Another transparent image question: so sorry
So sorry to ask a question that is asked a lot, but i cannot seem to import a transparent logo successfully. The image is transparent in photoshop. Then, no matter if i import it as a .tiff or png or .psd, a black background appears in FCP.
I tried all the previous suggestions, but still seem to be stuck.
Thanks so much for your help!
Kyle
Not sure what the previous suggestions were but try this. In the Browser, ctrl click the image and go to item properties. Under format you'll see 'alpha' near the bottom, ctrl click on this (it'll probably say none/ignore) and select 'straight'
That should do the trick.
Similar Messages
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Simple question about .PNG/transparent images
I had to do a bit of work on a transparent image that will sit on a black background. I noticed that once I put the image on it's background a bit some layer mask editing I did are showing up...this is where I didn't quite mask everything correctly. My question- is there a way to check my image with-in PhotoShop on a black background before I Save As a PNG?
ThanksIf you use File...Save for Web and choose the "PNG-8" option, you can select the matte colour to use:
Ken -
I've been reading a number of posts, but yet to find a clear answer to my problem.
My ultimate goal is to have an image and a graph, one overlayed on top of the other (whether it is a transparent picture on a graph, or vice versa, it doesn't matter). I just want to have both images roughly 50% transparent. Imagine a gps image with a topography intensity map laid over the top... that's what I'm going for.
From my experience so far, I've found that the transparency levels of the 3D controllers are unchangeable. Although the transparency levels of the intensity & (x,y) graph shells are changeable, I haven't been able to change the transparency of the graph that it projects. On the other hand, I've been able to make an image compltetely transparent, but not partially. I realize that I might be able to import a partially transparent image into LabVIEW and work from their, but the program that I'm making now, will only deal with unaltered images (aka, not pre-transparent images).
If anyone has any ideas, that'd be great.Thanks for the quick and complete response. I think I understand what you're trying to do, but unfortunately I'm not getting the program to function properly. The image that is generated is a blank. One of the things I wasn't sure of, was the slider. Is that just supposed to change the color intensity of the image? Another question... which might be a very obvious one, but where is the 'new picture' function? I've been looking through the function menu and have been unable to locate it.
Hopefully I can try and figure the rest of this program out. I attached a sample program that i found in the forums that is helping me get a little closer (this one puts an image behind/in front/ or in between a graph). I'm still not convinced that this program will work with an intensity graph, but I'm going to give it a try.
Thanks again.
Attachments:
image overlay.vi 43 KB -
Colors shift when a PDF file contains transparent image
Hello,
I tried to programatically set a soft mask to an image by using the Addobe PDF Library, in order to make part of the image transparent. The image color space is RGB. I used PDEImageSetSMask() funtcion for setting the mask. I also have a PDF file that was created in the same way but without the part of the code that sets the mask. Therefore this PDF contains the same image as not transparent.
When I open two files in Adobe Reader 9.2.0 the colors are not the same. The colors in the file which contains the transparent image are a bit darker. The colors are different not only inside the image box, but in all page area. I also tried to open the same file in GSView and there was no such problem.
Can I fix this by changing the Adobe reader preferences, or this is a problem in the code that genereates the PDF?
If this is not the correct forum to ask this question, please direct me to the correct forum
ThanksYou need to set the transparency blending space of the page to RGB, since the default blending space is CMYK (hence the color shift). You do this by adding a transparency group dictionary to the page's dictionary when creating the PDF.
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InDesign PDF transparent images not printing right background color.
problem with exporting an InDesign Document to a PDF and printing. My transparent images are showing up with a darker background than what they are placed on. Know how to help?
Thanks everyone! That really helped.
There were a few other things that I had to make sure of also.
Solution:
Images placed in InDesign that were made in Photoshop or another program should be in ckmy format. The background needs to be in the same ckmy. Transparency blend must be set at CKMY, then Transparency Flattener presents must be set at Rasters/Vectors: 0 Line art and text resolution: 600, Gradient and mesh resoltuion 300. Exporting to PDF must be done under present PDF/X-4:2008 Compatibility: Acbrobat 7. -
Transparant image printing with white backgroud in postscript file
Hi,
I am new to Livecycle ES, It would be grateful if some one answer my question.
