Animated GIFs aren't

I can't view animated gif files ... neither in finder coverflow (which would be awesome) nor in preview.
I have to drag them to the browser to view the animations, which is unacceptable.
Is there a way to see the animations at least in preview ... or even in finders cover flow mode ?

Like, they do. If enough people are unhappy with something, and communicate their unhappiness, Apple has changed things. Case in point: stacks in the Dock killing the way people had been using folders in the Dock. The option to use folders reappeared in the first update to Leopard. Ditto for an UNtranslucent menu bar option. Whether something gets changed or not probably depends on a number of things: whether it is easy to fix, whether enough people are unhappy, why the the whatever-it-is is the way it is rather than another way. Since we can't know what prompted the state, nor probably how easy it is fix, we can only send our feedback and urge others to do the same, and hope enough complain to make it worthwhile for Apple to respond.
Francine
Francine
Schwieder

Similar Messages

  • Animated GIF's aren't animated.

    Now this is probably a simple problem to fix, but it is really bugging the crap out of me. Whenever I try to open an animated GIF, it simply sits at the first frame. This also happens in Preview, and it's very discouraging because I deal with a lot of animated GIF's, and it's a huge hassle to have to travel between my OSX and Windows partitions just to manage my photos. Any ideas?
    iMac G5 20" Intel Core 2 Duo 2.33ghz   Mac OS X (10.4.8)  

    I have a similar problem:
    We have some animated gifs on www.scbadasscoffee.com...they ARE working from computers from home. One computer is in an office at the shop sees everything fine...using current Firefox and Safari...we have 4 computers for the public...somewhere in the last weeks they stopped being able to view the animated GIFS. Any ideas on what happened, what to look for or ???
    Thanks, -bill

  • Animated Gif- want to loop some frames, then others

    I'm creating some web banners, and I need the file size to stay low, but would like to have a 3 or 4 frame cycle loop for a while, then go to a frame that holds for several seconds, then back to the loop, and then another frame that holds. So really all there is is 6 total frames, but in order to make it play out how I want,  I have to set like 30 frames in the animation window, each one of the 6 total, and then the file size is enormous compared to  what really should be possible, its basically treating it as though I have 30 distinct frames. Isn't there a way to make an extended animation using a only handful of frames, and have the file size not balloon up?
    Another thing I'm trying to do, to cut down in file size, is have the animated portion be real lossy, since its quick and detail is not important there, but have the frames that hold for a while be higher quality. But there doesn't seem to be a way to do that... why not?
    Thanks for any advice,
    Andrew

    But there doesn't seem to be a way to do that... why not?
    Well, you are using GIF, aren't you? That pretty much covers all the options. These are limitations in the file format, plain and simple. There is no such thing as a per-frame local palette, all 256 colors are distributed across all frames. So if the content requires a certain amount of colors, the algorithm merely tries to balance itself out. Likewise, the frame behavior is dictated by the file format specs, so there is realyl nothing you can do. As Zeno said, you'd have much better luck doing this in Flash using pre-processed PNGs and a few simple timeline commands with goto().
    Mylenium

  • Problem with importing animated gifs

    Hi i'm trying to use an animated gif in my project. Basically my after effects project is just a countdown from 10 to 0 while the animated gif spins continuously during the countdown. My problem is when I use the animated gif the background it is no longer transparent and the background is instead white. How do I make it transparent again in after effects? Next the animated gif is about a 2 second loop, it won't let me drag the bars to extend the time to 10 seconds. How do I loop it for 10 seconds?
    These aren't musts, but if anyone could, help would be greatly appreciated:
    1) For the text effect 'numbers' (which I used for the countdown effect) it always renders really shaky and bouncy when i preview it. Is that normal?
    2) It has the time as 00:00:00:00 (type: timecode 30). How do I make so it only shows 00:00 ?
    Any help would be awesome.
    Thank you

