Any GPU acceleration in Lightroom 4?

Hi there-
I know this has been bandied about as a feature request, was just curious if there was ever any implementation. Im off to buy a new video card today, and didnt want to buy Radeon if the only LR GPU acceleration was CUDA (or vice versa).
Any general advice on which video card (if it matters at all for LR) to buy would also be appreciated.
Thanks,

No.

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  • GPU acceleration in Lightroom 6 not working

    Hi,
    Any ideas how do I turn on GPU acceleration in Lightroom 6?
    I meet the minimum requirements (Win 7 x64, 1GB VRAM, OpenGL 6.1 ) and as advised in "learn more" I did check my graphic driver which is at the latest version.
    Still I am getting message: "GPU acceleration was disabled due to errors"
    Any help apprecited
    thank you
    System info:
    Lightroom version: 6.0.1 [ 1018573 ]
    License: Perpetual
    Operating system: Windows 7 Home Premium Edition
    Version: 6.1 [7601]
    Application architecture: x64
    System architecture: x64
    Logical processor count: 4
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    Built-in memory: 12245,9 MB
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    Camera Raw SIMD optimization: SSE2,AVX
    System DPI setting: 96 DPI
    Desktop composition enabled: Yes
    Displays: 1) 1920x1200
    Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
    Graphics Processor Info:
    Check OpenGL support: Failed
    Vendor: ATI Technologies Inc.
    Version: 3.3.13283 Core Profile Context 14.501.1003.0
    Renderer: AMD Radeon HD 6670
    LanguageVersion: 4.40

    You can also install an "old" version from april 2014 (V 14.4) which works with Lr6 after having un-installed your actual actual drivers.
    You can find it here: http://support.amd.com/en-us/download/desktop/previous?os=Windows%207%20-%2064
    Be aware that with this driver you could activate the GPU Acceleration but it's possible that you didn't obtain any benefit...bug or not nobody knows...
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  • GPU Acceleration in Lightroom CC

    This is the page talking about GPU usage in Lightroom CC: Adobe Photoshop Lightroom Help | Lightroom GPU FAQ.
    This is the page talking about GPU usage in Photoshop: Photoshop CC and CC 2014 GPU FAQ
    As you can see, I havn't seen much details about the actual use case of OpenGL/OpenCL acceleration in Lightroom. I assume now Adobe name Lightroom "Adobe Photoshop Lightroom" now, does that mean Lightroom is using the same kind of engine? I would think the new photo merge function would be a good candidate for GPU acceleration given some use case like panorama or large pixel image rotation could be quite heavy duty. Does anyone know where to find these under the hood details?
    Having this said, I wonder what is the official graphics card vendor Adobe would recommend? Perhaps nVidia?

    You can also install an "old" version from april 2014 (V 14.4) which works with Lr6 after having un-installed your actual actual drivers.
    You can find it here: http://support.amd.com/en-us/download/desktop/previous?os=Windows%207%20-%2064
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    Try

  • Feature Suggestion // CUDA GPU Acceleration for Lightroom 4

    GPU CUDA Acceleration for rendering image previews, exporting images, and playing video in Lightroom 4,
    I'd like to see Lightroom 4 make use of  GPU processing.  Similar to the Mercury Playback engine in Premiere Pro CS5.5
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    I absolutely love GPU acceleration & Mercury Playback engine in Adobe Premiere Pro.  It really helps to speed up real-time previewing of high resolutuon footage.
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    http://forums.adobe.com/message/4238531#4238531

    Feature requests go here - http://feedback.photoshop.com/photoshop_family/products/photoshop_family_photoshop_lightro om

  • GPU Acceleration for Lightroom

    When will Lightroom have GPU acceleration like Photoshop CS4 has?

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    I've also read Adobe is planning on more features later on in CS to use GPU. So to me this appears currently as a first stage deployment of this technology... not TOO exciting in terms of actual benefit today, but with promising prospects in the future.
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  • Why Lightroom CC GPU Acceleration shows error?

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    Apparently downgrading to driver version 14.4 has worked for some. See this lengthy message thread: OpenGL Failure in Lightroom CC

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  • Any recommendations for a new Graphics card for Prem Pro 2014 (Windows) that offers Mercury Playback Engine GPU acceleration?

