Android file size limitation? (Flash Pro CS6)

Cross posted in the Air forum.
How can I package an Android app that is over the 50mb limit using Flash Pro CS6 and Air?  Google now allows for additional content to be downloaded separately ...

Echo ... echo ... echo ...

Similar Messages

  • Android file size limitation?

    How can I package an Android app that is over the 50mb limit using Flash Pro CS6 and Air?  Google now allows for additional content to be downloaded separately ...

    OK ... so I called tech support on the phone and spent 15 minutes trying to convince them then Flash Pro CS6 could be used to create an Android app..  The conversation went nowhere.  Uhhhhgggg!!!
    Here's the deal ...  Flash Pro CS6 is advertised as being able to create Android apps.  The 50MB file size limitation may not be a big deal for many people right now, but give it a year or two.  Most phones coming out have HD screens.  How can you pack all the assets of large game into <50MB???
    So ... I'm going to continue to bump this thread (and the two other ones I have going) until I get a knowedgable response from Adobe. 

  • Android market file size limitation

    I finished my app yesterday. The app size is 209mb. Now i noticed that the file size limitation of the android market is 50mb.
    I have a lot of attachments in my app. Over 2000 jpg´s.  Is there any way to split the attachments?  I am working with Flash Profesional CS 5.5.
    Best regards

    I don't have such an APK, I stay below 50MB. I was just giving an example problem case. I know that you can put media into external files that could be downloaded as expansion packs, but suppose you're just doing a timeline animation with lots of big images and sounds. Not many of us could split that up and recombine it at runtime.
    So, Adobe could help in some regard, in a similar way to how you can now publish swfs without code. It ought  to be possible for the publishing to produce a less that 50 MB APK, and additional expansion packs automatically, that then get recombine at runtime for you, without you having to radically change your way of working.

  • Premiere Pro CC 2014 file size limits?

    Hi a friend needs to create a 37hr uncompressed AVI file (by combining an avi of pictures and mp3 of audio of a performance) and is wondering if it can be done using Adobe Premiere Pro CC 2014, ie are there any file size limits? Any comments much appreciated.

    Would be interesting to know how you are going to store that. 37 hours of HD uncompressed in an AVI wrapper requires around 24 TB of free disk space on a single volume. That means you would need  something like 12 x 3 TB drives in Raid6 + 1 HS, requiring at least a 16 port raid controller for those 13 disks, just for the output file. Due to fill rate degradation, that is cutting it thin. Additionally at least a X79 or X99 motherboard with 2011 socket is necessary.
    Next question is, who would be crazy enough to marathon-watch 37 hours of a performance?
    You may consider another workflow, not uncompressed and not 37 hours.

  • Develop Apps for Android & iOS with Flash Pro CS6 ?

    I just want to start create Apps and Games for Android.
    1. Is able to me to build an Application or Games with Flash Pro CS6 and Publish it to Android phone? also same with iOS?
    2. Whats different in developing Apps with Flash Pro and Flash Builder?
    Thankyou

    1 yes and yes.
    2. flash pro is more suitable for animators (and therefore game creators) whereas flash builder is more suitable for developers (coders): http://forums.adobe.com/thread/791165

  • Does GPU upgrade makes Flash Pro Cs6 faster?

    Hi,
    I have been using Flash Pro cs6 for character animation and when i zoom in zoom out the response is slow and also when i am scrolling to may timeline.
    I have lots of symbols and tweening.
    I notice that when I use the pc in the office its much smoother so i am planning to upgrade my own pc at home.
    I have:
    Amd Phenom II X4 840
    8 gb ram
    ATI Firepro v4800
    I have a limited budget so i am thinking if i upgrade my GPU with Asus GTX strix 960 2gb, will it solve the issue?

    No. GPU acceleration is only used on playback of published files and for video decoding. Your main processor is the bottleneck here.
    Mylenium

  • How to install latest AIR SDK (13 or 14) in Flash Pro CS6?

    Hi, I'm using Adobe Flash Pro CS6 on Windows 7 64-bit and I wanted to add latest Adobe AIR SDK, either 13 or 14, but non of them is seen as a valid SDK by Flash.
    I've tried downloading two possible SDKs (SDK & compiler and SDK without compiler) from here: Download Adobe AIR SDK (version 13) and here http://labs.adobe.com/downloads/air.html (version 14). Each time I copied the extracted SDK folder to my Flash CS6 folder where default 3.2 and 3.4 SDKs are located. After that I open Flash, then Help > Manage Air SDK, click on " + ", browse for the new folder, and all I get is "The selected folder does not contain a valid AIR SDK" warning message. It all looks the same with all four SDKs I downloaded!
    Not long ago I added AIR 4.0 without any problems. What am I doing wrong? Is new SDK Flash CC only or what?

