Android SDK Installer

I am interested in doing some game development using Basic4Android. To do so, I need to install Java and the Android SDK.
I have installed Java 7. The following software is installed on my laptop:
Java 7 Update 7 (64-bit) Version 7.0.70
Java SE Development Kit 7 Update 7 (64-bit) Version 1.7.0.70
I then access and download the Android SDK Installer, which I am told is currently this file:
installer_r20.0.3-windows.exe
Upon running this installer, the Android SDK Tools Setup starts, which then tries to detect whether the Java SE Development Kit is installed.
I then get the following error:
Java SE Development Kit (JDK) not found.
Error: Failed to find Java version for 'C:\Windows\system32\java.exe': [2] The system cannot find the file specified.
It also says I should go to java.oracle.com to download and install the JDK.
There is a "java.exe" file in the C:\Windows\system32 folder with the date when I installed Java 7.
The file that I did download and run to install Java was
jdk-7u7-windows-x64.exe,
leading me to have the installed Java software mentioned above.
Can you tell me what I may be doing wrong? I am running Windows 7 Home Premium SP1 (64-bit) on an ASUS Laptop with an i5 dual core processor.
Thank you for any help you provide.
Addendum: I solved this problem. The instructions for Basic4Android say to install the 32-bit JDK, not the 64-bit JDK.
Bob
Edited by: AndroidDev on Oct 13, 2012 5:17 AM
Edited by: AndroidDev on Oct 13, 2012 6:12 AM

I solved my problem. The instructions for Basic4Android say to install the 32-bit version of Java, not the 64-bit version.

Similar Messages

  • [SOLVED] Why is there a PKGBUILD made available for the Android SDK?

    Hello all my fellow Arch users.
    I'm just curious as to WHY there's a PKGBUILD in the AUR made available for the Android SDK. I mean, it's already made available at the Android Developer's website, and the only things you'd need are Java, Python, and 32-bit application support, and correct me if I'm wrong, but usually you have the option to install those the moment you're selecting packages for Arch Linux while you're installing them.
    I don't have anything against the PKGBUILD, it saved me a load of headaches trying to configure the SDK, and limited my pains to merely editing my .bashrc file to include the full path to the Android SDK tools and platform tools folders.
    I find it strange. But then again, I find the concept of an i686-optimized GNU/Linux operating system that leaves all the major configuration to me that also kicks major ass strange as well.
    Last edited by shaunsingh14 (2012-01-08 19:34:35)

    Awebb wrote:
    My brain refuses to form an adequate answer to your question. Downloading $APPLICATION from the developers website, extracting it, manually solving dependencies, figuring out a good path to put it and symlink it to /usr/bin is exactly what you do not want to do on an Arch Linux system, therefore you create a PKGBUILD, which enables pacman to know about the package. Just because it does not need to be compiled, does not mean it is a bad idea to create a PKGBUILD. If this is not the purpose of the AUR, then I must have gotten it wrong entirely.
    Maybe if you took another AUR package (of your choice) and compared it to the Android SDK PKGBUILD, I could comprehend what's different about this one.
    ouch, i was just wondering. i did migrate here from ubuntu after all. but i was just curious, because it reminded me of the android sdk installer gentoo had when i was still running it on a virtual machine a few months ago.

  • If I already have the android SDK and AVD installed from prior installation for eclipse do I have to

    If I already have the android SDK and AVD installed from prior installation for eclipse do I have to do it again for dreamweaver if I want to develop for android ?
    Also, if I'm developing for android, ipad, and iphone and I want them all to be the same can I do it by only making one site or I have to make a different site location for each?

    Inquire of whom?  Apple?  Seems to me your carrier is giving you the run-around.  They are the ones who provide the service, so they should be able to tell you the plan specifics.  Get on the phone again with them and insist on an answer.