I want to place signature image to the form. Dinamically the signature will be changes. and if i print the postscript file, the signature is printing with white background (even it is transparant image - .gif).
Steps i follow,
1) Set the field propertly as 'Image Field' in form and declared field name as 'SIGN_SIGN1'.
2) Populate signature image as encoded value to the XML stream - <SIGN_SIGN1>-----Base64 encoded string of file PICCHI.(BMP/JPG/…)----</SIGN_SIGN1>
3) Render the form with XDP and XML data.
I don't get the white background of an image to the PDF output. I am facing problem in Postscript (PS).
Pls help me.
Regards,
SasiHi paul,
I have issues in postscript file, the signature image is printing with white background and hiding the backdrop. I don't have issue in PDF output, it is printing with transparant image and it is not hiding the backdrop.
Regards,
Sasi -
HELP - Export Transparent Image in CS3
There used to be a very useful function in CS2 under Help which was Export Transparent Image. What happened to that function in CS3 and how the hell do I export transparent image now in CS3?
Please help, this is quite urgent.
Thanks.I hear what you are saying Noel... But I came to these forums in good faith with a question about a tool I found useful that was no longer available. I admit I let my frustration show in my first several postings about this because in the other topic on this issue, one of the staffers here even tried to say the function did not even exist. That in combination with the attitude that 'anyone that would use this function must have no experience' or should be using Photoshop Elements did not strike me as either very helpful or polite. I would never let one of my staff treat a customer who came to us seeking help to act this way. It is inexcusable and I saw from the other postings that I am not the only one who feels this way.
Here is a selction of a few of the things she said to me... she seems to have confused me with someone else?
"Dear same idiot who feels the need to use PM to continue an ended/locked/deleted forum discussion,"
"There is no point in continual messaging unless you feel it is some sort of release for your mental condition. Your message is clear. I have no problem comprehending your words. I simply disagree with your insane beliefs. I understand fully who used the function and why it was removed. I was simply stating a fact and offering an alternative that you seemed to ignore. I don't care if the function meant something more to you. Nothing I can do is going to bring it back or afford you any better people skills. You need to get over this... and get over me"
"I just found the Google cache of the closed thread and realized that you may not be the same idiot that contacted me earlier using a fresh forum account. But that still does not make you any less of an idiot."
"The question posed in the forum was "How do I export transparent images in CS5 like I did in CS4?" The question was "viable" and answers were given by others and myself. Just because you do not like an answer does not mean you have to act like a child."
"The answer was not to beg Adobe to bring it back in a user to user forum. If you want to communicate with Adobe, go to their feature request form."
"If you were a designer for 30 years, you would have known how to make a transparent file prior to the Help function that Adobe added for a few versions. With that Help function gone, you should now have the intelligence to craft an action to do the same thing with the press of a button. It is not really a challenge. If you need assistance, bring this topic back to the public forum. Your rude PMs are worthless to us both."
"I look forward to further discussion in the public forum where you don't need to hide your personal problems in PMs."
I find these kind of responses by a staff member of Adobe forums to abusive in nature. Granted after getting this kind of rude response back to my questions, I returned in like kind. I usually do not have these kinds of interactions online, I find them childish and a waste of time. They do nothing for the greater good of the forums and help no one. but I don't take kindly to being treated with disrespect.
I hope this does not exemplify the tenor of communication here on Adobe's forums. If so... it would be a shame, because Adobe has a great reputation in our community. It would be a shame to let a few individuals tarnish it.
I for one would prefer that the person is question has no further communication with me. I think that would be best for all concerned. Thank You. -
Another color management question
Hi folks,
Apologies for yet another color management question, but Im getting very confused and could do with some help. I use a Canon 10D and Canon 30D. Ive come to LightRoom from Pixmantec Raw Shooter.
