Animation stops in .exe playback

I am trying to publish a Captivate project as an .exe and any
embedded animation that is longer than 60 seconds is stopping
during playback even though the .swf's play fine by themselves. The
frame rates are consistant throughout and the slide lengths are all
the same as the animation length.
I am lost as to why this is happening. Any thoughts?
Thanks

well you answered yourself - 16,000 frames has always been
documented as the limit for flash
(frames, levels, loaded movies).
You will have to re-think your timeline - nobody ever reaches
this length (it's very rare) because
flash was never designed for such long running SWF movies
unless you break it down into several
smaller SWfs and loaded them dynamically (daisy-chain them).
--> **Adobe Certified Expert**
--> www.mudbubble.com
--> www.keyframer.com
ekim2005 wrote:
> I have a couple presentations that I'm trying to create
using a single
> projector/EXE, that include both sound and animation.
They are pretty long in
> terms of how many frames they (current one is 16K frames
+) and the problem I'm
> running into is that the animation keeps freezing
towards the end of the
> presentation. The audio continues to play, but the
animation freezes.
>
> I've tried everything I can think of, but can't figure
out a solution other
> than splitting the project into multiple SWFs and
loading them (loadMovie)
> externally. Ideally, I'd like the project to be just a
single file, but this is
> the only way I can find to get it to work.
>
> Is there an issue with Flash not playing past a certain
number of frames?
>
> Anyone else run into this? Any help/suggestions would be
greatly appreciated!
>
> Thanks,
> Mike
>

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