  • How to run Android SDK Windows on Wine

    Hello all,
    I couldn't run "SDK Manager.exe" to update for Unity3d Game Engine, though I has installed jdk-6 (Windows) on Wine. Can someone help or give some idea ?
    For that problem, after I had decided run SDK Manager.exe on  a Windows 7 machine , I copied and ran it on my Arch Linux machine. And the end  Unity3d can update the Android-SDK-Windows.
    NOTE: If you have freetime, please you can download android-sdk-windows and test.
    Error results on the window:
    Can't recognize 'C:\windows\system32\find /i "x86" ' as an internal or external command, or batch script.
    err:process:create_process L"Z:\\home\\luckybc\\downloads\\packages\\built-objects\\windows-win32\\android-sdk-windows\\tools\\lib\\\\find_java64.exe" not supported on this installation (x86_64 binary)
    Can't recognize '"Z:\home\luckybc\downloads\packages\built-objects\windows-win32\android-sdk-windows\tools\lib\\find_java64.exe" -s' as an internal or external command, or batch script.
    ERROR: No suitable Java found. In order to properly use the Android Developer
    Tools, you need a suitable version of Java JDK installed on your system.
    We recommend that you install the JDK version of JavaSE, available here:
    http://www.oracle.com/technetwork/java/javase/downloads
    If you already have Java installed, you can define the JAVA_HOME environment
    variable in Control Panel / System / Avanced System Settings to point to the
    JDK folder.
    You can find the complete Android SDK requirements here:
    http://developer.android.com/sdk/requirements.html

    I had read the error output before you said, satanselbow. And I can use Unity3d Game Engine to update Android-Sdk-Windows with the Windows Java (Unity3d need java runtime when building the Android project). But when I run alone Android-SDK-Windows It couldn't run.
    Last edited by luckybc (2015-03-31 16:18:51)

  • Problem installing android-sdk from AUR using yaourt

    Hi all,
    I use yaourt to install packages from the AUR but I'm having an issue with android-sdk.
    Whenever I run 'yaourt -S android-sdk' it seems to detect that the 'java-runtime' is not installed.
    However, I do have sun's jre and jdk installed (I was having applet issues with openjdk) and it detects this when it actually starts installing it.
    But it just reinstalls the package and quits without installing the android sdk. If I run yaourt again, the same thing happens.
    Does anyone have an idea of what the problem might be?
    I could download the tar.gz from google but I'd rather keep everything handled by arch package management.

    Is that a show stopper for yaourt?  I use aurbuild and did that install the other night.  It tripped over the java runtime and pitched a warning, but the build worked and it installed. 
    I could download the tar.gz from google but I'd rather keep everything handled by arch package management.
    Even if you hand build the AUR in a directory of your choice, the resultant package is still integrated into your Arch system using the -U option of pacman.  Regadrless of the front end (Yaourt, aurbuild, or roll-your-own), pacman tracks the package as 'Foreign'.  FYI.

  • Using local android-sdk and android-sdk-platform-tools with phonegap

    Hello,
    I've installed android-sdk, android-sdk-platform-tools and android-sdk-build-tools packages from AUR and phonegap with npm command line utility of nodejs. When I try to build android app using the command:
    $ phonegap run android
    phonegap fails to detect locally installed android SDK environment and uses remote one:
    [phonegap] detecting Android SDK environment...
    [phonegap] using the remote environment
    I tried adding paths /opt/android-sdk/tools/, /opt/android-sdk/platform-tools/ and /opt/android-sdk/build-tools to $PATH variable but still, no luck. How can I make phonegap use the local android SDK environment?
    Last edited by th0th (2013-08-10 21:06:29)

    hi, you can try run `phonegap local run android`
    if you see "ant: command not found" error, please install 'apache-ant'
    ╭─root@vkill /opt/workspace/my-app ‹ruby-1.9.3›
    ╰─➤  phonegap local run android                                             8 ↵
    [phonegap] adding the Android platform...
       [error] Please install Android target 17 (the Android 4.2 SDK). Make sure you have the latest Android tools installed as well. Run `android` from your command-line to install/update any missing SDKs or tools.
    ╭─root@vkill /opt/workspace/my-app ‹ruby-1.9.3›
    ╰─➤  phonegap local run android
    [phonegap] adding the Android platform...
       [error] An error occured during creation of android sub-project. /root/.cordova/lib/android/cordova/3.0.0/bin/create: line 104: ant: command not found
    An unexpected error occurred: ant jar > /dev/null exited with 127
    Deleting project...
    ╭─root@vkill /opt/workspace/my-app ‹ruby-1.9.3›
    ╰─➤  yaourt -S apache-ant
                                                                                                                                           1 ↵
    ╭─root@vkill /opt/workspace/my-app ‹ruby-1.9.3›
    ╰─➤  phonegap local run android                                                                                                                  1 ↵
    [phonegap] adding the Android platform...
    [phonegap] compiling Android...
    [phonegap] successfully compiled Android app
    [phonegap] trying to install app onto device
    [phonegap] no device was found
    [phonegap] trying to install app onto emulator
    [phonegap] successfully installed onto emulator
    Last edited by vkill (2013-09-04 17:48:44)

