Animated gif import

Is there any other way to import an animated gif that import it frame by frame?

Not in iMovie.
GIF files are made up of "frames" and each frame may not contain all of the data from the previous or next frame to complete an image file.
I use GraphicConverter to export to other formats.
QuickTime Pro can also open and export GIF formats.

Similar Messages

  • CS4 animated gif imported from Flash - how to link

    I have a few animated gifs published from Flash CS4 the files have clickTag info in the actionscript but Flash will not export that so I need to make the animated .gifs click to their respective links.
    How do I do in Photoshop CS4?
    any help??
    rdef

    Photoshop can produce animated GIF files but I'm confused by your request.
    You cannot embed any linking data in a GIF file. This is done in HTML.

  • Animated gif moving to fast

    I am trying to display an animated gif in a JLabel. My problem is that for some reason the animated gif speeds through the frames, instead of moving at the speed it was created at. Any idea what might be causing it.
    Below is the code I'm using to display the animated gif.
    import java.awt.*;
    import javax.swing.*;
    import javax.swing.JDialog;
    import java.io.*;
    public class loadingScreen extends JDialog
         private JLabel loadingLabel;
         ImageIcon loadIcon = new ImageIcon("images/animated_loading.gif");
        This function makes the loadingScreen a dialog box which, when
        opened, limits the user to be only able to use this window until
        they close it.
         public boolean startLoadingScreen()
              Window owner = (Window) getParent();
              Dimension d = getSize();
              Rectangle r = owner.getBounds();
              int x = r.x + r.width/2;
              int y = r.y + r.height/2;
              setBounds(x, y, d.width, d.height);
              getCenter();
              setVisible(true);
              return true;
        This function is called by an outside program. It takes in the owner
        frame information. It takes in a string that will be the title of
        the dialog box.
         public loadingScreen(Frame owner,String title,boolean modality)     
              super(owner, title, modality);          
              displayWindow();
        This function makes the gui for the window
         public void displayWindow()
              setResizable(false);
              Box groupBox = Box.createVerticalBox();
              loadingLabel = new JLabel(loadIcon);
              groupBox.add(loadingLabel);
              Container dialogPane = getContentPane();
              dialogPane.setLayout( new FlowLayout() );
              dialogPane.add(groupBox);
              pack();
         private void getCenter()
              Dimension screen = Toolkit.getDefaultToolkit().getScreenSize();
              Rectangle frame = getBounds();
              setLocation((screen.width - frame.width)/2,(screen.height - frame.height)/2);
    }

    Thanks for the help. Once I editied the gif file everything worked fine. As a side note, I used Gimp to edit the file and when I tried saving it had a funny message. "Delay inserted to prevent evil CPU-sucking anim."
    Thanks for the help.
    Ricky

  • Importing .GIF into Fc will not play the animated gif in output

    I imported a animated .gif  (attached video.gif) into Fc (of a sequence of pics I took saved as an animated .gif)
    It inported as a "bitmap image" and upon export to swf it did NOT show the .gif as an animated .gif but just shows the first frame..
    (It did not put this file into an assests folder...)
    So I converted the "bitmap image" into an optimaized graphic...and NOW it DOES put the original animated gif into the "assets" folder with a Graphic1.fxg and video.gif in that folder.. and If I open the gif in the assest folder it plays it as the animated .gif it is..
    BUT SADLY upon export to SWF it still DOES not play the gif as an animated gif.. just the first frame...
    Can I do anything in the code to tell the swf file that is exported to play the gif in the assest folder as an animated gif not just show the frame?
    I did the animated gif approach becasue I setup a photoshop cs4 file with a quicktime video as a layer and Fc only brought in the first frame of the quicktime layer..
    Could the next beta of Fc include the ability to import and play animated gifs as artwork as well AND/or to import Ps Cs4 video layers as videos
    So I would have to created a video page in flash pro and import that as a object? into a state?
    (no experience with flash pro but just bought cs4 and will try to learn FlashPro overweekend)

