animation opportunities, but it also means that a shape layer is not your typical After Effects layer.
    So, when you create a shape by dragging with the shape tool, there actually is an anchor point that is perfectly centered - that's the anchor point in the transform property group for that shape group. If you double click a shape, you'll see a bounding box. This a visual representation of the transform properties for the shape group, and the anchor point specific to this group will default to the middle of that bounding box.
    However,  the main anchor point for the whole shape layer may not be centered relative to the shape content. This is normal behavior - Note that if After Effects tried to center the layer anchor point relative to the first shape group you create, it would be immediately wrong when you add more shape groups to the layer. Or when you animate shape groups around.
    Now, as many other things in After Effects, shape layers are designed to let you go as deep as you want. Ideally, you may want to try animating the transform properties for each shape group, since there's when things get really powerful. However, if you want to consider shape layers as a one shape per layer entity and animate in that way, you can of course do that. Bear in mind that you may need to center the anchor point yourself relative to the visual center of the content. If you don't do this, the shape layer's content will be offset from motion paths, or behave in a different way from what you may expect when animating scale or rotation.
    To do this, make sure you're not selecting a nested shape group but the shape layer itself, then you can do the following:
    Use the Pan Behind tool as with any other layer (this may not give what you want if you do it after creating a motion path, since it will modify position values).
    Drag the hot text for the Anchor Point property in the Timeline panel, as if it was a slider. You can then re-thread the content relative to the motion path. You can also achieve this by Option- (Mac OS) or Alt- (Windows) dragging with the Pan Behind tool.
    For more information on shape layers, see Drawing, painting and paths in After Effects Help.

    THANK YOU SO MUCH :-)
    I didn't knew this shortcut as I didn't have to use it anyway.
    but it's weird because all the other tools like even the circular gradient tool have their point visible.
    Anyway, I guess you can press H with any tools.
    Again, thank you, I should have ask it before. ;-)

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