Animation logic doesn't make sense....

I know this probably should go to a suggestion/feature request or what not but A. I haven't been able to find the place for that and B. I felt like it'd make sense to see what others thought of this as well....
Firstly....I'm learning flash right now and the animation in it is simply put...."backwards". Every other animation program I've touched made sense but here....its mind boggling. After effects, 3dsmax, maya, just about any other animation software you ALWAYS do the animation THEN place the keyframe.
Why is this important? Because then if you move your object just to see how it would be placed elsewhere temporarily and don't like it, you don't have to undo...or if you moved it accidentally you don't have to try and move it back into place. It doesn't key unless you tell it to key. Unless there's some feature in flash I've not yet discovered that reverses this. The other reason is for the sake of conformity. Sure flash isn't the same as other animation programs but if ctrl+Z is undo universally why do you have to go and change it, just to be different?
Thats not all. It doesn't make sense to have to push a button to edit multiple key frames. Why can't we just select them all and then edit, why add in a useless extra step to edit frames?
Lastly and the most annoying part, is the fact that you need to add in 'blank' keyframes to see your animation play. How did this even make sense from inception? Every other animation program your object will always exist ad infinitum unless you make it disappear. Why force us to add keyframes just to see what we have so far...doesn't it make more sense to just push the play button and see it playing endlessly and then during output you set the amount of frames u want rendered? Even more mind boggling is the fact that if you have an element animated within its own timeline you cannot see that animation in the main stage unless you add blank keyframes? Whats the purpose of these blank keyframes? Its so far as I can see just a needless step that never should have been there.
Well thats my rant.
Again, I don't script, I'm still learning it, but I come from a heavy background of animation of after effects/fcp/premiere and 3d packages. They are all consistent with how animation works, but here it just seems like it wasn't very thought out.
Maybe there are some reasons for the way its done for the sake of actionscript or some other reasons I'm not yet aware of. So forgive me if what I'm saying in actuality doesn't make sense. But if it does.....sure this would require what would most likely be a huge overhaul of flash's animation system, certainly not enough time to make it in for cs5....but at least as a future patch or in cs6 it would really make things more logical and flat out less complicated.
Thanks for reading, comments/critiques are welcome.

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