    Interesting. I don't think this is somethign you can do in Flash Catalyst. We have .GIF support in the Flash Player but I don't think you can use a GIF asset inside Catalyst. If you need that GIF to play you'll have to embed it using Flash Builder.
    But Flash Catalyst will support video version 1.0. I don't think you can turn arbitrary layers into "video" layers but you can bring in video files (like .FLV) and then attach components to behaviors (like play, stop, etc).
    =Ryan
    [email protected]

  • Load/import images into layers to create animated gif in PE4

    I'm trying to make an animated gif using Photoshop Elements 4.0.
    I have numerous images (photos) that I need to insert into separate frames of one image.
    (photo1, photo2 ..... photo10 - all combined in layers to create the frames of the animated gif)
    I can open each photo separately, copy it, go the the animated gif image, create a new layer, and paste the image into the layer to create a frame in the animated gif.  This is very time consuming.
    Does Elements 4.0 allow for just opening/importing the separate images (photos) into the layers (frames) of the gif direclty?  I remember having software that came with Macromedia Dreamweaver 4.0 in 2000 that made this simple and straight forward.

    We are not the right people to ask.  The Touch forum (for tablet) is at
    Adobe Photoshop Touch for tablet
    There's a long list f video tutorials here, but I can't see anything about animation
    Learn Photoshop Touch | Adobe TV

  • I am having major issues importing Animated gif's into Adobe Captivate

    Hi everyone
    Captivate 7 (64 bit) keeps crashing when i import animate gifs into flash.
    It's a serious workflow issue for us as the project requires animated gifs.
    I don't have any files to supply for this query as i can't even import gif's into a blank doc.
    Has any one found a solution for this issue ?
    Adobe ??  Have you got a fix for this bug ?
    Thanks in advance
    Nick

    How were the GIF's created? Which version of 7 do you use, you can see the complete version number under Help, About Captivate.
    I have been using animated GIF's in 7, they were created with Photoshop. And I know that each frame in the animation has to have a duration that is not 0secs.

  • Import animated GIF from Photoshop?

    I have a question... I am unable to create custom animated gif's in Photoshop 5/6 and import them into Captivate 7.  It just says "The GIF file contains errors".  I've tried exporting on multiple settings and still no luck, same with exporting from Fireworks.
    I am however able to import an exported gif from Flash, yet the quality is horrible and the transparency is buggy.  Is anyone else having this issue, or is there some setting that I am missing?  Basically I need to animate some images within a Captivate project, without the need of using a .SWF (for HTML5 output). Any help would be much appreciated, thank you.

    I experienced this issue with Captivate 8 and Photoshop CC... 
    I eventually realized if the animation has any frames with "no delay" I would get the error.  Changing those frames to a 0.1 second delay resolved my issue.  Not sure if this is the same bug you are experiencing but it's worth a try!

  • Importing animated gif files

    Hello,
    I have some animated gif files that i would like to import into framemaker.
    The problem is that these animated gif does not activate. Is Framemaker compatible with animated gif's?
    Out of this framemaker file we would like to extract a pdf and a microsoft html help file (via e-publisher).
    How do i keep these gif files animated in Framemaker & pdf?
    We are working with Framemaker 8.0 on a windows vista operating system.
    PDF = adobe acrobat 9 pro.
    Bjorn

    If you are using FrameMaker and WWeP you can certainly use a reference to the animated GIF and pull the animated source into your HTML help from WWeP. Check a WWeP forum on doing that.
    Also, PDF now supports Flash. Have you tried using Flash animations?
    HTH,
    Sean

  • Importing animated gif

    I am trying to import an animated gif into a pre-existing layered photoshop file. I am using photoshop CS3 on a Mac OS X 10.5. I tried file -> import -> video frames to layers, but it does not recognize the gif file and there is no place to manually type in the name of the file. I also have adobe fireworks which is able to open the file, but I couldn't figure out how to then tranfer that back into photoshop as layers. I was told that .mov files can be imported into photoshop directly, but when I change the extention on my file I lose the layers. I'm not sure if there is another way, or if I need to post in the fireworks thread to determine how to export the frames into photoshop. Any help would be greatly appreciated.
    Jessica

    You can't do it on a Mac with CS3 and 4 you need CS2. Use that if you have It.