    What are you naming the folder?
    Just as a general tip, since many applications (Flash CS4, 5, 5.5, 6, CC) you can save some space by only putting the AIR SDK in one place. Since CS6 and CC have "Manage AIR SDK" in their settings you no longer need to locate that folder like 5.5 which requires you to overlay the AIR 2.6 folder. So save some space and put it anywhere out of the way, out of the Flash folder. I have multiple drives and I have lots of SDKs installed at root on my E:\ (E:\SDK\AIR, E:\SDK\JDK, E:\SDK\Android, etc). I then just go in the help panel like you do and point CS6 and CC to E:\SDK\AIR and they work perfectly fine with the latest SDK released recently.
    Are you updating Flash Player to 13 as well?
    Last, do not download the Flex version for Flash. Flex is for Flash Builder if you intend on using Flex (it is different than Flash).
    Do not get this:
    You want the SDK from the big orange buttons above this warning.

  • Error installing Flash Pro CS6

    I'm trying to install Flash Pro CS6 but I keep getting the following error (the message is in portuguese) after running the .exe file (downloaded directly from Adobe's oficial website).
    I've tried it in 3 different computers with Windows 8 and in one computer with Windows 7 and all of them give me the same error. I'm using an Admin account so that's not the problem!

    The problem is happening when I try to extract the downloaded files from the .exe to another folder. The application has all the permissions available
    Here is another picture of the initial screen when I double click the .exe file.
    I've tried to extract it to other folders, like "Documents", "Downloads", but It gives me the same error as before.

  • Is there a file size limitation to using this service?

    I am working on a large PDF file (26 mb) and I need to re-size the original and mess with the margins. I don't beleive there is an easy way to do this in Adobe Acrobat 6.0 Pro. It sounds like I have to convert the file back to a Word document, do the adjustments there and then produce a new PDF. I have two questions:
    Is there a file size limitation to using this service?
    Will a PDF to Word doc. conversion mantain the format of the orginal PDF?
    Thanks
    Tim

    Good day Tim,
    There is a 100MB file size limitation for submitting files to the ExportPDF service.  As for the quality of the conversion, from our FAQ entitled Will Adobe ExportPDF convert both text and formatting information?:
    Adobe ExportPDF is capable of exporting high quality information, but the quality of your Word or Excel document depends on the quality of the PDF file you start with. For instance, if your PDF file was originally authored in Microsoft Word or Excel and converted to PDF using the PDFMaker functionality of Adobe Acrobat®, your PDF file contains a rich set of information that can be captured by Adobe ExportPDF. This includes relative positioning of tables, images, and even multi-column text, as well as page, paragraph, and font attributes.
    If your PDF file was originally authored using simpler PDF generation methods, such as “print to PDF” or “scan to PDF” options, Adobe ExportPDF will convert any recognizable text and then use sophisticated conversion intelligence to preserve as much of the page layout as possible.
    Please let us know if you have any other questions!
    Kind regards,
    David

  • Back button doesn't work in Flash Pro CS6 Simulator (ADL)

    Hi everyone. I'm testing Flash Pro CS6, and I've noticed the Back button is not detected in my Android app when testing in ADL (Control / Test movie / In ADL Mobile).
    When I try to select the option Device / Back (Ctrl+B) in ADL, it just doesn't do anything (I have a KEY_DOWN event listener which looks for the keycode Keyboard.BACK). In a real Android device, it works, but not in the "test movie" window (ADL). In CS5.5, the Back button always worked in ADL.
    Also, in the new Simulator window which comes up when "testing movie", there are "Menu", "Back" and "Search" buttons for easier access. Well, that Back button doesn't do anything, either.
    Does anyone know what's happening?
    BTW, I don't find the "Simulator" window too useful for my purposes. How can I disable it, so it doesn't automatically come up?
    Thanks!
    Edit: Well, it seems the KEY_DOWN event listener doesn't work for any key, not only the Back button.

    WHOWWW...
    suitable for Flash Player 11.6
    Back that down to as low a version as possible... 10 or so if possible.
    My advice.... never... ever target the latest version of plugin... most users will NOT have that plugin installed.
    Back it down and if that doesn't work, post a link to the actual Web page.
    Best wishes,
    Adninjastrator

  • BUG - saving with both flash pro CS6 and CC causes library symbol names to change

    Concise problem statement:
    If you save with flash pro CC and then save with CS6, in the library panel, symbol names are changed.
    Specifically, pipes | and trailing spaces ("|Divider", "Divider ") get replaced by escape sequences ("&#124Divider", "Divider&#032" ...) Ampersands & and number signs # also get replaced, such that symbol names grow exponentially if you continue to save with both flash pro CC and CS6 ("Divider&#032", "Divider&#038&#035032", "Divider&#038&#035038&#038&#035035032" ...) This makes it difficult to transition a team from CS6 to CC.
    Sometimes, the original-name symbol remains, and an escaped-name symbol is also created. In this case, the children are removed from the original-name symbol, so it doesn't render anything to the screen; a mysterious, silent failure.
    Steps to reproduce bug:
    1. Create a library symbol named "|", save an xfl with flash pro CC, and close.
    2. Open, save, and close with flash pro CS6.
    3. Open, save, and close with flash pro CC.
    Results:
    A library symbol named "&#124".
    Expected results:
    A library symbol named "|".
    I submitted this bug with the bug form, and also with adobe bugbase (in case it isn't obsolete) - I'm just trying to maximize my chances of getting a fix.  Has anyone else encountered this bug?