As Ive gotten more serious about producing high quality images for both the web and as prints, I thought Id invest in the Colorvision Spyder2 calibration product. So my monitor is now calibrated (quite a difference from what I was seeing!) and I have a calibration profile applied.
My needs are pretty obvious I want my images to look the same wherever theyre viewed including exported files (such as JPEGs) whether this be on my monitor (in LightRoom, a web browser, Paint Shop Pro, whatever) and on a printer.
Perhaps Im getting confused because Im trying to compare what LightRoom does with what RawShooter does.
In RawShooter, when exporting from RAW to JPEG, I can specify the RGB Working Space Im using and then select my monitor profile. I think that what happens is that the export mechanism takes this profile into account and, low and behold, the JPEG looks fine when viewed in any web browser - the colours are exactly the same as in RawShooter. In Paint Shop Pro they look fine too unless I enable Color Management in which case (Im guessing) the monitor profile is, essentially, applied twice! But the upshot is I seem to get the results I want.
What I cant figure out is how I do this in LightRoom. I can make the same adjustments to the RAW image as I did in RawShooter, but there doesnt seem an option for me to select my profile on export to JPEG only the standard 3 color spaces. Anyway the result is a JPEG that looks somewhat different when viewed in a web browser, or Paint Shop Pro with Color Management turned off. However, if I turn Color Management on in Paint Shop Pro, then it looks fine. So Im assuming that my profile isnt accounted for when exporting JPEGs from LightRoom.
So any pointers or explanations would be really appreciated. I also acknowledge that this is my first foray into color management, and feel free to tell me to go and read some introductory article (link please!) and then come back with a sensible question if thats whats needed!
Thanks in advance.
- PeteLightroom color management.
a.) Monitor profile used: The profile set as the default in your operating system (e.g. Windows xp). (your monitor profile software usually does this when you calibrate/profile your monitor).
b.) Working space: ProPhotoRGB
c.) Export color space: You can choose one of the following sRGB; Adobe RGB or Pro Photo RGB.
There is no option (afaik) to change a.) or b.) the option you choose in c.) will affect how the exported image will be displayed in color managed applications or non-color managed applications.
Non-color managed applications are not able to display Adobe RGB or Pro Photo RGB correctly. I guess if you wish a consistent display of your images in color managed and non-color managed applications then the only common factor is sRGB and you should export your images in sRGB color space.
The benefits of the other expanded color spaces are in printing and you also would have to get this end of your color management correct. Printing profiles to match your printer and each paper being used etc.
Until you can get this all sorted out you will get better results from sRGB, this is also applicable when using most commercial printing services. -
Create transparency image from shape
Hi,
I'd like to create the application that create the transparency image from drawing data. the code is as follows.
BufferedImage img = new BufferedImage(350,350,BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = img.createGraphics();
GeneralPath gp = new GeneralPath(GeneralPath.WIND_NON_ZERO);
gp.moveTo(100,100); gp.lineTo(100,200);
gp.lineTo(200,200); gp.lineTo(200,100); gp.closePath();
g2.setPaint(Color.yellow);
g2.fill(gp);
g2.setStroke(new BasicStroke(2));
g2.setPaint(Color.red);
g2.draw(gp);
File outFile = new File("outimg.png");
ImageIO.write(img,"png",outFile);
I can create the image from such code, but the image is not transparent since the background is all black. What additional coding I need to make it transparent?
