Any servlet 'guru' here?

Is it possible to do the ff in one servlet?
Create a form (ie FORM METHOD=POST) with elements types such as radio and submit. When the form is submitted the servlet should pull out another form also with a few element types including submit. When this second form is submitted post a confirmation message and a link back to the first form.
I have tried different combinations without success. Here are a few
I tried to use doGet to create the first form and also included in this doGet a conditional statement to handle the submit action and create the second form. doPost submits the last page, ie the confirmation message and a link to the 1st form. THis did not work; after hitting the submit button on the 1st form, it went straight to the last page. Obviously all statements after </form> are ignored.
Second thing, I tried to call doGet with the above method in doPost. However everything shows on one page, ie the two forms and the confirmation message.
Thirdly I implemented the 1st form in doGet, and the 2nd in doPost. I also include a conditional statement to handle (post the confirmation message) the submit action of the second form in doPost. When I run the servlet, the 1st form shows up, the 2nd too but not the confirmation message when I hit the submit button on the 2nd form.
Any help will be much appreciated. Thanks

In answer to the title of your post, the servlet "gurus" answer questions in a forum confusingly named "Java Servlet Technology".

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  • Any obvious errors here?

    // From JAVA PROGRAMMING: FROM THE BEGINNING, by K. N. King /
    // Copyright (c) 2000 W. W. Norton & Company, Inc. //
    import jpb.*;
    import java.io.*;
    import java.lang.Thread;
    public class bjack{
         public static int playerCount=0;
    public static int dealerCount=0;
    public static int computerCount=0;
    // public static int cCard1 = 0;
    //public static int cCard2 = 0;
    public static int newCard = 0;
    int ep, pl;
    BJStates bjstates;
         public bjack (BJStates parent, int episodes, int plays)
              bjstates = new BJStates(this, 1000, 100);
              //int ep, pl;
    public static void main(String[] args) {
         int playerWins = 0;
         int dealerWins = 0;
         int computerWins = 0;
         SimpleIO.prompt("Learn or Play?");
    String userInput1 = SimpleIO.readLine();
    if (userInput1.equalsIgnoreCase("P"))
         while (true) {
         // Choose two cards for both player and dealer
    Card playerCard1 = Card.pickRandom();
    Card playerCard2 = Card.pickRandom();
    Card dealerCard1 = Card.pickRandom();
    Card dealerCard2 = Card.pickRandom();
    Card computerCard1 = Card.pickRandom();
    Card computerCard2 = Card.pickRandom();
    Card nCard = Card.pickRandom();
    // Display player's cards
    System.out.println("Your cards: " + playerCard1 +
    " " + playerCard2);
    System.out.println("Computer cards: " + computerCard1 +
    " " + computerCard2);
    System.out.println("Dealer cards: " + dealerCard1 +
    " " + dealerCard2);
    // Compute initial counts for player and dealer and computer
    int playerCount = getCount(playerCard1) +
    getCount(playerCard2);
    int dealerCount = getCount(dealerCard1) +
    getCount(dealerCard2);
    int computerCount = getCount(computerCard1)+
                             getCount(computerCard2);
    //int cCard1 = getCount(computerCard1);
    //int cCard2 = getCount(computerCard2);
    int newCard = getCount(nCard);
    // Check whether player's count is 21. If so, dealer
    // must have 21 or lose automatically.
    if (playerCount == 21) {
    if (dealerCount != 21 && computerCount != 21)
    dealerCount = 0;
    computerCount = 0;
    } else {
    // Player's count was not 21. Ask player to draw
    // additional cards and determine new value of
    // player's hand.
    playerCount = getPlayerCards(playerCard1,
    playerCard2);
    // Player loses if new count exceeds 21
    if (playerCount > 21)
    playerCount = 0;
    else {
    // Player's count does not exceed 21. Show dealer's
    // cards.
    //System.out.println("Dealer's cards: " +
    // dealerCard1 + " " + dealerCard2);
    // Draw additional cards for dealer and determine
    // new value of dealer's hand
    dealerCount = getDealerCards(dealerCard1,
    dealerCard2);
    // Dealer loses if new count exceeds 21
    if (dealerCount > 21)
    dealerCount = 0;
    // Compare player's count with dealer's count to
    // determine the winner; display the outcome and
    // update the win counts
    if (playerCount > dealerCount && playerCount > computerCount) {
    System.out.println("You win!");
    playerWins++;
    } else if (playerCount < dealerCount && computerCount < dealerCount) {
    System.out.println("Dealer wins");
    dealerWins++;
    } else if (playerCount < computerCount && dealerCount < computerCount){
         System.out.println("Computer wins");
    computerWins++;
    else
         System.out.println("Tie");
    // Display the win counts
    System.out.println("Dealer: " + dealerWins +
    " Player: " + playerWins + " Computer:" + computerWins);
    // See if user wants to play again; exit from loop if
    // answer is no
    SimpleIO.prompt("Play again (Y/N)? ");
    String userInput = SimpleIO.readLine();
    if (!userInput.equalsIgnoreCase("Y"))
         break;
    System.out.println();
    else if (userInput1.equalsIgnoreCase("L"))
         while(true)
              ///BJStates.
              /*Buffer sharedLocation = new UnsychronizedBuffer();
              bjothers Bjothers = new bjothers( sharedLocation );
              Bjothers.start();*/
              /*public void run()
              /*X whatever = new X();
              class X implements Runnable {
                   X() {
    Thread t = new Thread(this);
    t.start();
