Animate light rays on object

Hello, I'm fairly new to Motion and need some help.
I have applied the Light Rays filter to a vector logo I have created. I'm stuck on getting the light rays to animate.
I know its probably dead simple, but I can't seem to figure it out.

This button is your friend. Set your starting parameters, move your timeline marker to the desired end point, hit record and set your end parameters.

Similar Messages

  • Light rays challenge

    Hi all,
    I have a logo (created in Illustrator) that I want to use in the intro of a video (like a spalsh screen). I was hoping to use Light Rays to have the light shine through the text, but I can't find a way to get what I want. Is there a way to move the source light from left to right behind the logo? I'm not talking about the angle of emission (which is keyframing the "center" parameter). I'm talking about keeping the center at 0,0 and physically moving the source light from left to right.
    This was discussed in this thread but the OPer never posted his answer.
    Wait, I just thought of something I'll try while you all are looking for this: I might try to keep center at 0,0 and then animate a mask to reveal the logo (a word). Don't know if that will give me my desired effect, but it's worth a try!
    If anyone has an answer to my original question, that would be cool in the meantime.
    Thanks,
    Jonathan
    Power Mac G5 2.0   Mac OS X (10.4.7)   1GB RAM, FCP5.1.1 (Studio), nVIDIA GeForce 6600, Canon XL2

    Does this help at all?
    http://discussions.apple.com/click.jspa?searchID=-1&messageID=1628527
    Patrick

  • How this light rays and fogg blue impression can be made in Photoshop or in illustrator?

    Hi All,
    I am in dire need of your help, How can this special effect in attached image  can be produced. To be precise, I mean light rays coming from dj player and if  you notice there is blue foggy impression on tshirt , How these things can be  made in Adobe Photoshop CS3 or in Adobe Illustrator CS3?

    • create a vertical Gradient Layer black to nothing
    • create a horizontal Gradient Layer nothing to white to nothing
    • apply »Create Clipping Mask«
    • add black background
    • convert that whole stack of layers to a Smart Object or flatten it (being as CS3 will not support perspectival transformation of SO)
    • invoke Edit > Transform > Perspective or Warp
    • create a Gradient Map Layer blue to cyan (or whatever) and clipping mask it to that layer
    • set the Gradient Map Layer to Color and the Layer with the Gradient to Screen (that way it should work on all backgrounds)
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  • Final Cut Express "Light Rays" Effect

    Might also be called 'Trap Door Effect'.
    http://www.youtube.com/watch?v=K1FhvN_PUxc
    http://www.youtube.com/watch?v=MPuh61ivmyg
    It's commonly used in Sony Vegas productions.
    One complicated way of doing it in FCE would be to use multiple layers of video, add a Gaussian Blur and increase the zoom on the bottom layer while lowering the Opacity on the top layer, but in order to smoothly animate the rays you'd have to do some rather convoluted things.
    Is there a simple way to do this in Final Cut Express (using 3.5 right now, considering upgrading) for both video and text?

    I don't believe the "Light Rays" filter included with FCE 4 is the effect you want. It makes the clip look a lot different than the examples you provided. Effects like the one you are looking for need to be created by themselves, and not just applied. Tom's book definitely explains how to do this, but I was unsuccessful as of yet in finding the exact lesson (part of the problem is that I don't know exactly what such an effect was called, so I can't just look it up in the index. It's a 300-something page book, so finding a particular section without remembering its name is a little tricky...)
    I will continue to keep my eye out. I believe it has something to do with creating two text tracks, applying some sort of glow to the bottom one, and keyframing its movement. Will let you know when I know for sure.

  • CC Light Rays From Camera Perspective?

    Hey guys, This may be a newb question but i cant seem to find anything on it. I have been messign with CC Lightrays in After Effects 5.5 and im using it by adding keyframes to lower and up the intensity back and fourth to make it look like the light is moving. My question is though, How can i get it so that the source of the rays is off screen yet fills the screen with its rays? Because the more you drag the source light off screen, the more it makes a cone chape of light. Also, i wanted to know how i can make the rays coming at me when im facing the camera. I have a shot where im looking at the camer and i want it to look like im looking into the light rays and im also surrounded by it. Like im in a beam. Any help qould be great.