Thanks,
Sanphet1. use a PixelGrabber to convert the image into a pixel array
2. (assuming pixel array called pixelArray) :
if (pixelArray[loopCounter] == 0xFFFFFFFF) { //assuming the black your seeing is not a fully transparent surface
pixelArray[loopCounter] = pixelArray[loopCounter] & 0x00FFFFFF; //sets alpha channel for all black area to 0, thus making it fully transparent
}3. recreate an Image using MemoryImageSource
I'm sure there is a quicker solution using some built in java functions...but hey, I dont' know it!! :)
Here's a sample class that utilizes these techniques:
* To start the process, click on the window
* Restriction (next version upgrade) :
* - firstImage must be larger
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.swing.*;
public class AdditiveBlendingTest extends javax.swing.JFrame implements MouseListener, ActionListener, WindowListener {
static final int ALPHA = 0xFF000000; // alpha mask
static final int MASK7Bit = 0xFEFEFF; // mask for additive/subtractive shading
static final int ZERO_ALPHA = 0x00FFFFFF; //zero's alpha channel, i.e. fully transparent
private Image firstImage, secondImage, finalImage; //2 loades image + painted blended image
private int firstImageWidth, firstImageHeight, secondImageWidth, secondImageHeight;
private int xInsets, yInsets; //insets of JFrame
//cliping area of drawing, and size of JFrame
private int clipX = 400;
private int clipY = 400;
//arrays representing 2 loades image + painted blended image
private int[] firstImageArray;
private int [] secondImageArray;
private int [] finalImageArray;
//system timer, used to cause repaints
private Timer mainTimer;
//used for double buffering and drawing the components
private Graphics imageGraphicalSurface;
private Image doubleBufferImage;
public AdditiveBlendingTest() {
firstImage = Toolkit.getDefaultToolkit().getImage("Image1.jpg");
secondImage = Toolkit.getDefaultToolkit().getImage("Image2.gif");
//used to load image, MediaTracker process will not complete till the image is fully loaded
MediaTracker tracker = new MediaTracker(this);
tracker.addImage(firstImage,1);
try {
if(!tracker.waitForID(1,10000)) {
System.out.println("Image1.jpg Load error");
System.exit(1);
} catch (InterruptedException e) {
System.out.println(e);
tracker = new MediaTracker(this);
tracker.addImage(secondImage,1);
try {
if(!tracker.waitForID(1,10000)) {
System.out.println("Image2.gif Load error");
System.exit(1);
} catch (InterruptedException e) {
System.out.println(e);
//calculate dimensions
secondImageWidth = secondImage.getWidth(this);
secondImageHeight = secondImage.getHeight(this);
firstImageWidth = firstImage.getWidth(this);
firstImageHeight = firstImage.getHeight(this);
//creates image arrays
firstImageArray = new int[firstImageWidth * firstImageHeight];
secondImageArray = new int[secondImageWidth * secondImageHeight];
//embeded if statements will be fully implemented in next version
finalImageArray = new int[((secondImageWidth >= firstImageWidth) ? secondImageWidth : firstImageWidth) *
((secondImageHeight >= firstImageHeight) ? secondImageHeight : firstImageHeight)];
//PixelGrabber is used to created an integer array from an image, the values of each element of the array
//represent an individual pixel. FORMAT = 0xFFFFFFFF, with the channels (FROM MSB) Alpha, Red, Green, Blue
//each taking up 8 bits (i.e. 256 possible values for each)
try {
PixelGrabber pgObj = new PixelGrabber(firstImage,0,0,firstImageWidth,firstImageHeight,firstImageArray,0,firstImageWidth);
if(pgObj.grabPixels() && ((pgObj.getStatus() & ImageObserver.ALLBITS) != 0)){
} catch (InterruptedException e) {
System.out.println(e);
try {
PixelGrabber pgObj = new PixelGrabber(secondImage,0,0,secondImageWidth,secondImageHeight,secondImageArray,0,secondImageWidth);
if (pgObj.grabPixels() && ((pgObj.getStatus() & ImageObserver.ALLBITS) !=0)) {
} catch (InterruptedException e) {
System.out.println(e);
//adds the first images' values to the final painted image. This is the only time the first image is involved
//with the blend
for(int cnt = 0,large = 0; cnt < (secondImageWidth*secondImageHeight);cnt++, large++){