  • Easy Install Android SDK via Dreamweaver CS5.5 Configure Application Framework

    I have been trying to download Android SDK using Configure Application Framework from Site >> Mobile Applications but get the following error message everytime I try:
    After clicking on "Easy Install..." button:
    According to several tutorials available in Adobe's development network, this should be as easy as clicking on the button. I wonder what could be the issue on my end. Could you help please?
    Thank you,

    I have followed all the instructions for the test application that adobe supplied and i cant get it to run the emulator below is my log file what is wrong and why wont it run.
    <DW>
    set ANT_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\CONFIG~1\NATIVE~1\APACHE~1
    set ANDROID_HOME=C:\Users\android-sdk
    set JAVA_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\JDK
    set PATH=%JAVA_HOME%\bin;%PATH%
    cd C:\Users\ANDROI~1\PLATFO~2
    C:\Users\android-sdk\platform-tools\adb.exe devices
    </DW>
    * daemon not running. starting it now on port 5037 *
    * daemon started successfully *
    List of devices attached
    Launching the Android emulator
    <DW>
    set ANT_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\CONFIG~1\NATIVE~1\APACHE~1
    set ANDROID_HOME=C:\Users\android-sdk
    set JAVA_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\JDK
    set PATH=%JAVA_HOME%\bin;%PATH%
    cd C:\Users\ANDROI~1\tools
    C:\windows\system32\cmd.exe /u /c "C:\Users\android-sdk\tools\emulator.exe -partition-size 1024 -cpu-delay 0 -no-boot-anim -avd DW_AVD"
    </DW>
    Cloning seed app for Android
    <DW>
    set ANT_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\CONFIG~1\NATIVE~1\APACHE~1
    set ANDROID_HOME=C:\Users\android-sdk
    set JAVA_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\JDK
    set PATH=%JAVA_HOME%\bin;%PATH%
    cd C:\Users\Craig\KCMEDI~1\Apps\COMADO~1.MER
    C:\windows\system32\cmd.exe /u /c C:\PROGRA~1\Adobe\ADOBED~2.5\CONFIG~1\NATIVE~1\DWPHON~1\android\scripts\droidGap.bat "C:\Program Files\Adobe\Adobe Dreamweaver CS5.5\Configuration\NativeAppFramework\DWPhoneGap\android\PhoneGapApp" "Meridien" com.adobe.meridien 1.0 "C:\Users\android-sdk" 8
    </DW>
    CaCreated project directory: C:\Users\Craig\KC Media Clients\Apps\com.adobe.meridien_Android\com.adobe.meridien
    Created directory C:\Users\Craig\KC Media Clients\Apps\com.adobe.meridien_Android\com.adobe.meridien\src\com\adobe\meridien
    Added file C:\Users\Craig\KC Media Clients\Apps\com.adobe.meridien_Android\com.adobe.meridien\src\com\adobe\meridien\Default Activity.java
    Created directory C:\Users\Craig\KC Media Clients\Apps\com.adobe.meridien_Android\com.adobe.meridien\res
    Created directory C:\Users\Craig\KC Media Clients\Apps\com.adobe.meridien_Android\com.adobe.meridien\bin
    Created directory C:\Users\Craig\KC Media Clients\Apps\com.adobe.meridien_Android\com.adobe.meridien\libs
    Created directory C:\Users\Craig\KC Media Clients\Apps\com.adobe.meridien_Android\com.adobe.meridien\res\values
    Added file C:\Users\Craig\KC Media Clients\Apps\com.adobe.meridien_Android\com.adobe.meridien\res\values\strings.xml
    Created directory C:\Users\Craig\KC Media Clients\Apps\com.adobe.meridien_Android\com.adobe.meridien\res\layout
    Added file C:\Users\Craig\KC Media Clients\Apps\com.adobe.meridien_Android\com.adobe.meridien\res\layout\main.xml
    Created directory C:\Users\Craig\KC Media Clients\Apps\com.adobe.meridien_Android\com.adobe.meridien\res\drawable-hdpi
    Created directory C:\Users\Craig\KC Media Clients\Apps\com.adobe.meridien_Android\com.adobe.meridien\res\drawable-mdpi
    Created directory C:\Users\Craig\KC Media Clients\Apps\com.adobe.meridien_Android\com.adobe.meridien\res\drawable-ldpi
    Added file C:\Users\Craig\KC Media Clients\Apps\com.adobe.meridien_Android\com.adobe.meridien\AndroidManifest.xml
    Added file C:\Users\Craig\KC Media Clients\Apps\com.adobe.meridien_Android\com.adobe.meridien\build.xml
    Added file C:\Users\Craig\KC Media Clients\Apps\com.adobe.meridien_Android\com.adobe.meridien\proguard.cfg
    CLONE SUCCESSFUL
    <DW>
    set ANT_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\CONFIG~1\NATIVE~1\APACHE~1
    set ANDROID_HOME=C:\Users\android-sdk
    set JAVA_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\JDK
    set PATH=%JAVA_HOME%\bin;%PATH%
    cd C:\Users\Craig\KCMEDI~1\Apps\COMADO~1.MER
    C:\windows\system32\cmd.exe /u /c C:\PROGRA~1\Adobe\ADOBED~2.5\CONFIG~1\NATIVE~1\APACHE~1\bin\ant.bat debug
    </DW>
    Buildfile: C:\Users\Craig\KCMEDI~1\Apps\COMADO~1.MER\build.xml
        [setup] Android SDK Tools Revision 12
        [setup] Project Target: Google APIs
