Animating a line by moving bezier handles, points

I'm working on a clip that simply moves lines around the stage and makes them bend. It seems very easy to do this, in a sloppy and uncontrolled kind of way, with the record button on, moving to different points along the timeline and moving the handles and points along the lines. But what kind of movement/animation am I creating? No keyframes appear as I adjust the handles and points, and I can't find any parameters that reflect the changes I'm making, and that I might be able to tweak in other ways as I refine the adjustments.
This appears to be too simple or too uninteresting an issue to be covered in any of the multiple references, videos, and tutorials I've seen. Anybody able to shed some light on my line movements?
TIA!
dpc

Hi David
I've been looking for the very same keyframes. I've made a little progress: if your lines are Shapes, select one and go to the Shape tab of the Inspector. Select Geometry. To the right of Control Points is a diamond with a drop-down menu. Choose Show in Keyframe Editor. In the Keyframe Editor you get Shape Animation control. However, the only parameter I can see that is controllable is the timing of your animation changes. Nothing else - at least that I can figure out.

Similar Messages

  • Can't see the anchor point or bezier handles when editing an effect

    Please help! This may be an easy fix, but when editing an effect I can no longer see the anchor point, keyframes, or bezier handles on the timeline image. Specifically, I am keyframing the Brush Position in the Write-on effect, and while I can move the brush position, there is no visual cross-hair on the image nor bezier handles to adjust the curve... every adjustment is therefore a guess as to where the adjustment handle is.
    Is there a button that toggles anchor point and keyframe path display? Obviously, not being able to see what you're working on is very frustrating. I tried to click the icon to the left of the Write-on effect bar (4-point square with the selection tool in the upper right), but nothing happens. The write-on effect bar is selected and the Brush Position is in keyframe mode.
    Thank you in advance for your help.

    I worked with this the other day. Bezier handles and the hot spots are tough to see and the write-on effect is a bit wierd for me. You may have more success placing keyframes at beginning and end of a clip as I had trouble keyframing only part of a clip and still controlling the writing effect. You can then slide the keyframes later to change the duration.
    Also, you may want to disable all the other effects while editing this one, as the others keep getting selected instead for me and I end up e.g. moving the image instead of the brush.

  • Selecting bezier handles and moving by increments

    Does anyone know if there is a way of selecting an individual bezier handle and moving it by increments using the arrow buttons on the keyboard, (in a similar way to moving an individual point)? At the moment, I have two handles on different adjacent points selected, and am able to move them incrementally using the direct selection tool and the arrow keys, but I don't know how they originally came to be selected (I discovered that they were accidentally), or how to transfer the selection to another handle. I'm using CS6. Thanks.

    You can nudge handles, but (par for the course in Illustrator) in a completely unintuitive and usually usless way. To see:
    1. Ellipse tool: draw an ellipse.
    2. Select>Object>Direction Handles.
    3. Nudge with the arrow keys.
    Now start over, but after drawing the ellipse, rotate it 45 degrees.
    Then start over, but after drawing the ellipse:
    1. White pointer: Select the bottom anchor.
    2. Click the Convert to Corner Point button in the Control Panel. (That anchor's handles are retracted.)
    3. Select>Object>Direction Handles.
    4. Nudge with the right arrow key. Watch how the handles of the cornerPoint move.
    Now try this:
    1. Instead of an ellipse, draw any irregular path containing both Smooth and Corner points. Make sure some of the Corner points have extended handles.
    2. Instead of using Select>Object>Direction Handles, use the white pointer to click on a segment (not on an anchorpoint).
    3. Nudge with the arrow keys.
    In Illustrator's unintuitive and uselessly illogical selection interface, "selecting a segment" is really selecting its associated handles. Sort of.
    You can occasionally use this nonsense for special-effects and distortions, but as you can see, it's not at all the behavior you're really looking for.
    JET