    My problem is when I use the animated gif the background it is no longer transparent and the background is instead white.
    Correct. As a conmpositing program, AE requires proper Alpah transparency, not palette-based transparency. File must be converted to an image sequence with Alpha channel.
    Next the animated gif is about a 2 second loop, it won't let me drag the bars to extend the time to 10 seconds. How do I loop it for 10 seconds?
    Footage interpretation --> Loops
    1) For the text effect 'numbers' (which I used for the countdown effect) it always renders really shaky and bouncy when i preview it. Is that normal?
    Yes, it's normal if you are using a non-monospaced font. Use a suitable font.
    2) It has the time as 00:00:00:00 (type: timecode 30). How do I make so it only shows 00:00 ?
    Use multiple layers and effects and mask them out.
    Mylenium

  • Safari 4: Problems with animated GIF

    Hi,
    since I've updated to Mac OS X 10.6 my Safari 4.0.3 has Problems with some animated GIF.
    Some of these smileys look strange.
    OS: Mac OS X 10.6.1
    Mac: iMac (24-inch Early 2008)

    HI,
    Apparently you aren't alone.
    http://discussions.apple.com/thread.jspa?messageID=10059219&#10059219
    Carolyn

  • How do I import animated gifs into Premiere with a transparent background?

    I have an animated gif that I got from the internet, and I'm trying to import it into Premiere Pro with a transparent background. The gif is of a video game character standing still and blinking. Whenever I import it, it always has a white background, so I need help on how to change that.
    I've gone into Photoshop and removed the white background frame by frame, making it transparent. I do this by using the magic wand tool to select the white background, then hit "delete" to turn it into that diamond grid, which means it's transparent. I then select File -> Save for Web. I preview every frame, and it shows that the backgrounds are transparent. I save it as a gif. But when I import it into Premiere Pro, the white background is still there.
    I've read many forums online about people trying to import images into Premiere Pro with a transparent background, but none of them have explained how to do it specifically for animated gifs. Every answer has always been "export the image as a png, that'll work", and sure enough, I exported a few frames of the gif as pngs, and those few frames had transparent backgrounds in Premiere Pro. But I don't want a png because those aren't animated sequences, those can only be still images. I need to export it as a gif so that it will remain animated, but gif files always have that dreaded white background in Premiere Pro.
    I suppose I could export every frame as a png, import each of those frames into Premiere Pro, then string all the frames together and tweak them so they'll be functionally identical to the animated gif, but that would take forever. I'm making a video project and I need numerous animated gifs to work with, so I don't want to do that with every single one of them. I'm looking for a way to simply import the gifs into Premiere Pro and be done with it. If there is any way to do this, please help me.
    -Robert

    faind on gif transparency and other cartoon animation problems : Adobe After Effects
    " The reason: GIFs don't support alpha channels. Instead, their file structure assigns a certain color value to be read as totally transparent. There aren't any degrees of transparency as you find in graphics formats that do support alpha channels.
    To use an animated gif in AE, you'd first have to create the areas of transparency, then convert the series of images into a graphics format that supports alpha channels, and there are a bunch: PICT, TIFF, TARGA or PNG, to name a few."

  • Animated Gifs in Email

    I want to attach animated gifs to my email messages. When I do, the images stay static and aren't animated.
    My PC friends use Outlook Express to compose their email, and the animations work fine. I checked the information for Entourage and found that it doesn't support animated gifs. Does anyone know how to do this on the Mac, using Tiger 10.4.11?

    Mulder,
    I went to the site you mentioned, downloaded an animated GIF, and sent myself a test email. When it didn't work, I went back to that site's help menu and have copied what it said below:
    "How to use animated GIF Images
    For use in web pages: see Image Usage & Linking Policy
    For use in Microsoft Outlook: In Outlook 2003 and earlier, an animated image can be incorporated into the email text, only when using the HTML format. Position the cursor at the point where the image is to appear and select Insert/Picture.
    When using the Word editor for composing email messages, the image will not animate. Outlook 2007 does not support animation in any format.
    For use in Microsoft PowerPoint: You should not have any issues inserting and viewing animated images."
    I checked your response carefully and found that the only difference is that you have a signature set up for your emails, and I do not.
    I went to the Eudora site and they support animated GIFs if you sign up for their "paid" program. I couldn't find out the cost anywhere and suspect that it shows up after you've downloaded the program. I'm not familiar with the Balzac client but will check it out. I don't compose my emails using HTML. I simply use the Mail program and format my text using the font and color menus. Is that how you do yours? (I'm still looking for that "extra ingredient" that you have [besides your brain] that makes yours work.)
    Thanks again.