    Hi.
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    Thanks for insight. I am not technical but I suspect your right about the base technology of my PC. The processors and RAM (even if I upgrade) are probably too limited. I was not so sure about the relationship between the main processor and the graphic card. I rather hoped that the card would get round the limitations of the CPU's.
    I maybe need to invest some time looking in to improving the spec of my PC. Any thoughts on a suitable spec from anyone would be helpful bearing in mind my relatively narrow editing needs.
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    This is not going to be a quick or inexpensive resolution by the looks of it :-)
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  • Lightroom slower when GPU acceleration is enabled

    My graphics card is OpenGL compatible and it is shown in the preferences under performance.
    When the GPU setting is turned on my develop module is extremely slow. Turning it off is faster and more like LR 5 performance.
    All the hype about GPU acceleration and in reality is slows me down.
    I've also noticed then if you have an image open and then open the preferences windows and toggle the GPU setting on and off, the image changes.
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    I agree with Adamnz. I have a slightly older system but using CC 6 is like going back to the early releases of 5.x when the clone tool was jerking around the screen.
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    Jerky tool movements... like trying to paint with Parkinson's.
    Screen blackouts while refreshing images.
    Slow screen refreshes between images.
    CPU usage slightly higher (60%) with GPU enabled
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    BTW, I have been waiting for a call back from support for an hour when the stated call back time was 25 to 30 minutes... Not Good.
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    Lightroom version: CC 2015.0.1 [ 1018573 ]
    License: Creative Cloud
    Operating system: Windows 8.1 Business Edition
    Version: 6.3 [9600]
    Application architecture: x64
    System architecture: x64
    Logical processor count: 8
    Processor speed: 3.3 GHz
    Built-in memory: 16366.4 MB
    Real memory available to Lightroom: 16366.4 MB
    Real memory used by Lightroom: 3261.9 MB (19.9%)
    Virtual memory used by Lightroom: 3324.1 MB
    Memory cache size: 1469.4 MB
    Maximum thread count used by Camera Raw: 4
    Camera Raw SIMD optimization: SSE2,AVX
    System DPI setting: 96 DPI
    Desktop composition enabled: Yes
    Displays: 1) 2560x1440, 2) 2560x1440
    Input types: Multitouch: No, Integrated touch: No, Integrated pen: Yes, External touch: No, External pen: Yes, Keyboard: No
    Graphics Processor Info:
    GeForce GTX 560 Ti/PCIe/SSE2
    Check OpenGL support: Passed
    Vendor: NVIDIA Corporation
    Version: 3.3.0 NVIDIA 350.12
    Renderer: GeForce GTX 560 Ti/PCIe/SSE2
    LanguageVersion: 3.30 NVIDIA via Cg compiler
    Application folder: C:\Program Files\Adobe\Adobe Lightroom
    Library Path: D:\Pictures\Lightroom\Lightroom Catalog.lrcat
    Settings Folder: C:\Users\Dim\AppData\Roaming\Adobe\Lightroom
    Installed Plugins:
    1) Behance
    2) Canon Tether Plugin
    3) DxO Optics Pro 9
    4) DxO Optics Pro 9 Importer
    5) Facebook
    6) Flickr
    7) Leica Tether Plugin
    8) Nikon Tether Plugin
    Config.lua flags: None
    Updated Toolkit: Adobe Camera Raw 9.0 for Lightroom 6.0 (build 1014445)
    Updated Toolkit: Book Module 6.0 (build 1014445)
    Updated Toolkit: Develop Module 6.0 (build 1014445)
    Updated Toolkit: Import Module 6.0 (build 1014445)
    Updated Toolkit: Library Module 6.0 (build 1014445)
    Updated Toolkit: Map Module 6.0 (build 1014445)
    Updated Toolkit: Monitor Module 6.0 (build 1014445)
    Updated Toolkit: Print Module 6.0 (build 1014445)
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    Updated Toolkit: com.adobe.ag.MultiMonitorToolkit 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.archiving_toolkit 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.bridgetalk 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.catalogconverters 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.cef_toolkit 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.coretech_toolkit 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.curculio 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.discburning 6.0 (build 1014445)
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    Updated Toolkit: com.adobe.ag.export 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.ftpclient 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.help 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.iac 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.imageanalysis 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.layout_module_shared 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.pdf_toolkit 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.sdk 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.sec 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.socket 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.store_provider 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.substrate 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.ui 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.video_toolkit 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.xml 6.0 (build 1014445)
    Updated Toolkit: com.adobe.wichitafoundation 6.0 (build 1014445)
    Adapter #1: Vendor : 10de
      D

  • Please speed up Lightroom using OpenCL/GPU acceleration and/or AVX support!