    Hi Joey, what Mylenium referred to was Precomposing: Have a look at the screeshot. Supposed you have the object that is the source for the light rays on the "Your Object" layer and the CC Light Rays effect on an adjustment layer above. Then select both layers, right click and choose "Pre-compose" (Move all attributes). This results in a new composition, in form of a single layer, that took the place of the old ones. This new layer can be scaled up so that the source of the rays move outside the screen while still shining into the picture.

  • Light rays of effect not reaching to edge of screen after resize

    Hello,
    I have the following problem:
    I created a composition with an Image (Logo) that is highlighted by lightrays and reflections.
    It looks great -  than i decided, that it would even look better if it slowly zooms in.
    But now, after i scaled the composition down, the light rays don't reach to the edge of the screen no more.
    What can i do?
    Thanks!

    You need to do your animation on your logo, then precompose it (moving all attributes). You would then apply all of your effects work on your your new precomp, not the logo itself. Read more on Precomposing here.

  • Help: Light ray + Text

    Hello board, I am new to Motion 3 and I know this is one of the easier tasks but I need guidance on how to make light rays pass through text from left to right to give it a shine effect. If you could link me to the thread that has this guide already or just reply here I would appreciate the help. Thank you!

    Here's one way to do it:
    http://provideocoalition.com/index.php/smartin/story/animatingtext_highlights_inmotion/
    Or you could use the excellent Volumetrix plugin:
    http://idustrialrevolution.com/
    (I'm not affiliated with the company)

  • Light Rays filter is not rendering

    Hello all, I am applying the light rays filter to a gif.
    When I render the animation it's pixelated, any way to make it work?
    I'm using motion 5.2
    Cheers.

    Thank you for taking the time to answer.
    The gif itself is pretty big and renders well with no effects applied, it is only when the light rays filter is applied that it all goes badly pixelated, I am not talking about the slight perception of aliased edges, the gif becomes ridiculously pixelated. I am away from my computer and therefore cannot provide a screenshot, I will try to show one as soon as I can.
    Again thank you for your help.

  • Linking a Light with a object

    How can I link the position of a light with a object?
    I've draw a mask on a 2D solid (Light-Spill) that appears to be the light (Light-Spot) hitting the floor (another 2D object (still photo)) and I want to be able to move the Light in the X dimension and have the Light-Spill follow with it. Now, I can do this by hand but I thought there would be a way to link the position properties by a behavior but none seem to be the correct thing. Can you not just add a "script" to a property like postion.Light-Spill=positon.Light-Spot
    TonyTony

    Hey Case,
    That did work. I had to make the Light-spill group a 3D group (then turned off lighting) and applied Match Move, dropped the Light-spot object in the source well. My Light-spill moved off the screen somewhere until I changed the transform pulldown from Attach to Mimic.
    A behavior (expression) that you can change various things on would still be a nice addition. I could see one called Link (in the Basic Motion group), that you apply, then drop a source object in the well, then have some pulldowns the allow you to pull from a particular property and then modify that information and apply to a particular property. Something like take scale from object A and effect rotation of object B. Also would be nice to see the expression in a text field somewhere. This why you could make you own.
    Probably throw this into the Motion user feedback.
    Thanks, your Special.
    TonyTony

  • Red Light with Authorization Object in PFCG

    Hello All - I have a question with authorization objects, there are three roles with red lights 'ON' in authorization object screen in our PRD. However users who are using these roles have no auth issues, standard procedure is to make all lights green in PFCG by maintaining these auth objects.
    Big question is "what is the down fall by leaving these objects RED, I need to support my theory when I say all lights green with auth objects.
    Why best practise says maintain all lights to green?
    Please suggest, appreciate your suggestions.
    Thanks.
    Edited by: AJ on May 12, 2009 9:44 PM

    Hi,
    > "What will be the difference between leaving that red lights 'ON' vs "disabling" these red objects? (I am bit confused on this).
    Red Object: As you know that authorization Objects comprises of Authorization fields. There are certain fields, which are known as "Organization Level" fields and need to be maintained Centrally. If you miss this fields, then the traffic light icon is RED. For all other authorization fields, light will be Yellow if you miss any blank field to maintain. During check, these fields will provide missing authorization (but you may not get error if same object is present in the role with all fields maintained status).
    Disabled Object: If you make any Object Disable, then during check, this Object will not be treated for checking Authorizations. But profile generator will keep this in mind, so you don't get Standard Objects repeatedly (if already present in Deactivated status also) whenever you go to "..Merge with New Data".
    You all other questions are very nicely answered already.
    Regards,
    Dipanjan

  • How to animate "Energy ray" using particular ??

