Another RAM preview question. CS6

Hello everyone! I am currently working in After Effects on a video that uses an evaporation effect. When I use the RAM preview function only about 200-250 frames load out of 1200. At this point After Effects stops loading a RAM preview and just plays the few seconds of video it has loaded. I am trying to watch the entire 12 seconds of the evaporation effect.
I then tried to use footage that has no effects added to it, and the same thing is happening. I recently cleaned my disk cache, and this problem started happening. I feel like that is a coincedence though.
This problem was not happening a few weeks ago and after searching the forums I have not been able to find a solution that worked. Thank you for any helpful responses you can give.
Computer Specs: Macbook Pro. OSX 10.75. 2.2 GHz processor, 4gb Memory, 158 gb free storage
Video specs: 60 FPS, 1280 x 720 , H.264

This question is answered in the Forum's FAQ section:
Why does RAM preview only play part of my composition?

Similar Messages

  • Unable to RAM Preview in CS6?

    Why I cannot RAM preview in CS6 with the same settings I've used in 5.5? In fact I can only RAM preview when I disable After Effects Multiprocessing.
    Am I missing something here?

    I'm having the same problem. It just stopped working mid-session. It was just after I'd been playing around with seeing how the image quality changed between Ray Traced and Classic, so I'm thinking maybe there is a bug there. If I start a new project, render a few frames of a test comp without MP, then switch MP back on, it works. However, if I load up the project where it originally stopped working, that doesn't work at all, no matter what I try. Might there be some sort of flag/setting in the project file that is to do with Ray Traced/Classic options that has become corrupted? I'm probably clutching at straws, but if there is a way to fix it, whether an official bug fix or tinkering around I'll give it a try to avoid re-building my project (or having to wait for long RAM previews...).
    Mac OS X 10.7.4
    3.39 GHz Intel Core i7
    16 GB 1333 MHz DDR3 RAM
    GeForce GTX 550 Ti 1536 MB

  • RAM preview questions

    1. Is there a way within the AE interface to monitor the amount
    of used / available RAM during an active RAM preview?
    2. Is there a way to display the number of  the frame that is currently
    being processed during the course of a RAM preview?
    3. Is there a way to initiate a RAM preview in reverse beginning
    from the current frame?  Alternatively, is there a way to initiate
    a "spacebar preview" in reverse beginning from the current frame?
    4. Is there a way to retain the processed frames of a RAM preview
    after making a timeline change that does not affect the already
    processed frames?
    Question 4 examples:
    -RAM preview first 120 frames, view result, extend the active
    work area to lengthen the RAM preview, the entire RAM preview
    needs to be re-rendered from beginning.
    -RAM preview first 120 frames, interrupt and view, activate hidden
    layer that begins at frame 100, the entire RAM preview needs to
    be re-rendered from beginning.
    thanks

    First of all: I'm German, I make mistakes!
    I don't know any real solution for any of your questions, but I have some work-arounds:
    1. Is there a way within the AE interface to monitor the amount
    of used / available RAM during an active RAM preview?
    1. On Windows 7 you could look at the (I think it's called:) mini application on your desktop that indicates the usage of processor and RAM simply by hovering with your mouse over the little bar at the far bottom right, that shows the desktop. That's what I do!
    If your not comfortable with that (or not able to) then the only way I know to figure something out about the (possible) RAM usage is to look under the preferences in the "Memory & Multiprocessor usage" (or something similar, I own the German version...).
    2. Is there a way to display the number of  the frame that is currently
    being processed during the course of a RAM preview?
    2. Maybe you could insert a timecode effect. Just make a new solid and choose the effect from Text/Timecode.
    3. Is there a way to initiate a RAM preview in reverse beginning
    from the current frame?  Alternatively, is there a way to initiate
    a "spacebar preview" in reverse beginning from the current frame?
    3. I don't know any way to start a preview reversed, but you could set your work area to the area to want to preview (uncheck "From current time" option! That's what I didn't know How to limit RAM preview to the work area?! ) and also check the "looping option" in the preview panel to "ping-pong" (I don't know if they're called so...).
    4. Is there a way to retain the processed frames of a RAM preview
    after making a timeline change that does not affect the already
    processed frames?
    4. After Effects actually does exactly that! But it doesn't seem to know, if the layer is above or beneath the already rendered ones. Also if you change a keyframe it will re-render everything up to the next keyframes. But apart from that it does keep the rendered keyframes without re-rendering really, really unnecessary parts.
    I also just tried out extending the work are and it keeped the rendered frames. Maybe AE didn't had enough RAM to keep yours?

  • Cannot RAM Preview in CS6?