  • A way to "re-connect" bezier handles and other path editing techniques

    I've searched and rummaged through tutorials for days but I haven't found a way to do a few things that I've come to think of as essential when it comes to path manipulation.
    I'm using Illustrator CS4 (on Windows XP SP3) and I'm coming from a background of Inkscape. Within Inkscape, there are several handy tools that are missing from Illustrator that I haven't found workarounds for. Here's a list of these tools and a brief description for each of how they work within Inkscape:
    ]- "Shift + C" with anchor point selected: this will make the bezier handles of the point move independently of each other.
    ]- "Shift + S" with anchor point selected:
    b this will "connect" the bezier handles
    so that moving one side moves the other side relatively (and opposite to each other so that the bezier handles form a straight line).
    (note: in Inkscape there is no way to make the bezier handles relative and not form a straight line, which is something I know would be useful)
    ]- "Shift + Y" with anchor point selected: this will make the bezier handles collinear (like shift + S) plus make the lengths of both handles the same.
    (note: another possible feature would be to make the handle lengths relative, but not the same)
    ]- "Shift + Click + Drag" on a selected anchor point with the path selection tool: this creates one bezier handle in the direction you drag. This is very useful if you don't want to change the curve of the other side.
    With these functions (preferably including the suggestions I've noted), path editing in Illustrator would be much easier.
    On the topic of Inkscape's path editing abilities, there is also a way within the program to delete anchor points in two ways:
    ]The default way is to press "Del," which deletes the anchor points and makes the anchor points around the deleted points attempt to fill the area as close as possible to how it was with points.
    ]The second way is to press "Ctrl + Del," which deletes the points and does nothing to the surrounding points.
    Inkscape's default deletion method is a huge time saver when you simply have a surplus of anchor points; you can the excess and the shape maintains itself (often the result is for the shape to smooth itself out).
    I hope that these suggestions are described well enough to be understood. I also hope that, in understanding these potential techniques, you can see their potential usefulness within Illustrator.

    Lee,
    All those functions are present in Illustrator. I personally think their interface stinks in some ways, but they are there.
    > "Shift + C" with anchor point selected: this will make the bezier handles of the point move independently of each other.
    Convert AnchorPoint Tool. Press Alt to invoke it when the Pen tool is active. Otherwise, switch to it with Shift C. Use it to drag a smoothPoint's handle, and it will convert the point to a cornerPoint, letting you move the handle you click independently.
    > "Shift + S" with anchor point selected: this will "connect" the bezier handles so that moving one side moves the other side relatively (and opposite to each other so that the bezier handles form a straight line).
    Again, the Convert tool. Mousedown on an anchorPoint and drag. The point will become a smoothPoint and both handles will extend symmetrically.
    There are also buttons to convert selected points between smooth and corner in the Control Panel when anchorPoints are selected.
    > (note: in Inkscape there is no way to make the bezier handles relative and not form a straight line, which is something I know would be useful)
    In my musings about Bezier drawing interfaces, I've often imagined a metaphor of "joints" rather than points. (That's really what they are: two adjacent Bezier curves with coincident endpoints.) Joints can be "hinged" or "locked"; "bent" or "straight". They can also be "dislocated". Joints can be locked bent or locked straight, and can be moved either way.
    > "Shift + Y" with anchor point selected: this will make the bezier handles collinear (like shift + S) plus make the lengths of both handles the same. (note: another possible feature would be to make the handle lengths relative, but not the same)
    See second item, above.
    > With these functions (preferably including the suggestions I've noted), path editing in Illustrator would be much easier.
    They are there; thier interface is just different.
    > On the topic of Inkscape's path editing abilities, there is also a way within the program to delete anchor points in two ways:
    > The default way is to press "Del," which deletes the anchor points and makes the anchor points around the deleted points attempt to fill the area as close as possible to how it was with points.
    Not present in AI. (Not associated with a direct point manipulation tool, anyway. Commands like Simplify try to remove points while retaining the shape.)
    > The second way is to press "Ctrl + Del," which deletes the points and does nothing to the surrounding points.
    The Delete AnchorPoint Tool. Invoke it by pressing the minus key. Similarly, there is an Add AnchorPoint Tool, invoked by pressing the plus key. By default, the Pen Tool does that automatically to selected paths, but you can turn it off in prefs (unlike the infuriating auto join behavior, which affects UNSELECTED paths.)
    > Inkscape's default deletion method is a huge time saver...I hope that...you can see their potential usefulness within Illustrator
    Just about every user of programs like Illustrator, FreeHand, Draw, Canvas know very well the advantages of keyboard modifiers for such things, and all such programs provide them. (Although I do consider AI's treatment considerably more tedious than FreeHand's.)
    You need to spend some time looking at the keyboard shortcuts described in the Help files, and carefully practicing them. You need to know how to invoke them while in the process of drawing paths with the Pen.
    JET

