Animated Gif/movie not following build order

Animated Gif/movies do not build in proper order.
For example, I have an animated clock that is suppose to come in as Build No 29
and run. However, it loads as though it is Build item No 1.
It does run at the proper time in the build.
Must I hide it with color or other tricks. The problem is it shows immediately as the
slide builds and looks hideous.

Never-mind. I have it working properly now.

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    check out this article
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  • Animated gif files not working in FF5 ok in every other browser

    Hi .
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  • Publishing to an animated gif does not seem to work properly

    I want to export a portion of my .fla movie clip into an animated .gif (the logo part).  So I changed the publish settings to output to .gif. and made sure the 'animated' box was checked.  When I publish, it does output to a .gif file, but it is not animated at all and the colors are not correct which makes the text unreadable.  It almost seems like it's outputted a single frame of the movie.  It definitely does not look like a proper output.  When I change the output back to .swf and publish, it turns out just fine and it's animated with all the desired effects.  Does anyone have any idea why this is?
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    I just wanted to add this before closing this topic.
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  • Resized animated gif ImageIcon not working properly with JButton etc.

    The problem is that when I resize an ImageIcon representing an animated gif and place it on a Jbutton, JToggelButton or JLabel, in some cases the image does not show or does not animate. More precicely, depending on the specific image file, the image shows always, most of the time or sometimes. Images which are susceptible to not showing often do not animate when showing. Moving over or clicking with the mouse on the AbstractButton instance while the frame is supposed to updated causes the image to disappear (even when viewing the non-animating image that sometimes appears). No errors are thrown.
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    Download the gif images here:
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    http://djmadz.com/zombie/1.gif
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    Is there any chance my way of resizing might be wrong?

    It does work, however I refuse to use SCALE_REPLICATE for my application because resizing images is butt ugly, whether scaling up or down. Could there be a clue in the rescaling implementations, which I can override?
    Maybe is there a way that I can check if an image is a multi-frame animation and set the scaling algorithm accordingly?
    Message was edited by:
    Zom-B

  • Animated gif will not stop when placed in director

    I have an animated gif I am trying to place into a director
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    Oops - wrong button - didn't mean to send that yet...
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  • Animated gif do not work properly on N85

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