        [setup] Vendor: Google Inc.
        [setup] Platform Version: 2.2
        [setup] API level: 8
        [setup]
        [setup] ------------------
        [setup] Resolving library dependencies:
        [setup] No library dependencies.
        [setup]
        [setup] ------------------
        [setup]
        [setup] WARNING: Attribute minSdkVersion in AndroidManifest.xml (2) is lower than the project target API level (8)
        [setup]
        [setup] Importing rules file: tools\ant\main_rules.xml
    -debug-obfuscation-check:
    -set-debug-mode:
    -compile-tested-if-test:
    -pre-build:
    -dirs:
         [echo] Creating output directories if needed...
        [mkdir] Created dir: C:\Users\Craig\KCMEDI~1\Apps\COMADO~1.MER\gen
        [mkdir] Created dir: C:\Users\Craig\KCMEDI~1\Apps\COMADO~1.MER\bin\classes
    -aidl:
         [echo] Compiling aidl files into Java classes...
    -renderscript:
         [echo] Compiling RenderScript files into Java classes and RenderScript bytecode...
    -resource-src:
         [echo] Generating R.java / Manifest.java from the resources...
    -pre-compile:
    compile:
        [javac] C:\Users\android-sdk\tools\ant\main_rules.xml:384: warning: 'includeantruntime' was not set, defaulting to build.sysclasspath=last; set to false for repeatable builds
        [javac] Compiling 2 source files to C:\Users\Craig\KCMEDI~1\Apps\COMADO~1.MER\bin\classes
    -post-compile:
    -obfuscate:
    -dex:
         [echo] Converting compiled files and external libraries into C:\Users\Craig\KCMEDI~1\Apps\COMADO~1.MER\bin\classes.dex...
    -package-resources:
         [echo] Packaging resources
         [aapt] Creating full resource package...
    [aapt.exe]     (skipping index file 'C:\Users\Craig\KCMEDI~1\Apps\COMADO~1.MER\assets\www\img\Thumbs.db')
    [aapt.exe] libpng error: Not a PNG file
    [aapt.exe] ERROR: Failure processing PNG image C:\Users\Craig\KCMEDI~1\Apps\COMADO~1.MER\res\drawable-hdpi\splash.png
    [aapt.exe] libpng error: Not a PNG file
    [aapt.exe] ERROR: Failure processing PNG image C:\Users\Craig\KCMEDI~1\Apps\COMADO~1.MER\res\drawable-ldpi\splash.png
    [aapt.exe] libpng error: Not a PNG file
    [aapt.exe] ERROR: Failure processing PNG image C:\Users\Craig\KCMEDI~1\Apps\COMADO~1.MER\res\drawable-mdpi\splash.png
    BUILD FAILED
    C:\Users\android-sdk\tools\ant\main_rules.xml:510: null returned: 1
    Total time: 12 seconds
    OPERATION CANCELED
    <DW>
    set ANT_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\CONFIG~1\NATIVE~1\APACHE~1
    set ANDROID_HOME=C:\Users\android-sdk
    set JAVA_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\JDK
    set PATH=%JAVA_HOME%\bin;%PATH%
    cd C:\Users\ANDROI~1\PLATFO~2
    C:\Users\android-sdk\platform-tools\adb.exe kill-server
    </DW>
    <DW>
    set ANT_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\CONFIG~1\NATIVE~1\APACHE~1
    set ANDROID_HOME=C:\Users\android-sdk
    set JAVA_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\JDK
    set PATH=%JAVA_HOME%\bin;%PATH%
    cd C:\Users\ANDROI~1\PLATFO~2
    C:\Users\android-sdk\platform-tools\adb.exe devices
    </DW>
    * daemon not running. starting it now on port 5037 *
    * daemon started successfully *
    List of devices attached
    Launching the Android emulator
    <DW>
    set ANT_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\CONFIG~1\NATIVE~1\APACHE~1
    set ANDROID_HOME=C:\Users\android-sdk
    set JAVA_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\JDK
    set PATH=%JAVA_HOME%\bin;%PATH%
    cd C:\Users\ANDROI~1\tools
    C:\windows\system32\cmd.exe /u /c "C:\Users\android-sdk\tools\emulator.exe -partition-size 1024 -cpu-delay 0 -no-boot-anim -avd DW_AVD"
    </DW>
    <DW>
    set ANT_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\CONFIG~1\NATIVE~1\APACHE~1
    set ANDROID_HOME=C:\Users\android-sdk
    set JAVA_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\JDK
    set PATH=%JAVA_HOME%\bin;%PATH%
    cd C:\Users\Craig\KCMEDI~1\Apps\COMADO~1.MER
    C:\windows\system32\cmd.exe /u /c C:\PROGRA~1\Adobe\ADOBED~2.5\CONFIG~1\NATIVE~1\APACHE~1\bin\ant.bat debug
    </DW>
    Buildfile: C:\Users\Craig\KCMEDI~1\Apps\COMADO~1.MER\build.xml
        [setup] Android SDK Tools Revision 12
    BUILD FAILED
    C:\Users\Craig\KCMEDI~1\Apps\COMADO~1.MER\build.xml:77: Unable to resolve target 'Google Inc.:Google APIs:8'
    Total time: 0 seconds
    OPERATION CANCELED
    <DW>
    set ANT_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\CONFIG~1\NATIVE~1\APACHE~1
    set ANDROID_HOME=C:\Users\android-sdk
    set JAVA_HOME=C:\PROGRA~1\Adobe\ADOBED~2.5\JDK
    set PATH=%JAVA_HOME%\bin;%PATH%
    cd C:\Users\ANDROI~1\PLATFO~2
    C:\Users\android-sdk\platform-tools\adb.exe kill-server
    </DW>