  • How do I import animated gifs into Premiere with a transparent background?

    I have an animated gif that I got from the internet, and I'm trying to import it into Premiere Pro with a transparent background. The gif is of a video game character standing still and blinking. Whenever I import it, it always has a white background, so I need help on how to change that.
    I've gone into Photoshop and removed the white background frame by frame, making it transparent. I do this by using the magic wand tool to select the white background, then hit "delete" to turn it into that diamond grid, which means it's transparent. I then select File -> Save for Web. I preview every frame, and it shows that the backgrounds are transparent. I save it as a gif. But when I import it into Premiere Pro, the white background is still there.
    I've read many forums online about people trying to import images into Premiere Pro with a transparent background, but none of them have explained how to do it specifically for animated gifs. Every answer has always been "export the image as a png, that'll work", and sure enough, I exported a few frames of the gif as pngs, and those few frames had transparent backgrounds in Premiere Pro. But I don't want a png because those aren't animated sequences, those can only be still images. I need to export it as a gif so that it will remain animated, but gif files always have that dreaded white background in Premiere Pro.
    I suppose I could export every frame as a png, import each of those frames into Premiere Pro, then string all the frames together and tweak them so they'll be functionally identical to the animated gif, but that would take forever. I'm making a video project and I need numerous animated gifs to work with, so I don't want to do that with every single one of them. I'm looking for a way to simply import the gifs into Premiere Pro and be done with it. If there is any way to do this, please help me.
    -Robert

    faind on gif transparency and other cartoon animation problems : Adobe After Effects
    " The reason: GIFs don't support alpha channels. Instead, their file structure assigns a certain color value to be read as totally transparent. There aren't any degrees of transparency as you find in graphics formats that do support alpha channels.
    To use an animated gif in AE, you'd first have to create the areas of transparency, then convert the series of images into a graphics format that supports alpha channels, and there are a bunch: PICT, TIFF, TARGA or PNG, to name a few."

  • Need help importing animated gif by ImageIcon in Japplet

    Hello. Im new to Java, but I want to import this animated gif with Java in a Japplet using ImageIcon, but it does not work and I would really appreciate if anyone could help me with this.
    import java.applet.*;                                   
    import java.awt.*;   
    import java.net.*;
         public class Bilder extends Japplet{                               
         public ImageIcon(java.net."http://pixelninja.se/kappawin.gif");
      Image[] bild = new Image[1];                            
      int nr=0;                                                
      public void init(){                                     
        setBackground(Color.black);                         
        bild[0] = getImage(getCodeBase(),"4a.gif");     
      public void paint(Graphics g){
        g.drawImage(bild[0],50,50,212,282,this);
    }

    You cant do animated gifs this way.
    Also you should remember that you cannot load images in to an applet if it is hosted somewere else than the host that hosts the applet.
    Esiast way to display an image icon with a animated gif will be creating a Image Label and adding it to the applet.
    Ex:-
    public class MyImageApplet extends JApplet{
       public void init(){
          getConentPane().setLayout(new BorderLayout());
           URL imageURL = getClass().getResource("/myImage.gif"); 
          // Above image file should be in the code base or in the archive file of the applet
          getConentPane().add(new JLabel(new ImageIcon(imageURL)));
    }

  • Importing animated gif into layout

    I have a regular FW layout that I exported as an HTML to open
    up in Dreamweaver, and use as a homepage. Everything works fine.
    But now I would like to add an animated GIF that I created in FW,
    to the page, but I'm not really sure if it is possible. I opened up
    the PNG file for the homepage in FW then imported my animated gif,
    but it doesn't run when previewed. This is our page the FW layout
    is in the center with my dreamweaver template applied to the top
    and sides.
    http://www.shreveaudio.com
    ...FYI the animated GIF isn't on the page if you visit the link.
    Any help is much appreciated.