  • Bezier handles in CS4 for motion editing

    I have watched movies of people using the motion editor, I have read books, I have even consulted the cursory help that Adobe offers. Nothing I do generates Bezier handles that i can see, although the motion lines show evidence of bezier-liek modification. What happens seems largely random.
    Just as random is the scatter of keyframes. Put a symbol on the stage. Add a motion tween, Move it to a new location: fine, it works. Bend the path, and look in motion editor: suddeenly, dozens fo keyframes. Prod them with the mouse and they distrot, but with no obvios controls. Shift moves them, Cntl deletes them, Alt does god knows what, but evokes the path edit tool from Photoshop.
    The documentation on this package is extremely poor. However, self-teaching is impossible as the system is not at all intuitive. If you don't know that you are supposed to toss salt over your left shoulder whilst pushing Alt-Scroll Lock, you don't see what tehbooks describe. But they always leave out that little detail. Adobe's videos are of the same style - too smallto seeproperly, all done at a tremendous pace by a laconic individual with the teaching capabilities of a firing squad.
    So: please, ayone, how doo you get the Bezier handles to appear? Where does one find a decent set of documentation? Why does Flash help keep referring to Illustrator?

    Thank you for that.
    I discovered that bezier handles are not available for X, Y, Z manipulations in the motion editor (! agast !) but only for things whewre you do not need them, like tint and alpha. Bizarre.
    A useful tip for the motion editor is to use the otherwise useless feature of multiple customised interfaces. If you make one called "motion" - or something - and close everything except the motion editor - which you maximise to take the enotre screen - you can then jump to the editor at full scheme. Why the dear,dear Adobe people chose to make this grey on grey is yet another of those mysteries, like the nightmare Microsoft ribbon. Software houses get wedded to the notion of change for its own sake, perhaps: they certainly don't ask the use what they want.
    As a further comment on the UI - supposing that Adobe read these things - there is a big problem with the layers in the timelines. The name of the layer is shown in white font (why??) when the layer is selected. Additionally, my usual windows selection colour (light yellow) is superimposed over the whole line. So the name is white on light yellow - unreadable, even if it wasn't in weeny font - and the animation colors are overlayed with a sickly blend of thsi and the underlying blue, etc. A moments thought would say: put an arrow icon (or something) to show which layer is selected, and leave the rest alone.
    Flash isa steep cliff to climb, with precious few hand holds. Why Adobe have to make it quite so hard to even see properly is beyondf me.

  • Lost bezier handle on closing path with pen tool

    Can any of you please instruct me how to avoid losing the first point’s backwards bezier handle when closing a path with the Pen Tool?
    This is a longtime annoyance for me, but I cannot rule out that I simply have failed to find the proper way of turning off this behaviour.