  • Android SDK for SUP 2.0

    Hello Experts,
            We are trying to develop a SUP Apps in Android OS, but how to used Android SDK in SUP 2.0 ? and is it possible to used Android SDK in SUP 2.0 ?
    Please give me some ideas related to it.
    Regards,
    Tapan

    Hi,
       You can use SUP ODP for developing Android applications.For more details,please go through this link: http://infocenter.sybase.com/help/index.jsp?topic=/com.sybase.infocenter.dc01726.0211/doc/html/jne1317414791702.html
    Thanks,
    Srikanth M

  • Emulator error (type 3) CS5.5 android sdk

    Hello All.  Have done my best in trying to find the answer to this one but just can't get it to work.  System is win 7 home premium SP1 64-bit.  I do have the latest DW updates installed.
    Using DW CS5.5, installed Android SDK and can launch emulator just fine but when using Build & Emulate function, the .apk file does not load in the browser.  Dreamweaver prompts that the build was successful but after reviewing the "buildlog.log" file I notice at the bottom:
    Running app in Android emulator
    <DW>
    set ANT_HOME=C:\PROGRA~2\Adobe\ADOBED~2.5\CONFIG~1\NATIVE~1\APACHE~1
    set ANDROID_HOME=C:\PROGRA~2\Android\ANDROI~1
    set JAVA_HOME=C:\PROGRA~2\Adobe\ADOBED~2.5\JDK
    set PATH=%JAVA_HOME%\bin;%PATH%
    cd C:\PROGRA~2\Android\ANDROI~1\PLATFO~2
    C:\Windows\SysWOW64\cmd.exe /u /c C:\PROGRA~2\Adobe\ADOBED~2.5\CONFIG~1\NATIVE~1\DWPHON~1\android\scripts\ANDROI~2.BAT com.vemergency.meriden_test C:\PROGRA~2\Android\ANDROI~1
    </DW>
    Starting: Intent { act=android.intent.action.MAIN cmp=com.testcompany.meriden_test/.DefaultActivity }
    Error type 3
    Error: Activity class {com.testcompany.meriden_test/com.testcompany.meriden_test.DefaultActivity} does not exist.
    <DW>
    set ANT_HOME=C:\PROGRA~2\Adobe\ADOBED~2.5\CONFIG~1\NATIVE~1\APACHE~1
    set ANDROID_HOME=C:\PROGRA~2\Android\ANDROI~1
    set JAVA_HOME=C:\PROGRA~2\Adobe\ADOBED~2.5\JDK
    set PATH=%JAVA_HOME%\bin;%PATH%
    cd C:\PROGRA~2\Android\ANDROI~1\PLATFO~2
    C:\PROGRA~2\Android\ANDROI~1\PLATFO~2\adb.exe kill-server
    </DW>
    Any help would be most appreciated!!
    thanks,
    Keith

