Animate transform of sequence and adjustment layer

New to AE - trying to use it to rescue some time lapse footage taken in very dusty conditions. Lots of sensor dust
So far
Exported sequence as tiff's from LR
Imported as tiff sequence in AE
Created "New comp from selection"
Set the comp to 1080p24
On the footage layer - scaled down to 46% to see all the image
Added an adjustment layer
Added small ellipse masks over each dust spot to the adjustment layer
Feathered all masks to about 10px
Applied the dust and scratches filter to the adjustment layer and set to radius 30
This looks very nice. It's worked for all 6 sequences so far.
What I want to do now is a false pan or zoom by using different parts of the image - after all - the tiff sequence is far larger than 1080p.
I tried creating a new comp - embedding the original comp as a layer and then keyframed the position and scale of the layer. This gives me the effect I want and holds the footage and adjustment layer transform in sync - but - I'm seeing poorer quality as I scale closer.
I suspect that if I applied the scaling to the original footage layer in the original comp I'd not see this degredation (in other words - instead of scaling the outer comp from 100% to 130% I reckon that I should scale the footage layer itself in the inner comp from 46% up to 80% or so). This would also be more flexible as I could move across an image with position transform rather than just scaling.
But I just can't quite see how to also scale and position the adjustment layer in sync so that the masked ellipses stay over the dust spots over time.
I'd thought I could simply manually apply the same transform to both layers - but the footage layer starts at 46% scale - the adjustment at 100% (looks like it'd work for position tho).
Would be glad if someone could point me in the right direction

That looks perfect. Didn't even know it existed - but it looks like it does exactly what I want - control the inner params on each layer from the outer comp.
Will give it a try.
Then I just have to get quicktime rendering not to crash but that's a different question

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