  • Animated gifs not working

    I have created several animated gifs (using photos on a continuous loop) in photoshop on my mac, but they aren't working when we upload the gifs to our website. I've been creating these short animations for ages and all of the old ones are still working online. However I'm not doing anything differently, and am being careful to create them properly. The animations also play properly when I drop them into any old web browser. It's only when we upload them to a website that they stop working and display only the first frame.
    Since a) I haven't changed the way I make these animated gifs, b) they work when dropped into a web browser, and c) the previously created animations are working online, does anyone have any idea why these recently created ones aren't working? Is it likely to be a photoshop problem?
    Any ideas appreciated!

    Can you share a sample web page?
    Which browsers are you using to test the live web pages? Some browsers may have optionally disabled animated GIFs (although this would be unlikely if one GIF plays and another does not). ...and Safari has had a history of quirks with animated GIF play.

  • Safari corrupt transparency in animated GIFs

    I am running Safari 4.0.4 under Snow Leopard 10.6.2 on an iMac (mid-2007) and am having issues with animated gifs on websites displaying with fringes of mis-coloured pixels where they should be transparent.
    Annoyingly, the issues are intermittent. I can find a bad GIF, see mis-coloured pixels, refresh the cache and sometimes it will be fine, sometimes it will show mis-coloured pixels again but in different places and colours.
    Here are two screenshots of the issue. I have cropped the GIF, zoomed it 200% and saved it static for you to see the problem.
    Example 1 : http://www.dcoffey.co.uk/images/BadGif1.jpg
    This was supposed to be an animated GIF of the Scottish flag and about every 2s (which is the length of the animation), the border of mis-coloured pixels flashes off then back again.
    Example 2 : http://www.dcoffey.co.uk/images/BadGif2.jpg
    This was a snapshot of an animated GIF from DeviantART. The original is here : http://TheUncle2k.deviantart.com/art/glomppoke-146127118
    When I save the GIF to Desktop and view the individual frames in Preview, they all look perfect but if I hold the cursor down and let it flick through them all, I get the corruption appearing occasionally (Example 2 original shows it on the second frame of the original).
    Any clues?

    HI Daniel,
    Run the Apple Hardware Test from your iMac install disc to make sure it's not a video or graphics card problem.
    http://support.apple.com/kb/HT1509
    If everything is ok there boot from your install disc and run Disk Utility to make sure there aren't any errors on the the startup disk.
    Insert your install disk and Restart, holding down the "C" key until grey Apple appears.
    Go to Installer menu and launch Disk Utility.
    Select your HDD (manufacturer ID) in the left panel.
    Select First Aid in the Main panel.
    *(Check S.M.A.R.T Status of HDD at the bottom of right panel. It should say: Verified)*
    Click Repair Disk on the bottom right.
    If DU reports disk does not need repairs quit DU and restart.
    If DU reports errors Repair again and again until DU reports disk is repaired.
    When you are finished with DU, from the Menu Bar, select Utilities/Startup Manager.
    Select your start up disk and click Restart
    While you have the Disk Utility window open, look at the bottom of the window. Where you see Capacity and Available. *Make sure there is always 10% to 15% free disk space*
    From the Safari Menu Bar, click Safari / Reset Safari. Select the top 5 buttons and click Reset.
    Go here for trouble shooting 3rd party plugins or input managers which might be causing the problem.
    http://support.apple.com/kb/TS1594
    Make sure Safari is running in 32-bit mode. Right or control click the Safari icon in the Applications folder, then click: Get Info In the Get Info window click the black disclosure triangle next to General so it faces down. Select 32 bit mode. Also, (in that same window) make sure Safari is NOT running in Rosetta.
    Carolyn
    Message was edited by: Carolyn Samit