    public void run() {
    //bjothers(); //some code that executes the functionality of the thread
         bjothers Bjothers = new bjothers();
         //     public void run() {
    /// BJStates();
    /*public void Work() {
    while(true)
    System.out.println("+|+");
                   //parent.initbjothersVariables();
                        //BJStates.curEpisode = 0;
                        //B//JStates.curPlay = 0;
                        //running = true;
                        //thisThread.start();
                        //Q.setName("Current");
                        //BPlayers.player[0].setCurrentStrategy(Q);
                        //BPlayers.player[1].setCurrentStrategy(Q);
              bjstates = new BJStates(this, ep, pl);
              bjstates.setEpisodes(ep);
              bjstates.setPlays(pl);
              bjstates.start();
         //startLearning();
              SimpleIO.prompt("Stop ");
    String userInput2 = SimpleIO.readLine();
    if (userInput2.equalsIgnoreCase("S"))
         break;
    // NAME: getDealerCards
    // BEHAVIOR: Adds cards to the dealer's hand until the
    // value reaches 17 or more
    // PARAMETERS: card1 - One of dealer's original two cards
    // card2 - The other original card
    // RETURNS: Value of the dealer's hand, including
    // original cards and new cards
    private static int getDealerCards(Card card1, Card card2) {
    int dealerCount = getCount(card1) + getCount(card2);
    int aceCount = 0;
    // Determine number of aces among original pair of cards
    if (card1.getRank() == Card.ACE)
    aceCount++;
    if (card2.getRank() == Card.ACE)
    aceCount++;
    while (true) {
    // If the dealer's count exceeds 21 and the hand
    // contains aces still valued at 11, then reduce the
    // number of aces by 1 and reduce the count by 10
    if (aceCount > 0 && dealerCount > 21) {
    aceCount--;
    dealerCount -= 10;
    // Return if dealer's count is at least 17
    if (dealerCount >= 17)
    return dealerCount;
    // Pick a new card and update the dealer's count
    Card newCard = Card.pickRandom();
    System.out.println("Dealer drew: " + newCard);
    dealerCount += getCount(newCard);
    // Check whether the new card is an ace
    if (newCard.getRank() == Card.ACE)
    aceCount++;
    // NAME: getPlayerCards
    // BEHAVIOR: Adds cards to the player's hand until the
    // value exceeds 21 or the player decides to
    // stand
    // PARAMETERS: card1 - One of player's original two cards
    // card2 - The other original card
    // RETURNS: Value of the player's hand, including
    // original cards and new cards
    private static int getPlayerCards(Card card1, Card card2) {
    int playerCount = getCount(card1) + getCount(card2);
    int aceCount = 0;
    // Determine number of aces among original pair of cards
    if (card1.getRank() == Card.ACE)
    aceCount++;
    if (card2.getRank() == Card.ACE)
    aceCount++;
    while (true) {
    // If the player's count exceeds 21 and the hand
    // contains aces still valued at 11, then reduce the
    // number of aces by 1 and reduce the count by 10
    if (aceCount > 0 && playerCount > 21) {
    aceCount--;
    playerCount -= 10;
    // Return if player's count exceeds 21
    if (playerCount > 21)
    return playerCount;
    // Ask user whether to stand or hit
    SimpleIO.prompt("(S)tand or (H)it? ");
    String userInput = SimpleIO.readLine();
    if (!userInput.equalsIgnoreCase("H"))
    return playerCount;
    // Pick a new card and update the player's count
    Card newCard = Card.pickRandom();
    System.out.println("You drew: " + newCard);
    playerCount += getCount(newCard);
    // Check whether the new card is an ace
    if (newCard.getRank() == Card.ACE)
    aceCount++;
    //Computer Cards
    //public void run() {
         /*     int s;
              while (true) {
              try {
                        Thread.currentThread().sleep(10);
              } catch (Exception e)
                        System.out.println("Exception on sleep");
                        // Sarsa Strategy
                             s = bjothers.calcState(card);
                   // select the best action associated with s
                   curAction = strat[strategy].selectAction(s);
                   //take choosed action
                   switch(curAction) {
                             case BStrategy.HIT : {
                                  addCard(Cards.next());
                             drawCards();
                             points = calcPoints();
                             if (points<=21) {
                                       setCanPlay(true);
                             else
                                       setCanPlay(false);
                             break;
                             case BStrategy.STAND : {
                             setCanPlay(false);
                             break;
                             default : {setCanPlay(false);}
    // NAME: getCount
    // BEHAVIOR: Returns the Blackjack value of a particular
    // card
    // PARAMETERS: c - a Card object
    // RETURNS: The Blackjack value of the card c. The value
    // of a card is the same as its rank, except
    // that face cards have a value of 10 and aces
    // have a value of 11.
    private static int getCount(Card c) {
    switch (c.getRank()) {
    case Card.TWO: return 2;
    case Card.THREE: return 3;
    case Card.FOUR: return 4;
    case Card.FIVE: return 5;
    case Card.SIX: return 6;
    case Card.SEVEN: return 7;
    case Card.EIGHT: return 8;
    case Card.NINE: return 9;
    case Card.ACE: return 11;
    default: return 10; // TEN, JACK, QUEEN, KING
    public void startLearning(int ep, int pl) {
         bjstates = new BJStates(this, ep, pl);
         bjstates.setEpisodes(ep);
         bjstates.setPlays(pl);
         bjstates.start();
    }