    Hello!  I have found myself in a bit of a predicament.  I noticed yesterday randomly while working on a project that my ram preview function has stopped working.  When I hit space bar(or control+0) for a preview, the time indicator starts counting up as normal, but the playhead stays stuck in one place, and my comp stays stuck on the frame where the playhead is.  I have tried updating my after effects, opening new projects, and restarting my computer, but nothing has worked!  I don't know what else I should try!  Any suggestions?

    I don't follow. Spacebar tries to play the timeline in realtime, Ctrl+0 toggles the visibility of the project window. Hitting 0 on the numpad with numlock on initiates a RAM preview.
    Mylenium

  • Ram preview question

    hello forumers.
    ive made a short 1min little intro but the ram preview will not go all the way so the intro will not play so i can see it uptil 1:00min it only goes half
    way and stops.,what can i do?
    thanks.

    http://forums.adobe.com/thread/424030

  • Another RAM upgrade question

    Hi everyone,
    I know there seems to be lots of RAM upgrade questions here but hey thats what forums are for.
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    This will work if your MacBook is late '07 or newer.

  • After Effects CS6 RAM preview seems to now be broken after 11.0.2.12 update

    Updated to the latest patch for AE CS6 11.0.2.12.
    When I hit RAM Preview, my After Effects just locks up, or has an enormous (minutes) delay if I have multi-processor rending turned on. Info says it is working on background processes.
    In fact, if I am using Trapcode Form or Particular and multiprocessor turned on it tends to crash. Since upgrading the version I can't even render that start of a particular scene.
    Is anyone else having an issue with this? I have tried it on another workstation in the office and it does exactly the same thing.
    My machine is an HP Workstation Z800, Windows 7 64bit, 18Gb Ram, Xeon [email protected] and Nvidia Quadro 5000.

    Yes. when using Particular 2.1 I find that if  I have MP turned ON  it takes forever to set up the processes. Getting out of the MP mode at that point is difficult but possible. Once MP is off everything renders great.
    I have no other issues with any operations in the CS6  suite.
    This happens on a HP Z820 with all current  software/drivers.

  • Adobe After Effects CS6 Ram Preview Crash Problem

    Hey, Recently my AE cs6 has been crashing when I started to RAM preview and the message that shows up is. "After Effects error: Crash In Progress. last logged message was: <1948><ai.blit.pipe><2> HardwareBlitpipe Disenaged."
    Specs:
    AMB 8150
    16 GB of ram
    GTX 660 Ti

    We need to know a lot more if we're going to help you. Please provide answers to the questions listed here: "FAQ: What information should I provide when asking a question on this forum?"

  • CS6 RAM preview short and "needs 2 or more frames" errors

    Hello everyone,
    I've been researching this one for over a week now and still haven't found a solution. The short story it is that my RAM preview is limited to only a few seconds regardless of work area, but I've got over 4Gb of RAM available and open for use. CPU is barely being used as well. I'm also intermittently getting the "After Effects Error: RAM Preview requires 2 or more frames to playback,"  which confuses me as I have 4Gb or ram available. RAM is still close to 4Gb during and after preview. This has been a repeated problem, not matter how many times the memory is purged, the RAM is free'd up with the Memory Clear App (as recommended in previous threads), or the computer is restarted. Memory and Cache have been optimized for best performance as well. Also, final renders are fine and have no problems. It's only with RAM preview and previewing the project that I'm having trouble. It seems to me that the project is being bottlenecked somewhere but not sure where or how. To open, here's the system I'm running it on. It may not be a brute but it should be enough to handle the work.
    System:
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    System: Mid 2010 iMAC, 27-inch
    Processor: 2.8 GHz Intel Core i5
    RAM:   8GB 1333 MHz DDR3 (two 4gb cards)
    Graphics: ATI Radion HD 5750 1024 MB
    Software: OS X 10.9.4
    Hard Drive: Western Digital WD Green 2TB Sata drive
                        -6.0 Gb/s 3.5" Hard Drive
    Project Specifics: (Has happened across other similar projects)
    Project: Educational video with graphics, simple animations, and link to Premiere Pro timeline.
                   -33 layers (most are highlight boxes and animated arrows)
                             -13 small PNG images (Arrows and simple graphics with 1 3D layer)
                             -7 Short Compositions
                             -7 Text Layers
                             -5 shape layers
                             -1 Premiere Pro Timeline
    Composition Settings: 1280 x 720  at 23.976fps
    Project Location: Company Server
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    -Fairly frequent, "After Effects Error: RAM preview requires two or more frames to playback."
    -Scrolling through project is very pixelated.
    When Problems Occurs: When trying to perform a RAM preview.
    Attempted Solutions:
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    - Shut down and restart computer (Does work for a short time but problem reappears within an hour)
    - Closing all apps and running just After Effects. (Little to no difference)
    - Turning off motion blur, turning on 3D draft and using Proxies to simplify project. (Little to no difference)
    - Purge: All Memory. (No difference)
    - Stopping any unnecessary processes in Activity Monitor. (No difference)
    Additional Information:
    -Projects seem to take a little longer than normal to open. (1-2 min max.)
    Thanks in advance for any support on this issue. It's been quite a stressful timesink.