    Tried that and thought I had it but notice the last couple lines where it failed.  Any idea on why this happened?
    C:\VESLAP~1\HTML5\DREAMW~1\output\COMVEM~1.TES>C:\Windows\SysWOW64\cmd.exe /u /c
    C:\PROGRA~2\Adobe\ADOBED~2.5\CONFIG~1\NATIVE~1\APACHE~1\bin\ant.bat debug insta
    ll
    Buildfile: C:\VESLAP~1\HTML5\DREAMW~1\output\COMVEM~1.TES\build.xml
    -set-mode-check:
    -set-debug-files:
    -set-debug-mode:
    -debug-obfuscation-check:
    -setup:
         [echo] Gathering info for test27oct...
        [setup] Android SDK Tools Revision 14
        [setup] Project Target: Google APIs
        [setup] Vendor: Google Inc.
        [setup] Platform Version: 4.0
        [setup] API level: 14
        [setup]
        [setup] ------------------
        [setup] Resolving library dependencies:
        [setup] No library dependencies.
        [setup]
        [setup] ------------------
        [setup]
        [setup] WARNING: Attribute minSdkVersion in AndroidManifest.xml (2) is lower
    than the project target API level (14)
    -build-setup:
         [echo] Creating output directories if needed...
    -pre-build:
    -code-gen:
         [echo] ----------
         [echo] Handling aidl files...
         [aidl] No aidl files to compile.
         [echo] ----------
         [echo] Handling RenderScript files...
    [renderscript] No renderscript files to compile.
         [echo] ----------
         [echo] Handling Resources...
         [aapt] Found Deleted Target File
         [aapt] Generating resource IDs...
    -pre-compile:
    -compile:
        [javac] C:\Android\android-sdk\tools\ant\build.xml:600: warning: 'includeant
    runtime' was not set, defaulting to build.sysclasspath=last; set to false for re
    peatable builds
        [javac] Compiling 1 source file to C:\VESLAP~1\HTML5\DREAMW~1\output\COMVEM~
    1.TES\bin\classes
    -post-compile:
    -obfuscate:
    -dex:
          [dex] Found Deleted Target File
          [dex] Converting compiled files and external libraries into C:\VESLAP~1\HT
    ML5\DREAMW~1\output\COMVEM~1.TES\bin\classes.dex...
    -crunch:
       [crunch] Crunching PNG Files in source dir: C:\VESLAP~1\HTML5\DREAMW~1\output
    \COMVEM~1.TES\res
       [crunch] To destination dir: C:\VESLAP~1\HTML5\DREAMW~1\output\COMVEM~1.TES\b
    in\res
       [crunch] Crunched 0 PNG files to update cache
    -package-resources:
         [aapt] Found Deleted Target File
         [aapt] Creating full resource package...
         [aapt] Warning: AndroidManifest.xml already defines debuggable (in http://s
    chemas.android.com/apk/res/android); using existing value in manifest.
    -package:
    [apkbuilder] Found Deleted Target File
    [apkbuilder] Creating test27oct-debug-unaligned.apk and signing it with a debug
    key...
    -do-debug:
    [zipalign] Running zip align on final apk...
         [echo] Debug Package: C:\VESLAP~1\HTML5\DREAMW~1\output\COMVEM~1.TES\bin\te
    st27oct-debug.apk
    debug:
    [propertyfile] Updating property file: C:\VESLAP~1\HTML5\DREAMW~1\output\COMVEM~
    1.TES\bin\build.prop
    [propertyfile] Updating property file: C:\VESLAP~1\HTML5\DREAMW~1\output\COMVEM~
    1.TES\bin\build.prop
    [propertyfile] Updating property file: C:\VESLAP~1\HTML5\DREAMW~1\output\COMVEM~
    1.TES\bin\build.prop
    [propertyfile] Updating property file: C:\VESLAP~1\HTML5\DREAMW~1\output\COMVEM~
    1.TES\bin\build.prop
    install:
         [echo] Installing C:\VESLAP~1\HTML5\DREAMW~1\output\COMVEM~1.TES\bin\test27
    oct-debug.apk onto default emulator or device...
         [exec] error: protocol fault (no status)
    BUILD FAILED
    C:\Android\android-sdk\tools\ant\build.xml:1098: The following error occurred wh
    ile executing this line:
    C:\Android\android-sdk\tools\ant\build.xml:1112: exec returned: 1
    Total time: 7 seconds
    C:\VESLAP~1\HTML5\DREAMW~1\output\COMVEM~1.TES>