    any obvious errors here?Yup:
    No code tags
    No indentation
    Too long to read
    All cluttered up

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    j0ni wrote:
    Preamble:
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      Interval for vågeblus for skærm (minutter):       2
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      Formindsk lysstyrke:                                              Ja
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      Watt (W):            45
      Familie:              0x0085
      Serienummer:   0x00f18097
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    iTunes 10.6.3 is the last version of iTunes to support Mac computers with Mac OS X 10.5.8 with either Intel or PowerPC processors, but since you have an Intel iMac, the best solution is to purchase Snow Leopard. Leopard is no longer available from Apple and prices from aftermarket vendors can be unreasonably high.

  • Any genius around here?

    Ok everyone here i am again since my question remains unanswered.
    I am capturing some DV footage in Final cut studio 2 to be edited and exported on a SD DVD. This footage shows strange lines around the edges i.e subject's head and shoulders specially when there is movement.
    It only happens when the footage is played in FCP. However if i play it directly on a monitor through DV Deck it plays fine.
    I have even tried the easy setup for capture.
    Any Idea?

    Totally agree, it should be. But there must be some initial setting we've overlooked because by simply capturing using DV/DVCPro NTSC preset, the end product of SD DVD comes out choppy/interlace especially in motion scenes. And I've tried all versions of field dominance and compressor methods.
    Without changing anything in the workflow except capturing in uncompressed mode, the interlace issue vanished completely (for me).
    Snow, can you suggest the workflow you would use for capturing SD DV? I'd love to try it and see (as I'm sure A1lens would too).
    Message was edited by: fiaafnr

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