    Hello,
    for those, who don't look at the feature request site:
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    Hello,
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    Hello Keith,
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    Was great to see Adobe bounce back after the whole Flash/HTML5 thing and knock Final Cut Pro off the face of the Earth for good. People are still buying it b/c of the brand name but Final Cut is done. David Fincher used Adobe's Workflow for everything when he made The Girl with The Dragon Tattoo. Hollywood is making the shift and the world will follow. The Adobe Workflow has finally come together and there is just no way Apple can compete with Adobe Creative Cloud and an Engine that can just swap from Premiere to After Effects to Prelude to SpeedGrade to Photoshop to Story with speed for $29 bucks a month(or $49 for some). Apple better start supporting Adobe's Mercury Engine or they may have a problem. And if you're using Final Cut X, you're severely handicapping yourself. Problem is that people don't want to take the time to learn Adobe's products(steep learning curve for sure) which is where Apple's Granny software, and perhaps computers, comes in to play. Arnold Schwarzenegger once said "Milk is for babies, Real Men Drink Beer".  I'm beginning to think that "Mac's are for Grannies, Real Men Use Adobe and PCs".
    The major problem with Apple is you're forced to use Apple. Not sure but history has proven that people don't like to be forced into anything. Autocracies don't work. These systems eventually topple, even in the corporate world.
    Amazon.com, now that's the company to emulate. What an amazing machine!
    I've read that Apple may even discontinue the iMAC after 2013. Who knows?
    If anyone has a solution for getting the Mecury Playpack Engine GPU acceleration to work with Premiere Pro CS6 on an iMAC 2011, please let me know. Like I wonder if you could Thunderbolt an External graphics card somehow? Or is an upgrade possible? Ahh...not worth the risk.
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    Just average. http://www.harddrivebenchmark.net/hdd_lookup.phphdd=APPLE+SSD+TS256C

    Whining and ranting about how iMacs can't do this or iMacs/orMacs can't do that is not going to get you a lot of help here.
    Your "I love my MAC" is typical of the ever ubiquitous PC whiner.
    If your video work needs were that computer intensive and critical , you should've done some online research and you should have budgeted for a Mac Pro.
    Mac Pros are completely expandable and upgradeable unlike the iMac.
    Mac Pros have much more faster and more CPU cores than the iMac line.
    iMac line is limited to CPUs with 8 cores. The Mac Pros, I believe, are up to 16 core CPUs, now.
    The Mac Pros can have their GPU upgraded and you even add/expand to use specialty audio/video cards.
    Mac Pros are the defacto standard for real video work.
    iMacs, even the high end model, is not really designed to do really heavy and intensive video work.
    iMacs do do video creation and editing. Just not on the level that is needed from a more "Pro" computer.
    It seems to me you are asking your iMac to do more than it was originally designed for, in terms of professional video editing.
    You get a lot more out of a Mac Pro than an iMac for any real serious video, CGI or animation work.
    You just didn't want to spend that much cash on one.
    iMacs are not user upgradeable or friendly to user upgrades at all!!!
    If you purchased a Mac Pro, you could've had that better, faster HD, better faster SSDs.
    That said, I can offer no real help to but because of the nature of your post and the fact you just simply annoyed me, I feel some advice and explanations are in order
    First off, you picked Adobe video editing software suite as your video creation software on the Mac.  It's no secret to long-time video content creators on the Mac that Adobe products, especially those for video creation and editing are very user unfriendly on the Mac. Even though Macs are supported from Adobe, Adobe for a long time has treated the Mac and Mac users as second class citizens.
    Before purchasing and installing Adobe Premiere, did you even check Adobe's site for the preferred system hardware and software requirements? Hmmm?
    This is why you should KNOW what software you are going to be running on a computer first then research what computer make and model will run said software.
    That's why Apple has its own apps like Aoerture, Logic and Final Cut.
    Despite your ignorance in this matter, Final Cut Pro X is alive and doing well, thank you, and using this software on your iMac would kick Adobe Premier in the you know whats.
    Final Cut Pro X is a complete video solution for and completely designed around the Mac.
    Why are you using USB 2.0 connections for video work when you have a perfectly good FireWire 800 connection.
    In case you are not aware, FireWire 800 is called so because it has a max throughput of 800 Mbps.
    Your 2011 iMac can take up to 32 GBs of RAM. Not just 16 GBs.
    This changed when the 2010 model iMacs came out.
    Blu-ray? I believe you can buy external Blu-ray writers that work with Mac using said FW800 connection.
    So you cite one movie and one videographer using Adobe Premier for your premise that Final Cut is dead in Hollywood?
    Your argument that Apple locks you into everything in their world can be countered by saying Windows and Windows PCs lock you into the Windows world. What's your point?
    Apple is not discontinuing their computers platforms any time soon.
    All you are regurgitating is rumor. Probably from all of the PC crowd.
    iMacs and professional desktop Macs are not going anywhere.
    Currently, Apple is the only desktop/laptop computer maker that is still making a profit on their Macs and increasing their market share percentages for the last 5 years during which the PC market has continually slumped/dropped in its market share.

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