    I just did!
    See my last post with the picture. I rotated not just the anchor point but the straight line that it was coupled to.
    Steve.
    Steve, you can rotate anchorPoints and adjacent straight segments all day long, and you will still not be replicating the behavior and intent of FreeHand's Connector Points.
    We're not talking about rotating straight segments here. (I would hope that everyone knows you can do that.)
    Forget rotating things. Draw a path with a curved segment and an adjacent diagonal straight segment. The straight segment has no extended handles; only the curved segment does. Now adjust the length of the handle of the anchorPoint that joins to the straight segment in such a way that you cannot break tangency of the curve with the straight segment. In other words, the handle is always constrained to the angle of the adjacent straight segment.
    Don't bother coming back with the workaround of scaling the handle. That still does not ensure tangency.
    Example: This is Fontographer (FreeHand's progenitor). The highlighted point at the bottom of the motorycycle's skid plate is a Corner Point. The segment to the left of it needs to be curved, while maintaining perfect tangency with the straight segment to the right of it. In the inset, the Corner Point has been converted to a Tangent Point, and its handle is being dragged out (all with one selection tool, I might add.) The handle cannot be dragged out at any angle other than that which is tangent to the right segment.
    That's just an example of converting a pre-existing Corner Point to a Connector Point. But now consider ensuring tangency fluidly as you draw with the Pen. In Illustrator, click to place a CornerPoint. Click or clickDrag to place a second anchorPoint oriented at any angle from the first point such that you are guaranteed that the first segment is straight, and that the next segment will be curved and tangent to the first segment. Can you do that in Illustrator?
    While we're at it, note that in FOG, as in FH, you always know what kind of point you are dealing with. Corner Points are displayed as squares, Curve Points as circles, and Connector Points (Tangent Points in FOG) as triangles (regardless of whether their handles are extended or retracted).
    JET

  • How to create a "traveling route" line on a map from point A to point B!

    Can someone explained or show me how I to create a clip (it will have a background map of Europe) depicting a “traveling route” line from point A to point B. The “traveling route” line I would like to display follows a Bezier curve path; it would start from point A (as a “dash”) and progressively the dash line lengthens until it reaches point B.
    To expand my request further - can one add a plane or ship icon (image) as the start “header” (starting from point A), move along the Bezier curve path and spits out the trailing “dashes” to form the “traveling route” line?
    I have seen this done on occasions, but I’m unable to create such clip. You help is appreciated.
    I’m using Premiere 6.5 and After Effect 5.5
    You can email me at [email protected]

    I don't remember which site, but I think I have a link to a tutorial site that includes that
    Go to my Adobe notes http://www.pacifier.com/~jtsmith/ADOBE.HTM
    Click on the Tutorial section and check the various sites
    Added
    You should never post a clear email address... spammers use software to harvest such
    Put something like
    myname at partone dot com

  • Hello.I have purchased a black 32gb iPhone 4 just two days back.Yesterday while putting my phone on charge,I noticed a deep thin scratch on the antenna in a straight line starting from the charging point to the speakers.Is it a manufacturing fault?

    Hello.I have purchased a black 32gb iPhone 4 just two days back.Yesterday while putting my phone on charge,I noticed a deep thin scratch on the antenna in a straight line starting from the charging point to the speakers.Is it a manufacturing fault?The scratch is quiet strange.It's a thin straight line,which I initially mistook to be a design.Can anyone tell me what it is?

    All warranty issues including manufacturing defects, are determined and handled by the Apple Genius. If your iPhone has any problem, contact Apple and they will solve the issue.
    "deep thin scratch on the antenna in a straight line starting from the charging point to the speakers"..... The only thing between the charging port and the speakers is a small screw on both sides of the port?

  • How to show bezier handles in cs4?

    hi all
    i have drawn a triangle using the pen tool, it has 3 points.
    i'd like to modify the bezier handles to give it curved edges but dont know how to make IL show the handles.
    could someone please advise?
    many thanks
    -s

    With the convert anchor point tool (Under the Pen tool or Shift C) click and drag the handles out of the anchor point.
    Or Effect>Stylize>Rounded Corners might work for you the effect can be expanded but keeping it live gives you the opportunity to change or , hide or delete the effect even after saving.