    Unfortunately the problem has come back again after an hour of use this morning. To show how much RAM I have available at the time the issue appears, I've included the Memory Clean window showing 4.44GB of ram available at the time of incident. It first happened a few minutes ago with roughly 1GB available, so I and purged all memory in After Effects and cleaned the RAM with the Memory Clear app, but still no such luck.  I've been working with the same actions and material all morning so nothing new was introduced to the project when the error occurred. The work I was performing at the time was animating highlight boxes over a screen capture, but again it seems to happen regardless of what I'm working on. I'm going to restart the computer and see how long it makes it before needing another reset. Any other ideas as to what it could be? Also, if there's any more information that might be helpful to solving the issue please let me know and I'll be happy to share. Thank you again for the support!
    Szalam, thank you for the link. I had been to the page previously but am going back to watch them again to see if I missed something. If it is a bottleneck, I'm not sure where it could be as of yet.
    And just to make sure I'm not making any other simple mistakes VVV

  • "RAM Preview needs 2 or more frames" CS6 on CC and CC 2014

    The message "" RAM Preview needs 2 or more frames "'is appearing in all software is tested CS6, CC and CC2014. Retina I'm using a Macbook (OS X Maverics) brand new, the error appears right after about 10 minutes of use, and just back to work after restarting the after. Restart after the message appears again, after another period of use.
    All software are updated in the latest versions.
    Currently I have a CC account, but I can not use because of this problem.

    Caramba, acho que não tinha lido esse post. Acho que o problema pode estar no scruble mesmo. Puts, que merda. Mas se for isso ótimo.
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    Estou comprando o Mac Book Pro top de linha. Quadcore 2.5Ghz/  16g Ram/ 2gb de Video/ 500 ssd/ Retina.
    Parece estar um foguete. Vamos ver.

  • CS6 - After generating 3-7 RAM previews w/multiprocessing, MP stops working

    When I start AE (CS6) 10.0.2 (Win7, x64), previewing a 10-15 second scene with multiprocessing works fine and is very fast. After making 3-7 different RAM previews by pressing numpad 0, AE will no longer generate these previews, and instead will either say that it's preparing to do so, or stop at having rendered "2 frames out of x". I can see that it has stopped working because in the Task Manager, the different instances of AE will not be consuming more RAM to prepare for frame renders. AE and my system will still work fine, and I can still view the RAM previews that I made beforehand, but to get MP to work flawlessly again, I need to restart the program.
    I'm using an 8 core Xeon processor @ 2.6 ghz, with hyperthreading enabled, and with 32 GB of RAM for this processor. I've read that decreasing the amount of available cores can help with AE multiprocessing. I've tried that, as well as playing with the amount of RAM that each core gets, and it still will inevitably hang. I've also read that problems like this can be due to hard drive bottlenecks. When I look at Windows Resource Monitor, this isn't a problem at all. I'm using AE to make compositions with JPEG time lapse sequences that can be anywhere from 2,000x2,000 px to 25,000x20,000 px large, and often with multiple JPEG time lapses together. It's for this project in case you're curious.
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    EDIT: I should also say that rendering final compositions with multiprocessing ususally works. For 2-5 minute projects, it almost always works. Rendering 30-70 minute compositions sometimes works. Sometimes it crashes during these longer ones, and I have to try repeatedly, and eventually it'll work. Sometimes doing things like emptying the Media Cache works.

    Good call. I have done that for previous projects - it works great.
    Great idea re. rendering individual frames! - I hadn't thought of that.
    I've tried doing a network render, but I have found that it is actually slower than using just my 8 core Xeon machine. It doesn't seem like AE is smart enough to get both computers to work out their long-term schedules for which frames to render far enough in advance. I think that the Xeon machine will load footage into the RAM to get ready to render a frame, which the second computer ends up rendering instead-thus negating that work. An alternative to this overlapping of effort could be giving the Xeon machine 3/4 of a project, and giving the second computer the last quarter, so that they wouldn't have any chance to render frames that end up being rendered by the other computer. But maybe I'm doing something wrong.
    But rendering the final sequences works great, and the fact that it crashes on the longer sequences seems more to be a symptom of my workflow rather than anything else. The main thing I want to fix is this pesky multiprocessing RAM preview problem that makes me have to restart the program often.