  • [SOLVED] Android SDK throws error message after jdk7-openjdk update

    I updated my openjdk package to version 7.u13_2.3.6-1 on the 12th, and now the android-sdk from the AUR throws this error when I run either "android" or "andoid sdk":
    java.lang.NullPointerException
    at java.io.File.<init>(File.java:251)
    at com.android.sdklib.internal.avd.AvdManager.parseAvdInfo(AvdManager.java:1390)
    at com.android.sdklib.internal.avd.AvdManager.buildAvdList(AvdManager.java:1366)
    at com.android.sdklib.internal.avd.AvdManager.<init>(AvdManager.java:315)
    at com.android.sdklib.internal.avd.AvdManager.getInstance(AvdManager.java:325)
    at com.android.sdkuilib.internal.repository.UpdaterData.initSdk(UpdaterData.java:266)
    at com.android.sdkuilib.internal.repository.UpdaterData.<init>(UpdaterData.java:123)
    at com.android.sdkuilib.internal.repository.ui.SdkUpdaterWindowImpl2.<init>(SdkUpdaterWindowImpl2.java:104)
    at com.android.sdkuilib.repository.SdkUpdaterWindow.<init>(SdkUpdaterWindow.java:87)
    at com.android.sdkmanager.Main.showSdkManagerWindow(Main.java:339)
    at com.android.sdkmanager.Main.doAction(Main.java:322)
    at com.android.sdkmanager.Main.run(Main.java:119)
    at com.android.sdkmanager.Main.main(Main.java:102
    Any help would be appreciated, as I would like to get back to writing apps.
    EDIT: Solved by deleting the .android folder in the home directory. Thanks Stackoverflow.
    Last edited by Alittlemurkling (2013-02-18 17:34:55)

    See https://mailman.archlinux.org/pipermail … 24434.html

  • SDK installation integration

    My company is distributing an open tools package using Eclipse.
    We would like to integrate the Sun SDK installation into our installer.
    Is there any way to do this?
    A URL I could point at perhaps that would start the SDK download process and bring up the licensing agreement?
    thx,
    NZG

    The download URL's vary by Java version - see http://java.sun.com , and look in the Popular Downloads box at the right.

  • CM SDK installation

    We have Oracle Database running on a solaris box along with Oracle Application Server 10g. Now I want to install CM SDK, where do I do that? Do I need to do it on a seperate box? Or can I do the installation on the same box?
    Further I want to know the steps involved in CM SDK installation.

    Hi!
    You most definitely can install it on the same machine.
    The steps for the installation are described in the Installation Guide.
    cu
    Andreas

  • SDK installation problem

    I installed the SAP Business One SDK and it seemed to install fine. However, when I go to add a reference to my .Net project, I do not see the SAP Business One DI API Version 2007 as a COM reference. Is there something else that I need to install? I installed this on my local developer machine which is a Windows 2003 Server machine.
    Thank you

    Hi,
    The SDK installation can be installed separately but the SDK is just the documentation and samples and doesn't include either the DI API or UI API COM objects. The DI API is automatically installed as part of the client installation but can also be installed separately from the B1_SHR shared folder that is created during the server installation.
    Kind Regards,
    Owen