    Hi I'm trying to animate a "energy ray" to move from one side to the other I'm using a spotlight as emitter and if I move the point of interest with the mouse the ray follows but when I animate it to move from one side to another the ray doesn’t move. How should I do to get it to be animated?
    Software:
    After Effects CS5
    Particular
    Hardware:
    CPU 2x INTEL xeon x5650 4Ghz (24 threads)
    RAM 49GB DDR3 1600mhz
    Screenshot #1:
    Screenshot #2:
    Thanks in advance! (:
    My website: http://www.patan77.com

    Yes its set to directional, when i rotate it with the mouse the ray follows but then when animating it, then it doesn’t work same thing as using the point of interest. I think that the problem is that the emitter is 55222px from the target  so I using very high velocity (30000) on the particles so it doesn’t take too long time for them to get to the target but when they have reached the target I turn down the time scale to 0,1. The thing is when I animate the new particles that are shooting out from the emitter they have the new direction but the old ones are still moving in the first direction. I would like it to be like it was following a path and I could move the path and all the particles would follow. The way I’m doing it now is really bad the motion blur gets really weird when using so high velocity and shifting time scale. I would gladly do it in another way if someone knows how.
    thanks in advance (:

  • Light on 3D Object?

    Hi,
    I have a 3D model in photoshop and I have imported it to after effects. Ive added a light to the scene in AE, but the 3D object doesnt appear to pick any of it up, what am I doing wrong?
    Thanks

    from "3D object layers from Photoshop":
    "To paint on the textures of the 3D object, modify its material options, change its lighting, or otherwise edit the 3D object itself, you must return to Photoshop. The most convenient way to edit the original PSD file is by opening it in Photoshop with the Edit Original command in After Effects."

  • Problem cc light rays in AE CC

    hello
    i've a lot of project using this effect in AE CS5.5. Now for my work, i've to work in AE CC et the effect doesn't work like it used to. I can't précompose like i've read on forum or tuto, because it's too long now and to many project. is anybody have an idea to save me?
    thank you

    well, i'm starting with a blue dot imported as an png image 50X50 pixel, in a HD composition. in CS5.5 the rays can occupy all the comp, but in CC the rays are limited to the 50X50 pixel of the png. i've tried to precompose, it works but i have many many projects to check and no much time. i've tried the "grow bound" effect but it seem it's not working with cc lightrays.
    here is what the effect does :

  • Is there a way to animate blu-ray pop-up menus?

    I've seen several commercial blu-rays that had pop-up menus that animated onto the screen (sliding from the side or bottom of the screen, etc).  Is there a way to do this in Encore?
    Thanks.

    No. See Here: http://support.apple.com/kb/ht2492

  • Light memory singleton object.

    Let's say you wanna build singleton but you want it to be kept in memory as long as someone is using it. This is possible if the instance static object is maintained via Soft or Weak reference. Here is how it is done:
    class MySingleton
      private static Object objLock = new Object();
      private static WeakReference instance = null;
       * Gets the instance of this class.
       * @return MySingleton
      public static MySingleton getInstance()
        synchronized (objLock)
          if (instance == null || instance.get() == null)
            instance = new WeakReference(new MySingleton());
        return (MySingleton)instance.get();
    }

    Once you create the instance of the Sibgleton the GC
    CANNOT clear it because of the static refernec to it.
    If you don't know that fact first read more. I do understand what you want to do. I have been programming in Java for 10 years and have never heard about a person who has needed what you are trying to do, and I don't think that it is a good idea.
    I can of course be 100% wrong on this since there are many different environments.
    With the
    weak or soft reference the GC can clear it anytime it
    goes or needs memory (depending whether is weak or
    soft). I know what weak a soft references do, but I don't understand why you want to use them. Your singleton will not be a singleton since instances will be created and destroyed. Creating your "heavy" object many times is worse than creating it one time.
    That's the usefulness. It isn't useful. It's a singleton which isn't a singleton, and it's only good for read only data.
    Let's say you have a
    module that operates with huge objects and that
    module is singleton. Once the application gets the
    singleton it's created and never destroyed until the
    app goes away. This way you ensure that this memory
    is released after you don't use the singleton. Haven't you considered that you might create that huge object many many times with your design?
    Kaj

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