  • Safari 4.0.X and Animated GIFs

    I have a web site that makes use of animated GIFs that I've created with Adobe Photoshop (7 and more recently CS3). They worked fine when I viewed them with earlier versions of Safari, but not with Safari 4.0.X (i.e., any vers. 4 issued so far including 4.0.3). They either change after a long delay (60 sec. instead of designed 5 sec.) or not at all.
    Other browsers seem not to have this problem, but I haven't tried them all.
    In trying to solve this problem I've discovered some interesting things:
    1. When I create an HTML page using Dreamweaver on my desktop, add an animated GIF, and open it with Safari 4.0.X the GIF animates as designed,
    2. When I access a page from my web site the GIF doesn't animate as described above. However, if I close that page and access it again, the GIF animates, presumably because I'm viewing the cached page on my computer.
    3. Animated GIFs on other sites seem to work (maybe they didn't use Photoshop?).
    4. I sent a Bug Report to Apple on vers 4.0.1 but the problem is still there on 4.0.3
    My question is why the different behavior in 1. and 2. above, and why hasn't Apple fixed this problem that seems to be newly created with vers. 4.0.X?

    star-fish wrote:
    I think the main problem is that your gifs are massive. Animated gifs should be quite small, and not have more than 256 colours. Try resizing one as a test, say 25% of what it currently is and see if that changes anything.
    If it doesn't, try making an animation on http://gifworks.com and uploading it to see if that's any faster.
    As an aside, you don't need tables on each individual page - just 'center' your text and image. Tables are designed to be used for tabulated data, and create problems for people using screen readers if they aren't.
    Also, you may want to remove the . in image and page title names, because those could cause you problems too. Renaming your pages and images so they reflect what's on them more accurately is good for search engines too.
    Thanks for your reply, star-fish. I agree my animated GIFs are large, and my page design may not be optimum. However, when I access them with other browsers such as FireFox 3.5.2 and Internet Explorer 5.2, which I did just a few minutes ago, they begin animating in the designed 5 or 6 seconds instead of 50 to 60 secs or more with Safari 4.0.3. Also, they animated in the designed time with Safari 3. So, something is different about Safari 4.0.X, either intentionally or unintentionally.

  • Open and edit animated .gif while preserving frame timing

    CS4 Premium Design Edition, Win XP
    I was disappointed with the removal of Image Ready from CS3 because although some of the functionality was placed into Photoshop 10, there was no way to open and edit an existing animated .gif while preserving the timing of each individual frame. I was told on the PS forum at the time that I really needed to use Fireworks. I resented that, because I was very happy with Image Ready and I didn't want to have to learn a new application just to gain functionality that had been included in previous versions of PS/IM.
    I've now got CS4 Premium Design Edition which of course includs Fireworks... and here's what Help has to say on the subject of imported .gifs.
    "Note: When you import an animated GIF, the state delay setting defaults to 0.07 seconds. If necessary, use the States panel to restore the original timing."
    This is no use to me. What if I don't know the individual frame timings? What if there are 200 frames with varying timings?
    Simple question: which current Adobe product is capable of importing a .gif while retaining the frame timings? If anyone knows, or if I've misunderstood the nature of the Fireworks Help quote above, I'd really appreciate some input here. Thanks :)
    Not so simple question: why was an excellent gif-editing application thrown out to have its functionality partially replaced by a bunch of scripts and half-effective workarounds cooked up by desperate users ("import a gif by using the video import and typing *.* into the filename box..")? It's a fair question I think.
    Mark