    Hi,
    We are aware of this issue and its open for investigation internally. This issue is observed when you have certain special characters in your symbol names and try to open that file in Flash CS6. This happens due to a change in the way symbol naming is handled in Flash CC and in Flash CS 6.
    As a workaround, request you to use only Underscore or Hyphen as special characters while naming symbols or library layers etc.
    We shall update you as soon as this has been fixed.
    Thanks,
    Nipun

  • Anybody know how to increase the plugin file size limit in Photoshop CS6 to greater than 250 mb?

    Can anyone tell me if it is possible to increase the plugin file size limit in Photoshop CS6 to greater than 250 mb and how to do it? Can plugins running in PSCC handle larger file sizes than CS6?

    Wow, thanks for getting back to me!!
    I am running the latest version of HDR Soft Photomatix Tone Mapping Plug-In - Version 2.2 in Photoshop CS6 on a fully loaded solid state MacBook Air. When I attempt to process files exceeding 250 mb with the plugin I get an error message and the plugin will not work. The plugin works fine with anything south of 250 mb. I have also optimized the performance settings in CS6 for large file sizes.
    The standalone version of HRD Soft’s Photomatix Pro easily processes files well in excess of 300 mb.
    I have contacted Photomatix support and they say that 250megs is simply the max file size that Photoshop will allow to run a plugin with.
    So is there any setting that I’m overlooking in Photoshop CS6 that will allow me to process these large files with the plugin? Or if there is indeed a file size limit for plugin processing in CS6 is the limit higher in CC?
    Thanks in advance for your help.

  • Can't install Flash Pro CS6

    I have 5.5 MacBook Pro 13 running 10.7.4.
    I am trying to install Flash Pro CS6 Trial .. this error appears in the beginning of the installation process (when the progress bar is around 1%) :
    Exit Code: 34
    -------------------------------------- Summary --------------------------------------
    - 1 fatal error(s), 0 error(s), 0 warning(s)
    FATAL: Payload '{3F023875-4A52-4605-9DB6-A88D4A813E8D} Camera Profiles Installer 6.0.98.0' information not found in Media_db.
    Any ideas how to fix that ?
    p.s. i did restart, closed all apps, etc, etc ..

    Do you meet the minimum specs:
    Multicore Intel processor
    Mac OS X v10.6 or v10.7
    2GB of RAM (3GB recommended)
    4GB of available hard-disk space for installation; additional free space required during installation (cannot install on a volume that uses a case-sensitive file system or on removable flash storage devices)
    1024x768 display (1280x800 recommended)
    Java Runtime Environment 1.6
    DVD-ROM drive
    QuickTime 7.6.6 software required for multimedia features
    Which Intel Processor do you have? Early Intels won't cut it.

  • Flash Pro CS6 to HTML5 Conversion

    I purchased Flash Pro CS6 yesterday and it does not convert my Flash file to HTML5 Correctly.  It converts everything except the Action Script.  I have contacted Tech Support and they have escalted the issue, but they are telling up to 96 hours.
    The website is www.davidhornbrook.com
    When I try to convert that page (the FLA file) it converts the bottom part, his logo, and the david dropping down the side.
    It does NOT convert the top menu items OR hte drop shadow behind the logo (which is all Action Script3).
    Can someone help me?
    I have the FLA files thast I can send to you / post if that helps.
    BTW when I convert it to SWF it works fine, just not when I export it to HTML5.

    Hello ChadXSO,
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    Nothing complex, no animations.
    6 hours later, I've part of it running, not working, just not crashing.
    It's all script, so if CreateJS doesn't convert Action Script it's producing a very good pretense of doing so. The converter does appear to be looking at the AS, since if I change the AS the output changes.
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    I produce technical anims for my students in Flash so I'm none too pleased for the option for them to view them on-line to be taken away.
    Unless Adobe produces a working conversion tool 10 years of my work is going down the toilet. There will be thousands(?) of .swf creators in the same position.
    If CreateJS is the best Adobe can manage, at this rate, I won't live long enough to convert a single .fla.

  • Flash Pro CS6 fails to load

    Flash Pro CS6 loads and suddenly disappear while "loading fonts".  I found similar discussions, and their solution suggests to find fontinfo.txt and edit it, but i fail to find the fontinfo.txt but found a missfont.map.
    Help needed, thanks in advance..

    Hi,
    The fontinfo.txt file can be found at:
    C:\Users\«YourUserName»\AppData\Local\Adobe\Flash CS6\en_US\Configuration
    Firstly, let me know if you are able find the fontinfo.txt file at the said location. Secondly, if you manage find it, empty the .txt file, save as Read Only (you need to ENABLE this option, not Disable as in your post), and then try restarting Flash.
    Please see if it works for you. These are steps as described in the forum discussion Ned referred, and I would request you try these to see if the issue still persists.
    Regards,
    Suhas Yogin

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