  • "RAM Preview needs 2 or more frames" error back in CS6

    Hey everyone,
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    Thoughts?
    Thanks!
    steven

    No, we have not given up on this issue.
    Here's an explanation.
    This error message is After Effects telling you that it can't do a RAM preview because it can't render and preview at least two frames. This state has many causes, though:
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    Another cause is a badly behaved plug-in that is demanding waaaaaay too much memory, so After Effects can't render two frames using this plug-in. (Video Copilot Reflection has been known to behave badly in this way, for example.)
    The two above causes apply to all versions of After Effects.
    A cause that only applies to After Effects CS6 is a bit more problematic and technical. In previous versions of After Effects, when you started a RAM preview, After Effects would start rendering frames and storing them in RAM without first checking to see how much memory was available; it would stop when it ran out of RAM, wherever that might be. But this was potentially a very rude thing for After Effects to do, since it might be forcing other contents of RAM used by other programs out of RAM and onto the disk (paging), which can cause some slowdowns. So, in After Effects CS6, the program first does a check to see how much RAM is available. And here's the problem: Mac OS is bad about communicating how much RAM is really available. In fact, in many cases, it says that almost no RAM is available... and After Effects CS6 believes it and reports that it doesn't have enough RAM to render and store two frames. Specifically, After Effects is asking how much RAM is "free". If you leave Mac OS running for a long time, the amount of "free" memory dwindles to nearly nothing under normal operation, as the OS accumulates a lot of stuff in "inactive" memory, which is not reported as "free". Previous verisons of After Effects would go ahead and use this "inactive" memory for RAM preview, and perhaps After Effects CS6 should, too. We're discussing how we can best fix this.
    So, what can you do? There are some command-line ways of purging "inactive" memory and making it free in Mac OS. I won't recommend any specific ones here, but a quick search on the Internet will turn them up. But a guaranteed and easy way of doing this is to restart the operating system.

  • After Effects CS6 error: RAM Preview needs 2 or more frames to playback - any ideas please?

    Hi everyone,
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    • CPUs reserved for other applications - 6
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    Reading further, I tried Edit > Purge > Image Cache and Edit > Purge > All Memory but still get the error message.
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    Then I went back into the Memory and Multiprocessing Preferences.
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    Then I went back into the Memory and Multiprocessing Preferences.
    I reticked Render Multiple Frames Simultaneously.
    The chose Edit > Purge > All
    And tried a RAM Preview again. It loaded up in 25 seconds, but then, as previously, the error message came.
    I tried Edit > Purge All - no effect.
    And I tried going into the Media and Disk Cache Preferences and clicked Empty Disk Cache - still the problem remains.
    I understand from my reading that After Effects CS6 11.0.2 was intended to fix this issue but I'm on 11.0.4 and as far as I can tell, I still have it - assuming it's the same thing.
    As far as I can see, not using Multiprocessing allows me to work without these errors but take a bit longer to load the RAM Preview.
    However I'd like to be able to use Multiprocessing as it seems it can potentially speeds things up quite a lot. I realise I could just not use it and AE would work, but I'd rather be able to make use of a feature of the software if possible, especially if it will speed things up and make optimum use of the my computer's hardware.
    I've downloaded a trial copy of After Effects CC 2014. I'm still testing it but as far as I can see the RAM Preview error appears in this version of AE as well, but can take bit longer to show up in my experience.
    Thanks everyone - if anyone has any thoughts or advice I'd appreciate hearing your opinions.
    Kind regards,
    John

    You need to have much more RAM reserved for other applications and more CPUs reserved for other applications. Your current settings are crippling your performance.
    Read these:
    https://blogs.adobe.com/aftereffects/2009/12/performance-tip-dont-starve-yo.html
    http://blogs.adobe.com/aftereffects/2010/03/performance-tip-dont-oversched.html
    After you have adjusted your settings according to the recommendations on those pages, restart your computer and try again.

  • No real time RAM preview with Pr CS6.0.1 Open, Real time RAM preview with Pr Closed

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    I'd suggest:
    Submit bugs to http://www.adobe.com/go/wish . More on how to give feedback: http://bit.ly/93d6NF

  • HELP! RAM Preview needs 2 or more frames error CS6

    Hello there, I just got struck by this issue and have been wasting days trying to resolve. Yes, I've looked at every FAQ, recommended tweaks, updates, system restarts, etc. and am at the end of the line as far as solutions go.
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    What happens when you create a brand new project, put in a solid, animate its position, and RAM preview it?
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