    Add the animation in Dreamweaver instead of in Fireworks.
    Linda Rathgeber [PVII] **Adobe Community Expert-Fireworks**
    http://www.projectseven.com
    Fireworks Newsgroup:
    news://forums.projectseven.com/fireworks/
    CSS Newsgroup: news://forums.projectseven.com/css/
    Design Aid Kits:
    http://www.webdevbiz.com/pwf/index.cfm

  • Cannot Import Animated Gif

    Hi all. I have been following the Lynda tutorials for Captivate 5 for Mac, and I'm at the point where they are inserting animated .gif files. When I attempt to insert the image via Insert > Animation, and select the file I receive the message that "The file is not an animated GIF file", and then nothing imports to the stage.
    I downloaded an animated .gif from the web and tried to import that, but same result. They both open up on Photoshop fine.
    Can anybody help me with this issue?

    Hi,
    In my envirement...
    If the animations frames set to "No Delay (0 Sec)" in PhotoShop, once import the GIF file to Captivate will get "The file is not an animated GIF file", if import the GIF file to Media Encoder will have problem too.
    Please try set frames to 0.1 seconds at least
    Pan Ming

  • Problem with importing animated gifs

    Hi i'm trying to use an animated gif in my project. Basically my after effects project is just a countdown from 10 to 0 while the animated gif spins continuously during the countdown. My problem is when I use the animated gif the background it is no longer transparent and the background is instead white. How do I make it transparent again in after effects? Next the animated gif is about a 2 second loop, it won't let me drag the bars to extend the time to 10 seconds. How do I loop it for 10 seconds?
    These aren't musts, but if anyone could, help would be greatly appreciated:
    1) For the text effect 'numbers' (which I used for the countdown effect) it always renders really shaky and bouncy when i preview it. Is that normal?
    2) It has the time as 00:00:00:00 (type: timecode 30). How do I make so it only shows 00:00 ?
    Any help would be awesome.
    Thank you

    My problem is when I use the animated gif the background it is no longer transparent and the background is instead white.
    Correct. As a conmpositing program, AE requires proper Alpah transparency, not palette-based transparency. File must be converted to an image sequence with Alpha channel.
    Next the animated gif is about a 2 second loop, it won't let me drag the bars to extend the time to 10 seconds. How do I loop it for 10 seconds?
    Footage interpretation --> Loops
    1) For the text effect 'numbers' (which I used for the countdown effect) it always renders really shaky and bouncy when i preview it. Is that normal?
    Yes, it's normal if you are using a non-monospaced font. Use a suitable font.
    2) It has the time as 00:00:00:00 (type: timecode 30). How do I make so it only shows 00:00 ?
    Use multiple layers and effects and mask them out.
    Mylenium

  • Import animated GIF on the fly

    All the answers I've seen for this one are old so I'm hoping
    it has changed. If not ... GET WITH IT ADOBE! :)
    Can I load an animated GIF into a SWF on the fly (loadMovie)
    and get it to be animated? I know it seems to load just the first
    frame in but is there anyway of programming or anything in AS to
    make it put each frame into a Flash Frame?

    Dinghus wrote:
    > All the answers I've seen for this one are old so I'm
    hoping it has changed. If
    > not ... GET WITH IT ADOBE! :)
    >
    > Can I load an animated GIF into a SWF on the fly
    (loadMovie) and get it to be
    > animated?
    no you can't
    Best Regards
    Urami
    Beauty is in the eye of the beer holder...
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
    </urami>

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