if (cnt % 300 == 0 && cnt !=0){
large += (firstImageWidth - secondImageWidth);
finalImageArray[cnt] = AdditiveBlendingTest.ALPHA + (AdditiveBlendingTest.ZERO_ALPHA & firstImageArray[large]) ;
//final initializing
this.setSize(clipX,clipY);
this.enable();
this.setVisible(true);
yInsets = this.getInsets().top;
xInsets = this.getInsets().left;
this.addMouseListener(this);
this.addWindowListener(this);
doubleBufferImage = createImage(firstImageWidth,firstImageHeight);
imageGraphicalSurface = doubleBufferImage.getGraphics();
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mousePressed(MouseEvent e) {}
public void mouseReleased(MouseEvent e) {}
public void windowActivated (WindowEvent e) {}
public void windowDeiconified (WindowEvent e) {}
public void windowIconified (WindowEvent e) {}
public void windowDeactivated (WindowEvent e) {}
public void windowOpened (WindowEvent e) {}
public void windowClosed (WindowEvent e) {}
//when "x" in right hand corner clicked
public void windowClosing(WindowEvent e) {
System.exit(0);
//used to progress the animation sequence (fires every 50 ms)
public void actionPerformed (ActionEvent e ) {
blend();
repaint();
//begins animation process and set's up timer to continue
public void mouseClicked(MouseEvent e) {
blend();
mainTimer = new Timer(50,this);
mainTimer.start();
repaint();
* workhorse of application, does the additive blending
private void blend () {
int pixel;
int overflow;
for (int cnt = 0,large = 0; cnt < (secondImageWidth*secondImageHeight);cnt++, large++) {
if (cnt % 300 == 0 && cnt !=0){
large += (firstImageWidth - secondImageWidth);
//algorithm for blending was created by another user, will give reference when I find
pixel = ( secondImageArray[cnt] & MASK7Bit ) + ( finalImageArray[cnt] & MASK7Bit );
overflow = pixel & 0x1010100;
overflow -= overflow >> 8;
finalImageArray[cnt] = AdditiveBlendingTest.ALPHA|overflow|pixel ;
//creates Image to be drawn to the screen
finalImage = createImage(new MemoryImageSource(secondImageWidth, secondImageHeight, finalImageArray,
0, secondImageWidth));
//update overidden to eliminate the clearscreen call. Speeds up overall paint process
public void update(Graphics g) {
paint(imageGraphicalSurface);
g.drawImage(doubleBufferImage,xInsets,yInsets,this);
g.dispose();
//only begins painting blended image after it is created (to prevent NullPointer)
public void paint(Graphics g) {
if (finalImage == null){
//setClip call not required, just added to facilitate future changes
g.setClip(0,0,clipX,clipY);
g.drawImage(firstImage,0,0,this);
g.drawImage(secondImage,0,0,this);
} else {
g.setClip(0,0,clipX,clipY);
g.drawImage(finalImage,0,0,this);
public static void main( String[] args ) {
AdditiveBlendingTest additiveAnimation = new AdditiveBlendingTest();
additiveAnimation.setVisible(true);
additiveAnimation.repaint(); -
How to create transparent image at run-time?
How to create transparent image at run-time? I mean I want to create a (new) transparent image1, then show other (loaded) transparent image2 to image1, then show image1 to a DC. The problem is - image1 has non-transparent background...
i'm not sure, but you can set the alpha value to 0 in all pixels which are 'in' the background..
greetz
chris -
Hi all,
Please can you help? No matter what settings I use in my print options in InDesign CC 2014 (v.10), ALL transparent images with a drop shadow are printing with a white box behind the image. If I remove the drop shadow, all prints fine. I know this is an old issue that happens with ID sometimes but I have been lucky enough to never have had it happen to me before! (All images are regular flattened TIFF images with clipping paths).
Also, feathered edges are not printing correctly and are sharp instead of feathered.
When I export the document to IDML and open it up in InDesign CC (v.9) all prints perfectly with no white boxes and feathered edges prints perfectly as well. I have compared all of the print settings (including color management, transparency flattener, etc.) between both versions and they are exactly the same. I am printing to a Xerox color laser printer. Can anyone offer any advice?