  • Bezier handles In Illustrator CC do NOT dislplay

    I cannot edit bezier curves - if I select a point the bezier handle appears, but as soon as I try to grab it it disappears.
    Works fine in CS6 - I tried matching preferences - seem to be okay BUT I CANNOT USE BEZIER CURVES in Creativ CLOD

    Eric,
    Have you updated/upgraded to CC2014?
    If you have, you may start on the following list.
    The following is a general list of things you may try when the issue is not in a specific file (you may have tried/done some of them already); 1) and 2) are the easy ones for temporary strangenesses, and 3) and 4) are specifically aimed at possibly corrupt preferences); 5) is a list in itself, and 6) is the last resort.
    1) Close down Illy and open again;
    2) Restart the computer (you may do that up to 3 times);
    3) Close down Illy and press Ctrl+Alt+Shift/Cmd+Option+Shift during startup (easy but irreversible);
    4) Move the folder (follow the link with that name) with Illy closed (more tedious but also more thorough and reversible);
    5) Look through and try out the relevant among the Other options (follow the link with that name, Item 7) is a list of usual suspects among other applications that may disturb and confuse Illy, Item 15) applies to CC, CS6, and maybe CS5);
    Even more seriously, you may:
    6) Uninstall, run the Cleaner Tool (if you have CS3/CS4/CS5/CS6/CC), and reinstall.
    http://www.adobe.com/support/contact/cscleanertool.html

  • Missing Bezier Handles

    I'm trying out After Effects CC and doing a simple position animation with an easy eased keyframe. I'm hping to adjust the bezier handles in the Graph editer as I've done a thousand time but I can't get them to appear. Am i missing a check box or something somewhere?

    They changed the defaults to show the value graphs, which for position don't have handles, since one would edit the path in the comp Split the properties or switch to the temporal graph.
    Mylenium

  • Bezier handles are inverted, don't know how to reset

    For some reason when I try to move the bezier handles for pen objects like the puppet tool, the bezier handle moves in the opposite direction of the mouse like an inverted controller. It's really frustrating me as it's slowing down my progress and I can't find a way to reset it. Help please...

    The puppet tool pins live in comp space but the mesh sticks with the layer. It's not a bug, it's a limitation of the API (tools used to build the software). Once you have the puppet tool animation set you can rotate, scale, or flip anything but a shape layer without fouling anything up unless you've applied the puppet tool to a Shape layer. This is what's causing your problem.
    You've got two ways to solve your problem. First, flip, Pre-compose then apply the puppet tool. Second, edit your Puppet tool before you flip the layer. I guess there's one more option, you could edit the original image so that it was the right way round in the first place.
    If you want to really see something weird make the layer 3D, rotate Y 180º, and then try working with the Puppet tool. If you keep the mesh on you'll see that the pins

  • Animated gif is not moving in the FireFox 3.6.3 ?

    why animated gif is not moving in FireFox 3.6.3 ?
    == This happened ==
    Every time Firefox opened

    Same problem in save mode. An animated gif will not start. No offending plugins or themes are installed.
    But if I right-click on the animation and then on "Grafik-Info anzeigen" (maybe "show grafic info") then as soon as the info window starts the animation, it is also started in the browser!
    And this error does not happen on all machines. My Win7 64bit does it right. My XP 32bit (freshly updated) freezes the animation. Weird world.

  • Animating a line chart on click?

    I have a line chart that has multiple points of data on it that shows growth from 2008 - 2013.  I'm going to be giving a presentation to show this growth, but I want to emphasize a point in the middle (around 2011) where the growth skyrocketed.  To do this, I want to click...the chart builds using the Build In feature but then stops on 2011.  I'll talk, then click again, and the chart will finish the growth going up to 2013.  I've googled this till I'm blue in the face but I can't seem to get a straight answer. 
    My only thoughts are to build two charts...one that has data up to 2010, and one that has data the rest of the way, and then do a dissolve or something on click to show the growth.  Here is what my chart looks like in it's present form...help!!

    My only thoughts are to build two charts...one that has data up to 2010, and one that has data the rest of the way, and then do a dissolve or something on click
    That's the way I have to do it also as there are no built in controls to animate the graph line.
    I use a left to right wipe which looks more convincing.

  • When I render and Export there are these little lines around moving objects

    When I render and Export there are these little lines around moving objects, what are they and how do I fix it?

    The lines are caused by the video being interlaced.
    If you export to DVD they should no longer appear. However, if they don't disappear you can use the Deinterlace filter on the footage whilst in FCE.
    How are you exporting ..... QT Movie or QT Conversion ....... and what are you exporting to - the internet or DVD?

Maybe you are looking for