    Hi Bob, that's not glib at all, it's a reasonable question.
    I uninstalled it along with everything else when I installed CS3, in the reasonable expectation that whatever replaced IR would be at least equal in functionality.
    Perhaps I should just dig out CS2 and install IM from there, but I have some serious reservations about doing so, because I don't know if/how a partial install of CS2 will impact upon my installation of CS4, and I'm not confident of getting support.
    I am also curious to know if/why Adobe actually removed basic functionality without replicating or replacing it in their other software. I really want to know: which recent, currently supported Adobe product
    should I be using in order to regain this functionality? Or do Adobe no longer produce a geniuinely comprehensive .gif-editing application?
    Mark

  • Animated GIF ignoring frame timing

    I am trying to create simple animated GIFs with a few layers
    of text that simply fade in and fade out in sequence. My initial
    attempt worked perfectly. Most frames use the default 7/100's of a
    second delay as they fade. A few frames were manually set to much
    longer delays so that the text pauses, before fading out to be
    replaced by the next text.
    When I reopened the file, to adjust the background color, and
    then re-saved it, the GIF now plays straight through, ignoring the
    timing of each frame. Nothing I do now can get it to pause on the
    appropriate frames. I've tried cutting the symbols out and pasting
    them into a new file, removing the animation from the symbols and
    reapplying it, etc.
    Any ideas, anyone?
    Thanks in advance.

    None, None.

  • Edit animated gif

    Hi,
    How can I edit an animated gif in Photoshop Elements 6 for Mac?
    When I open the file there is just the first frame in one layer - no other layers available.
    Thanks!

    Thanks Barbara!
    Barbara B. wrote:
    ... then bring it to PSE.
    I can't drag the single frames from Preview to PSE, because PSE 6 doesn't run in window mode.
    (Is this improved in the current version?)
    I can only drag the single frames to the desktop (as TIFF files, I guess transparency info is lost then?).
    Barbara B. wrote:
    ... there's a bug beginning in PSE 6 where you can't change the frame delay rate from the default when you save an animated gif.
    What's the default frame delay rate? Maybe it's just what I need.
    Barbara B. wrote:
    You might  want to look into a free program like giffun from stone.com instead.
    Yes that's maybe a better idea. It doesn't have to be free software. Can you recommend something good?
    Thanks again!

  • Can i open and edit animated GIF in Adobe Photoshop Touch?

    Can i open and edit animated GIF in Adobe Photoshop Touch?

    No, only regular static GIF images are supported. The desktop version of Photoshop does support this however.

  • Animated GIFs are ridiculously large - why?

    Hi all,
    I cannot figure out why the animated GIFs I am exporting are
    so massive in file size. For example, I import a small 5-frame
    650Byte GIF. I edit the size of the canvas to pad it to a square
    (from 54x40 to 54x54, or something like that), then I save it with
    the following settings:
    Animated GIF
    Exact Palette
    0 Loss
    4 Colours (5 including alpha channel)
    No dither
    And it comes out as 64.4KB. How can the file size increase by
    100 times with barely any change? Even if I import it, change
    nothing and save the file with the same settings as above, it's
    still 64.4KB. Is Fireworks padding the file with unnecessary
    information or something?
    Thanks for any help,
    John.

    > But the original image is an animated GIF and it's less
    than 1KB big! So
    > how
    > does it increase in size 100 times when I save it
    even if I don't
    > change
    > anything about the image before saving? There is no
    PNG file but I can
    > link
    > you to the original 650 Byte Animated GIF:
    I'm confused. What is this I am looking at. What have you
    done to it to
    make it increase in weight?
    Murray --- ICQ 71997575
    Adobe Community Expert
    (If you *MUST* email me, don't LAUGH when you do so!)
    ==================
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    ==================
    "Quircus" <[email protected]> wrote in
    message
    news:g6fohk$mip$[email protected]..
    > But the original image is an animated GIF and it's less
    than 1KB big! So
    > how
    > does it increase in size 100 times when I save it
    even if I don't
    > change
    > anything about the image before saving? There is no
    PNG file but I can
    > link
    > you to the original 650 Byte Animated GIF:
    >
    >
    http://www.aotplaza.com/Prod.gif
    >
    > Is it something to do with my settings perhaps? Like
    telling it to save
    > extra
    > information in the file?
    >

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