Thank you so much,
ChristineOkay...false alarm! It turns out that the issue was with my PRINTER settings (the settings you customize after hitting the “Printer” button at the bottom of the Print dialogue box in ID CC. I thought I had triple checked this but it seems there was one setting I missed earlier…adjusting the print brightness seemed to cause the issue. SO GLAD to know it was not InDesign…20 or so sheets/prints later….and thankful to know what was causing the issue! Thank you so much Steve for helping at any rate:) Much appreciated:)
-
Importing transparent images into Indesign
Hi guys,
Just started using Indesign cs6 and for the life of me can not work out how to import transparent pngs. All transparent images I import have their background changed to a white background. The image import options has an option to use transparency information, with either use white back ground (which is selected) or use file defined background colour.
I assume i should be using file defined background colour but its greyed out. Why is this option greyed out and how can I retain a transparent bg in my image? The image i'm importing is fireworks png file.
Cheers,
Ps. First post, so go easy on meI don't have Fireworks and I haven't made any Fireworks PNG files.
I'm not sure how they work. But I believe that Fireworks PNGs can contain editable layers for Fireworks use only.
This may be part of the issue of the transparent background - but as I say I have very limited knowledge of Fireworks.
What I will say with some degree of comfort is that PNG is primarily a web format - and it's not a print format. Adobe InDesign is a page layout tool intended for Print on mechanical presses - and it's only recently it's been geared towards Web, ePub and Flash creation.
Perhaps the Fireworks PNG simply does not work with InDesign.
Can you save that Fireworks PNG from Fireworks to say a TIF of PSD? Which may be better for importing to InDesign.
The only other solution I can think of is to open that PNG file in Photoshop and save it as a Transparent PNG from there using File>Save for Web -
Problem: importing a transparent image from Photoshop to Premiere.
Dear Adobe community,
I am trying to import a transparent image from Photoshop to Premiere Pro CC. Whatever file format I choose to export from Photoshop, Premiere Pro CC will not import the file correctly. When I import is, two things occur: 1) the image gets imported, but the white background is still there or 2) the image gets an error "The importer reported a generic error".
Does anyone have an idea how I can get an image with a white background transparent into Premiere Pro CC.
Specs:
MacBook Pro (Retina, 13-inch, eind 2013)
2.8 GHz Intel Core i7
16GB RAM
1536MB Intel Iris videocard
Thanks!
ChristiaanYou need to make sure the image has an alpha channel.
Images like jpeg dont have an alpha channel.
Psd or png do and the image has to be RGB.
Make sure the background in PS is also transparant. -
Changing fill colour for partly transparent images
Does anyone know how to change the fill colour used for partly transparent images? I have a bunch of PNGs that I made for use as clip art, which I imported into iPhoto (that way I can use the media browser with Pages and Keynote).
Unfortunately, the images (which are black) are shown on top of a black rectangle both in iPhoto and the media browser. I've tried changing the background colour to both gray and black, but the 'fill' colour stays black.There's no way to change it if you want to keep the transparency for use in other applications or web pages.
Do you Twango?
TIP: For insurance against the iPhoto database corruption that many users have experienced I recommend making a backup copy of the Library6.iPhoto database file and keep it current. If problems crop up where iPhoto suddenly can't see any photos or thinks there are no photos in the library, replacing the working Library6.iPhoto file with the backup will often get the library back. By keeping it current I mean backup after each import and/or any serious editing or work on books, slideshows, calendars, cards, etc. That insures that if a problem pops up and you do need to replace the database file, you'll retain all those efforts. It doesn't take long to make the backup and it's good insurance. -
Display a transparent image in JPanel
i just start using Java Graphics Programming fews month ago. there's some problem i facing recently. i doing a simple gif file viewer. first i get the file using the Toolkit and put it in a Image object and use the Gif Decoder to decoded each frame of the Gif File to BufferedImage object and display each of the frame in a JPanel inside a JFrame.My porblem is :-
How to display a transparent image in JPanel? my image source in BufferedImage and how to i know the image is transparent or not?I simply use ImageIcon object to display the image (*.gif,*.jpg)
JLabel l=new JLabel(new ImageIcon("file path"));
add the label to a panel or frame or dialog
this object no need to use the ImageBuffered Object
It can display any animate gif whether the background is transparent or not.
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