  • PhoneGap Build Settings for Android SDK

    On Mac 10.6.8, Dreamweaver CS6
    I want to test the PhoneGap Build Service with the default  "Hey, it's PhoneGap" index.html page. Specifically, I want to run the resulting apk inside an Android emulator. In preparation for this, I have:
    1) Downloaded the Android SDK
    2) Run...
    android-sdk-macosx/tools/android sdk
         ... from a Terminal window
         This launches the Android SDK Manager, which I have used to download
    Android 2.2 (API 8 - Froyo) and all its associated files
    Android SDK Tools
    Android SDK Platform-tools
    Android Support Library
    (I have also installed Eclipse, but I think that that is irrelevant for the current task)
    4) Run...
    android-sdk-macosx/tools/android avd
         ... from a Terminal window
    This opens the Android Virtual Device Manager, which I have used to create a Virtual Device:
    Name Froyo
    Target Android 2.2 (API level 8)
    Skin WVGA800
    Located at /Users/<username>/.android/avd/Froyo.avd
    This Dreamweaver Help page says:
    Once you've installed the Android SDK, you'll need to start the Android SDK and AVD Managers, and select the Android tools you want to work with locally on your computer. Dreamweaver uses the information you select during this initial setup to populate the Android emulator settings in the PhoneGap Build Service panel. For more information on specifying these settings, see the Android documentation.
    (My emphasis)
    I'm guessing that I've done the parts of these instructions in italics, but I get lost when I reach the part in bold. The window that opens when I select Site > PhoneGap Build Service > PhoneGap Build Settings asks me to "provide the root paths to the [Android] sdk". None of the paths that I have provide seem to satisfy the Emulate Application button in the Build Panel.
    Question: What folder should I select as the root path to the SDK?
    Thanks in advance,
    James

    Lexogram wrote:
    All that's missing is to understand how to convince Dreamweaver CS6 to perform the same steps, rather than going through a Terminal application.
    I haven't installed the Android SDK on my Mac. Dealing with Xcode was painful enough for me.
    However, I do have the Android SDK installed on Windows. I installed it at the top level of my C drive in C:\dw-android. All that was necessary to register it in the PhoneGap Build Settings panel was to enter C:\dw-android in the SDK location field. As long as you have the correct path to the SDK, it should be the same on a Mac.
    I used the PhoneGap Build Service panel to build the app, and then clicked the Download icon. Once it had downloaded, I selected the AVD and target version of Android, as shown in the following screen shot:
    After clicking Launch, it started the emulator and displayed the app. I found it necessary to make sure the AVD and target both used the same version of Android. Otherwise, it just launched the emulator, but the app didn't load.

  • Android SDK

    Any news anywhere on Android SDK for EOS cameras? 

    Yeah, it's true that (for example) Flash Builder outputs an APK file that you can then directly upload to the Android Market. The app can be downloaded from the market like any other app, will be installed and can be used right away If the user has AIR preinstalled on his/her device.
    The only downside is, that IMHO there are still a lot of devices that don't have AIR preinstalled. Then the user will be asked to install AIR which consumes quiet a bit of phone space. I've run into a permanent low space notification because the use of AIR on my HTC Desire, which isn't the oldest phone and I really don't have that much apps.
    If you target newer devices it's all good. If you target the whole Android universe of devices (even older ones, like HTC Desire, yeah it's already old ;-)) then you might reconsider your decision.
    But to make that clear: AIR is future-safe and Flash development for mobile devices really is a fun thing! Plus you get platform-indepence as you can port your apps to BB-Playbook and iPhone easily.
    If this answer was helpful to you, please mark it as such.

Maybe you are looking for

  • C309a The wireless radio is not functionin​g.

    My c309a is out of warranty.  Network test report states wireless radio not functioning.  It is out of warranty but only 2 years old. Is there a part that can be purchased to correct px.  Saw other user who was still under warranty was told to contac

  • URGENT:how to generate multiple spools in a single program

    Hi,        i am currently showing a report which contains different sections using pure write staemnt. now the user wants when he runs the same program  there he should be  able create multiple spools. iMean one section(paragraph) in one spool  ..ano

  • Is it possible to change your nickname on iTunes?

    I'd prefer to make my iTunes pseudonym the same as my Ping name. Is there a way I can change this? Also, is it possible to make another Ping account on the same computer for other users in my house? I don't want to have their reviews showing up on my

  • Overwrite Label Text

    Hi, I want to overwrite a Label Text. The Text I want to overwrite comes from a bound Context Node. Before I want to overwrite it I need the current Text, because I want to change Labels dynamically - however to get the actual Text I use Method GET_T

  • Mini shuts down just after start up

    Any advice would be appreciated. My mini seems to start up OK (chime, light, no flashing) but after a few seconds, it shuts down. The monitor never has a chance to come on. After repeatingly trying to turn it on, it eventually does come on with no vi